Editing Requiem (level)/Walkthrough

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Status|Gameplay}}
{{Walkthrough Infobox
{{Walkthrough infobox
|era=[[File:Halo 4 condensed logo.png|40px|link=Halo 4]]
||era=[[File:Halo 4 condensed logo.png|40px|link=Halo 4]]
|prev=[[Dawn (level)/Walkthrough|Dawn]]
|prev=[[Dawn/Walkthrough|Dawn]]
|next=[[Forerunner (level)/Walkthrough|Forerunner]]
|next=[[Forerunner (level)/Walkthrough|Forerunner]]
|name=[[Requiem (level)|Requiem]]
|name=[[Requiem (level)|Requiem]]
Line 16: Line 15:
**[[M45 Tactical Shotgun#M45D Tactical Shotgun|M45D Shotgun]]
**[[M45 Tactical Shotgun#M45D Tactical Shotgun|M45D Shotgun]]
**[[M739 Light Machine Gun|M739 SAW]]
**[[M739 Light Machine Gun|M739 SAW]]
**[[Sniper Rifle System 99-Series 5 Anti-Matériel|SRS-99 S5 Sniper Rifle]]
**[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|M41 Rocket Launcher]]
**[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|M41 Rocket Launcher]]
**[[M9 High-Explosive Dual-Purpose grenade|Frag Grenade]]
**[[M9 High-Explosive Dual-Purpose grenade|Frag Grenade]]
*Jul 'Mdama's Covenant
*Covenant
**[[Type-25 Directed Energy Pistol|Plasma Pistol]]
**[[Type-25 Directed Energy Pistol|Plasma Pistol]]
**[[Type-55 Directed Energy Rifle/Advanced|Storm Rifle]]
**[[Type-55 Directed Energy Rifle/Advanced|Storm Rifle]]
**[[Type-33 Guided Munitions Launcher|Needler]]
**[[Type-33 Guided Munitions Launcher|Needler]]
**[[Mosa-pattern carbine|Covenant Carbine]]
**[[Type-51 Carbine|Covenant Carbine]]
**[[Type-1 Energy Weapon/Sword|Energy Sword]]
**[[Type-1 Energy Weapon/Sword|Energy Sword]]
**[[Elo'Nakada-pattern concussion rifle|Concussion Rifle]]
**[[Type-50 Directed Energy Rifle/Heavy|Concussion Rifle]]
**[[Type-27 Special Application Sniper Rifle|Beam Rifle]]
**[[Type-27 Special Application Sniper Rifle.|Beam Rifle]]
**[[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]]
**[[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]]
**[[Pek-pattern plasma cannon|Plasma Cannon]]
**[[Type-52 Directed Energy Support Weapon|Plasma Cannon]]
**[[Anskum-pattern plasma grenade|Plasma Grenade]]
**[[Type-1 Antipersonnel grenade|Plasma Grenade]]
|enemies=*[[Sangheili]]
|enemies=*[[Sangheili]]
**[[Sangheili Storm]]
**[[Sangheili Storm]]
**[[Commander (Covenant)|Commander]]
**[[Sangheili Commander]]
**[[Sangheili Warrior]]
**[[Sangheili Warrior]]
**[[Sangheili Zealot]]
**[[Sangheili Zealot]]
Line 48: Line 46:
*[[Type-26 Ground Support Aircraft|Banshee]]
*[[Type-26 Ground Support Aircraft|Banshee]]
|skulls=  
|skulls=  
|pagegamelabel=H4
}}
}}


Line 55: Line 52:
==Requiem (Rally Point Alpha)==
==Requiem (Rally Point Alpha)==
===Crashing within a Wreckage is my Job===
===Crashing within a Wreckage is my Job===
Welcome to Requiem. Reload your assault rifle and your magnum. There are plenty of weapons for you to choose around the wreckage. Right in front of you, there are two dead Grunts, one of them with a Fuel Rod Gun. Inside a cylinder-shaped object, there is another dead Grunt with a Fuel Rod Gun. To your right, there is a weapon box with additional assault rifle and magnum ammo on the ground. The wreckage near that weapon box contains a dead Elite and a single SAW. In front of you to your left, the wreckage has a dying Elite General and two Battle Rifle-filled crates on what is left of the ceiling, the one of which is right next a [[Sniper Rifle System 99-Series 5 Anti-Matériel|Sniper Rifle]]. If you followed the path on the left, there is a dying Grunt. Further on, right before you enter the crevice, there are two Covenant carbines next to a Covenant terminal. Take what you need, and move on. Head through the cave, stare at the Forerunner spires in awe, and move on to the Warthogs. In far side of the wreckage, there is a weapon box with Battle rifles, Assault rifles, and Magnum. On Legendary, take the aforementioned SAW and a Battle Rifle. Get in a Warthog and start driving. If you are playing this level near midnight, feel free to get the [[Midnight Launch]] achievement.
Welcome to Requiem. Reload your assault rifle and your magnum. There are plenty of weapons for you to choose around the wreckage. Right in front of you, there are two dead Grunts, one of them with a Fuel Rod Gun. Inside a cylinder-shaped object, there is another dead Grunt with a Fuel Rod Gun. To your right, there is a weapon box with additional assault rifle and magnum ammo on the ground. The wreckage near that weapon box contains a dead Elite and a single SAW. If you followed the path on the left, there is a dying Grunt. Further on, right before you enter the crevice, there are two Covenant carbines next to a Covenant terminal. Take what you need, and move on. Head through the cave, stare at the Forerunner spires in awe, and move on to the Warthogs. In far side of the wreckage, there is a weapon box with Battle rifles, Assault rifles, and Magnum. On Legendary, take the aforementioned SAW and a Battle Rifle. Get in a Warthog and start driving. If you are playing this level near midnight, feel free to get the [[Midnight Launch]] achievement.


After some driving, you will reach an open valley with three Phantoms. Park the Warthog near the canyon entrance's left wall, and take out your Battle Rifle. Aim for the two Grunts in the outpost closest to you, because as soon as they spot you, one of the Grunts will immediately head for the Ghost parked under the Sniper tower. Second priority should be the Elite, who will also head for the Ghost if it's close to the vehicle. Watch out for the Phantoms' fire as they fly over you. If one of the Covenant troops successfully got on the Ghost, get on the Warthog's turret and destroy it. Take out the Jackals last.
After some driving, you will reach an open valley with three Phantoms. Park the Warthog near the canyon entrance's left wall, and take out your Battle Rifle. Aim for the two Grunts in the outpost closest to you, because as soon as they spot you, one of the Grunts will immediately head for the Ghost parked under the Sniper tower. Second priority should be the Elite, who will also head for the Ghost if it's close to the vehicle. Watch out for the Phantoms' fire as they fly over you. If one of the Covenant troops successfully got on the Ghost, get on the Warthog's turret and destroy it. Take out the Jackals last.
Line 62: Line 59:


===No Beach Landing, No Desert, Just the Cartographer===
===No Beach Landing, No Desert, Just the Cartographer===
After the going through the cave, you have reached [[the Gate]]. As you head closer to the structure, you will encounter an Elite with three Grunts. On Legendary, one of the Grunts will be wielding a Fuel Rod Gun, so you would want to take him out before the Elite, who you will deal with using the SAW or Fuel Rod Gun. On Legendary, numerous Grunts in this area will be wielding Fuel Rod Guns, so stay behind cover. In addition, the Kig-Yar Sniper on the structure will be wielding a Beam Rifle, so take him out after the first lance. Immediately on the right, there is a weapon box with Assault rifles and a single magnum on the ground. Take out the Elites, Grunts and Jackals at the bottom of the structure. Take out the Grunts and Jackals on the right side (you can take cover behind some rocks), and move on to the left side, where there are more Grunts and Jackals. When you are moving up the ramp that leads to the top, watch out for the camouflaged Elite Zealot. To avoid being surrounded, stay on the ramp, crouch down, and fire your weapons from there. Throw grenades if necessary, but save up your frag grenades. Pick up the Zealot's active camouflage, because it will be very useful in the up coming room. Restock the Fuel Rod Gun ammo.
After the going through the cave, you have reached [[the Gate]].


Enter the cartographer. If your headshot-capable weapon is out of ammo by this point, move to the right wall in this room, and grab a Covenant Carbine from a Covenant supply case. Once you have collected all the weapons you need, activate the Cartographer.
{{Expand-section}}
 
The cartographer deactivated. That never happened before. That's too bad. Don't worry though, because we can fix this. Head to the right side first, activate the light bridge, and activate the core. After you activated the core, Covenant will enter the chamber. Stay on the core chamber's entrance, activate your active camouflage, and start sniping the Grunts, Jackals, and Elites. If your Carbine is out of ammo, move down the ramp and restock your ammo from a Carbine on the floor, next to a [[Covenant communication node]]. Feel free to take the last Elite head on once all the Covenant are dead. Activate the second core, and more Covenant will spawn into the chamber. Immediately, stick to the wall to your right. There is a Jackal Sniper on the raised platform on your right, so take him out first. Take out the Grunts and Jackals  second. Head to the raised platform (where the Jackal Sniper was), and tackle the last two Elites. If you are running out of ammo for your Carbine, the supply cache mentioned earlier will provide you what you need. On Heroic (particularly with skulls activated), if you find this battle somewhat difficult, use the active camouflage, crouch, and sneak up on them. Once the last Elite is dead, Cortana will direct you to the Cartographer. Note that you can still activate the cartographer even when the Jackals and Grunts are alive.
 
==A Star to Steer By (Rally Point Bravo)==
===This Bridge Looks Familiar...===
Don't pick up the Hard light shield if you find it difficult to fight Elites. The active camouflage would be much more useful with its sneak attacks. Take out your Carbine and start sniping the Jackals and Grunts on the bridge below. Watch out for the Phantom, which will drop more troops and its side gunner will fire at you, even if you haven't gotten down on the bridge yet. Once most of the Covenant are dead, move down to the bridge. On the left side, there are two UNSC weapon crates: a box of Assault Rifles, and a box of Battle Rifles. You can keep your Carbine, or swap it for a Battle Rifle. If you are more comfortable with making headshots, feel free to take both the Carbine and battle rifle. If you have the Tilt Skull activated, take the Carbine instead.
 
Move on to the middle of the bridge. There is a Jackal Sniper next to the parked Banshee, so take him out first. After that, start taking out the Covenant on the floor below you. Feel free to harass them with your grenades. Move on, and at this point, another Phantom will arrive and drop off more troops. Banshees will also start attacking you. First, take out the Phantom's side gunner. Then quickly dispatch the approaching Grunts and Jackals. There are two UNSC crates here, but they don't contain anything. Instead, there are two human weapons next to them. A Rocket Launcher on the left, and a shotgun on the right. Take the rocket launcher and stay behind the rock. Wait for the Banshee to get close to you. Just like in ''[[Halo: Reach]]'', the Rocket Launcher is capable of locking on to aircrafts. Once the Banshee is align with your reticule, fire your weapon. Once the Banshees are down, move on. The remaining Elite wields a Concussion rifle, so get close to him so he wouldn't fire it at point blank range. The next part only requires your Carbine/Battle Rifle, so go on as long as you have something with a headshot-capable weapon.
 
==The Gateway==
===The Amount of Covenant Here is Too Damn High!===
As soon as you enter the area, there is a Phantom. Fear not, as long as you remain at the entrance. Quickly take out the Grunts in front of you. On your left, there are more dropped human weapons: a box of Assault Rifles, a box of Battle Rifles, one Magnum, and Two SAWs. Watch out for the Shade turrets. If it isn't manned, keep watch for Grunts who will make a run for it. If there is someone on it, aim for their head, which is slightly above the turret's barrel. There are snipers on both side of the structure, so watch out. If the Ghosts haven't gotten to you yet after you took out the Shade turret, head to the side platforms, since you have more cover there. Take out the Covenant from here. Use the Plasma Cannon for Ghosts. After clearing the ground floor, take a Ghost and enter the structure. Since there is a pole blocking the ramp to the second floor, get off and melee one of the wings. As soon as it comes off, you can drive it up to the second floor ('''Note''': This is not completely necessary if you are confident with just using firearms). Use the Ghost's boost to take out Elites, but don't slow down next to them, or they will board you. As you get to the third floor, a Phantom will enter the area and drop off Covenant. Stay behind cover until it flies away, or its gunners will kill you. If you didn't bring the Ghost with you, take the Jackal Sniper's dropped Beam Rifle and snipe the two Elites. Head to the top floor, where Sentinel Aggressors are fending off a pair of Hunters. There is a (Fuel Rod Gun-filled) Covenant supply case next to the ramps that leads to the top floor, so grab one before heading up. If you have trouble dodging a Hunter's Assault canon fire, stay on the ramp, so that when it fires its canon at you, the fuel rod would bounce off the floor. Use the Fuel Rod Gun and grenades to take them out. Once you're done, head on in to the Terminus. Congratulations, you just completed ''Requiem'' on Legendary.
 
==Video Walkthrough==
<div class="floatleft">{{#widget:YouTube|id=CP-H1jWodZU|width=300|height=200}}</div>
 
[[Category:Halo 4 walkthroughs]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.