Editing Rizsheda-pattern Shade
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{{ | {{Era|HW|FOR|TF|H1|FS|H2|GOO|H3|H3R|HE}} | ||
{{Ratings}} | |||
{{ | {{Ship | ||
{{ | |image=[[File:H3 Shade.jpg|350px]] | ||
|image=[[File:H3 | |name=Shade | ||
|name= | |manufacturer=Covenant | ||
|manufacturer= | |line= | ||
|line= | |model=Type-26 ASG | ||
|model= | |class=Stationary Turret | ||
| | |length= | ||
|length= | *Halo: CE: 4.4 meters (14.4 feet). | ||
*Halo 2: 2.6 meters (8.5 feet). | |||
| | |width= | ||
| | *Halo: CE: 3.1 meters (10.2 feet) | ||
| | |height= | ||
| | *Halo: CE: 3.2 meters (10.5 feet) | ||
| | |mass= | ||
|max accel=N/A (Stationary) | |||
|max speed space= | |||
|max speed air= | |||
|engine=N/A (Stationary) | |||
|slipspace drive= | |||
|slipspace speed= | |||
|poweroutput= | |||
|power= | |||
|shield gen= | |||
|hull= | |hull= | ||
|sensor= | |sensor= | ||
|target= | |target= | ||
|armament= | |navigation= | ||
|avionics= | |||
|countermeasures= | |||
|armament= | |||
*Halo: CE | |||
**[[Class-2 Energy]] (3) | |||
*Halo 2 & 3 | |||
**[[Class-2 Energy]] (2) | |||
|complement= | |complement= | ||
|crew=*1 Gunner | |||
|skeleton= | |||
|passengers= | |||
|capacity= | |||
|consumables= | |consumables= | ||
|othersystems= | |othersystems= | ||
|role=Anti- | |firstuse= | ||
| | |role=Anti-Infantry | ||
|era=[[Human-Covenant War]] | |||
|affiliation=[[Covenant]] | |affiliation=[[Covenant]] | ||
}} | }} | ||
The '' | The '''Type-26 Anti-Infantry Stationary Gun''' (abbreviated as '''Type-26 ASG'''), otherwise known as the '''Shade''', is the [[Covenant]]'s standard stationary gun turret and anti-infantry weapons platform. | ||
== | == Overview == | ||
The | The Shade is a [[Covenant]] stationary gun turret and is an anti-infantry or anti-air weapons platform, manned in third person like a vehicle. It consists of a sturdy base and a floating, mobile, turret-like seat with control systems for its "nozzle". It first appeared in ''[[Halo: Combat Evolved]]'' and was a simple turret; an anti-infantry cannon but was lacking any real defensive armor. In ''[[Halo 2]]'', the Shade was mostly protected with [[energy shield]]s located at its front, similar to those of a [[Jackal]]. A similar gun to the Shade can be found as a defensive weapon on [[Shadow]]s, as well as [[Spirit]] and [[Phantom]] dropships. In ''[[Halo 3]]'', the Shade's shield is replaced with real physical armor, the base is now firmer, and the Shade has a much bulkier reinforced forefront to protect the gunner. | ||
The first known encounter with Shades was during the [[First Battle of Harvest]]. Spirit dropships attacked convoys of fleeing civilians, as well as a [[Warthog]] carrying [[Johnson]] and [[Byrne]]. | |||
== | ==Design and Operation== | ||
*''[[Halo 3]]'' {{ | [[Image:Halo3shadeshot.jpg|thumb|left|A close up of a Shade's [[Plasma]] bolt in mid-flight.]] | ||
*''[[Halo 3: | The Shade gun fires two (three in ''[[Halo: Combat Evolved]]'') slow moving, high powered bolts of plasma encased in magnetic fields. The accuracy of a Shade's weapon is fairly low, as the bolts of plasma fired can hit anywhere within the aiming reticule. Since it is designed with infantry combat in mind it is highly effective against [[Grunts]] and [[Jackals]], and has exhibited limited effectiveness against [[Elites]] (especially at dropping their shields). However, due to their high intelligence, [[Elites]] will often find cover and escape the Shade's range of fire. Although the bolts are slow, they can be can be very deadly to those it hits. On this same note, its shots lack the required punch to damage [[Hunters]], whose [[armor]] and combat shield can withstand most [[Covenant]] and [[UNSC]] small arms, causing the plasma bolts to have little or no effect on them. It is also fairly ineffective against the [[Flood]], like most other [[plasma]] based weaponry. | ||
The Shade offers a wide field of fire and a 360 degree traversal mount. It is highly effective at combating light infantry, has shown a good ability against light vehicles such as the [[Ghost]], and in desperate situations can serve as anti-aircraft defense (a few direct hits is all it needs to destroy a [[Banshee]]). The [[Covenant]] use the Shade's nice field of fire to their advantage and place them at strategic points, where they can do the most damage. | |||
===Advantages=== | |||
As with its recognizable [[Human]] counterpart, the machine-gun turret [[AIE-486H HMG]], the Shade is very effective against both enemy ground forces and light vehicles. Some of its advantages over the HMG are that the plasma bolts are accurate and effective at longer distances and it is easier to see where your shots are actually going than it is with the HMG’s tracer rounds. In a multi-player game, a well-placed observer can help you place hits from the other side of some of the largest maps such as [[Coagulation]]. The Shade is also capable of rotating 360 degrees so that you can fire on enemies trying to sneak up behind you. It is also strong enough to withstand a direct hit from a Wraith’s mortar (only if the gunner on it has strong shields or health). | |||
Below, you can see the number of hits you need to make a kill with the Shade. Targets used were on foot and the location on the body where they were hit showed no apparent barring on how many hits it took to kill them. (A normally shielded target took the same number of hits to kill when shot in the legs as when shot in the head). In the case of the [[Overshield]], the target had one at full charge. | |||
''Note'': This test was performed with the Shade in ''[[Halo 2]]'', but damage caused by the three models of Shade are roughly the same, so this can also be an estimation of the damage the other models cause. | |||
*Unshielded Target: 2 shots for a kill | |||
*Normal Shielding Target: 6 shots for a kill | |||
*Overshielded Target: 13-14 shots for a kill | |||
===Disadvantages=== | |||
As with the HMG, when you are using the Shade you are extremely exposed to enemy fire and become a target that any good commander will want to eliminate immediately. A single hit by a [[Rocket]] or well placed [[Plasma Grenade]] will destroy the turret, as will a direct hit from a [[M68 Gauss Cannon]] or the main cannon of a [[Scorpion Tank]]. In addition, while it is capable of withstanding a direct hit from a [[Type-25 Assault Gun Carriage|Wraith]], it will still completely deplete your shields. While it is useful against enemies in light vehicles, this is not a weapon to use when faced with an enemy tank; you will be dead long before the tank is. You are also vulnerable to snipers and scoped weapons. Also, as is the case with the HMG, you are unprotected from the rear, although this is lessened by the ability to completely rotate the turret. It is advisable to have a teammate nearby to help cover you when you are using a turret. Also in ''Halo 3'', the Shade has an extremely slow turning rate, which means it is best to have a friend covering you. | |||
== Models == | |||
There are five models encountered so far in the Halo universe. | |||
=== Shade (''[[Halo: Combat Evolved]]'')=== | |||
[[File:HCE_Shade.jpg|250px|thumb|right|Shade in ''Halo: Combat Evolved.'']] | |||
It was first seen in the E3 demo. The shade first appeared in ''[[Halo: CE]]'', and was mostly feared because of its devastating anti-infantry bolts. But however, there were many weaknesses: | |||
*It is possible to snipe a Shade gunner off its turret, but one must aim above the center (which the red reticule usually denotes) and at the user itself, since the Shade protects the user. | |||
*The gunner is highly exposed atop the Shade, with cover only available via the gun mechanism itself. This leaves the operator open to flanking maneuvers and attacks from multiple angles. This poses a serious disadvantage to the gunner, who must rely on infantry support for protection to the sides and rear. | |||
*The turret is not permanently fixed to the ground, supposedly for mobility purposes. Explosives (such as a Grenade) are an ideal way of uprooting the Shade and ensuring it is subsequently out of action. If the Shade is turned over, then it is possible to flip it back upright. | |||
*Some players have been known to [[melee]] and grenade Shades to flip them over and hide behind them. | |||
*The Shade is, like most plasma weapons, rather ineffective against Flood combat forms. | |||
*The ''[[Halo: Combat Evolved]]'' Shade was originally intended to be movable, as for the reason it has actual legs. However, it looked unrealistic, so the feature was canceled, although the animation is still there. | |||
The Shade makes an appearance in ''Halo Wars'' and is identical to the ''Halo: Combat Evolved'' Shade. They are operated by [[Grunts]] in campaign only and are used as base defense. They are mostly effective as anti-vehicle and anti-infantry. | |||
It is actually possible for a player to splatter enemies when using this version of the Shade. When swinging the gun around, the barrel can physically hit and kill enemies. This is due to the physics engine, which does not recognize between fast and slow moving vehicles. | |||
=== Shade (''[[Halo 2]]'') === | |||
[[Image:John plasma turret.png|200px|thumb|right|Shade in ''Halo 2.'']] | |||
The Shade returned in ''[[Halo 2]]'', where it is referred to as the Shielded [[Plasma Cannon]]. It fires slow moving, red plasma bolts similar to the shots fired by a [[Phantom]] that do a large amount of damage. To protect the gunner, this turret is equipped with an energy shield, similar to the [[Jackal Personal Arm Shield]]. These turrets are featured at the beginning of [[Delta Halo (Level)|Delta Halo]] and are hard to disable due to the protection provided by the extensive shielding. An easy way to go around this is to employ the destructive power of the [[Rocket Launcher]], or a grenade. The Shade can destroy the turret of a Phantom dropship due to its few slight changes. | |||
{{clear}} | |||
====Shade Turret on Shadows==== | |||
[[File:Shadow.jpg|200px|thumb|right|A Shade on top of a [[Shadow]].]] | |||
{{main|Shadow}} | |||
In ''[[Halo 2]]'', the turret on the [[Shadow]] is very similar in appearance to the Shade in ''[[Halo: Combat Evolved]]''. The plasma bolts it fires are more similar to those fired by the ''Halo 2'' Shade. It should be noted that these turrets seem more powerful than the standard Shade in ''Halo 2'', and they offer more protection. The rate of fire is also considerably faster by up to three times. | |||
{{clear}} | |||
=== Shade (''[[Halo 3]]'') === | |||
[[Image:H3 Shade.jpg|right|thumb|250px|The Halo 3 version of the Shade turret.]] | |||
In ''Halo 3'', the Shade is often operated by the [[Grunts]], specifically the green-armored [[Gunner Grunt|Grunt Heavies]] who are exceptional on turrets. This Shade is the same color as the [[Type-52 Anti-Aircraft Artillery]], and is in the shape of a ball. The Shade, once again, is elevated on a small gravity lift that hovers the turret in the air, and so has a full 360 degree field of view. The Shade is seen in the ''Halo 3'' campaign missions [[The Ark (level)|The Ark]], [[Tsavo Highway (Level)|Tsavo Highway]], and [[The Covenant (Level)|The Covenant]]. Interestingly, the Shade's aiming reticule was similar to a Needler's, except with a circle of lines at the center, the same reticule design used by modified Shades in [[Halo Custom Edition]]. The Shade was in multiplayer only in ''[[Halo 3 Epsilon]]'', as it was removed from the final version, even in [[Forge]]. | |||
=== Shade (''[[Halo 3: ODST]]'') === | |||
In [[Halo 3: ODST]] the Shade seems to rotate quicker than it did in Halo 3, possibly because many players sought to only destroy and not commandeer it, due to its originally slow speed. It is also worth noting that in [[Halo 3: ODST]], the shade lacks a plate of armor in the top middle, in between its guns. This makes it possible for a player to snipe the occupant out of the turret from a position directly in front of the Shade. | |||
Shade turrets are not found in the hub world in the game, but are often present during campaign missions set earlier. Many are set up in the [[Uplift Nature Reserve]], where the Prophet of Regret's Assault Carrier had formerly been docked. Others can be found in the city during [[Michael Crespo|Mickey's]] journey through the [[New Mombasa City Center|city center]] to link up with [[Taylor Miles|Dutch]], again on the rooftops of the [[NMPD Headquarters|New Mombasa Police Department Headquarters]], and during the ODST's withdraw across the [[New Mombasa Coastal Highway|Coastal Highway]].<ref>''[[Halo 3: ODST]]''</ref> It does not appear on any [[Firefight]] map. | |||
{{clear}} | |||
==Tactics== | |||
===Using a Shade=== | |||
*Buddy Up. While this is good advice in any situation, here it is very true as your rear is completely unprotected. Having a teammate nearby to cover your blind side greatly improves your effectiveness. | |||
*Know when to bail out. If you see an enemy tank turning its gun towards you, it is typically a good idea to find some better cover until it moves on, or simply abandon the Shade. | |||
===Facing a Shade=== | |||
*Find an explosive to throw at them. A tank, rocket, or Gauss round will do the trick. If you are close by and on foot, try sticking them with a [[plasma grenade]]. | |||
*Find a scoped weapon. A [[Battle Rifle]], [[Covenant Carbine]], [[Sniper Rifle]], or [[Beam Rifle]] will let you take them out with head shots from farther out then they can see you. Of course, if they have a teammate guiding their fire then it would be advisable to eliminate the spotter first and then the gunner. | |||
*In ''[[Halo 3]]'' if you shoot a Shade from a distance and in the middle between the two pieces that jut out, the Grunt inside it might jump out. | |||
*For the Shade in Halo Combat Evolved, you can simply walk right in front of the turret at point blank range, the gunner AI will usually just stare at you until you move back into range. However, when manned by a player online, this tactic is useless as they can fire at point blank range. | |||
*Keep circling the turret until you find a part where the gunner's body is more exposed and then open fire. | |||
*A fully charged [[Plasma Pistol]] bolt in [[Halo 3]] can prevent the turret from turning. Take advantage of that. | |||
*Don't charge at it openly as it can bottleneck you on certain locales. | |||
*Also, in ''[[Halo 3]]'', If you stand right in front of the turret, in between the guns, the [[Grunt]] inside won't turn the turret to make you slide in front of it, making you a harder target. | |||
*In ''[[Halo 3]]'' as well as in ODST, you can knock the Shade off its hinges by ramming it with a vehicle(even when moving as slow as you can, as long as you are moving, it will always destroy the Shade), meleeing it, or shooting it, though the previous method takes a long time without explosives. | |||
*In [[Halo 3]], one of the easiest ways to disable the turret is to throw a [[Power Drain]] to disable the turret, then quickly melee the gunner. | |||
==Comparison== | |||
Here is a table comparison of the different shade versions in the Halo trilogy: | |||
{| border="1" cellpadding="5" width: 100%; border: 1px solid #999; margin: 0; ont-size: 95%; background-color: #000; ext-align: center; order-collapse: collapse; | |||
|- | |||
| '''Halo: Combat Evolved''' || '''Halo 2''' || '''Halo 3''' | |||
|- | |||
| Protected at all sides with a bowl-like shape || Protected at the front with an energy shield || Superbly reinforced on the front. Sides slightly protected | |||
|- | |||
| Mobile, can be blown or rammed to a different location and then flipped|| Stationary || Stationary, although the ball can be knocked off. | |||
|- | |||
| Rate of fire (High) || Rate of fire (Low-Medium) || Rate of fire (Medium-High) | |||
|- | |||
| Turning speed (Fast) || Turning speed (Medium) || Turning speed (Slow) | |||
|} | |||
== Trivia == | |||
*A glitch may occur in ''Halo: Combat Evolved'' if you jump and melee the Shade simultaneously, you will mysteriously drop dead. This is likely due to the Shade bouncing back from the melee, and the ''Halo: CE'' physics engine treats vehicle collisions as instant killers. | |||
*The Shade armament is the same as the Covenant dropship used in that game (''Halo: CE'' Shade - [[Spirit]]; ''Halo 2'' Shade - [[Phantom]]; ''Halo 3'' Shade - upgraded Phantom). | |||
*The ''Halo: CE'' variant appears in ''[[Halo Wars]]''. | |||
*If a player is too close to the ''Halo: CE'' Shade they can be splattered by the weapon's barrel as it is turned by its operator. | |||
*The [[Power Drain]] and an overcharged [[Plasma Pistol]] shot cannot disable the Shade, though you can still see the electric blue sparks on it when is hit with either of the weapons. | |||
*The Shade does not appear in any ''[[Halo 3]]'' Multiplayer map. | |||
**That is to say, it cannot be used in Multiplayer without [[modding]]. [[Tags]] for the Shade do exist in several maps, however, including [[Snowbound (Level)|Snowbound]]<ref>[http://www.youtube.com/watch?v=Jd7OEVTNdpE '''YouTube:''' halo 3 mods for download]</ref><ref>[http://www.youtube.com/watch?v=8Cq1_RlxrrQ#t=0m13s '''YouTube:''' halo 3 modded map pack ''(0:13)'']</ref> and [[Guardian (Level)|Guardian]]<ref>[http://www.youtube.com/watch?v=JPNUrFDAh04 '''YouTube:''' Halo 3 Modded Map - Abyss]</ref><ref>[http://www.youtube.com/watch?v=tHbZFdjxxYY#t=0m23s '''YouTube:''' 150 Halo 3 Modded Maps for Download ''(0:23)'']</ref>. As with most normally-inaccessible Forge Objects, the Shade has no name, cost, or maximum limit, and it does not respawn. | |||
==Sources== | ==Sources== | ||
<references/> | |||
==See Also== | |||
*[[Plasma Cannon]] | |||
{{Covenant | {{Covenant Vehicles}} | ||
{{Covenant Weapons}} | |||
[[Category: | [[Category:Drivable Vehicles] | ||
[[Category: | [[Category:Covenant Weapons]] | ||
[[Category: | [[Category:Weapons]] |