Editing Rumble Pit
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{{ | {{Era|RW}} | ||
{{Cleanup}} | {{Cleanup}} | ||
{{Quote|A mix of | {{Quote|A mix of Slayer and other Free For All games. Go it alone, or join as a group and throw down against each other.|In-game description for [[Halo 3]]'s social Rumble Pit playlist}} | ||
'''Rumble Pit''' is a ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo: Reach]]'' | '''Rumble Pit''' is a ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo: Reach]]'' and ''[[Halo 4]]'' playlist based around "free-for-all" action. It is one of the trickiest and most prestigious matchmaking playlists. It plays [[Slayer]] in many variants (though most often it's regular Slayer). | ||
It allows up to 8 players in ''Halo 2'', 8 players in ''Halo 3'', and rotates through a selection of maps and gametypes, most notably the "slayer", (Including variants like [[ | It allows up to 8 players in ''Halo 2'', 8 players in ''Halo 3'', and rotates through a selection of maps and gametypes, most notably the "slayer", (Including variants like [[swords]], and [[shotguns]]) "fiesta" rules. | ||
The Rumble Pit [[matchmaking]] [[playlist]] was ranked in ''Halo 2'' on [[Xbox Live]] from its release (in 2004) until early 2007, and is now unranked in ''Halo 3''. ''Halo 3'''s ranked version of Rumble Pit is called [[Lone Wolves]]. | The Rumble Pit [[matchmaking]] [[playlist]] was ranked in ''Halo 2'' on [[Xbox Live]] from its release (in 2004) until early 2007, and is now unranked in ''Halo 3''. ''Halo 3'''s ranked version of Rumble Pit is called [[Lone Wolves]]. | ||
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! Gametype !! Map | ! Gametype !! Map | ||
|- | |- | ||
| [[Slayer]] || [[Ivory Tower]], [[Lockout]], [[ | | [[Slayer]] || [[Ivory Tower]], [[Lockout]], [[HRUNTING/YGGDRASIL Mark II (J) Colossus]],<br> [[Ascension]], [[Midship]] | ||
|- | |- | ||
| [[Rockets]] || [[Lockout]], [[Ivory Tower]], [[ | | [[Rockets]] || [[Lockout]], [[Ivory Tower]], [[HRUNTING/YGGDRASIL Mark II (J) Colossus]] | ||
|- | |- | ||
| [[Shotguns]] || [[Lockout]], [[Midship]] | | [[Shotguns]] || [[Lockout]], [[Midship]] | ||
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! Gametype !! Map | ! Gametype !! Map | ||
|- | |- | ||
| [[Slayer]] || [[Ivory Tower]], [[Lockout]], [[Ascension]],<br> [[Midship]], [[Beaver Creek]], [[ | | [[Slayer]] || [[Ivory Tower]], [[Lockout]], [[Ascension]],<br> [[Midship]], [[Beaver Creek]], [[HRUNTING/YGGDRASIL Mark II (J) Colossus]],<br> [[Foundation]] | ||
|- | |- | ||
| [[Rockets]] || [[Lockout]], [[Foundation]], [[ | | [[Rockets]] || [[Lockout]], [[Foundation]], [[HRUNTING/YGGDRASIL Mark II (J) Colossus]] | ||
|- | |- | ||
| [[Shotguns]] || [[Lockout]], [[Midship]] | | [[Shotguns]] || [[Lockout]], [[Midship]] | ||
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| [[Slayer Human|Slayer "Human"]] || [[Beaver Creek]], [[Midship]] | | [[Slayer Human|Slayer "Human"]] || [[Beaver Creek]], [[Midship]] | ||
|- | |- | ||
| [[Slayer Human BR|Slayer "Human BR"]] || [[ | | [[Slayer Human BR|Slayer "Human BR"]] || [[HRUNTING/YGGDRASIL Mark II (J) Colossus]] | ||
|- | |- | ||
| [[Rifles]] || [[Burial Mounds]], [[ | | [[Rifles]] || [[Burial Mounds]], [[HRUNTING/YGGDRASIL Mark II (J) Colossus]] | ||
|- | |- | ||
| [[Pistols]] || [[Lockout]], [[Turf]] | | [[Pistols]] || [[Lockout]], [[Turf]] | ||
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| [[Crazy King]] || [[Warlock]], [[Sanctuary]], [[Turf]],<br> [[Ascension]] | | [[Crazy King]] || [[Warlock]], [[Sanctuary]], [[Turf]],<br> [[Ascension]] | ||
|- | |- | ||
| [[Rockets]] || [[Sanctuary]], [[ | | [[Rockets]] || [[Sanctuary]], [[HRUNTING/YGGDRASIL Mark II (J) Colossus]], [[Foundation]],<br> [[Lockout]], [[Ivory Tower]] | ||
|- | |- | ||
| [[Shotguns]] || [[Lockout]], [[Midship]] | | [[Shotguns]] || [[Lockout]], [[Midship]] | ||
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| [[Duals]] || [[Beaver Creek]], [[Midship]] | | [[Duals]] || [[Beaver Creek]], [[Midship]] | ||
|- | |- | ||
| [[Rifles]] || [[Burial Mounds]], [[ | | [[Rifles]] || [[Burial Mounds]], [[HRUNTING/YGGDRASIL Mark II (J) Colossus]], [[Terminal]] | ||
|- | |- | ||
| [[Slayer BR]] || [[Relic]], [[Terminal]], [[Backwash]] | | [[Slayer BR]] || [[Relic]], [[Terminal]], [[Backwash]] | ||
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| [[Slayer Covenant]] || [[Ivory Tower]] | | [[Slayer Covenant]] || [[Ivory Tower]] | ||
|- | |- | ||
| [[Snipers]] || [[Ascension]], [[Burial Mounds]], [[ | | [[Snipers]] || [[Ascension]], [[Burial Mounds]], [[HRUNTING/YGGDRASIL Mark II (J) Colossus]],<br> [[Relic]], [[Terminal]] | ||
|- | |- | ||
| [[Rockets]] || [[Backwash]], [[ | | [[Rockets]] || [[Backwash]], [[HRUNTING/YGGDRASIL Mark II (J) Colossus]], [[Foundation]],<br> [[Ivory Tower]], [[Lockout]], [[Sanctuary]] | ||
|- | |- | ||
| [[Crazy King]] || [[Ascension]], [[Backwash]], [[Gemini]],<br> [[Sanctuary]], [[Turf]], [[Warlock]] | | [[Crazy King]] || [[Ascension]], [[Backwash]], [[Gemini]],<br> [[Sanctuary]], [[Turf]], [[Warlock]] | ||
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| [[Slayer]] || [[Elongation]], [[Gemini]], [[Ivory Tower]],<br> [[Lockout]], [[Sanctuary]], [[Turf]],<br> [[Warlock]], [[Beaver Creek]], [[Midship]],<br> [[Ascension]], [[Foundation]] | | [[Slayer]] || [[Elongation]], [[Gemini]], [[Ivory Tower]],<br> [[Lockout]], [[Sanctuary]], [[Turf]],<br> [[Warlock]], [[Beaver Creek]], [[Midship]],<br> [[Ascension]], [[Foundation]] | ||
|- | |- | ||
| [[Rifles]] || [[Burial Mounds]], [[ | | [[Rifles]] || [[Burial Mounds]], [[HRUNTING/YGGDRASIL Mark II (J) Colossus]], [[Terminal]] | ||
|- | |- | ||
| [[Slayer BR]] || [[Relic]], [[Terminal]] | | [[Slayer BR]] || [[Relic]], [[Terminal]] | ||
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| [[Slayer Covenant]] || [[Ivory Tower]] | | [[Slayer Covenant]] || [[Ivory Tower]] | ||
|- | |- | ||
| [[Snipers]] || [[Ascension]], [[Burial Mounds]], [[ | | [[Snipers]] || [[Ascension]], [[Burial Mounds]], [[HRUNTING/YGGDRASIL Mark II (J) Colossus]],<br> [[Relic]], [[Terminal]] | ||
|} | |} | ||
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| [[Slayer]] || [[Ascension]], [[Beaver Creek]], [[Elongation]],<br> [[Foundation]], [[Gemini]], [[Ivory Tower]],<br> [[Lockout]], [[Midship]], [[Sanctuary]],<br> [[Turf]], [[Warlock]] | | [[Slayer]] || [[Ascension]], [[Beaver Creek]], [[Elongation]],<br> [[Foundation]], [[Gemini]], [[Ivory Tower]],<br> [[Lockout]], [[Midship]], [[Sanctuary]],<br> [[Turf]], [[Warlock]] | ||
|- | |- | ||
| [[Rifles]] || [[Burial Mounds]], [[ | | [[Rifles]] || [[Burial Mounds]], [[HRUNTING/YGGDRASIL Mark II (J) Colossus]], [[Terminal]] | ||
|- | |- | ||
| [[Snipers]] || [[Ascension]], [[Burial Mounds]], [[ | | [[Snipers]] || [[Ascension]], [[Burial Mounds]], [[HRUNTING/YGGDRASIL Mark II (J) Colossus]],<br> [[Relic]], [[Terminal]] | ||
|} | |} | ||
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| [[Slayer]] || [[Ascension]], [[Beaver Creek]], [[Elongation]],<br> [[Foundation]], [[Gemini]], [[Ivory Tower]],<br> [[Lockout]], [[Midship]], [[Sanctuary]],<br> [[Turf]], [[Warlock]] | | [[Slayer]] || [[Ascension]], [[Beaver Creek]], [[Elongation]],<br> [[Foundation]], [[Gemini]], [[Ivory Tower]],<br> [[Lockout]], [[Midship]], [[Sanctuary]],<br> [[Turf]], [[Warlock]] | ||
|- | |- | ||
| [[Rifles]] || [[Burial Mounds]], [[ | | [[Rifles]] || [[Burial Mounds]], [[HRUNTING/YGGDRASIL Mark II (J) Colossus]], [[Terminal]] | ||
|- | |- | ||
| [[Snipers]] || [[Ascension]], [[Burial Mounds]], [[ | | [[Snipers]] || [[Ascension]], [[Burial Mounds]], [[HRUNTING/YGGDRASIL Mark II (J) Colossus]],<br> [[Relic]], [[Terminal]] | ||
|} | |} | ||
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| [[Slayer Pro]] || [[Ascension]], [[Lockout]], [[Midship]],<br> [[Warlock]] | | [[Slayer Pro]] || [[Ascension]], [[Lockout]], [[Midship]],<br> [[Warlock]] | ||
|- | |- | ||
| [[Snipers]] || [[Ascension]], [[Burial Mounds]], [[ | | [[Snipers]] || [[Ascension]], [[Burial Mounds]], [[HRUNTING/YGGDRASIL Mark II (J) Colossus]],<br> [[Lockout]], [[Sanctuary]] | ||
|} | |} | ||
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Close-combat is ''almost'' always ill-advised in a Rumble Pit as it can help the leaders get easy points with better [[weaponry]]. However, using a 'standard' melee with an Energy Sword (as opposed to the 'lunge' performed by using the fire button) can be ''extremely'' effective, as the fast cooldown allows multiple kills in succession, especially if - as usual - opponents are grouped together closely. Although this strategy is almost guaranteed to result in death, the potential score gain often makes it a worthwhile tactic. | Close-combat is ''almost'' always ill-advised in a Rumble Pit as it can help the leaders get easy points with better [[weaponry]]. However, using a 'standard' melee with an Energy Sword (as opposed to the 'lunge' performed by using the fire button) can be ''extremely'' effective, as the fast cooldown allows multiple kills in succession, especially if - as usual - opponents are grouped together closely. Although this strategy is almost guaranteed to result in death, the potential score gain often makes it a worthwhile tactic. | ||
== | ==Related pages== | ||
*[[DLC FFA]] | *[[DLC FFA]] | ||
{{ | {{Games}} | ||
[[Category:Halo 2 playlists]] | [[Category:Halo 2 playlists]] | ||
[[Category:Halo: Reach playlists]] | [[Category:Halo: Reach playlists]] |