Gameplay

Pelican Down

From Halopedia, the Halo wiki

This article is about the Halo 4 Spartan Ops chapter. For other uses of "Pelican Down", see Pelican Down (disambiguation).

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Hacksaw

Concurrent:

Artifact

Next:

Gagarin

Pelican Down
SO-EP1-CH2.png

Game:

Halo 4

File name (?):

e2_m4_sniperalley_run[1]

Player:

Spartan (Fireteam Crimson)

Date:

2558

Location:

"Sniper Alley", Requiem

Objective(s):

Locate and destroy Covenant anti-aircraft guns

Main-Legendary.png

Halopedia doesn't currently have a walkthrough for this level; could you write one?

 
Fireteam Crimson has been shot down.

Pelican Down is the fourth chapter of Spartan Ops' second episode, Artifact.[2]

Summary[edit]

While en route to Gagarin Team's last known location, the Pelican carrying Fireteam Crimson is shot down by Covenant anti-air defenses. Spartan Jared Miller comes online and reveals that there are several anti-air turrets hidden near Crimson's crash site. In order to avoid any more casualties, Commander Palmer orders Robert Dalton to redirect all Infinity air-traffic away from the area. Miller then discovers that Crimson has survived the crash when their IFF tags register on-screen. Crimson is then contacted by Commander Palmer to locate and destroy the anti-aircraft guns that shot them down. While doing so, large Covenant drop pods, including several individual Gloto-pattern individual insertion pods carrying Sangheili Zealots and Warriors, reinforce the local Covenant garrison, who are swiftly taken out by the Spartans. After disabling both anti-aircraft batteries, Crimson eliminates the rest of the remaining Covenant in the area. Palmer, with the help of Miller, discovers a nearby Forerunner transit-system Crimson can use to locate Science Team Gagarin. With the area secured, Fireteam Crimson continue on with their previous mission.

Transcript[edit]

Note: All dialogue is spoken through COM.

{Cutscene}

The camera pans over a box canyon. At the far end smoke rises into the air. A Kig-Yar Sniper stands on a rocky outcropping. It screeches silently and points at something offscreen. A Kig-Yar Heavy jumps off the boulder to pursue the target.

  • Palmer: "What the hell brought them down?"
  • Miller: "AA guns in the area."
  • Palmer: "Sitrep, Miller! Is anyone alive down there?"

{Gameplay}

  • Miller: "All Crimson IFF tags are active. They're in one piece, Commander Palmer. But they've got bad guys inbound!"
  • Palmer: "Hold back all other air traffic near Crimson's coordinates until they can take down those guns. Gagarin will have to wait."
  • Dalton: "Consider it done."

As the player approaches the path through the rocks a drop pod descends and deposits more Covenant troops. As the player turns a corner several snipers open fire.

  • Miller: "Sniper!"

or

  • Miller: "Sniper fire!"

or

  • Miller: "Commander! Snipers!"
  • Palmer: "I think Crimson has noticed, Miller!"

or

  • Palmer: "Sniper! Keep your heads down, Crimson!"

As the player pushes on.

  • Palmer: "Drop pods coming your way!"

or

  • Palmer: "Looks like you've got drop pods headed your way!"

or

  • Miller: "Crimson, drop pods in the sky!"

The player kills those Covenant. An individual drop pod descends and deposits an Elite wielding a sword and using active camo. Once the player kills it:

  • Palmer: "Miller, paint the target for Crimson."
  • Miller: "Closest gun to their position is lit."
  • Palmer: "Get moving, Crimson. Take down those AA guns."

As the player approaches the ramp either Palmer or Miller will issue one of the above warnings about snipers.

  • Palmer: "Dalton, Crimson could use some resupply."
  • Dalton: "You got it, Commander."

or

  • Palmer: "Send Crimson some resupply, Dalton."
  • Dalton: "Already on its way, Commander."

A sniper rifle drops beside the ramp.

  • Miller: "There we go!"

The player reaches the first gun.

  • Miller: "Crimson has reached the first gun, Commander."
  • Palmer: "Shut it down, Crimson."

The player deactivates the gun.

  • Palmer: "That's one gun down. Move on to the next one, Crimson."

Two drop pods land and deposit heavily-armed Elites.

  • Miller: "Commander, I've got a lock on a second gun near Crimson's position."
  • Palmer: "Paint it, Miller."

A waypoint appears on the player's HUD.

  • Miller: "Done."

The player moves forward. An enemy Phantom appears.

  • Miller: "More Covies inbound on Crimson's position."

As the player draws close.

  • Palmer: "There's your second AA gun, Crimson."

The player deactivates it.

  • Miller: "Target destroyed, Commander."
  • Palmer: "Excellent. Dalton, the air corridor is open again."
  • Dalton: "Thanks, Commander."
  • Palmer: "Crimson, let's get you moving in Gagarin's direction."

A Phantom lands and deploys more Covenant.

  • Miller: "More Covenant inbound, Crimson. Not that I want to belabor the obvious, mind you."
  • Palmer: "Miller, your attention to detail's one of the few things I truly like about you. Never stop."

More Phantoms and drop pods descend and unload additional enemy troops.

After the player kills about half of the Covenant reinforcements.

  • Palmer: "Halfway done. Clean out the stragglers, Crimson. No reason to leave anybody behind."

Markers appear on the remaining Covenant. The player kills them all.

  • Miller: "Crimson's in the clear, Commander. Still no word from Gagarin team."
  • Palmer: "They're also reasonably close to a transit tunnel if I'm reading this map right."
  • Miller: "Yes, Commander. They could hoof it from here to the Science Team's last known locale pretty easily."
  • Palmer: "There it is then, Crimson. Off you go."

The player enters the tunnel.

CHAPTER COMPLETE

Level ends.

Trivia[edit]

This chapter's name may be a reference to Mark Bowden's historical biography Black Hawk Down, or more likely the film adaptation by Ridley Scott.

Sources[edit]

  1. ^ Halo 4 Editing Kit, game file H4EK\tags\multiplayer\spartan ops\e2_m4_sniperalley_run.gameenginefirefightvarianttag
  2. ^ Halo Waypoint - Spartan Ops menu.