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{{Quote|A mix of | {{Quote|A mix of Slayer and other Free For All games. Go it alone, or join as a group and throw down against each other.|In-game description for [[Halo 3]]'s social Rumble Pit playlist}} | ||
It allows up to 8 players in ''Halo 2'', 8 players in ''Halo 3'', and rotates through a selection of maps and gametypes, most notably the "slayer", (Including variants like [[ | '''Rumble Pit''' is a ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo: Reach]]'' and ''[[Halo 4]]'' playlist based around "free-for-all" action. It is one of the trickiest and most prestigious matchmaking playlists. It plays [[Slayer]] in many variants (though most often it's regular Slayer). | ||
It allows up to 8 players in ''Halo 2'', 8 players in ''Halo 3'', and rotates through a selection of maps and gametypes, most notably the "slayer", (Including variants like [[swords]], and [[shotguns]]) "fiesta" rules. | |||
The Rumble Pit [[matchmaking]] [[playlist]] was ranked in ''Halo 2'' on [[Xbox Live]] from its release (in 2004) until early 2007, and is now unranked in ''Halo 3''. ''Halo 3'''s ranked version of Rumble Pit is called [[Lone Wolves]]. | The Rumble Pit [[matchmaking]] [[playlist]] was ranked in ''Halo 2'' on [[Xbox Live]] from its release (in 2004) until early 2007, and is now unranked in ''Halo 3''. ''Halo 3'''s ranked version of Rumble Pit is called [[Lone Wolves]]. | ||
==Halo 2== | ==Halo 2== | ||
'' Put your skills to the test against up to 7 opponents. Play<br> Slayer and a smattering of objective based games.'' | |||
Ranked: '''Yes''' | Min Players: '''4''' | Max Players: '''8''' <br> | Ranked: '''Yes''' | Min Players: '''4''' | Max Players: '''8''' <br> | ||
Team Count: '''N/A''' <br> | Team Count: '''N/A''' <br> | ||
Min Party Size: '''1''' | Max Party Size: '''1'''<br> | Min Party Size: '''1''' | Max Party Size: '''1'''<br> | ||
<br> | <br> | ||
November | November 8th, 2004: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Gametype !! Map | ! Gametype !! Map | ||
|- | |- | ||
| [[Slayer]] || [[Ivory Tower]], [[Lockout]], [[ | | [[Slayer]] || [[Ivory Tower]], [[Lockout]], [[Colossus]],<br> [[Ascension]], [[Midship]] | ||
|- | |- | ||
| [[Rockets]] || [[Lockout]], [[Ivory Tower]], [[ | | [[Rockets]] || [[Lockout]], [[Ivory Tower]], [[Colossus]] | ||
|- | |- | ||
| [[Shotguns]] || [[Lockout]], [[Midship]] | | [[Shotguns]] || [[Lockout]], [[Midship]] | ||
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|} | |} | ||
November | November 30th, 2004:<br> | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Gametype !! Map | ! Gametype !! Map | ||
|- | |- | ||
| [[Slayer]] || [[Ivory Tower]], [[Lockout]], [[Ascension]],<br> [[Midship]], [[Beaver Creek]], [[ | | [[Slayer]] || [[Ivory Tower]], [[Lockout]], [[Ascension]],<br> [[Midship]], [[Beaver Creek]], [[Colossus]],<br> [[Foundation]] | ||
|- | |- | ||
| [[Rockets]] || [[Lockout]], [[Foundation]], [[ | | [[Rockets]] || [[Lockout]], [[Foundation]], [[Colossus]] | ||
|- | |- | ||
| [[Shotguns]] || [[Lockout]], [[Midship]] | | [[Shotguns]] || [[Lockout]], [[Midship]] | ||
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|} | |} | ||
July | July 11th, 2005:<br> | ||
{| class="wikitable" | {| class="wikitable" | ||
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| [[Slayer]] || [[Turf]], [[Sanctuary]], [[Ivory Tower]],<br> [[Lockout]], [[Warlock]], [[Ascension]],<br> [[Midship]], [[Foundation]] | | [[Slayer]] || [[Turf]], [[Sanctuary]], [[Ivory Tower]],<br> [[Lockout]], [[Warlock]], [[Ascension]],<br> [[Midship]], [[Foundation]] | ||
|- | |- | ||
| [[ | | [[Slayer "Human"]] || [[Beaver Creek]], [[Midship]] | ||
|- | |- | ||
| [[ | | [[Slayer "Human BR"]] || [[Colossus]] | ||
|- | |- | ||
| [[Rifles]] || [[Burial Mounds]], [[ | | [[Rifles]] || [[Burial Mounds]], [[Colossus]] | ||
|- | |- | ||
| [[Pistols]] || [[Lockout]], [[Turf]] | | [[Pistols]] || [[Lockout]], [[Turf]] | ||
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| [[Crazy King]] || [[Warlock]], [[Sanctuary]], [[Turf]],<br> [[Ascension]] | | [[Crazy King]] || [[Warlock]], [[Sanctuary]], [[Turf]],<br> [[Ascension]] | ||
|- | |- | ||
| [[Rockets]] || [[Sanctuary]], [[ | | [[Rockets]] || [[Sanctuary]], [[Colossus]], [[Foundation]],<br> [[Lockout]], [[Ivory Tower]] | ||
|- | |- | ||
| [[Shotguns]] || [[Lockout]], [[Midship]] | | [[Shotguns]] || [[Lockout]], [[Midship]] | ||
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|} | |} | ||
December | December 2nd, 2005:<br> | ||
{| class="wikitable" | {| class="wikitable" | ||
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| [[Duals]] || [[Beaver Creek]], [[Midship]] | | [[Duals]] || [[Beaver Creek]], [[Midship]] | ||
|- | |- | ||
| [[Rifles]] || [[Burial Mounds]], [[ | | [[Rifles]] || [[Burial Mounds]], [[Colossus]], [[Terminal]] | ||
|- | |- | ||
| [[Slayer BR]] || [[Relic]], [[Terminal]], [[Backwash]] | | [[Slayer BR]] || [[Relic]], [[Terminal]], [[Backwash]] | ||
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| [[Slayer Covenant]] || [[Ivory Tower]] | | [[Slayer Covenant]] || [[Ivory Tower]] | ||
|- | |- | ||
| [[Snipers]] || [[Ascension]], [[Burial Mounds]], [[ | | [[Snipers]] || [[Ascension]], [[Burial Mounds]], [[Colossus]],<br> [[Relic]], [[Terminal]] | ||
|- | |- | ||
| [[Rockets]] || [[Backwash]], [[ | | [[Rockets]] || [[Backwash]], [[Colossus]], [[Foundation]],<br> [[Ivory Tower]], [[Lockout]], [[Sanctuary]] | ||
|- | |- | ||
| [[Crazy King]] || [[Ascension]], [[Backwash]], [[Gemini]],<br> [[Sanctuary]], [[Turf]], [[Warlock]] | | [[Crazy King]] || [[Ascension]], [[Backwash]], [[Gemini]],<br> [[Sanctuary]], [[Turf]], [[Warlock]] | ||
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|} | |} | ||
April | April 25th, 2006:<br> | ||
{| class="wikitable" | {| class="wikitable" | ||
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| [[Slayer]] || [[Elongation]], [[Gemini]], [[Ivory Tower]],<br> [[Lockout]], [[Sanctuary]], [[Turf]],<br> [[Warlock]], [[Beaver Creek]], [[Midship]],<br> [[Ascension]], [[Foundation]] | | [[Slayer]] || [[Elongation]], [[Gemini]], [[Ivory Tower]],<br> [[Lockout]], [[Sanctuary]], [[Turf]],<br> [[Warlock]], [[Beaver Creek]], [[Midship]],<br> [[Ascension]], [[Foundation]] | ||
|- | |- | ||
| [[Rifles]] || [[Burial Mounds]], [[ | | [[Rifles]] || [[Burial Mounds]], [[Colossus]], [[Terminal]] | ||
|- | |- | ||
| [[Slayer BR]] || [[Relic]], [[Terminal]] | | [[Slayer BR]] || [[Relic]], [[Terminal]] | ||
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| [[Slayer Covenant]] || [[Ivory Tower]] | | [[Slayer Covenant]] || [[Ivory Tower]] | ||
|- | |- | ||
| [[Snipers]] || [[Ascension]], [[Burial Mounds]], [[ | | [[Snipers]] || [[Ascension]], [[Burial Mounds]], [[Colossus]],<br> [[Relic]], [[Terminal]] | ||
|} | |} | ||
August | August 22nd, 2006:<br> | ||
{| class="wikitable" | {| class="wikitable" | ||
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| [[Slayer]] || [[Ascension]], [[Beaver Creek]], [[Elongation]],<br> [[Foundation]], [[Gemini]], [[Ivory Tower]],<br> [[Lockout]], [[Midship]], [[Sanctuary]],<br> [[Turf]], [[Warlock]] | | [[Slayer]] || [[Ascension]], [[Beaver Creek]], [[Elongation]],<br> [[Foundation]], [[Gemini]], [[Ivory Tower]],<br> [[Lockout]], [[Midship]], [[Sanctuary]],<br> [[Turf]], [[Warlock]] | ||
|- | |- | ||
| [[Rifles]] || [[Burial Mounds]], [[ | | [[Rifles]] || [[Burial Mounds]], [[Colossus]], [[Terminal]] | ||
|- | |- | ||
| [[Snipers]] || [[Ascension]], [[Burial Mounds]], [[ | | [[Snipers]] || [[Ascension]], [[Burial Mounds]], [[Colossus]],<br> [[Relic]], [[Terminal]] | ||
|} | |} | ||
October | October 10th, 2006:<br> | ||
{| class="wikitable" | {| class="wikitable" | ||
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| [[Slayer Pro]] || [[Ascension]], [[Lockout]], [[Midship]],<br> [[Warlock]] | | [[Slayer Pro]] || [[Ascension]], [[Lockout]], [[Midship]],<br> [[Warlock]] | ||
|- | |- | ||
| [[Snipers]] || [[Ascension]], [[Burial Mounds]], [[ | | [[Snipers]] || [[Ascension]], [[Burial Mounds]], [[Colossus]],<br> [[Lockout]], [[Sanctuary]] | ||
|} | |} | ||
==Halo 3== | ==Halo 3== | ||
===Maps played in Rumble Pit=== | ===Maps played in Rumble Pit=== | ||
''Note: All maps have equal chance of being selected'' | ''Note: All maps have equal chance of being selected'' | ||
*[[Construct]] | *[[Construct]] | ||
*[[Guardian ( | *[[Guardian (level)|Guardian]] | ||
*[[Epitaph]] | *[[Epitaph]] | ||
*[[Epilogue]] - [[Epitaph]] with shield doors removed and weapon layout tweaked. | *[[Epilogue]] - [[Epitaph]] with shield doors removed and weapon layout tweaked. | ||
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*[[The Pit]] | *[[The Pit]] | ||
*[[Pit Stop]] - [[The Pit]] with inaccessible spawn hives. | *[[Pit Stop]] - [[The Pit]] with inaccessible spawn hives. | ||
*[[Foundry]] – Required. Part of the Heroic Map Pack. | *[[Foundry (level)|Foundry]] – Required. Part of the Heroic Map Pack. | ||
*[[Rat's Nest]] - Required. Part of the Heroic Map Pack. | *[[Rat's Nest]] - Required. Part of the Heroic Map Pack. | ||
*[[Standoff]] - Required. Part of the Heroic Map Pack. | *[[Standoff]] - Required. Part of the Heroic Map Pack. | ||
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*[[Ghost Town]] - Required. Part of the Legendary Map Pack. | *[[Ghost Town]] - Required. Part of the Legendary Map Pack. | ||
*[[Cold Storage]] - Required. Free download from Xbox Live Marketplace. | *[[Cold Storage]] - Required. Free download from Xbox Live Marketplace. | ||
*[[Assembly]] - Required. Part of the Mythic Map Pack. | *[[Assembly (level)|Assembly]] - Required. Part of the Mythic Map Pack. | ||
*[[Orbital (level)|Andromeda]] - Custom variant of Orbital. Orbital is part of the Mythic Map Pack. | *[[Orbital (level)|Andromeda]] - Custom variant of Orbital. Orbital is part of the Mythic Map Pack. | ||
*[[Sandbox]] - Required. Part of the Mythic Map Pack. | *[[Sandbox]] - Required. Part of the Mythic Map Pack. | ||
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==Halo: Reach== | ==Halo: Reach== | ||
===Maps played in Rumble Pit=== | ===Maps played in Rumble Pit=== | ||
*[[Anchor 9 ( | *[[Anchor 9 (level)|Anchor 9]] | ||
*[[Arena Zealot]] | *[[Arena Zealot]] | ||
*[[Asylum]] | *[[Asylum]] | ||
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*[[Powerhouse]] | *[[Powerhouse]] | ||
*[[Reflection]] | *[[Reflection]] | ||
*[[Sword Base]] | *[[Sword Base (level)|Sword Base]] | ||
*[[Tempest]] | *[[Tempest]] | ||
*[[The Cage]] | *[[The Cage]] | ||
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All percentages are rounded. | All percentages are rounded. | ||
*[[Slayer]] (32% chance of being selected) - 25 kills to win. Assault Rifle starts, no secondary weapons. 12 minute match time limit. | *[[Slayer]] (32% chance of being selected) - 25 kills to win. Assault Rifle starts, no secondary weapons. 12 minute match time limit. | ||
* | *Slayer BRs (24%) - 25 kills to win. Battle Rifle starts, Magnum secondaries. 10 minute match time limit. | ||
*[[Swords]] (11%) - Slayer, 25 kills to win. Energy Sword spawns, no secondary weapons. Player traits: Cannot pick up weapons, cannot drive vehicles. Map traits: No vehicles or weapons on the map. 12 minute match time limit. | *[[Swords]] (11%) - Slayer, 25 kills to win. Energy Sword spawns, no secondary weapons. Player traits: Cannot pick up weapons, cannot drive vehicles. Map traits: No vehicles or weapons on the map. 12 minute match time limit. | ||
*[[Juggernaut]] (4%) - Kill the Juggernaut to become the Juggernaut. Juggernaut earns points for kills (10 points to win). Juggernaut traits: 2× Overshield, 50% Shield Recharge Rate, 125% Damage. 12 minute match time limit. | *[[Juggernaut]] (4%) - Kill the Juggernaut to become the Juggernaut. Juggernaut earns points for kills (10 points to win). Juggernaut traits: 2× Overshield, 50% Shield Recharge Rate, 125% Damage. 12 minute match time limit. | ||
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*[[Crazy King]] Pro | *[[Crazy King]] Pro | ||
*[[Slayer DMRs]] | *[[Slayer DMRs]] | ||
*[[Elite Slayer]] | *[[Slayer|Elite Slayer]] | ||
*[[Headhunter]] | *[[Headhunter]] | ||
==Tips and Tricks== | ==Tips and Tricks== | ||
A Rumble Pit is evenly comparable to a Lone Wolves match, save that it is not ranked but social. A good stratagem to work with on any given Free-for-All match is to step back, watch, wait, and charge. To bluntly hurtle towards foes is a guaranteed lose. For example if it is a [[Guardian ( | A Rumble Pit is evenly comparable to a Lone Wolves match, save that it is not ranked but social. A good stratagem to work with on any given Free-for-All match is to step back, watch, wait, and charge. To bluntly hurtle towards foes is a guaranteed lose. For example if it is a [[Guardian (level)|Guardian]] Slayer match, you can primarily see hordes of Spartans and Elites having at it in the main arena in the center. Grab a [[Battle Rifle]] and a handful of [[grenades]], hurl them in the arena and pick off your rivals. | ||
Close-combat is ''almost'' always ill-advised in a Rumble Pit as it can help the leaders get easy points with better [[weaponry]]. However, using a 'standard' melee with an Energy Sword (as opposed to the 'lunge' performed by using the fire button) can be ''extremely'' effective, as the fast cooldown allows multiple kills in succession, especially if - as usual - opponents are grouped together closely. Although this strategy is almost guaranteed to result in death, the potential score gain often makes it a worthwhile tactic. | Close-combat is ''almost'' always ill-advised in a Rumble Pit as it can help the leaders get easy points with better [[weaponry]]. However, using a 'standard' melee with an Energy Sword (as opposed to the 'lunge' performed by using the fire button) can be ''extremely'' effective, as the fast cooldown allows multiple kills in succession, especially if - as usual - opponents are grouped together closely. Although this strategy is almost guaranteed to result in death, the potential score gain often makes it a worthwhile tactic. | ||
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[[Category:Playlists]] | |||
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[[Category: | |||
[[Category:Halo: Reach playlists]] | [[Category:Halo: Reach playlists]] |