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{{Status|Gameplay}}
{{Era|RW}}
{{Center|'''Sacred Icon''' redirects here. For the Forerunner artifact, see [[Activation Index]]. For the achievement, see [[Sacred Icon (achievement)]].}}
<center>''Looking for the ''[[Halo 2 Vista]]'' [[Sacred Icon (achievement)|achievement]], or the [[Activation Index]]?''</center>
{{Level infobox
{{Level infobox
|pagegamelabel=H2
|prev=''[[Regret (level)|Regret]]''
|prev=''[[Regret (Halo 2 level)|Regret]]''
|next=''[[Quarantine Zone (level)|Quarantine Zone]]''
|next=''[[Quarantine Zone]]''
|game=''[[Halo 2]]''
|name='''''Sacred Icon'''''
|name='''''Sacred Icon'''''
|image=[[File:H2A SacredIcon Loadscreen.png|300px]]
|image=[[File:H2 header - Sacred Icon.png|300px]]
|game=''[[Halo 2]]'' (<small>''[[Halo 2: Anniversary|Anniversary]]''</small>)
|player=[[Thel 'Vadamee]]
|devname=<code>06a_sentinelwalls</code>{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\solo\06a_sentinelwalls\06a_sentinelwalls.scenario}}
|date= [[2552|November 3rd, 2552]]
|player=[[Arbiter_(player_character)#Halo_2|Arbiter]]
|date=[[2552|November 3, 2552]]
|place=[[Sentinel Wall]], [[Installation 05]]
|place=[[Sentinel Wall]], [[Installation 05]]
|objective=Lower the [[Containment Shield]], then escape the [[Flood]]-infested wall and rendezvous with Covenant allies in the encampment.
|objective=Lower the [[Containment Shield]], then escape the [[Flood]]-infested wall and rendezvous with Covenant allies in the encampment.
|partime=00:15:00 {{C|''Master Chief Collection''}}
|parscore=7,000 {{C|''Master Chief Collection''}}
}}
}}
{{Article quote|Succeed where others have failed. Lower the shield protecting the Sacred Icon.'''}}
{{Article Quote|Succeed where others have failed. Lower the shield protecting the Sacred Icon.'''}}
'''Sacred Icon''' is the tenth [[campaign]] level of ''[[Halo 2]]''. As [[Arbiter]] [[Thel 'Vadamee]], the player makes their way through [[Sentinel Wall|a wall]] filled with [[Sentinels]] and [[Flood]], ending in an open-air [[Sangheili]] [[Quarantine Zone|encampment]]. The player must defend it successfully from the Flood onslaught before the next level [[Quarantine Zone (Level)|Quarantine Zone]] starts. This is the first and only level where [[Kig-Yar]] are encountered as allies. This is also one of three levels with human enemies ever in the whole series.
'''Sacred Icon''' is a ''[[Halo 2]]'' campaign level. As [[Arbiter]] [[Thel 'Vadamee]], the player makes their way through [[Sentinel Wall|a wall]] filled with [[Sentinels]] and [[Flood]], ending in an open-air [[Elite]] [[Quarantine Zone|encampment]]. The player must defend it successfully from the Flood onslaught before the next level [[Quarantine Zone (Level)|Quarantine Zone]] starts. This is the first and only level where [[Kig-yar|Jackal]]s are encountered as allies. This is also one of three levels with human enemies ever in the whole series.


==Transcript==
==Transcript==
[https://youtu.be/IPOek0OZGgE '''{''Cutscene''}''']
 
[http://www.youtube.com/watch?v=jg2doq0dz38'''{''Anniversary Cutscene''}''']
[http://www.youtube.com/watch?v=qfWG1syO6dQ '''{''Cutscene''}''']


''Fade in on the interior of a [[Covenant]] structure.''
''Fade in on the interior of a [[Covenant]] structure.''
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'''[[Sanctum of the Hierarchs]], Covenant Holy City, [[High Charity]]'''
'''[[Sanctum of the Hierarchs]], Covenant Holy City, [[High Charity]]'''


''Panning down, in a large hallway with rows of [[Sangheili Honor Guardsman|Sangheili Honor Guardsmen]]. The [[Arbiter]], [[Thel 'Vadam]]ee, walks through.''
''Panning down, in a large hallway with rows of [[Sangheili Honor Guardsman|Honor Guards]], the [[Arbiter]], [[Thel 'Vadam]]ee, walks through.''
 
'''Vadamee watches as the [[Jiralhanae]] take Honor Guard equipment from the [[Sangheili]] guards. Some Jiralhanae fight each other for choice parts. As 'Vadamee ascends the stairs leading to the Prophet's Inner Sanctum, a pair of former Honor Guardsmen Sangheili pass by him, without their helmets and [[energy stave]]s. 'Vadamee walks through a large doorway, past the new [[Jiralhanae Honor Guardsman|Jiralhanae Honor Guardsmen]] (one of whom snarls at him in the Anniversary) to where the Prophets of [[Prophet of Truth|Truth]] and [[Prophet of Mercy|Mercy]] speak with [[Rtas 'Vadum]]ee and two of his [[Special Operations Sangheili]].''


[[File:H2A - Changing of the Guard.jpg|300px|thumb|The Jiralhanae strip the Sangheili of their role as Honor Guards for themselves as the Arbiter goes before the High Prophets.]]
'''Vadamee watches as the [[Jiralhanae]] take Honor Guard equipment from the [[Sangheili]] guards. Some Brutes fight each other for choice parts. As 'Vadamee ascends the stairs leading to the Prophet's Inner Sanctum, a pair of former Honor Guard Sangheili pass by him, without their helmets and carrying [[Type-25 plasma rifle]]s instead of [[energy stave]]s. 'Vadamee walks through a large doorway, past the new [[Jiralhanae Honor Guardsman|Jiralhanae Honor Guardsmen]] to where the Prophets of [[Prophet of Truth|Truth]] and [[Prophet of Mercy|Mercy]] speak with [[Rtas 'Vadum]]ee and two of his [[Special Operations Sangheili]].''


*'''Rtas 'Vadumee''': "This is unprecedented... Unacceptable."
*'''Rtas 'Vadumee''': "This is unprecedented... Unacceptable."


*'''Prophet of Truth''': "[[Prophet of Regret|A Hierarch]] is dead, [[Special Operations Commander|Commander]]."
*'''Prophet of Truth''': "[[High Prophet of Regret|A Hierarch]] is dead, [[Special Operations Commander|Commander]]."


*'''Rtas 'Vadumee''': "His [[John-117|murderer]] was within our grasp. If you had not withdrawn our [[Kez'katu-pattern Phantom|Phantoms]]-"
*'''Rtas 'Vadumee''': "His [[John-117|murderer]] was within our grasp. If you had not withdrawn our [[Type-52 Phantom|Phantoms]]-"


*'''Prophet of Truth''': ''(slightly indignantly)'' "Are you questioning my decision?"
*'''Prophet of Truth''': ''(slightly indignantly)'' "Are you questioning my decision?"
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*'''Rtas 'Vadumee''': "No, Holy One! I only wish to express my concern that the Brutes-"
*'''Rtas 'Vadumee''': "No, Holy One! I only wish to express my concern that the Brutes-"


''The Prophet of Truth holds up a hand for silence.''
''Prophet of Truth holds up a hand for silence''


*'''Prophet of Truth''': "Re-commissioning the guard was a radical step. But recent events have made it abundantly clear that the Elites can no longer guarantee our safety."
*'''Prophet of Truth''': "Re-commissioning the guard was a radical step. But recent events have made it abundantly clear that the Elites can no longer guarantee our safety."
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''Rtas 'Vadumee and his Sangheili leave. He nods to 'Vadamee, who returns the nod. The Prophet of Truth speaks to 'Vadamee.''
''Rtas 'Vadumee and his Sangheili leave. He nods to 'Vadamee, who returns the nod. The Prophet of Truth speaks to 'Vadamee.''


*'''Prophet of Truth''': "Politics ''(small sigh)''... How tiresome. Do you know, Arbiter, the Elites have threatened to resign? To quit the [[High Council]]? Because of this... [[Changing of the Guard|exchange of hats]]?"
*'''Prophet of Truth''': "Politics ''(small sigh)''... How tiresome. Do you know, Arbiter, the Elites have threatened to resign? To quit the High Council? Because of this... [[Changing of the Guard|exchange of hats]]?"


*'''Thel 'Vadamee''': "''We'' have always been your protectors."
*'''Thel 'Vadamee''': "''We'' have always been your protectors."
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''They turn toward [[343 Guilty Spark]], who seems to have been suspended in a gravity beam.''
''They turn toward [[343 Guilty Spark]], who seems to have been suspended in a gravity beam.''


*'''Prophet of Mercy''': "With appropriate humility, we plied the Oracle with questions. And it, with clarity and grace, has shown us... the key."
*'''Prophet of Mercy''': "With appropriate humility, we piled the Oracle with questions. And it, with clarity and grace, has shown us... the key."


''Mercy triggers a hologram of the [[Activation index]].''
''Mercy triggers a hologram of the [[Activation index]].''
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*'''Prophet of Truth''': "And begin the Great Journey."
*'''Prophet of Truth''': "And begin the Great Journey."
[[File:H2A - Spark with Hierarchs and Arbiter.jpg|thumb|300px|Truth and Mercy task the Arbiter with the recovery of the Sacred Icon after conversing with the "Oracle".]]


''Fade to black, fade in on Installation 05. A Phantom flies toward the surface. Cuts to Phantom cockpit: Tartarus approaches from behind the Jiralhanae pilot.''
''Fade to black, fade in on Installation 05. A Phantom flies toward the surface. Cuts to Phantom cockpit: Tartarus approaches from behind the Jiralhanae pilot.''


*'''Tartarus''': "Once the shield is down, we will head straight to the [[Library]]. I do not wish to keep the Hierarchs waiting."
*'''Tartarus''': "Once the shield is down, we'll head straight to the [[Library]]. I do not wish to keep the Hierarchs waiting."


''Focus on 'Vadamee, zoom in as he speaks.''
''Focus on 'Vadamee, zoom in as he speaks.''


*'''Thel 'Vadamee''': "The human that killed the Prophet of Regret... Who was it?"
*'''Thel 'Vadamee''': "The human who killed the Prophet of Regret... Who was it?"


*'''Tartarus''': "Who do you think?"
*'''Tartarus''': "Who do you think?"
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*'''Tartarus (COM)''': '"Looking for a little payback?"
*'''Tartarus (COM)''': '"Looking for a little payback?"


'''Vadamee draws a [[Vostu-pattern carbine|carbine]] and readies it.''
'''Vadamee draws a [[Type-51 carbine|Carbine]] and readies it.''


*'''Thel 'Vadamee''': "Retrieving the Icon is my only concern."
*'''Thel 'Vadamee''': "Retrieving the Icon is my only concern."
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*'''Tartarus (COM)''': ''(skeptical laugh)'' "Of course."
*'''Tartarus (COM)''': ''(skeptical laugh)'' "Of course."


''Cut to exterior panoramic view of Delta Halo's Library, with the [[Sentinel Wall]] in the foreground. The Phantom flies towards the Sentinel Wall and stops over a landing platform. A battle has been fought here recently, as evidenced by [[Aggressor Sentinel]] wreckage and Covenant bodies and blood on the ground.''
''Cut to exterior panoramic view of Delta Halo's Library, with the [[Sentinel Wall]] in the foreground. The Phantom flies towards the Sentinel Wall and stops over a landing. A battle has been fought here recently, as evidenced by [[Aggressor Sentinel]] wreckage and Covenant blood on the ground.''


[[File:H2A - Enforcer.jpg|thumb|300px|A Sentinel Enforcer closes in on Thel 'Vadamee at the Library's outer perimeter.]]
'''Vadamee drops from the Phantom, which then flies off. Behind 'Vadamee, an [[Enforcer]] rises up and slowly advances. 'Vadamee whirls around and fires three shots from his Carbine, to little effect. Suddenly, the Enforcer is hit by a sustained burst of plasma fire and loses its right-back leg. The Phantom flies by, and the Enforcer chases after it.''
 
'''Vadamee drops from the Phantom, which then flies off. Behind 'Vadamee, an [[Enforcer]] rises up and slowly advances. 'Vadamee whirls around and fires three shots (seven in the Anniversary) from his Carbine, to little effect. Suddenly, the Enforcer is hit by a sustained burst of plasma fire and loses its right-back leg. The Phantom flies by, and the Enforcer chases after it.''


*'''Tartarus (COM)''': "Lower the shield, Arbiter! I'll pick you up when you're finished."
*'''Tartarus (COM)''': "Lower the shield, Arbiter! I'll pick you up when you're finished."
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===Uncomfortable Silence===
===Uncomfortable Silence===
''In the first room, there are some [[Constructor]]s repairing an entrance. If 'Vadamee destroys one, some [[Aggressor Sentinel]]s will appear (if on Legendary difficulty, the Sentinels will appear automatically) and will only stop spawning if 'Vadamee destroys the [[Sentinel launcher]]s that create them. He meets a frightened [[Unggoy]] [[Unggoy Major|Major]], who recovers upon seeing the Arbiter''


''After 'Vadamee jumps into the passageways moving downward, and the first room, he meets another Unggoy.''
''On the first room, there are some [[Constructor]]s repairing an entrance. If 'Vadamee destroys one, some [[Aggressor Sentinel]]s will appear (if on Legendary difficulty, the Sentinels will appear automatically) and will only stop spawning if 'Vadamee destroys the [[Sentinel launcher]]s that create them. He meets a frightened [[Unggoy]], who recovers upon seeing the Arbiter''


''After fighting his way through a corridor lined with Sentinel launchers and the dead bodies of Covenant troops, including Jiralhanae, 'Vadamee drops down a [[piston]] into a more open room. He finds a group of Unggoy and [[Kig-Yar]] fighting Sentinels. After he defeats the Sentinels and cuts off any more from entering, one of the Unggoy speak to him.''
''After 'Vadamee jumps into the passageways moving downward, and the first room, he meets another [[Unggoy]].''
 
''After 'Vadamee enters the next room, he finds a group of Unggoy and [[Kig-Yar]] fighting Sentinels. After he defeats the Sentinels and cuts off any more from entering, one of the Unggoy speak to him.''


*'''Unggoy #1''': "Arbiter... our savior!" ''(pause)'' "Stupid Jackal, say thank you!"
*'''Unggoy #1''': "Arbiter... our savior!" ''(pause)'' "Stupid Jackal, say thank you!"
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----
----


'''Vadamee moves across a bridge to the next room. A constant stream of Constructors can be seen below the bridge passing through a conduit.''
'''Vadamee moves into the next room.''


*'''Tartarus (COM)''': "You're getting close to one of the shield generators. Many of my Brutes have fallen attempting to take it down. Let's see if you fare better."
*'''Tartarus (COM)''': "You're getting close to one of the shield generators. Many of my Brutes have fallen attempting to take it down. Let's see if you fare better."


'''Vadamee finds another piston and enters the tunnel, sending him downwards. An terrified Unggoy runs toward him.''
'''Vadamee finds another piston and enters the tunnel, sending him downwards. An Unggoy running toward him.''


*'''Unggoy #2''': "[[Enforcer|Big, scary thing]]! Run away! Please! Don't make me go back!"
*'''Unggoy #2''': "[[Enforcer|Big, scary thing]]! Run away! Please! Don't make me go back!"


''Several Sentinel launchers open up, producing more Sentinels.''
''They encounter more Aggressor Sentinels.''


*'''Unggoy #2''': "Ahh, more bad things! Arbiter! Protect, protect!"
*'''Unggoy #2''': "Ahh, more bad things! Arbiter! Protect, protect!"


'''Vadamee reaches another piston, and drops down to the shield generator.''
'''Vadamee reaches another piston, and drops down to the shield generator.''
[[File:H2 SacredIcon ReleaseChamber.jpg|250px|thumb|The chamber with the power source controls.]]
[[File:SacredIconRelease16001200.jpg|250px|thumb|The chamber with the power source controls.]]
*'''Tartarus (COM)''': "You've reached the power source, Arbiter."
*'''Tartarus (COM)''': "You've reached the power source, Arbiter."


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''The Phantom retreats, followed by an attack by Aggressor Sentinels and a break-out of [[Flood combat form]]s.''
''The Phantom retreats, followed by an attack by Aggressor Sentinels and a break-out of [[Flood combat form]]s.''


[[File:MTCC-H2A Marines Fight.jpg|thumb|300px|Marines fighting the Flood in the Sentinel wall.]]
'''Vadamee gets through the wide-opened door in the wall and reaches a piston at the other end.''
''Eventually clearing the area of hostiles, 'Vadamee jumps through the wide-opened door that several Sentinels used to enter the area. Fighting his way through Flood forms and Sentinels, 'Vadamee reaches a piston at the other end. After clearing another corridor of Flood and surviving an ambush of [[Pod infector]]s, he reaches another piston.''


''As 'Vadamee proceeds through the hallway below, his COM link picks up a UNSC transmission.''
''As 'Vadamee proceeds through one of the hallways below, his COM link picks up a [[Marine]]'s transmission.''


*'''[[Gunnery Sergeant]] [[Marcus Stacker]] (COM)''': "Proceed to the objective, we'll hold out as long as we can! ''(screams painfully)'' Get it off me!"
*'''[[Marcus Stacker|Sergeant Stacker]] (COM)''': "Proceed to the objective, we'll hold out as long as we can! ''(screams painfully)'' Get it off me!"


*'''[[Banks|Staff Sergeant Banks]] (COM)''': "Suppressive fire, suppressive fire!"
*'''[[Banks|Sergeant Banks]] (COM)''': "Suppressive fire, suppressive fire!"


'''Vadamee looks across a chasm to see a squad of Marines surrounded by Flood.  The parasites usually overwhelm and kill the outnumbered Marines.  If any Marines do survive, they will fire upon 'Vadamee and any Sentinels present. Fighting his way through twisting hallways full of Flood combat forms, with occasional Sentinels and [[Flood carrier form|carrier forms]] impeding his progress, 'Vadamee reaches another piston. After traversing an open-air balcony full of battling Flood and Sentinels including an Enforcer, 'Vadamee activates yet another piston which takes him still deeper into the Wall.''
'''Vadamee rushes towards the source of the commotion and sees in the distance a group of humans fighting a mass of Flood.  The parasites usually overwhelm and kill the outnumbered Marines.  If any Marines do survive and they see 'Vadamee, they will shoot at him.''


'''Vadamee fights his way through an area heavily saturated with [[Flood spores]]. Eventually he picks up another human transmission.''
'''Vadamee reaches the next bottom floor.''


*'''Stacker (COM)''': "Negative, ma'am! They are ''not'' Covenant!"
*'''Stacker (COM)''': "Negative, ma'am! They are ''not'' Covenant!"


*'''Banks (COM)''': "Cover that doorway!"
[[File:EnergyAlley.jpg|right|300px|thumb|One of the numerous energy alleys encountered throughout the level.]]


'''Vadamee fights through another group of Flood and Sentinels before reaching another piston. He drops down a long tunnel which deposits him on a flat platform akin to the one he initially landed on. Nearby a Covenant Phantom is forced away by ground fire from several combat forms, leaving 'Vadamee to deal with them. He drops down another long tunnel and reaches the bottom of the wall.''
*'''Marine #1 (COM)''': "Cover that doorway!"
 
'''Vadamee fights through hordes of Flood, Sentinels and Enforcers. He finally drops down to a long tunnel, and reaches the bottom of the wall.''


===100,000 Years War===
===100,000 Years War===
[[File:HTMCC-H2A Sentinel Factory Explosion.jpg|thumb|300px|One of the Sentinel manufacturing facilities explode.]]
''As soon as the doorway opens, an airborne [[Sentinel manufacturing facility]] can be seen in the distance as it is shot down by [[Type-25 Wraith|Wraith]] mortars and crashes into the [[Quarantine Zone]].''
''As soon as the doorway opens, an airborne [[Sentinel manufacturing facility]] can be seen in the distance as it is shot down by [[Zurdo-pattern Wraith|Wraith]] mortars and crashes into the [[Quarantine Zone]].''


'''Vadamee proceeds through the snow. [[Covenant drop pod]]s land across the canyon. [[Special Operations Sangheili|Special Operations]] [[Sangheili]] exit from them.''
'''Vadamee proceeds through the snow. [[Covenant drop pod]]s land across the canyon. Sangheili exit from them.''


*'''Special Operations Sangheili #1''': "[[Forerunner]]s be praised, the Arbiter!"
*'''Sangheili #1''': "[[Forerunner]]s be praised, the Arbiter!"


''With the assistance from fellow Sangheili, 'Vadamee defeats several waves of Flood.''
''With the assistance from fellow Sangheili, 'Vadamee defeats small waves of Flood.''


*'''Special Operations Sangheili #1''': "This Quarantine Zone has been compromised, we must do what we can against the Flood. Our [[Special Operations Commander|Commander]] has landed further in, let us join him."
*'''Sangheili #1''': "This Quarantine Zone has been compromised, we must do what we can against the Flood. Our [[Spec Ops Commander|Commander]] has landed further in, let us join him."


'''Vadamee crosses a bridge and through a tunnel, engaging more Flood forms and meets the Special Operations Commander, [[Rtas 'Vadum]]ee.''
'''Vadamee crosses a bridge and through a tunnel, and meets the Spec Ops Commander, Rtas 'Vadumee.''


*'''Rtas 'Vadumee''': "Arbiter!? What are you doing here!?"
*'''Rtas 'Vadumee''': "Arbiter!? What are you doing here!?"
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''Rtas 'Vadumee is interrupted by screeches of the Flood.''
''Rtas 'Vadumee is interrupted by screeches of the Flood.''


*'''Special Operations Sangheili #2''': "The Flood is upon us!"
*'''Sangheili #2''': "The Flood is upon us!"


*'''Rtas 'Vadumee''': "We must hold this camp until reinforcements arrive."
*'''Rtas 'Vadumee''': "We must hold this camp until reinforcements arrive."


''After the fight has gone on for a while, a Phantom descends from above, firing on any remaining Flood in the area. Fade to white.''
''After the fight has gone on for a while, a Phantom descends from above, firing on any remaining Flood in the zone. Fade to white.''


''Level ends.''
''Level ends.''
==Achievements==
The following [[achievement]]s can be unlocked on ''Sacred Icon'' across the [[Halo 2 (Windows Vista)|Windows Vista]] and ''[[Halo: The Master Chief Collection]]'' editions of ''Halo 2: Anniversary''. The original [[Xbox]] release of ''Halo 2'' did not contain achievement unlocks.
{| class="wikitable"
|-
! scope="col" style="width:135px;text-align:center;" |'''''Halo 2'' (Windows Vista)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Xbox One, Xbox Series X|S)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
|-
|[[File:H2V Achievement Sacred Icon.png|center|64px]]
|[[File:HTMCC H2A Achievement SacredIcon.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam Sacred Icon.jpg|center|64px]]
|<center>'''[[Sacred Icon (achievement)|Sacred Icon]]'''</center>
|Beat Secret Icon on any difficulty.
|<center>[[Halo 2 (Windows Vista)|''Halo 2'' (Windows Vista)]]<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement TerminalVelocity.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam TerminalVelocity.jpg|center|64px]]
|<center>'''[[Terminal Velocity]]'''</center>
|Beat the par time on Sacred Icon.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement GuidedTour.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam GuidedTour.jpg|center|64px]]
|<center>'''[[Fists of Fury]]'''</center>
|Beat the par score on Sacred Icon.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement Determined.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam Determined.jpg|center|64px]]
|<center>'''[[Determined]]'''</center>
|Activate [[Terminal (Halo 2: Anniversary)|Terminal #8]] on Sacred Icon.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement SkulltakerMythic.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam SkulltakerMythic.jpg|center|64px]]
|<center>'''[[Skulltaker Halo 2: Mythic]]'''</center>
|Find and claim the [[Halo 2 skulls#Mythic|Mythic Skull]].
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement TheWilloftheProphets.png|center|114px]]
|[[File:HTMCC Achievement The Will of the Prophets Steam.jpg|center|64px]]
|<center>'''[[The Will of the Prophets]]'''</center>
|Collect the Arbiter toy in Sacred Icon.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|}


==Trivia==
==Trivia==
===Glitches===
===Glitches===
*Because Sacred Icon is the first part of a two-part level, your weapons will carry over to [[Quarantine Zone (Level)|Quarantine Zone]], unless one of your weapons is a Rocket Launcher. If you finish Sacred Icon with a Rocket Launcher you will start Quarantine Zone with a Covenant Carbine and an Energy Sword.
*[[Invincibility (Glitch)|Invincibility]] can be obtained via a glitch in the part where players fall down one of the tubes to see the Phantom for the first time.
*[[Invincibility (Glitch)|Invincibility]] can be obtained via a glitch in the part where players fall down one of the tubes to see the Phantom for the first time.
*It is possible to encounter Marine enemies in the room where Sergeant Stacker and Sergeant Banks can be heard over the radio. A window shows a one-sided battle going on between a few Marine stragglers and Flood form. Going the normal route by turning the corner will trigger the Marines to die, so it is virtually impossible to bypass it going this way. However, using the Sputnik skull and some practice, the player can grenade jump across the window and completely bypass the trigger. If any Marines are still alive, they will appear red in the reticule and will attack the player. This trick also prevents the next waves of Flood and Sentinels from spawning in the rest of this room.
*When you hear the Marines on the radio for the first time stating they will hold the Flood off, look out the window to the right of you. Three Marines will be fighting a big wave of Infection Forms and Human Combat Forms. If they manage to kill all the Infection Forms, when you follow the path, you will trigger something and the Marines will drop dead. At the second place where Marines argue over radio, three Marines will drop dead after you go around some of the crates. It is possible, with some practice and the Sputnik Skull, to grenade jump across the chasm and land next to the Marines. They will show red in your reticule and will attack you even when you do not attack them.
*The dead Marines and Brutes in this level [[Faking Brutes|blink their eyes from time to time]].
*If you look at any of the dead [[Marines]] or [[Brutes]] throughout the level, [[Faking Brutes|you can see their eyes blink from time to time]].
*The [[Jackals' unlimited Plasma Pistols]] glitch can be done on this level.
*In Co-op, during the part where you first encounter the [[Enforcer]], if a [[Flood]] hits you the exact time you are hit by an Enforcer's rocket you will sometimes be sent across the map onto the top of the area you just came from. However, you cannot return to the area so you must restart the level.
*During the fight with the first [[Enforcer]], if the player blows off all its attacking parts, the Enforcer will use its [[Invisible Sentinel beam]].
*You can do the [[Jackals' Unlimited Plasma Pistols]] glitch on this level.
*If the player proceeds to power-up all Absorbers without destroying the Enforcer, it (with all Sentinel Launchers and [[Sentinels]]) will self-destruct just before the door starts to open.
*A little bit after you enter the Flood wall, it is possible to get two Sentinel Beams at once.
*It's possible to make a Flood Combat form freeze by jumping over it repeatedly.
*During the fight with the first [[Enforcer]], if you blow off all its attacking parts, you'll start getting hit by an [[Invisible Sentinel Beam]] coming from the Enforcer.
*The [[Charging Needler glitch]] can be performed on this level.
*If you proceed to power-up all Absorbers without destroying the Enforcer, it (with all Sentinel Launchers and [[Sentinels]]) will self-destruct just before the door starts to open.
*Sometimes the first Grunt in the level is invisible.
*When you reach the section where you first do battle with the Flood, your Jackal (if still alive) may drop its shield and its weapon, though this is a very rare occurrence. (This glitch is made easier if the [[Kig-yar|Jackal]] is holding a Plasma rifle).
*The first Grunt encountered can be turned invincible when he falls down the tube. It only works with this one Grunt.
*In the beginning of this level, turn to the east and you may see a [[Kig-yar|Jackal]] corpse with [[Unggoy|Grunt]] blood. A similar corpse was seen in [[343 Guilty Spark (level)|343 Guilty Spark]], with the same blood.
*You can make a [[Flood]] form freeze by jumping over it repeatedly.
*Since [[Kig-yar|Jackals]] are your allies in this level, you can give them Carbines to hold with their shield, and if you fire a charged plasma pistol shot to them, they will drop the carbine and have a full plasma pistol.
*The [[Charging Needler Glitch]] can be performed on this level.
*If you have a [[Sentinel Beam]], you can activate a Piston with at least 2 melee hits, but you'll have to be close to it.
*Sometimes the first Grunt you see in the level is invisible.
*The first Grunt you see can be turned invincible when he falls down the tube. It only works with this one Grunt.
*In the beginning of the level, a [[BR-PR|strange weapon]] can be seen when the Phantom attacks the Enforcer. It appears to be a Battle and Plasma Rifle fused together.
*In the beginning of the level, a [[BR-PR|strange weapon]] can be seen when the Phantom attacks the Enforcer. It appears to be a Battle and Plasma Rifle fused together.
*If any Grunts or Jackals follow the player up until the Buyer's Remorse checkpoint, they may become weaponless as their weapons disappear entirely.
*There seems to be an unknown glitch that causes your allies to lose their weapons, making them useless to you for the rest of the level.
*There's a glitch that makes a fellow Elite weaponless. When you first get outside after fighting through endless flood in the facility and some Elites are dropped in to help you, you can give one of them an M6C Magnum pistol and it will disappear.
*Sometimes if you give a Jackal a carbine and reach the area where the Enforcer and Sentinel Majors are attacking the Flood, their carbine will become invisible.
*This level contains several instances of the [[Halo 2 skulls|Thunderstorm skull]] not working properly. Even with the skull activated, several Grunt allies throughout the level can still appear as Majors instead of Ultras. Another example of this phenomenon is the first group of Brutes in the level [[Uprising (level)|Uprising]].
*If you melee a dead marine combat form in the hip, it will spin around, whereas if you melee it anywhere else, it will not move.
 
===Cut Content===
*There is cut dialogue that suggest at least one live Brute was meant to spawn as an ally.
*Three spawn points for Jackals to spawn in the containment shield chamber are present in the map files, but are obviously not active.
*An additional Sentinel spawner was meant to appear in the room that the underground Gondola goes, significantly higher up than the others.


===Miscellaneous===
===Miscellaneous===
[[File:MTCC-H2A Containment Shield Peek.jpg|thumb|300px|An upcoming outdoor section being visible in ''Halo 2: Anniversary''.]]
*You can also give the [[Kig-yar|Jackals]] many other weapons such as [[Covenant Carbines]], [[SMGs]], [[Needlers]], [[Magnums]] and [[BR55 Battle Rifle|Battle Rifles]].
*At times the player may initially find two Grunts and one Jackal instead of two Jackals and one Grunt, and on some occasions two Jackals and three Grunts. However, this is quite rare.
*At times you may initially find two Grunts and one Jackal instead of two Jackals and one Grunt, and on some occasions two Jackals and three Grunts. However, this is quite rare.
*Occasionally when sliding down the pistons alongside a Grunt, it may die on impact.
*Occasionally when sliding down the pistons alongside a Grunt, it may die on impact.
*When the Grunt is sliding down the first piston, it will sometimes stop just before falling onto another slide and refuse to follow the player any further. This can be avoided by letting the Grunt jump through first and pushing him down when the player jumps.
*When the Grunt is sliding down the first piston, it will sometimes stop just before falling onto another slide and refuse to follow you any further. This can be avoided by letting the Grunt jump through first and pushing him down when you jump.
*There are voice files that indicate a Brute was supposed to appear as an ally early in the mission.
*This is the first level to have Flood Infected Marines, Sentinel Majors, and Enforcers. It is also the first where you can use Human Weapons while playing as the Arbiter.
*As the player takes the gondola under the containment shield being deactivated, a future section of the wall can be seen on the right. Where as the section is darkened in ''Halo 2'' due to limitations of draw distance, it can be seen in ''Halo 2: Anniversary''.
*This is the first level to have Flood Infected Marines, Sentinel Majors, and Enforcers. It is also the first where the player can use Human Weapons while playing as the Arbiter.
*Because Sacred Icon is the first part of a two-part level, the player's weapons will carry over to [[Quarantine Zone]], unless one of the weapons is a Rocket Launcher. If the player completes Sacred Icon with a Rocket Launcher, they will start Quarantine Zone with a Covenant Carbine and an Energy Sword.


===Mistakes===
===Mistakes===
*Oddly, there appears to be stains near the Grunt by the piston at the start of the mission. It heavily resembles Flood matter, which would indicate the Flood managed to infiltrate the Sentinel wall before the containment shield was deactivated.
*When a game play starts, for some unknown reason, your [[Type-51 Carbine|Carbine]] will be maxed out and even though you fire 3 rounds into the Enforcer, your carbine will have a full magazine. This is similar to when the Arbiter shoots at the Heretic Leader's banshee, and no rounds or charge is expended on the weapon.
*The Arbiter fires three rounds at the Enforcer in the opening cutscene, yet his weapon is fully loaded when gameplay starts. There is no time for him to have reloaded offscreen.
*Notice when sliding down the last [[Piston]] in the level, there will be snow in the tunnel even though you're inside a fully concealed tunnel. The snow could possibly be Flood ash. More likely this is a glitch that happens because the outside level has been loaded (and the snow with it) causing the snow to show early.
*Snow falls through the last piston tunnel despite it being enclosed.
*One of four Elites who came by Orbital Insertion Pod does not have his energy shield.
*One of four Elites who arrives by orbital insertion pod does not have a functioning energy shield.
*When you get to the first dead Brute there will be an Elite plasma rifle near his body instead of a Brute plasma rifle.
 
*In the beginning cutscene, when the [[Enforcer]] is about to attack the [[Arbiter]], the [[Enforcer]] does not have its primary shields activated.
*In ''Halo 2: Anniversary'', the opening cutscene shows the Phantom flying to the Sentinel wall backwards in one shot.
*There are 3 weapons total with more than the maximum limit of ammo: Battle Rifle, Covenant Carbine, and Needler.
*The opening cutscene depicts the snow surrounding the Library as very vibrant. When gameplay begins the exterior is dark despite the platform the level begins on being open to the elements.
*In ''Halo 2: Anniversary'', the [[Sentinel manufacturing facility]] that the player sees being shot down by plasma mortars appears to explode on its own, as no mortars can be seen. This is likely because the plasma mortars depicted in the original game arc well beneath the factory, making the effect rather unconvincing.


===References===
===References===
{{Ref/Sources}}
*There's a [[BR55 Battle Rifle|Battle Rifle]] located in the weapons cache at the exit of the destroyed [[Sentinel Constructor Factory]] with an ammunition level surpassing the limit of '108' that ranges as far as '236' bullets.
*The holo-panel used to deactivate the containment shield displays what appears to be a hand with six digits (2 index fingers, 2 middle fingers and 2 thumbs). In ''[[Halo 4]]'', the [[Ur-Didact]] is depicted having a similar hand.
*There's a [[Type-51 Carbine|Carbine]] that can hold '96' rounds of ammo instead of the '72' limit.
*In the beginning of the level, the Arbiter can see the lakes where John-117 killed the High Prophet of Regret, just like how John can see the Sentinel Wall in the distance on [[Delta Halo]] and [[Regret (Halo 2 level)|Regret]]. In addition, ''High Charity'' appears to be very close to Halo.
*The holo-panel used to deactivate the containment shield displays what appears to be a hand with six digits (2 index fingers, 2 middle fingers and 2 thumbs).
*In the beginning of the level, there are patches of Flood blood near the Grunt which indicates the Flood has made it far enough to the point of escaping.
*When out on one of the balconies, on which Enforcers and Flood are in combat off on the far corner of the adjacent structure, there is a door that is clearly discolored to a bright green. Bungie admitted to be referencing one of their favorite restaurants near their developing studios, the name of which being "The Green Door." Although focusing on it is difficult as the Flood and Enforcers continue to attack you and each other.
*Originally, Bungie had planned for there to be an additional level after Sacred Icon called "[[Forerunner Tank]]." It was cut, however, due to deadlines.<ref>Halo 3 Essentials, Disc 2, Halo 2 Audio Commentary.</ref>
*In the beginning of the level, you can see the lakes where [[John-117|Master Chief]] killed the [[High Prophet of Regret]], just like how the Chief can see the Sentinel Wall in the distance on [[Delta Halo (Level)|Delta Halo]] and [[Regret (Level)|Regret]].
 
*After you are dropped off by the Phantom, there are patches of Flood blood near the Grunt which indicates the Flood has made it far enough to the point of escaping (before capturing ''In Amber Clad'').
*This is the first of two levels in the Halo trilogy where the player can wield the blue Sentinel Beam.
*Originally, Bungie had planned for there to be an additional level after Sacred Icon called "[[Forerunner Tank]]." It was cut, however, due to deadlines<ref>Halo 3 Essentials, Disc 2, Halo 2 Audio Commentary.</ref>.
*The weapon that fires from the Phantom at the beginning of the level is a cross between the [[BR55 Battle Rifle|Battle Rifle]] and [[Plasma Rifle]] hybrid.
*In the first part of this level, all [[Covenant Carbine]]s that are laying on the floor hold extra rounds.
*There is a small weapon cache hidden in the second room. There is a dead Brute, some plasma grenades and a Carbine that has over 25 extra rounds.
*If you look back outside in the beginning of the level when the [[Phantom]] drops you, you can see ''[[High Charity]]'' being very close to Halo.
*This is the first of two levels in the Halo trilogy where you can use the blue Sentinel Beam.
*When you get out of the tunnel at the beginning of the "100,000 Years War" part, if you look at The Library you can see a [[Sentinel Constructor Factory]] being destroyed by [[Type-25 Assault Gun Carriage|Wraith]] shots.
*There is speculation on why the Arbiter is able to use the Forerunner systems on this and other levels. The Forerunners made it to where no one but themselves and the Humans would be able to use the systems on the Installations that they created, but it is shown that the Arbiter can use them as well. This is likely an oversight made by Bungie and the Halo creators. Examples of this is when the Arbiter takes down the Containment shield on the Sacred Icon and when Rtas 'Vadumee activates the Gondola on the Quarantine Zone. It's possible that Forerunners allowed minor systems to be used by any species, like when the Covenant lock a Forerunner door in The Silent Cartographer level, but made sure only Reclaimers could do major things such as activating a Halo or retrieving the Index.
*There is speculation on why the Arbiter is able to use the Forerunner systems on this and other levels. The Forerunners made it to where no one but themselves and the Humans would be able to use the systems on the Installations that they created, but it is shown that the Arbiter can use them as well. This is likely an oversight made by Bungie and the Halo creators. Examples of this is when the Arbiter takes down the Containment shield on the Sacred Icon and when Rtas 'Vadumee activates the Gondola on the Quarantine Zone. It's possible that Forerunners allowed minor systems to be used by any species, like when the Covenant lock a Forerunner door in The Silent Cartographer level, but made sure only Reclaimers could do major things such as activating a Halo or retrieving the Index.
*All the dead [[Jiralhanae|Brutes]] in the level are lying in a pool of blue ([[Grunt]]) [[blood]]. Same with [[Kig-Yar|Jackals]] that are dead before the player arrives. It is possible that the Grunt's that the blood originated from were swept away or devoured by the Flood.
*All the dead [[Jiralhanae|Brutes]] you come across in the level are lying in a pool of blue ([[Grunt]]) [[blood]]. Same with [[Kig-Yar|Jackals]] that are dead before you arrive. It is possible that the Grunt's that the blood originated from were swept away or devoured by the Flood.
*This is the only level in the [[Halo Trilogy]] that features [[pistons]].
*This is the only level in the [[Halo Trilogy]] that features [[pistons]].
*When observing the [[Sentinel manufacturing facility]]'s destruction, it can be noted that the projectiles hitting the structure are actually [[Wraith]] [[Plasma Mortar]] shots. In addition, the shots never actually come in contact with the structure when it begins to explode and plummet to the installation's surface.
*During the development of ''Halo 2'', the level was known by the working title ''"Sentinel Headquarters"''.<ref>[http://www.youtube.com/watch?v=GHoTMhq0vzE?t=7m15s '''YouTube''': ''The Making of Halo 2'' (07:15)]</ref>
*During the development of ''Halo 2'', the level was known by the working title ''"Sentinel Headquarters"''.<ref>[http://www.youtube.com/watch?v=GHoTMhq0vzE?t=7m15s '''YouTube''': ''The Making of Halo 2'' (07:15)]</ref>
*This is the only level in the entire game where Jackals appear as allies.
*This is the only level in the entire game where you have Jackals as allies.


===Easter eggs===
===Easter Eggs===
*The [[Halo 2 skulls#Mythic|Mythic Skull]] can be found on this level.
*The [http://halopedian.com/Halo_2_Skulls#Mythic Mythic Skull] can be found on this level.
*Throughout the level the player can find weapons containing more rounds than their capacities, including [[BR55 Battle Rifle|Battle Rifles]], [[M6C Magnum Sidearm|Pistols]] and [[Type-33 needler]]s .
*Throughout the level you can find weapons containing more rounds than their capacities, including [[BR55 Battle Rifle|Battle Rifles]], [[M6C Magnum Sidearm|Pistols]] and [[Needler]]s .
* The eighth terminal is a Covenant terminal in the room with the final piston of the level. The room is easily identified by the fact that it is completely devoid of combat; the only Flood in the room are dead. The terminal is behind a wall on the right side of the room.


==Gallery==
==Gallery==
===''Halo 2''===
<gallery>
<gallery>
File:H2 header - Sacred Icon.png|Preview of the level in ''Halo 2'' menu.
File:Halo6.jpg|A Phantom Heads To Delta Halo.
File:Honor Guard Ultra Helmet.jpg|The changing of the guards outside the Inner Santcum.
File:Halo6.jpg|A Phantom approaches Installation 05.
File:H2 Arbiter Ready.jpg|The Arbiter prepares for his mission.
File:Enforcer sneak.jpg|An Enforcer sneaks up on the Arbiter.
File:Enforcer sneak.jpg|An Enforcer sneaks up on the Arbiter.
File:H2_SacredIcon_EnergyAlley.jpg|One of the numerous energy alleys encountered throughout the level.
File:HTMCC-H2 Constructor&Piston.png|A Constructor Sentinel interfaces with a piston.
File:HTMCC-H2 SentinelWallDeactivates.png|Tartarus' Phantom swoops in as the containment shield deactivates.
File:HTMCC-H2 SacredIconSpecOpsCamp.png|Rtas 'Vadumee manning a Shade in the quarantine zone.
</gallery>
</gallery>


===''Halo 2: Anniversary''===
{{Succession box | before = ''[[Regret]]'' <br />| title = [[Halo 2 Campaign|''Halo 2'' Campaign Missions]] | years = '''''Sacred Icon''''' |after = ''[[Quarantine Zone (Level)|Quarantine Zone]]''}}
<gallery>
File:H2A - Arbiter and former guardsmen.jpg|The Arbiter meets two Sangheili relieved of their guard posts.
File:H2A - Brute Guardsmen.jpg|A Jiralhanae Honor Guard snarls at the Arbiter.
File:H2A - Rtas with Truth.jpg|Rtas 'Vadum speaking to Truth and Mercy.
File:H2A - Hierarchs with Vadum.jpg|The Arbiter enters the Inner Sanctum.
File:H2A - Library.jpg|The Library being protected by the Sentinel wall.
File:H2A-InfectedHumans.png|The Arbiter encounters human Flood combat forms in the Sentinel wall.
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>
 
{{Succession box | before = ''[[Regret (Halo 2 level)|Regret]]'' <br />| title = [[Halo 2 Campaign|''Halo 2'' Campaign Missions]] | years = '''''Sacred Icon''''' |after = ''[[Quarantine Zone (Level)|Quarantine Zone]]''}}


{{Levels|H2}}
{{Level|H2}}

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