Editing River of Light
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|ammotype = Antimatter/ionized particles{{Ref/Reuse|universe}} | |ammotype = Antimatter/ionized particles{{Ref/Reuse|universe}} | ||
|weight = | |weight = | ||
|feed = 100 battery units (25 uncharged shots, 5/6 charged shots) | |feed = 100 battery units (25 uncharged shots, 5/6 charged shots) | ||
|operation = | |operation = | ||
|rate = 0.167 seconds per burst (0.5 seconds between bursts, 120 bursts per minute)<br />25 RPM {{C|charged shots}}<ref name="analysis">[https://www.youtube.com/watch?v=3wwXg6saR2M '''YouTube''' - ''Halo 5 | Incineration Cannons Analysis'']</ref> | |rate = 0.167 seconds per burst (0.5 seconds between bursts, 120 bursts per minute)<br />25 RPM {{C|charged shots}}<ref name="analysis">[https://www.youtube.com/watch?v=3wwXg6saR2M '''YouTube''' - ''Halo 5 | Incineration Cannons Analysis'']</ref> | ||
|velocity = 48.37 m/s (158.7 ft/s; 108.2 mph){{Ref/Reuse|analysis}} | |velocity = 48.37 m/s (158.7 ft/s; 108.2 mph){{Ref/Reuse|analysis}} | ||
|range = Medium | |range = Medium | ||
* {{convert|30.5|m|ft|sp=us}} {{C|unscoped}}{{Ref/Reuse|analysis}} | * {{convert|30.5|m|ft|sp=us}} {{C|unscoped}}{{Ref/Reuse|analysis}} | ||
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== Gameplay == | == Gameplay == | ||
=== ''Halo 5: Guardians'' === | === ''Halo 5: Guardians'' === | ||
The ''River of Light'' is classified as an Ultra Rare [[Requisition system|REQ]], can be summoned in [[Warzone]] at Level 5 energy, and grants 150 REQ Points when sold. It is also available as the third of four [[ | The ''River of Light'' is classified as an Ultra Rare [[Requisition system|REQ]], can be summoned in [[Warzone]] at Level 5 energy, and grants 150 REQ Points when sold. It is also available as the third of four [[special weapons]] in the campaign mission ''[[Reunion]]'', found in a crevice in the area where the Warden Eternal is fought. | ||
The ''River of Light'' comes with 25% upgraded battery capacity, a wider projectile arcing trajectory, no vertical recoil, and faster firing and charging speeds. Its charged shot is different in that it fires a long burst of [[seven]] arced explosive projectiles, thereby removing the disintegration aesthetic that other versions of the Incineration Cannon carry. However, compared to the normal Incineration Cannon and ''Heartseeker'', the weapon's battery depletes twice as fast if it is kept charged. Overall, the ''River of Light'' is useful for dealing damage onto a large target, such as a vehicle or boss. Unlike the other Incineration Cannons, the ''River of Light'' cannot kill a campaign playable character and make them unrevivable. | The ''River of Light'' comes with 25% upgraded battery capacity, a wider projectile arcing trajectory, no vertical recoil, and faster firing and charging speeds. Its charged shot is different in that it fires a long burst of [[seven]] arced explosive projectiles, thereby removing the disintegration aesthetic that other versions of the Incineration Cannon carry. However, compared to the normal Incineration Cannon and ''Heartseeker'', the weapon's battery depletes twice as fast if it is kept charged. Overall, the ''River of Light'' is useful for dealing damage onto a large target, such as a vehicle or boss. Unlike the other Incineration Cannons, the ''River of Light'' cannot kill a campaign playable character and make them unrevivable. |