Editing SCOUT-class Mjolnir
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{{ | {{Era|HCW|Post}} | ||
{{Article quote|One of the longest running configurations currently on the Mjolnir platform.{{Ref/Game|Id=H4|H4|Armor permutations (Halo 4)|Spartan Armor Customization|Detail=Scout Description|Quote=One of the longest running configurations currently on the Mjolnir platform.}}}} | {{Article quote|One of the longest running configurations currently on the Mjolnir platform.{{Ref/Game|Id=H4|Game=H4|Section=Armor permutations (Halo 4)|SectionLinkText=Spartan Armor Customization|Detail=Scout Description|Quote=One of the longest running configurations currently on the Mjolnir platform.}}}} | ||
{{Armor infobox | {{Armor infobox | ||
|name=Scout | |name=Scout | ||
|image={{tabcontainer| | |image={{tabcontainer|title4=GEN2|content4=[[File:H5G-CmdrSarahPalmer.png|275px]]|title3=GEN1 Mark VI|content3=[[File:HTMCC H3 Scout Crop.png|275px]] | ||
|title2=GEN1 Mark V|content2=[[File:HR Scout Helmet Icon.png|275px]]|title1=GEN1 Mark IV|content1=[[File:LindaSOIV.png|275px]] | |||
}} | |||
|manufacturer=[[Materials Group]]{{Ref/Book|Id=EVG|EVG|Page=165}} | |manufacturer=[[Materials Group]]{{Ref/Book|Id=EVG|EVG|Page=165}} | ||
|testsite= [[Beta-5 Division Ordnance Testing Facility]] (GEN1){{Ref/Reuse|EVG}}<br> | |testsite= [[Beta-5 Division Ordnance Testing Facility]] (GEN1){{Ref/Reuse|EVG}}<br> | ||
[[WG/Facility 58-32/B5D]] (GEN2){{Ref/Book|Id=H4EVG|H4EVG|Page=165}} | [[WG/Facility 58-32/B5D]] (GEN2){{Ref/Book|Id=H4EVG|H4EVG|Page=165}} | ||
|type= | |type=MJOLNIR (GEN1) | ||
*[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]] | *[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]] | ||
*[[MJOLNIR Powered Assault Armor/Mark V|Mark V]] | *[[MJOLNIR Powered Assault Armor/Mark V|Mark V]] | ||
*[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]] | *[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]] | ||
[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]] | [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]] | ||
<br>[[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3)]] {{C|Compatible}}{{Ref/ | <br>[[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3)]] {{C|Compatible}}{{Ref/Site|Id=xbox|D=14|M=6|Y=2021|URL=https://www.xbox.com/en-GB/games/halo-infinite|Site=Xbox|Page=Halo Infinite}} | ||
|role=Scouting | |role=Scouting | ||
|hideb=]] | |||
}} | }} | ||
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==GEN1 overview== | ==GEN1 overview== | ||
=== | ===Specifications=== | ||
The Scout armor uses advanced materials to provide stealth properties, while the [[MJOLNIR Powered Assault Armor/R variant|'R' variant]] reduces infrared signature and radiation emissions.{{Ref/Game|Id=H3|H3|Armor permutations (Halo 3)|Spartan Armor Customization|Detail=Scout Description}} In the case of the Mk. V version, the helmet's visor also includes an enhanced optics system.{{Ref/Reuse|EVG}} | The Scout armor uses advanced materials to provide stealth properties, while the [[MJOLNIR Powered Assault Armor/R variant|'R' variant]] reduces infrared signature and radiation emissions.{{Ref/Game|Id=H3|Game=H3|Section=Armor permutations (Halo 3)|SectionLinkText=Spartan Armor Customization|Detail=Scout Description}} In the case of the Mk. V version, the helmet's visor also includes an enhanced optics system.{{Ref/Reuse|EVG}} | ||
===Development history=== | ===Development history=== | ||
The Scout and Recon projects were run as parallel projects intended to develop a single variant of the MJOLNIR Powered Assault Armor with stealth capabilities and no impact on endurance; out of the two, the Scout variant relies heavily on highly advanced materials. It was tested in the Office of Naval Intelligence's [[Beta-5 Division Ordnance Testing Facility]] at [[Swanbourne]], [[Wikipedia:Perth|Perth]], in [[Wikipedia:Western Australia|Western]] [[Australia]].{{Ref/Reuse|EVG}}{{Ref/Reuse|H3}} The Scout variant was developed for use with the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V Powered Assault Armor]] and was later upgraded to function with the [[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI]].{{Ref/Reuse|EVG}}{{Ref/Game|Id=Armory|HR|Armor permutations (Halo: Reach)|Armory|Detail=Scout Description}}<!--Halo Waypoint states that the Scout and Recon helmets were developed for the Mark VI platform. However, this statement is retconned in Halo: The Essential Visual Guide.--> | The Scout and Recon projects were run as parallel projects intended to develop a single variant of the MJOLNIR Powered Assault Armor with stealth capabilities and no impact on endurance; out of the two, the Scout variant relies heavily on highly advanced materials. It was tested in the Office of Naval Intelligence's [[Beta-5 Division Ordnance Testing Facility]] at [[Swanbourne]], [[Wikipedia:Perth|Perth]], in [[Wikipedia:Western Australia|Western]] [[Australia]].{{Ref/Reuse|EVG}}{{Ref/Reuse|H3}} The Scout variant was developed for use with the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V Powered Assault Armor]] and was later upgraded to function with the [[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI]].{{Ref/Reuse|EVG}}{{Ref/Game|Id=Armory|Game=HR|Section=Armor permutations (Halo: Reach)|SectionLinkText=Armory|Detail=Scout Description}}<!--Halo Waypoint states that the Scout and Recon helmets were developed for the Mark VI platform. However, this statement is retconned in Halo: The Essential Visual Guide.--> | ||
After the first wave of [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] systems, based on the request of an [[Jun-A266|unnamed VIP]], a one-off upgrade to the Mark V version of the suit was created, called [[VIGILANT-class Mjolnir]].{{Ref/Site|Id=CF:Noble|D=6|M=5|Y=2020|URL=https://www.halowaypoint.com/en-us/ | After the first wave of [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] systems, based on the request of an [[Jun-A266|unnamed VIP]], a one-off upgrade to the Mark V version of the suit was created, called [[VIGILANT-class Mjolnir]].{{Ref/Site|Id=CF:Noble|D=6|M=5|Y=2020|URL=https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-noble-intentions|Site=Halo Waypoint|Page=Canon Fodder: Noble Intentions}} | ||
===Usage=== | ===Usage=== | ||
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==GEN2 overview== | ==GEN2 overview== | ||
=== | ===Specifications=== | ||
The [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] variant was mostly unchanged from the Mark VI design, having similar abilities like ensuring the user can navigate a battlefield without generating a recognizable silhouette on enemy sensors.{{Ref/Reuse|H4EVG}} | The [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] variant was mostly unchanged from the Mark VI design, having similar abilities like ensuring the user can navigate a battlefield without generating a recognizable silhouette on enemy sensors.{{Ref/Reuse|H4EVG}} | ||
It contains the most capable covert anti-tracking system and shroud-induction packages available for use.{{Ref/Site|Id=h4guide|URL=http://www.halowaypoint.com/en-us/intel/inteldetail/3ce612f7-8734-4c73-835c-b2b978b89003/scout|Site=Halo Waypoint|Page=Halo 4 Interactive Guide - Armor Types: Scout|D=23|M=4|Y=2013|LocalArchive=Halo 4 Interactive Guide#Armor Types}} SCOUT armor also incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.{{Ref/Game|Id=H5G|H5G|Armor permutations (Halo 5: Guardians)|Spartan Appearance Customization|Detail=Scout - Body Description|Quote=In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.}} | It contains the most capable covert anti-tracking system and shroud-induction packages available for use.{{Ref/Site|Id=h4guide|URL=http://www.halowaypoint.com/en-us/intel/inteldetail/3ce612f7-8734-4c73-835c-b2b978b89003/scout|Site=Halo Waypoint|Page=Halo 4 Interactive Guide - Armor Types: Scout|D=23|M=4|Y=2013|LocalArchive=Halo 4 Interactive Guide#Armor Types}} SCOUT armor also incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.{{Ref/Game|Id=H5G|Game=H5G|Section=Armor permutations (Halo 5: Guardians)|SectionLinkText=Spartan Appearance Customization|Detail=Scout - Body Description|Quote=In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.}} | ||
The helmet has a groove on it that helps orient shroud | The helmet has a groove on it that helps orient shroud placementas well as a wide-scan visor plate. The chest has a spectrum-fracturing canopy emitter designed for extended active camouflage use, and a X900-Boulder emission shroud system (Swan-B5) that masks extraneous radioactive emissions. The reactor pack has a Bravado-120-T5 fitted stabilizer that guards against reactor pings.{{Ref/Reuse|H4EVG}} The kit also includes an IR-sig modulator.{{Ref/Game|Id=H4LE|[[Halo 4 Limited Edition]]|Detail=[[Infinity Briefing Packet|''Infinity'' briefing packet]]}} | ||
===Development history=== | ===Development history=== | ||
During early development of the GEN2 variant, the Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the Mark VI [GEN1] model,{{Ref/Reuse|H5G}} Testing was done in the [[WG/Facility 58-32/B5D]].{{Ref/Reuse|H4EVG}} Testing for the GEN2 version was swiftly done, as by [[2553#January|January 2553]] a copy of the armor was on board the {{UNSCShip|Infinity}}.{{Ref/Comic|HInit|Issue=2 | During early development of the GEN2 variant, the Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the Mark VI [GEN1] model,{{Ref/Reuse|H5G}} Testing was done in the [[WG/Facility 58-32/B5D]].{{Ref/Reuse|H4EVG}} Testing for the GEN2 version was swiftly done, as by [[2553#January|January 2553]] a copy of the armor was on board the {{UNSCShip|Infinity}}.{{Ref/Comic|HInit|Issue=2}} | ||
===Usage=== | ===Usage=== | ||
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|align="left"|The MJOLNIR VI/S variant was developed and tested at the ONI's Ordnance Testing Facility.<br>The SCOUT and RECON projects were part of the secret MJOLNIR PAA/RS program. | |align="left"|The MJOLNIR VI/S variant was developed and tested at the ONI's Ordnance Testing Facility.<br>The SCOUT and RECON projects were part of the secret MJOLNIR PAA/RS program. | ||
|{{Rank/HR|capt|link=yes}}, 40,000 cR | |{{Rank/HR|capt|link=yes}}, 40,000 cR | ||
|[[ | |[[Season 1: Noble|Season 1]] Tier 40, {{SeasonPoint|1}} | ||
|- align="center" | |- align="center" | ||
|[[File:HR Scout HURS Helmet Icon.png|75px]]<br/>Scout ([[Hardened Uplink|HU/RS]]) | |[[File:HR Scout HURS Helmet Icon.png|75px]]<br/>Scout ([[Hardened Uplink|HU/RS]]) | ||
|align="left"|Hardened uplink/remote sensor package; A favorite of Sniper units. | |align="left"|Hardened uplink/remote sensor package; A favorite of Sniper units. | ||
|{{Rank/HR|capt|link=yes}}, 5,000 cR | |{{Rank/HR|capt|link=yes}}, 5,000 cR | ||
|[[ | |[[Season 1: Noble|Season 1]] Tier 40, {{SeasonPoint|1}} | ||
|- align="center" | |- align="center" | ||
|[[File:HR Scout CBRNCNM Helmet Icon.png|75px]]<br/>Scout ([[CBRN module|CBRN]]/[[Command Network Module|CNM]]) | |[[File:HR Scout CBRNCNM Helmet Icon.png|75px]]<br/>Scout ([[CBRN module|CBRN]]/[[Command Network Module|CNM]]) | ||
|align="left"|For operations in hazard zones; command network module. | |align="left"|For operations in hazard zones; command network module. | ||
|{{Rank/HR|capt|link=yes}}, 5,000 cR | |{{Rank/HR|capt|link=yes}}, 5,000 cR | ||
|[[ | |[[Season 1: Noble|Season 1]] Tier 40, {{SeasonPoint|1}} | ||
|} | |} | ||
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===''Halo Infinite'' - Upgraded GEN1=== | ===''Halo Infinite'' - Upgraded GEN1=== | ||
The Mark V Scout helmet | The Mark V Scout helmet returns in ''[[Halo Infinite]]''.{{Ref/Reuse|xbox}} | ||
{ | |||
|} | |||
==Trivia== | ==Trivia== | ||
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*In the first months of ''Halo 3'' multiplayer, the Scout chest piece had a [[glitch]]; it would sometimes re-lock itself, even if the requirements for unlocking it had been achieved. [[Bungie]] fixed the glitch in the first ''Halo 3'' Title Update. | *In the first months of ''Halo 3'' multiplayer, the Scout chest piece had a [[glitch]]; it would sometimes re-lock itself, even if the requirements for unlocking it had been achieved. [[Bungie]] fixed the glitch in the first ''Halo 3'' Title Update. | ||
*The ''[[Halo Encyclopedia (2009 edition)]]'' mistakenly displays the Scout helmet in place of the Rogue helmet, but also shows the Scout helmet when discussing the Scout permutation. This mistake was corrected in the 2011 edition of the ''Encyclopedia''.{{Ref/Book|Enc|Page=96}} | *The ''[[Halo Encyclopedia (2009 edition)]]'' mistakenly displays the Scout helmet in place of the Rogue helmet, but also shows the Scout helmet when discussing the Scout permutation. This mistake was corrected in the 2011 edition of the ''Encyclopedia''.{{Ref/Book|Enc|Page=96}} | ||
*During the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]], the final model for the [[CQC-class Mjolnir|CQC]] shoulder pauldron was designated as the Scout shoulder pauldrons, and | *During the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]], the final model for the [[CQC-class Mjolnir|CQC]] shoulder pauldron was designated as the Scout shoulder pauldrons, and costed 200 [[Credits|cR]]. Similarly, the final model for the [[Armor accessories/UA|UA/Multi-Threat chest piece]] was designed as [[Armor accessories/Assault|Assault/Scout]] chest piece, and costed 400 cR.{{Ref/YouTube|J8uFmNNDGI8|iDuL|Halo: Reach Multiplayer Beta (X360) Start up, Armor & Menu Exploration}} | ||
*A coincidence relating to this armor is that both visual guides, the ''[[Halo: The Essential Visual Guide]]'', and the ''[[Halo 4: The Essential Visual Guide]]'' have this armor set on page 165. | *A coincidence relating to this armor is that both visual guides, the ''[[Halo: The Essential Visual Guide]]'', and the ''[[Halo 4: The Essential Visual Guide]]'' have this armor set on page 165. | ||
*A decoy is a unit or vehicle sent in place of the actual target to distract or confuse an enemy. An observer is a person or unit that (as its name suggests) observes targets, and an outrider is a security unit or person who goes ahead of a target's vehicle to check the path ahead. | *A decoy is a unit or vehicle sent in place of the actual target to distract or confuse an enemy. An observer is a person or unit that (as its name suggests) observes targets, and an outrider is a security unit or person who goes ahead of a target's vehicle to check the path ahead. | ||
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===''Halo 4''=== | ===''Halo 4''=== | ||
<gallery> | <gallery> | ||
File:H4-ScoutHelmet.jpg|The Scout helmet, as shown in an early build of ''[[Halo 4]]''{{'}}s armor customization | File:H4-ScoutHelmet.jpg|The Scout helmet, as shown in an early build of ''[[Halo 4]]''{{'}}s armor customization | ||
File: | File:Halo_4_Concept_Art_by_Albert_Ng_17a.jpg|Concept art of the Scout armor. | ||
File:MJOLNIR G2 Scout concept-art.jpg|Concept art of MJOLNIR [GEN2] Scout armor variant. | File:MJOLNIR G2 Scout concept-art.jpg|Concept art of MJOLNIR [GEN2] Scout armor variant. | ||
File:H4 Scout helmet 3d model.jpg|Render of the Scout helmet. | File:H4 Scout helmet 3d model.jpg|Render of the Scout helmet. | ||
File:Palmer figure.jpg|An action figure of [[Commander]] [[Sarah Palmer]] in full Scout armor. | File:Palmer figure.jpg|An action figure of [[Commander]] [[Sarah Palmer]] in full Scout armor. | ||
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===''Halo Infinite''=== | ===''Halo Infinite''=== | ||
<gallery> | <gallery> | ||
File:HINF | File:HINF - Unknown armor variant (Scout Mark V - GEN1).jpg|Mark V Scout in ''[[Halo Infinite]]''. | ||
</gallery> | </gallery> | ||
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*''[[Halo: Official Spartan Field Manual]]'' | *''[[Halo: Official Spartan Field Manual]]'' | ||
*''[[Halo Infinite]]'' | *''[[Halo Infinite]]'' | ||
== Sources == | == Sources == | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Armor/Permutation|H3|HR|H4|H5G|HI}} | {{Armor/Permutation|H3|HR|H4|H5G|HI}} | ||
{{ | {{Mjolnir|IV|V|VI|GEN2|GEN3}} | ||
[[Category:MJOLNIR armor]] | [[Category:MJOLNIR armor]] | ||
[[Category:Halo Infinite multiplayer armor permutations]] | [[Category:Halo Infinite multiplayer armor permutations]] |