Editing Sacred Icon/Walkthrough
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After a few moments of peaceful riding, you can see new Gold Sentinels (Sentinel Majors) and Flood battling ahead. At this point your troops, if they're still alive, will follow you on the gondola into the next fight. If you had time to optimize guns, take the [[Needlers]] away from the [[Grunts]] and give them {{Pattern|Okarda'phaa|plasma rifle}}s, as Needlers aren't very effective against charging [[Flood]]. The [[Phantom]] will only stay for a little while, so you need to act quickly. The [[Phantom]] will directly engage another [[Enforcer]] hovering in the middle of a large hangar which your gondola is going to park in: lots of normal Sentinels come out of the sides as well, lead by Major Sentinels, but there are Flood swarming behind them. It's a three-way fight, and the Sentinels might fire at you a bit but will mostly shoot at the numerous [[Flood]], who will quickly overwhelm the outnumbered [[Sentinels]]). If you time it just right and reload many times (it's right after a checkpoint) you can conceivably throw a plasma grenade at the Enforcer while it's still fighting the [[Phantom]], ''before'' the [[Flood]] appear, but this is really difficult, and mostly done so that the Enforcer's artillery barrage doesn't slaughter your troops. You could just wait for its back to be turned and unleash a duel-needler barrage on it. Kill as many [[Flood]] and [[Sentinels]] as you can. | After a few moments of peaceful riding, you can see new Gold Sentinels (Sentinel Majors) and Flood battling ahead. At this point your troops, if they're still alive, will follow you on the gondola into the next fight. If you had time to optimize guns, take the [[Needlers]] away from the [[Grunts]] and give them {{Pattern|Okarda'phaa|plasma rifle}}s, as Needlers aren't very effective against charging [[Flood]]. The [[Phantom]] will only stay for a little while, so you need to act quickly. The [[Phantom]] will directly engage another [[Enforcer]] hovering in the middle of a large hangar which your gondola is going to park in: lots of normal Sentinels come out of the sides as well, lead by Major Sentinels, but there are Flood swarming behind them. It's a three-way fight, and the Sentinels might fire at you a bit but will mostly shoot at the numerous [[Flood]], who will quickly overwhelm the outnumbered [[Sentinels]]). If you time it just right and reload many times (it's right after a checkpoint) you can conceivably throw a plasma grenade at the Enforcer while it's still fighting the [[Phantom]], ''before'' the [[Flood]] appear, but this is really difficult, and mostly done so that the Enforcer's artillery barrage doesn't slaughter your troops. You could just wait for its back to be turned and unleash a duel-needler barrage on it. Kill as many [[Flood]] and [[Sentinels]] as you can. | ||
If you take out the [[Enforcer]] quickly, the situation will quickly devolve into a chaotic all-out brawl between your troops, the dwindling Sentinels, and the oncoming horde of Flood. This is a protracted [[Flood]]-battle which might take a good two minutes. This is very difficult in the heat of battle, but somehow try to rip [[M7/Caseless Submachine Gun| | If you take out the [[Enforcer]] quickly, the situation will quickly devolve into a chaotic all-out brawl between your troops, the dwindling Sentinels, and the oncoming horde of Flood. This is a protracted [[Flood]]-battle which might take a good two minutes. This is very difficult in the heat of battle, but somehow try to rip [[M7/Caseless Submachine Gun|SMG's]] off of dead Flood, and give them to your [[Kig-yar|Jackals]], *ASAP*, preferably mere seconds into the fight. Your 2 Grunts are basically a write-off at this point: even assuming all of your troops survive the Enforcer's barrage and not even considering the Sentinels, the Flood will easily overwhelm any non-shielded enemies. It is thus actually possible for one or both of your Jackals to survive the entire battle if you arm them with [[SMG]]'s, and they actually take some real heat off of you. Once in a blue moon, in the small time window you have for arming your Jackals with human weapons in the first few seconds of the fight, a Flood will drop a shotgun, and Jackals ''can'' be armed with shotguns, which are of course great against the Flood (documented evidence of a shotgun appearing in the same game that a [[Kig-yar|Jackal]] is still alive, and the player successfully giving the Jackal the shotgun, is not available at this time). However, even if your [[SMG]]-armed [[Kig-yar|Jackal]]s survive, their [[Artificial intelligence|AI]] won't let them follow you into the rest of the Sentinel Wall and they'll just hang around the gondola while you proceed inside (of course, you could just race ahead after engaging active camouflage and never even try to keep your troops alive, but the challenge of trying to "save" them is half the fun). | ||
After a while, a large door will open and two Sentinels will come out. Go through the door and follow the hallway until the end where there will be a piston. Jump down. Continue down the hallway and turn right. Activate the piston and jump down. Right near the dead Human bodies there will be | After a while, a large door will open and two Sentinels will come out. Go through the door and follow the hallway until the end where there will be a piston. Jump down. Continue down the hallway and turn right. Activate the piston and jump down. Right near the dead Human bodies there will be s Shotgun and some SMG's. I usually take the Shotgun. Continue down the Flood-infested hallway and at the end will be another piston, so press "X" and jump down. | ||
In this massive room there will be plenty of ammo spread around, you just have to look a little. I don't even bother fighting, but you can do whatever. Turn left from the room that you dropped down from the piston and you'll find a near-identical room with some flood in it. At the end of the smaller room will be an opening into an identical, massive room. Again, there will be some ammo strewn about, so if you’re running low, quick grab some. Otherwise, jump down into the massive room and head left. You'll see a piston, so press "X" when your near to it and jump down. | In this massive room there will be plenty of ammo spread around, you just have to look a little. I don't even bother fighting, but you can do whatever. Turn left from the room that you dropped down from the piston and you'll find a near-identical room with some flood in it. At the end of the smaller room will be an opening into an identical, massive room. Again, there will be some ammo strewn about, so if you’re running low, quick grab some. Otherwise, jump down into the massive room and head left. You'll see a piston, so press "X" when your near to it and jump down. |