Editing Riding a Pelican
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{{ | {{Era|H1|H2|H3}} | ||
{{ | {{Ratings}} | ||
[[File: | {{Mergefrom|Death while riding Pelican}} | ||
[[File:Landing_Zone.JPG|thumb|The "concrete" landing zone.]] | |||
On some levels in the [[Halo Trilogy|''Halo'' trilogy]], it is possible for a player to climb or jump on top of a [[Pelican]] and ride the ship to its destination -- '''Riding a Pelican'''. The glitch has been seen, so far, in ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', and ''[[Halo 3]]''. | |||
The glitch nearly always has the same results: the Pelican will either fly players outside of the map and directly into a [[Invisible Walls|kill barrier]]; or it will fly outside the map, fall or sink (sometimes violently), and ''drop'' players directly into a kill barrier. | |||
The glitch nearly always has the same results: the Pelican will either fly players outside of the map and directly into a [[Invisible Walls|kill barrier]]; or it will fly outside the map, fall or sink (sometimes violently), and ''drop'' players directly into a kill barrier. | |||
== Walkthroughs == | == Walkthroughs == | ||
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==== Assault On The Control Room ==== | ==== Assault On The Control Room ==== | ||
At the beginning of [[Assault on the Control Room (Level)|Assault on the Control Room]], Pelican [[Echo 419]] will drop you off in a [[Forerunner]] building. As soon as you are dropped off, it will say "''Hold '''X''' to ride Pelican''"; follow the instruction. If done successfully, you will be able to ride it for a short time. At the end of the ride, you will | At the beginning of [[Assault on the Control Room (Level)|Assault on the Control Room]], Pelican [[Echo 419]] will drop you off in a [[Forerunner]] building. As soon as you are dropped off, it will say "''Hold '''X''' to ride Pelican''"; follow the instruction. If done successfully, you will be able to ride it for a short time. At the end of the ride, you will die. | ||
It is, however, possible to survive if you are playing [[Co-op]] mode and one person exits the Pelican at the right spot. When you get in the Pelican at the start of the level, you will always pass through a checkpoint. The checkpoint is always there, regardless of whether you get in or not. If one would wish to continue the level after the ride, you'd have to hold '''X''' to get out again. | It is, however, possible to survive if you are playing [[Co-op]] mode and one person exits the Pelican at the right spot. When you get in the Pelican at the start of the level, you will always pass through a checkpoint. The checkpoint is always there, regardless of whether you get in or not. If one would wish to continue the level after the ride, you'd have to hold '''X''' to get out again. | ||
This can also be done on the first bridge that you come to. A Pelican carrying [[Fire Team]] [[ | This can also be done on the first bridge that you come to. A Pelican carrying [[Fire Team]] [[Fire Team Zulu|Zulu]] will begin its descent near the middle of the bridge. If you jump at the right time, you will be able to land on it, hop off at its descent, and skip a very aggravating part of the level on [[Heroic]] and [[Legendary]]. | ||
=== ''Halo 2'' === | === ''Halo 2'' === | ||
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==== Metropolis ==== | ==== Metropolis ==== | ||
Play through [[Metropolis (Level)|Metropolis]] until you get to the part where you have to rescue some Marines trapped in a building. You will be | Play through [[Metropolis (Level)|Metropolis]] until you get to the part where you have to rescue some Marines trapped in a building. You will be in a street with a couple of [[Jackal]] snipers, two [[Wraith]]s, and a couple of [[Ghost]]s. Another Wraith and two [[Phantoms]] will come momentarily, followed by two [[Pelicans]]. | ||
Go to the far staircase between the streets; this is the one closer to the building the Marines were in. This is the point where the Pelican will drop off some more Marines for you. | Go to the far staircase between the streets; this is the one closer to the building the Marines were in. This is the point where the Pelican will drop off some more Marines for you. Be at the top of this staircase before the Pelican begins its descent. As soon as the Marines have exited the Pelican, jump toward the passenger bay and hold the X button. Aim for the bottom of the Pelican, right near the back entrance. An easier way to do this is to park a vehicle where the Marines are dropped off, climb on it, and wait for the Pelican. This should allow you to climb in the cargo bay instead of boarding. | ||
After a short trip, the Pelican falls to the bottom of the level. Along the way, a blue notice like the one that tells you to get to cover will pop up saying "you must be in a DRIVER seat to drive a vehicle". In ''Halo: Combat Evolved'', a free-falling Pelican would travel the exact same path every time, but things might be different here. Occasionally, on Co-op, everybody will land on a giant concrete platform (too far down to get back into the level, and too far up to continue to the very bottom). The Pelican may continue its way down, while players and Marines are stuck there. Sometimes, instead of landing on the giant concrete platform, players land on an invisible platform beneath the giant concrete platform. Also, on co-op, when both players enter into the pelican, the second player is standing on the seat, with their head sticking out through the top of the pelican and their arms in the style of a cross. | After a short trip, the Pelican falls to the bottom of the level. Along the way, a blue notice like the one that tells you to get to cover will pop up saying "you must be in a DRIVER seat to drive a vehicle". In ''Halo: Combat Evolved'', a free-falling Pelican would travel the exact same path every time, but things might be different here. Occasionally, on Co-op, everybody will land on a giant concrete platform (too far down to get back into the level, and too far up to continue to the very bottom). The Pelican may continue its way down, while players and Marines are stuck there. Sometimes, instead of landing on the giant concrete platform, players land on an invisible platform beneath the giant concrete platform. Also, on co-op, when both players enter into the pelican, the second player is standing on the seat, with their head sticking out through the top of the pelican and their arms in the style of a cross. | ||
==== Delta Halo ==== | ==== Delta Halo ==== | ||
Another example is on the level [[Delta Halo]], where you continue as normal until the Pelican comes in and drops off the [[Warthog]]. Get to where the [[Shade]] turret on a small hill was, and then wait for the Pelican to come to a halt. Then [[ | Another example is on the level [[Delta Halo (Level)|Delta Halo]], where you continue as normal until the Pelican comes in and drops off the [[Warthog]]. Get to where the [[Shade]] turret on a small hill was, and then wait for the Pelican to come to a halt. Then [[Grenade jump]] up to the Pelican. It will fly around with you on its back for a little while, and then accelerate, causing you to fall off of it and to your death. | ||
Another way is to continue until the part of the temple where the Pelican starts to drop off weapon pods. You can jump atop the temple by [[crouch jumping]] and grenade jumping; from there, you can jump normally onto the Pelican. It will fly off into a hill and disappear. You will be very far from where you are supposed to be, and you may need to revert to | Another way is to continue until the part of the temple where the Pelican starts to drop off weapon pods. You can jump atop the temple by [[Crouch Jumping|crouch jumping]] and grenade jumping; from there, you can jump normally onto the Pelican. It will fly off into a hill and disappear. You will be very far from where you are supposed to be, and you may need to revert to last checkpoint as if you tried to return to your previous position without reverting, you would most likely fail. | ||
=== ''Halo 3'' === | === ''Halo 3'' === | ||
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==== The Storm ==== | ==== The Storm ==== | ||
At Rally Point Alpha in [[The Storm (Level)|The Storm]], right before the [[ | At Rally Point Alpha in [[The Storm (Level)|The Storm]], right before the [[Scarab]] fight, a Pelican will enter the lakebed and drop off two [[Mongoose]]s. The door to the troop bay will open, and both vehicles will hastily drive out. There will be a short moment in which you can jump into the Pelican right after the second Mongoose pulls out. You will stay in for about two seconds before it closes again. Then, you will ride it for about two to five seconds before inexplicably dying. | ||
This glitch can be expanded, and if done quick enough you can get a checkpoint while inside the Pelican. This glitch is easy when done if loading Rally Point Alpha. | This glitch can be expanded, and if done quick enough you can get a checkpoint while inside the Pelican. This glitch is easy when done if loading Rally Point Alpha. | ||
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It may take one or two attempts, but find out ''exactly'' where the Pelican stops descending. Just when it stops, jump at the door; it is not solid, so you will go through it and into the Pelican. Jump ''immediately'' or you will get splattered or forced out of the Pelican by the first Mongoose; you must crouch jump slightly so you don't fly out, land on the mongoose, or die. If done right, you'll take some damage, but you'll be alive. | It may take one or two attempts, but find out ''exactly'' where the Pelican stops descending. Just when it stops, jump at the door; it is not solid, so you will go through it and into the Pelican. Jump ''immediately'' or you will get splattered or forced out of the Pelican by the first Mongoose; you must crouch jump slightly so you don't fly out, land on the mongoose, or die. If done right, you'll take some damage, but you'll be alive. | ||
Quickly get to the second Mongoose, and force the Marine out so you can drive it; the Marine might get stuck or end up in front of the Mongoose. You have about two seconds before the Mongoose will get forced out; driving the Mongoose, however, will prevent it from being forced out. You will still die along with the | Quickly get to the second Mongoose, and force the Marine out so you can drive it; the Marine might get stuck or end up in front of the Mongoose. You have about two seconds before the Mongoose will get forced out; driving the Mongoose, however, will prevent it from being forced out. You will still die along with the marines inside and the mongoose if you stay inside. You can drive outside the pelican when the doors are closed, as they are not solid. | ||
If you drive out properly and at the right moment, the Marine that was originally driving the Mongoose may be standing inside (as in, overlapping) the non-solid door or right next to it (such that he appears to be hovering in the air). If you continue to watch him, you'll find that he will experience a similar fate to your own when riding the Pelican: he will either fall out of the Pelican (and probably off the cliff), or he will suddenly drop dead when it hits a kill barrier. | If you drive out properly and at the right moment, the Marine that was originally driving the Mongoose may be standing inside (as in, overlapping) the non-solid door or right next to it (such that he appears to be hovering in the air). If you continue to watch him, you'll find that he will experience a similar fate to your own when riding the Pelican: he will either fall out of the Pelican (and probably off the cliff), or he will suddenly drop dead when it hits a kill barrier. | ||
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==== The Covenant ==== | ==== The Covenant ==== | ||
At the beginning of [[The Covenant (Level)|The Covenant]], when you destroy the | At the beginning of [[The Covenant (Level)|The Covenant]], when you destroy the [[Anti-Air Wraith]], a Pelican will drop down to deliver a Mongoose; this is your chance to jump inside the Pelican. When you do, it will stay floating for a while until it finally takes off. It will take you around to the area where you first started, and then an invisible wall will push you out. It's easier in Co-op. | ||
When you return to the beach after deactivating the first tower, another Pelican will appear, along with two [[Hornet]]s. You can use a Hornet to enter the Pelican. Fly up to the Pelican, and jam one of the Hornet's wings inside of the Pelican by flying up and down multiple times. You need to jam the wing on the side that your character climbs out of the Hornet. Then, simply hop out. | When you return to the beach after deactivating the first tower, another Pelican will appear, along with two [[Hornet]]s. You can use a Hornet to enter the Pelican. Fly up to the Pelican, and jam one of the Hornet's wings inside of the Pelican by flying up and down multiple times. You need to jam the wing on the side that your character climbs out of the Hornet. Then, simply hop out. | ||
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If done correctly, your character will jump out of the Hornet and into the Pelican. However, nothing will actually happen until you get out and continue the level ''unless'' you do the glitch on Co-op, and have another player continue the level. If the player in the Hornet flies over safe land and is far enough from the player in the Pelican, the latter will be teleported. | If done correctly, your character will jump out of the Hornet and into the Pelican. However, nothing will actually happen until you get out and continue the level ''unless'' you do the glitch on Co-op, and have another player continue the level. If the player in the Hornet flies over safe land and is far enough from the player in the Pelican, the latter will be teleported. | ||
The Pelican that drops off the [[Scorpion]] is also rideable. If in Co-op, one person (''Person A'') boards the Pelican and the other (''Person B'') takes off in a vehicle, then an interesting glitch can occur. After ''Person B'' travels far enough, ''Person A'' ''and the Pelican they're riding'' will teleport to ''Person B'''s location. The Pelican will somehow drop through the walls of the map, though it will not go through the Scorpion. Note that it can also be flipped. | The Pelican that drops off the [[Scorpion]] is also rideable. If, in Co-op, one person (''Person A'') boards the Pelican and the other (''Person B'') takes off in a vehicle, then an interesting glitch can occur. After ''Person B'' travels far enough, ''Person A'' ''and the Pelican they're riding'' will teleport to ''Person B'''s location. The Pelican will somehow drop through the walls of the map, though it will not go through the Scorpion. Note that it can also be flipped. | ||
During the battle against the two Scarabs, [[Miranda Keyes]]' | During the battle against the two Scarabs, [[Miranda Keyes]]' Pelican -- seen flying during the battle -- is also rideable. When Sergeant [[Stacker]] yells, "''Hornets inbound!''", if you stand on the little ledge where the Hornets land, you can see where the Pelican lands for a couple of seconds and then flies off. Restart from a checkpoint, and rush to that position (it is recommended that you use a Warthog). The Pelican's troop bay will be closed, but if you jump onto the hood of your Warthog, and jump while holding '''RB''', you will enter the Pelican and will be able to actually ride in it. Another method is to get into a hornet, and jump out of the driver's seat when close enough. If done correctly, and '''RB '''is hit on time, you'll be able to get into the pelican. Alternatively, in Co-op, one person can stand on the wing of a Hornet, while another player hovers to the Pelican. | ||
== | ==Related Oddities== | ||
=== ''Halo 2'' === | |||
===''Halo | |||
== | <div class="thumb tright" style="width:200px;"> | ||
= | <div class="thumbcaption">Watch the Pelican spin and pass through solid ground (Around 50sec mark)</div><youtube width="200" height="200">NPhKsY9ZLHY</youtube> | ||
</div> | |||
In ''Halo 2'', Pelicans' flight patterns are scripted. When they are not scripted, Pelicans often behave erratically and exhibit bizarre physics phenomena when interacting and colliding with level geometry. An invisible wall separates their troop bays and cockpits, a trait not seen in ''Halo 3''. Furthermore, Pelicans can be flipped, but the displayed message misidentifies them: "''Press '''X''' to flip [[Banshee]].''" Flipping a Pelican results in additional physics oddities including a rapid and uncontrollable rotation. | In ''Halo 2'', Pelicans' flight patterns are scripted. When they are not scripted, Pelicans often behave erratically and exhibit bizarre physics phenomena when interacting and colliding with level geometry. An invisible wall separates their troop bays and cockpits, a trait not seen in ''Halo 3''. Furthermore, Pelicans can be flipped, but the displayed message misidentifies them: "''Press '''X''' to flip [[Banshee]].''" Flipping a Pelican results in additional physics oddities including a rapid and uncontrollable rotation. | ||
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Pelicans can be flipped, though the "''Hold '''RB''' to flip...''" message does not show. | Pelicans can be flipped, though the "''Hold '''RB''' to flip...''" message does not show. | ||
== | ==Related Pages== | ||
*[[Floating Assault Rifles]] | *[[Floating Assault Rifles]] | ||
http://halopedian.com/Repairs_Glitch | |||
[[Category:Tricks and | [[Category:Tricks and Cheats]] | ||
[[Category:Glitches]] | [[Category:Glitches]] | ||
[[Category:Halo 2 | [[Category:Halo 2 Glitches]] | ||
[[Category:Halo 3 | [[Category:Halo 3 Glitches]] | ||
[[Category:Halo: Combat Evolved | [[Category:Halo: Combat Evolved Glitches]] |