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{{Status|Canon}}
{{Cleanup}}
{{Weapon infobox
 
|image=  
{{HaloWikiLink|Sniper_Rifle}}{{Weapon
[[File:H2-SRS99CS2AM-SR-SniperRifle.png|350px]]
| image=[[Image:S2 AM Sniper Rifle.jpg|300px]]
[[File:HaloCE-SRS99CS2AM-SniperRifle.png|350px]]
| name={{PAGENAME}}
|manufacturer=[[Misriah Armory]]
| manufacturer=
|series=[[SRS99 Series]]
| model=
|type=Sniper rifle, anti-materiel{{Ref/Reuse|HCEM}}
| type=Sniper Rifle
|cost=
| cost=
|variant=
| size=Handheld, Two-Handed
|service=[[Human-Covenant War]]
| damage per hit=Very High
|affiliation=[[United Nations Space Command]]
| magazine=4 rounds
|weight=
| maxammo=24 rounds or 6 magazines
|length=
| fire=Semi-automatic
|ammotype=[[14.5×114mm]]{{Ref/Reuse|HCEM}}{{Ref/Reuse|H2M}}
| ammotype=14.5mm x 114 (Armor-Piercing, Fin-Stabilized, Discarding Sabot)
|capacity=
| operation=Gas System
|feed=4-round [[wikipedia:Magazine (firearms)#Detachable box magazines|detachable box magazine]]{{Ref/Reuse|HCE}}{{Ref/Reuse|H2}}
| rate of fire=Average, 2 rounds per second
|operation=[[wikipedia:Gas-operated reloading|Gas Operated]]{{Ref/Reuse|HCEM}}{{Ref/Reuse|H2M}}
| accuracy=Very High
|rate=[[wikipedia:Semi-automatic firearm|Semi-automatic]]{{Ref/Reuse|HCE}}{{Ref/Reuse|H2}}
| range=Very Long Range
|velocity=
| era=
|optics=
| counterpart=[[Beam Rifle]]
|range=
| counterwep=[[Beam Rifle]]
| affiliation=[[United Nations Space Command]]
}}
}}
The '''SRS99C-S2 AM Sniper Rifle''' is a [[United Nations Space Command]] firearm used in halo 1 and 2 as well as 3 .
==Introduction==
The SRS99C is the primary sniper rifle used by UNSC forces, and is featured in both Halo:CE Halo 2 as well as Halo 3 . It is, alongside its [[Covenant]] counterpart, the [[Particle Beam Rifle]], the most accurate, and arguably, the most powerful infantry-sized weapon in both arsenals. Its only drawbacks are its slow loading time and lack of ammunition under typical battlefield circumstances. This rifle is closely modeled on the [http://world.guns.ru/sniper/sn55-e.htm  NTW-20] present day sniper rifle.
==Advantages==
The SRS99C S2 AM is designed to be used at medium to long ranges, and is equipped with an electronic scope for precisely this purpose. It has two variants - one has a 2x and 8x zooms (seen in ''[[Halo: CE]]'') and another has a 5x and 10x zoom (seen in ''[[Halo 2]]''). It is tremendously useful in its extraordinary range, surpassing any other weapon of comparable size, and its penetration power versus [[Covenant]] shields (i.e., those of an [[Elite]].) By far, it's most useful purpose in campaign mode is taking out the higher ranking enemies in a group to destabilize their squad's discipline and morale (which makes combating a larger force much easier). A headshot against any Covenant infantry except a [[Zealot]] (Gold) Elite, [[Hunter]], or [[Brute]] results in an instant kill; Hunters fall from one shot to their unarmored torso or neck, and many Brutes must be shot twice in the head to get past the protective helmets they often wear. When playing in the highest difficulty, [[Legendary]], this not true. The [[Major Domo Elite]]s will take two shots to the head, and the Zealots will take three. Also when the night vision function is turned on, by pressing the flashlight button (this is exclusive to Halo 1), one can see an invisible (cloaked) Elite very easily. When playing online, some players use the sniper rifle to great effect when [[camping]].  For example, skilled users may crouch inside a confined hallway and fire without the use of the scope from close range, resulting in many instant kills. And although the rifle's description claims it has a slow rate of fire, it has an actually high ROF for a sniper rifle. Bottom line: If you don't kill them with the first shot, then they'll bite the dust on the next one. As an added bonus, the Sniper Rifle has a fast melee speed. One can even take out an Elite or Brute in close quarters with the sniper melee.(Exclusive to Halo 2)
{{WepList}}
==Disadvantages==
Like any weapon, there is a need to lead targets if they are at extreme distances. It is hard to use at short range because its aim is so precise and it's ammo volume is so small; with only four shots, there is no room at all for error. It also has a steeper learning curve than most weapons, taking significant practice to master. Ammunition for this weapon is scarce and, because of that, it is not good practice to waste the ammo on "lesser foes" such as [[Grunts]] and [[Drones]]. It is highly ineffective against all forms of [[Flood]] and against [[Sentinels]]. The way that the sniper rifle can be effective against the flood is if you fire at their arms, which will fall off leaving them harmless, or if you aim directly at the tentacle protruding from the chest cavity. The bullets leave a strong visible trail that can reveal the shooter's position to others. The rifle also performs poorly against virtually all vehicles (unless a "weak spot", such as the ghost's fuel cell, is shot).


The '''Sniper Rifle System 99C-Series 2 Anti-Matériel''', abbreviated '''SRS99C-S2 AM'''{{Ref/Book|AoH|Page=100}} or just '''S2 AM''',{{Ref/Book|Id=HCEM|Halo: Combat Evolved Manual|Page=18}} is a commonly-utilized [[Sniper Rifle#Halo: Combat Evolved and Halo: Combat Evolved Anniversary|sniper rifle]] in the arsenal of the [[United Nations Space Command]]. As evidenced by its designation, is part of the [[SRS99 Series]].
==Influence==
The sniper rifle appears to be heavily inspired by (if not directly copied from) the Barrett .50 caliber rifles (most notably the [[Wikipedia:M82 (rifle)| Barret M82]] ), the [[Wikipedia:XM107/M107 Barrett rifle|M107 sniper rifle]], and the South African [[Wikipedia:Mechem NTW 20 mm Anti-materiel rifle|NTW-20 ]]. Many of the features present in the Halo version are included in both weapons, such as the recoil-dampening piston, the general look of the receiver, the magazine placement, muzzle brake, and many other attributes. In addition, the Sniper bullet (14.5 × 114mm) is an actual rifle cartridge, developed by the Russian Army for Anti-Tank Rifles, Heavy Machine Guns, and Sniper Rifles. However, the real 14.5 mm round has a standard cartridge design, whereas the round used in Halo is an APFSDS round (Armor-Piercing, Fin-Stabilized, Discarding Sabot).


==Overview==
==Appearances==
===Design details===
[[Image:Spartan_with_Sniper_Rifle_and_Shotgun.jpg|thumb|200px|left|Spartan with Sniper Rifle in Halo 3.]]
{{Main|SRS99 Series}}
The sniper rifle was featured in both [[Halo 1]] and [[Halo 2]]. The original Halo's sniper rifle had a digital radar-like view which was green. In Halo 2, the view was replaced with a visual image of the sniper's scope in real time. This weapon will return in [[Halo 3]] as a new variant known as the "SRS99D". How it behaves and other features have yet to be uncovered, although [[KPaul]] has said that it is less "magnetic," presumably making the auto-aim less overwhelming than in Halo 2.
The SRS99C-S2 AM is a gas-operated, magazine-fed sniper rifle chambered in the powerful [[14.5×114mm|14.5×114mm cartridge]].{{Ref/Book|Id=H2M|Halo 2 Manual|Page=11}} Its rate of fire is semi-automatic, and it is typically fed by 4-round detachable box magazines.{{Ref/Reuse|HCE}}{{Ref/Reuse|H2}} As befits their sniping role, they are issued with optics, such as the [[Oracle scope|Oracle N-variant scope]].{{Ref/Novel|Id=GoO23|GoO|Chapter=23}}


[[File:S2 AM Sniper Rifle.png|thumb|left|An SRS99C-S2 AM in the configuration employed by UNSC forces on [[Alpha Halo]].]]
{{clear}}
A salient attribute of the rifle is its inherent reconfigurability; the optics, stock, barrel and firing mechanism are all designed in modular sections to simplify the tailoring of the weapon to specific needs.{{Ref/Reuse|TFoRChaper9}} Other potential components of the weapon include gyro compensators and adaptive texture barrel sheaths.{{Ref/Novel|Id=FS29|HFS|Chapter=29}}{{Ref/Note|In the reference given for this information, the weapon in question is only described as an "SRS99C", and not by the full SRS99C-S2 AM designation. Given what has been observed of the naming schemes of the SRS99 family, it is possible that this weapon is of a different series to the SRS99C-S2 AM. However, there exists insufficient evidence to justify the creation of a new page, and in light of the real-world context that other series of SRS99 were not depicted at the time of [[Ghosts of Onyx]]'s release in 2006 (the first depicted non-S2 variant of the SRS99 family was in [[Halo: Reach]], released in 2010), this information has been assumed by this article to pertain to the SRS99C-S2 AM.}} One configuration of the weapon, which was deployed during the [[Battle of Installation 04]], featured a noticeably longer barrel and different optic than the configuration observed later during the [[Battle of Mombasa]] and the [[Battle of Installation 05]].{{Ref/Game|Id=HCE|HCE|Sniper Rifle in-game weapon}}{{Ref/Game|Id=H2|H2|Sniper Rifle in-game weapon}} The former version mounted an optic capable of x2 and x8 magnification,{{Ref/Reuse|HCE}} and the latter an optic capable of x5 magnification, though both optics were [[smart-linked]] and capable of x10 magnification, and both weapons were employed firing APFSDS (armor-piercing fin-stabilized discarding-sabot) ammunition.{{Ref/Reuse|H2M}}{{Ref/Reuse|HCEM}}  
==Sniping==
{{main|Sniping}}


[[File:H2-SRS99CS2AM-Angles.png|thumb|An SRS99C-S2 AM in the configuration used during the early stages of the [[Battle of Earth]] and the Battle of [[Delta Halo]].]]
== Combos ==
During [[Operation: TALON]], [[Linda-058]] deployed her SRS99C-S2 AM with an alternate barrel designed to suppress firing report and muzzle-flash and, in order to compensate for the reduced muzzle velocity that came with this, re-chambered it to fire [[.450|.450-caliber ammunition]].  Additionally, she removed any sight or scope, instead deeming to rely on an [[Smart-link|integrated link]] between the weapon and her [[HUD]] for the close-quarters environment. She also brought a supply of extended magazines to last her the engagement.{{Ref/Novel|Id=TFoRChaper9|HTFoR|Chapter=9}} She later employed the weapon in a different configuration during the [[Battle of Sigma Octanus IV]], this time with an [[Oracle scope|Oracle scope]].{{Ref/Novel|Id=TFoRChapter20|HTFoR|Chapter=20}}
'''Sniper Rifle/ Battle Rifle''': The best combo Sniper combo to have, the SR can take care of higher ranking enemies at the long range, while the BR can deal with enemies at medium range and close range. If you hit your enemy Spartan/Elite it will bring the shield down instantly. Then all you have to do is switch to the BR and get a nice shot to the "dome". Utilize this arsenal on the levels Outskirts, Metropolis, Delta Halo and Regret.


The appearance of the SRS99C-S2 AM is characteristic of Series 2 iterations of the SRS99 family. While bulky, its body is streamlined and smooth, somewhat simple in design, and possesses a matte-black or grey finish. The charging handle is positioned on the left side of the weapon, a tube-shaped protrusion with a metallic finish, and the ejection port is situated on the right.{{Ref/Note|The model of the sniper rifle as seen in ''Halo: Combat Evolved'' does not feature a visible ejection port, but as the weapon still produces spent casings, this article assumes that this was an oversight and does not represent in-universe fact.}} A square-shaped carry-handle is positioned above and in front of the scope. The configuration used on [[Installation 04]] featured a solid stock joined to the base of the pistol grip, while the later version lacked this, and its stock had a prominent cutout. The barrel is locked into the upper receiver of the weapon by a prominent, rounded collar.{{Ref/Reuse|HCE}}{{Ref/Reuse|H2}}
'''Sniper Rifle/ SMG''': Not as useful as the SR/BR, but still great and flexible. The SMG lacks the range and damage of the BR, but has a higher rate of fire, making it more useful in tight urban combat. The SMG also has the advantage of being able to be paired with other weapons, increasing the arsenals flexibility. This combo is perfect for the level Outskirts, but can be used on nearly any MC level.


===Functionality===
'''Sniper Rifle/Magnum''': An unusual combo, but  in the right hands, very effective. If you can make headshots with both weapons, and pair the Mag with the right plasma weapon, you could have an arsenal stronger than an SMG. This combo is very affective because one shot with the SR will bring the shield of your enemy down instantly, then an accurate shot to the head with the Magnum will finish him off.   
As with most human weapons, to fire the SRS99C-S2 AM, the index finger is used to depress a trigger positioned towards the top of the grip. After firing, no additional action is required to chamber another round, with the weapon’s gas systems serving to cycle the bolt, ejecting the spent casing and loading a new round automatically. Holding the trigger down, however, will not result in continuous firing, making it semi-automatic, as opposed to fully-automatic. When the weapon fires, a hot cloud of fiery gas is expelled from the barrel exit and the ports of the muzzle brake, and as the projectile travels through the air, it leaves a lingering trail of smoky vapor. The expended cartridge case is ejected out of the right side of the weapon as the charging handle reciprocates, before moving forward again as the next round is chambered. This process can be repeated continuously until all available rounds are expended.{{Ref/Reuse|HCE}}{{Ref/Reuse|H2}}
[[File:Crosshair.png|thumb|The display of the [[smart-linked]] optic mounted on an S2-AM in [[Mombasa]], targeting a [[grunt minor]]. ]]
In the case of the configuration used on [[Installation 04]], when the magazine is empty, the charging handle locks back, indicating the functionality of a bolt catch. Once the magazine is exchanged, the charging handle must be nudged to release the bolt into its closed position, stripping a round from the magazine on its path and chambering it.{{Ref/Reuse|HCE}} In the case of the configuration employed later, the charging handle travels forward when the magazine is emptied, but the weapon can still be immediately fired after a fresh magazine is inserted, indicating that the bolt does not close despite the movement of the charging handle, and only does so with the insertion of a fresh ammo supply. If magazines are exchanged while ammunition remains in the weapon, this process is not necessary as the cycle of the bolt is uninterrupted.{{Ref/Reuse|H2}}  


The [[smart-linked]] optics commonly employed with the SRS99C-S2 AM, when initiated, will project the view of the weapon's optic on the [[heads-up display]] of the user's visor, should they possess one. This targeting display indicates projected firing point of impact via a targeting reticle, remaining ammunition quantity in the weapon and loaded magazine, and level of zoom, which can be cycled between the lesser and greater  magnification (generally x2 to x8 for the first configuration, though it is capable of x10 zoom,{{Ref/Reuse|HCEM}} and x5 to x10 for the second). The display features notches to indicate elevation, and can be toggled with a [[night vision]] filter for functionality in the dark.{{Ref/Reuse|HCE}}{{Ref/Reuse|H2}}
'''Sniper Rifle/Shotgun''': A sort of mismatched combo, is more effective in Halo:CE than in its descendant. Try to avoid this combo, except on the level Metropolis


===Performance===
== Ammunition ==
While notably bulky and of limited use in close-quarters, the SRS99C-S2 AM is considered devastating when employed strategically, firing from a secured position.{{Ref/Reuse|H2M}} The [[14.5x114mm APFSDS]] ammunition it is most frequently utilized with has extremely vicious penetration capability, being able to pass through several armored soldiers in a row. While this is of benefit when engaging resilient armored targets, it is also cause for great caution in hectic firefights.{{Ref/Reuse|HCEM}} The Covenant begrudgingly considered this weapon to be both accurate and powerful, noting that headshots could result in immediate incapacitation for even energy-shielded infantry.{{Ref/Book|Id=H2LCEM|Halo 2 Limited Collector's Edition Manual|Page=14}}
The Sniper Rifle has one of the most advanced ammunition types in the game. It uses Armor Piercing, Fin Stabilized, Discarding Saboted rounds. These rounds are large in both length and width, and are equipped with four symmetrical fins on the sides of the round, stabilizing its trajectory to results of amazing accuracy, with a hit ratio of 97.3%. These sabots are ripped off of the projectile before entering the actual target, their job having been completed. [ [ Sabot_separating.gif | right | 200px | ] ] ( can some one fix this)


===History===
The rounds themselves were inspired by the 14.5 × 114 mm Russian made projectile, used primarily in HMGs and Sniper Rifles. The rounds are described as ''being made of very hard metal'', so they are probably made of a skin of hardened steel or titanium, with a hardened core of super dense tungsten or depleted uranium for maximum penetration. However, despite being labeled as Armor Piercing, the Sniper Bullet is actually Anti-Material, meaning that it is specifically designed to pierce body armor, energy shielding, and all types of flesh, but not heavy armor plating, like that of a tank. Therefore, the weapon is entirely useless against vehicles.
[[File:Masterchief with sniper.jpg|300px|thumb|[[John-117]], armed with an SRS99C-S2 AM during the [[Battle of Earth]].]]
SRS99C-S2 AM rifles were prominently employed by [[UNSC]] forces during the [[Battle of Installation 04]],{{Ref/Reuse|HCE}} with [[John-117]] notably deploying with one during the mission to board the ''[[Truth and Reconciliation]]'' to retrieve [[Captain Jacob Keyes]].{{Ref/Novel|Id=HTF4|HTF|Chapter=4}} They were also employed in the early stages of the [[Battle of Earth]], and the [[Battle of Installation 05]].{{Ref/Reuse|H2}} [[Spartan]] [[Linda-058]] is particularly notable for her use of this weapon, specifically during [[Operation: TALON]],{{Ref/Reuse|TFoRChaper9}} the [[Battle of Sigma Octanus IV]],{{Ref/Reuse|TFoRChapter20}} [[Operation: FIRST STRIKE]],{{Ref/Reuse|FS29}} and the [[Onyx Conflict]].{{Ref/Novel|GoO|Chapter=29}}


==In-game information==
The large caliber rounds make necessary for a small magazine size and small combat loads (28 rounds total in Halo 1, 24 rounds in Halo 2.) However, a "full combat load" was described in [[Halo: First Strike]], and in the Halo 1 level [[The Truth and Reconciliation (Level)|Truth and Reconciliation]] you start with a Sniper Rifle that has a 68 rd load.  
{{Main
 
|1=Sniper_Rifle#Halo:_Combat_Evolved_and_Halo:_Combat_Evolved_Anniversary
In Halo 1, the SR round is very powerful. On Normal Difficulties, one direct shot to the head of any Elite (i.e. Minor, Major, Zealot) will result in an instant kill.
|l1=Sniper Rifle
}}
The Sniper Rifle is a [[Precision weapon|precision]] [[power weapon]], which fires highly damaging projectiles at near instantaneous speeds. It features two levels of zoom, and a magazine of 4 rounds. This makes it a powerhouse at long ranges, capable of killing most enemies, including enemy players in multiplayer, with one headshot, and outranging other weapons like the [[Battle Rifle]] significantly. To compensate for its power, it is a relatively rare weapon, and ammo for it is difficult to find.


== Trivia ==
== Tactics ==
{{Linkbox|gameplay=yes|gallery=yes}}
The Sniper Rifle is extremely powerful, but with a small combat load, it is not good practice to use this weapon against weaker enemies (Grunts, Drones).
*During an interview, [[William O'Brien]], an animator for ''Halo 2'', said, "Robert McLees is definitely the go-to guy for the gun stuff. I wanted to come up with an animation for the sniper scope, an 'idle cycle'. If you activate the scope, and then sit too long without doing anything, the animation would kick in periodically, just to keep things interesting... Simple, right...? He replied, 'No way. If you adjust your scope in the field, you're dead. Snipers don't do that.' That's how detailed his weapon designs are -- not just guns, but how they work, and how a sniper would fire them. Amazing."{{Ref/Book|The Art of Halo: Creating a Virtual World|Page=100}}
However, the SRs penetration capabilities and superb, long range accuracy makes it excellent for killing higher ranking enemies at long range, which, in turn, disorganizes and demoralizes the enemy troops, making combat against a large ground force easier
*In ''Halo: Combat Evolved'', enemy NPCs do not acknowledge the sniper rifle's shot if they do not see the sniper, despite its loud ''crack'' in close-medium quarters. If the player downs an enemy with the sniper rifle, some will note the fallen AI, but will not search for the player as they would if the player fired with any other weapon. This can be most easily seen (and thoroughly used to the players advantage) during the opening sections of [[Truth and Reconciliation]], and is essential to getting the achievement [[All According to Plan]] in ''Halo: Anniversary''
*In the original [[Xbox 360]] version of ''[[Halo: Combat Evolved Anniversary]]'' the sniper rifle's [[reticule]] is far larger than it is in the original ''[[Halo: Combat Evolved]]'' on [[Xbox]] and PC. In the ''[[Halo: The Master Chief Collection]]'' version of ''Halo: Anniversary'', the reticule returns once again to its original size.


==Gallery==
==Effective Against==  
===''Halo: Combat Evolved''===
*All [[Covenant]]
<gallery>
**[[Elites]]: One-hit headshot, Gold Elites two-hit headshot, white elites 3-hit headshot. (Note: varies dramatically according to difficulty.)
File:HCE EarlySniperScope.jpg|The scope of the SRS99C-S2AM in an early build of ''Halo: Combat Evolved''.
**[[Grunts]]: One-hit kill if headshot or bodyshots on yellow grunts on "Easy".
File:SRS99C Sniper Rifle.png|A first person view of the SRS99C-S2AM in ''Halo: Combat Evolved''.
**[[Drones]]: One-hit kill in all cases.
File:HCE-SRS99CHUD.png|First-person view of the SRS99C on [[Blood Gulch]].
**[[Jackals]] One hit kill for headshots and shots through the pistol opening in the shield
File:HCE-SRS99Czoom2x.png|The 2× zoom
**[[Hunters]]: Aim for the bright orange skin of the body. Successfully hitting this part will bring the Hunter down in one shot.  
File:HCE-SRS99Czoom10x.png|The 10× zoom.
**[[Brutes]]: 2 shots - one to knock away a helmet and one for a kill shot. Not effective for body shots.
File:HCE TwoBetrayals Sniper.jpg|John-117 using the SRS99C in combat.
*[[Humans]] / [[Spartans]] ([[Multiplayer]]: Head shot is always effective unless overshield is present on a  Spartan or a Elite).
File:HCE TaR Rescue.jpg|Front view of the SRS99C.
File:HaloCE-SRS99C-2xScope-screen.png|The 2× scope of the SRS99C-S2AM in ''Halo PC''.
File:HaloCE-SRS99C-8xScope-screen.png|The 8× scope of the SRS99C-S2AM in ''Halo PC''.
File:HaloCE-SRS99C-NightVisionScope-screen.png|The night-vision function of the scope of the SRS99C-S2AM in ''Halo PC''.
File:1220655987 Crosshair.png|The SRS99C-S2 AM's targeting reticule in ''Halo PC''.
File:HCE-TimberlandSnipers.jpg|Two Spartans using the SRS99C on [[Timberland]].
</gallery>
===''Halo 2''===
<gallery>
File:H2 Sniper Rifle.jpg|Side view of the SRS99C-S2.
File:H2 - SniperHUD.png|A first person view of the SRS99C-S2.
File:Sniperteam.png|A marine using the SRS99C-S2.
File:H2 Waterworks Sniper.jpg|A Spartan with the SRS99C-S2 on [[Waterworks]].
</gallery>


===''Halo Legends''===
*NOT effective against ANY [[Flood]] forms in Halo 1. This is most likely due to the fact that their flesh and bone is less dense than that of humans or Covenant. In [[Halo 2]] a shot to the 'heart' (where there are tentacles protruding from the chest) of any flood warrior will kill them.
<gallery>
File:Homecoming_SniperRifle_Concept.png|Concept art of the SRS99C-S2 in ''[[Homecoming]]''.
File:HL Homecoming sniper.png|[[Hauser]] with the SRS99C-S2 in ''Homecoming''.
File:HLeg O'BrienSnipe.png|[[O'Brien (Heian)|O'Brien]] with the SRS99C-S2 in ''[[The Babysitter]]''.
</gallery>


==List of appearances==
==Super Sniper==
{{col-begin}}
On the level [[Truth and Reconciliation]] in Halo:Combat Evolved, the [[Master Chief]] starts out with a [[MA5B ICWS Assault Rifle]] and this sniper rifle. However, this sniper rifle starts out with much more ammo than normally allowed. It has 64 rounds available. But once the player has used up ammo down to 24 rounds, it changes back to normal ammo capacity.  This suggests that the [[Master Chief]] either made some special modifications, used some EB Green to tape a little extra on himself, had a "full combat load" as described in [[Halo: The Flood]], or that the marines kept giving him extra rounds.  Other than this initial extra ammo the "super sniper" gun itself doesn't appear to be special in any way. This is not a separate weapon, but rather was just given 64 rounds in the scenario tag of Truth and Reconciliation (a50)
{{col-2}}
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: Combat Evolved]]''
*''[[Halo: The Flood]]''
*''[[Halo: First Strike]]''
*''[[Halo 2]]''
*''[[Halo Graphic Novel]]''
**''[[Armor Testing]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo: Contact Harvest]]''
{{col-2}}
*''[[Halo: The Cole Protocol]]''
*''[[Halo Wars]]''
*''[[Halo Legends]]''
**''[[Homecoming]]''
**''[[The Babysitter]]''
*''[[Halo: Fall of Reach]]''
**''[[Halo: Fall of Reach - Boot Camp|Boot Camp]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
{{col-end}}


==Notes==
==Character Compatibility==
{{Ref/Notes}}
*[[Elites]]
*[[Spartans]]
*[[Marines]]
*[[Drones]] (have animation but not used)
*[[Flood]] [[Combat Form|Combat Form (Human)]]
*[[Flood]] [[Combat Form|Combat Form (Elite)]]


==Sources==
{{Ref/Sources}}


{{UNSC rifles}}
[[Category:Held Weapons]]
[[Category:Rifles]]
[[Category:Human Weapons]]

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