Editing Sabre

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Status|Gameplay}}
{{Status|Gameplay}}
{{Notice/Gameplay}}
{{Infobox/Vehicle/Gameplay
{{Infobox/Vehicle/Gameplay
|name=Sabre
|name=Sabre
Line 22: Line 21:
|h5reqvariants=
|h5reqvariants=
}}
}}
{{Quote|Primary [[planet]]ary defense [[Space fighter|fighter]] for the [[Inner Colonies]].|Description in the [[Halo: Reach manual|''Halo: Reach'' manual]].{{Ref/Book|Id=reachinstruct|Halo: Reach manual|Page=8}}}}
{{Quote|Primary [[planet]]ary defense [[Space fighter|fighter]] for the [[Inner Colonies]].|Description in the [[MIL-FBS-295937(1)B Field Manual|''Halo: Reach'' Instruction Manual]].{{Ref/Book|Id=reachinstruct|[[MIL-FBS-295937(1)B Field Manual|''Halo: Reach'' Instruction Manual]]|Page=8}}}}


The '''Sabre''' is a heavy aerospace [[vehicle]] first seen in ''[[Halo: Reach]]''. It is a large, heavily armed space fighter piloted by only one person.
The '''Sabre''' is a heavy aerospace [[vehicle]] first seen in ''[[Halo: Reach]]''. It is a large, heavily armed space fighter that is piloted by only one person.


==Universe and lore==
==Universe and lore==
The [[FSS-1000 Sabre]] is a [[Space fighter]] designed by [[Misriah Armory]]{{Ref/Level|Id=lnoslevel|HR|Long Night of Solace (level)|Long Night of Solace}} in [[2547]].{{Ref/Book|Id=fb125|Halo: Fleet Battles core rulebook|Page=125}} It was prominently used during the [[Fall of Reach]], specifically during [[Operation]]: [[Operation: UPPER CUT|UPPER CUT]].{{Ref/Reuse|lnoslevel}}
The [[FSS-1000 Sabre]] is a [[Space fighter]] designed by [[Misriah Armory]]{{Ref/Level|Id=lnoslevel|Halo: Reach|[[Long Night of Solace (level)|Long Night of Solace]]}} in [[2547]].<ref name="fb125">''[[Halo: Fleet Battles]]'', Core Rulebook - p. 125</ref> It was prominently used during the [[Fall of Reach]], specifically during [[Operation]]: [[Operation: UPPER CUT|UPPER CUT]].{{Ref/Reuse|lnoslevel}}


==Overview==
==Overview==
Line 33: Line 32:


===Counterparts===
===Counterparts===
There are several direct counterparts to the Sabre. In ''Halo: Reach'', the [[Seraph]] and [[Space Banshee]] fill very similar roles on the Covenant side. The Seraph is a usable vehicle and operates almost the same, though with damage and shielding differences.
There are several direct counterparts to the Sabre. In ''Halo: Reach'', the [[Seraph]] and [[Space Banshee]] fill very similar roles on the Covenant side. The Seraph is a usable vehicle and operates almost exactly the same, though with damage and shielding differences.


In ''[[Halo 4]]'', a similar vehicle can be used similarly as the Sabre; the [[Broadsword]].
In ''[[Halo 4]]'', a similar vehicle can be used similarly as the Sabre; the [[Broadsword]].
Line 46: Line 45:
===First-person shooters===
===First-person shooters===
{{Main|First-person shooter}}
{{Main|First-person shooter}}
Like other vehicles in the ''Halo'' games, the Sabre is piloted from third-person view. The [[heads-up display]], located near the center of the screen, shows the weapon currently in use, thruster heat, and the hull and shield integrity of the Sabre. Enemy ships are identified by type and highlighted with a distance marker once the targeting reticle is moved to them. The HUD is slightly different depending on the weapon used at the time. It has two weapons, an auto cannon and a set of lock-on missiles. It also has [[energy shielding]], a rarity among vehicles.
Like other vehicles in the ''Halo'' games, the Sabre is piloted from third-person view. The [[heads-up display]], located near the center of the screen, shows the weapon currently in use, thruster heat, as well as the hull and shield integrity of the Sabre. Enemy ships are identified by type and highlighted with a distance marker once the targeting reticle is moved to them. The HUD is slightly different depending on the weapon used at the time. It has two weapons, an auto cannon and a set of lock-on missiles. It also has [[energy shielding]], a rarity among vehicles.


Pitch and direction change are controlled by the right thumbstick, while the left stick controls speed.<ref>[http://www.gametrailers.com/video/e3-2010-halo-reach/700423 ''GameTrailers'': E3 2010: Campaign Walkthrough HD]</ref> However, if the player holds down the Right Bumper, a few changes are made. The auto-level functionality is disabled and left and right on the left thumbstick give full control over roll.<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1019331 ''HBO Forums'': Sabre 'expert controls]</ref> This was a function that was initially always enabled and was cut during testing, only to be re-instated at the very last minute by holding the RB button down, and so is not mentioned in the manual, the official guide, or even within the game itself.<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1019338 ''HBO Forums'': JonnyOThan of Bungie]</ref> The Sabre also has a boost function, which uses its wing-mounted thrusters. This fills up the thruster heat bar,which needs to cool down after continuous usage. A variety of maneuvers such as aileron rolls - often misidentified as 'barrel rolls' - and [[Wikipedia:Immelmann turn|Immelmann turns]] can be performed by using the left bumper.<ref>[http://gamevideos.1up.com/video/id/30048/bigger ''1up'': E3 2010: Halo Reach Stage Video Demo]</ref> The weapon in use can be switched between the machine guns and missiles with the Y button. The autocannons have an additional reticle leading the target, and the missiles can lock-on to enemy ships.<ref name="gamespot">[http://e3.gamespot.com/video/6266242/?hd=1 ''GameSpot'': Halo: Reach E3 2010 Stage Demo: Halo: Reach]</ref>
Pitch and direction change is controlled by the right thumbstick, while the left stick controls speed.<ref>[http://www.gametrailers.com/video/e3-2010-halo-reach/700423 ''GameTrailers'': E3 2010: Campaign Walkthrough HD]</ref> However, if the player holds down the Right Bumper, a few changes are made. The auto-level functionality is disabled and left and right on the left thumbstick give full control over roll.<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1019331 ''HBO Forums'': Sabre 'expert controls]</ref> This was a function that was initially always enabled and was cut during testing, only to be re-instated at the very last minute by holding the RB button down, and so is not mentioned in the manual, the official guide, or even within the game itself.<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1019338 ''HBO Forums'': JonnyOThan of Bungie]</ref> The Sabre also has a boost function, which uses its wing-mounted thrusters. This fills up the thruster heat bar,which needs to cool down after continuous usage. A variety of maneuvers such as aileron rolls - often misidentified as 'barrel rolls' - and [[Wikipedia:Immelmann turn|Immelmann turns]] can be performed by using the left bumper.<ref>[http://gamevideos.1up.com/video/id/30048/bigger ''1up'': E3 2010: Halo Reach Stage Video Demo]</ref> The weapon in use can be switched between the machine guns and missiles with the Y button. The autocannons have an additional reticle leading the target, and the missiles can lock-on to enemy ships.<ref name="gamespot">[http://e3.gamespot.com/video/6266242/?hd=1 ''GameSpot'': Halo: Reach E3 2010 Stage Demo: Halo: Reach]</ref>


In ''Halo: Reach'', crucial aspects of [[Wikipedia:orbital mechanics|astrodynamics]] are overlooked for the sake of gameplay. For example, when thrust is cut, the Sabre no longer maintains a constant velocity. In reality, a spacecraft's momentum would propel it forward indefinitely, as friction is not present.
In ''Halo: Reach'', crucial aspects of [[Wikipedia:orbital mechanics|astrodynamics]] are overlooked for the sake of gameplay. For example, when thrust is cut, the Sabre no longer maintains a constant velocity. In reality, a spacecraft's momentum would propel it forward indefinitely, as friction is not present.
Line 55: Line 54:
The Sabre is usable only in the space combat segment of the level ''[[Long Night of Solace (level)|Long Night of Solace]]''. It is used after the launch sequence until landing on the upper pad of the [[Ardent Prayer|Covenant corvette]]. After that, it isn't used again.
The Sabre is usable only in the space combat segment of the level ''[[Long Night of Solace (level)|Long Night of Solace]]''. It is used after the launch sequence until landing on the upper pad of the [[Ardent Prayer|Covenant corvette]]. After that, it isn't used again.


The player can ram the Sabre into an enemy Seraph or Banshee and destroy it. This will award the player the [[Splatter Medal]]. Interestingly, colliding with or ramming a [[Covenant drop pod]] will destroy a fully-shielded Sabre and kill the player, despite the pod's small size. The death will register as "Collision Damage" and the player will receive a "Collision Damage" kill, but will not receive a splatter medal.
It is possible for the player to ram the Sabre into an enemy Seraph or Banshee and destroy it. This will award the player the [[Splatter Medal]]. Interestingly, colliding with or ramming a [[Covenant drop pod]] will destroy a fully-shielded Sabre and kill the player, despite the pod's small size. The death will register as "Collision Damage" and the player will receive a "Collision Damage" kill, but will not receive a splatter medal.


====Forge====
====Forge====
Line 70: Line 69:


==Production notes==
==Production notes==
Bungie initially experimented with adding the Sabre into multiplayer. However, the vehicle only appears in the campaign level [[Long Night of Solace (level)|Long Night of Solace]] in the final game due to balance issues.{{Ref/Reuse|gamespot}} The vehicle was later implemented alongside a number of [[Thorage|new items]] onto the [[Forge/Halo: Reach|Forge]] palettes of [[Forge World]] and [[Tempest]] for the inclusion of ''Halo: Reach'' in ''[[Halo: The Master Chief Collection]]''.
Bungie initially experimented with adding the Sabre into multiplayer, though the vehicle only appears in the campaign level [[Long Night of Solace (level)|Long Night of Solace]] in the final game due to balance issues.{{Ref/Reuse|gamespot}} The vehicle was later implemented alongside a number of [[Thorage|new items]] onto the [[Forge/Halo: Reach|Forge]] palettes of [[Forge World]] and [[Tempest]] for the inclusion of ''Halo: Reach'' in ''[[Halo: The Master Chief Collection]]''.


==Gallery==
==Gallery==

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.