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{{Status|Canon}}
{{Era|Forerunner|Post}}
{{Disambig header|the Forerunner shield world|other uses|Requiem (disambiguation)}}
{{New Content}}
{{Megastructure infobox
{{disambig header|the Forerunner shield world|other uses|Requiem (disambiguation)}}
|image=[[File:H4-Concept-Requiem-Entrance.jpg|300px]]
[[File:Requiem.png|thumb|300px|A view of Requiem with one of its portals open.]]
|description=A series of concentric spherical shells enclosed within an armored exterior
'''Requiem''' is a [[Forerunner]] [[shield world]]<ref name="gameinformer">'''Game Informer''' ''(May 2012)'', ''page 44-45''</ref> located in the [[Milky Way]] galaxy.<ref>[http://halo.xbox.com/en-us/intel/featured/video/cortana/edc50c73-a00c-4526-8e41-fbe8843b49e9 '''Halo Waypoint''': ''Cortana'']</ref> It once served as the central base of operations for the [[Promethean]]s, an elite class of [[Warrior-Servant]]s, during the [[Forerunner-Flood war]]. It has remained sealed off since the end of the war.<ref name="h4guide">[http://www.halowaypoint.com/en-US/halo4guide '''Halo 4 Interactive Guide''']</ref>
|location=[[Epoloch system]]{{Ref/Book|Id=DK H4TEVG|H4EVG|Page=198}}
|anchor=7{{Ref/Novel|Id=sil278|Sil|Page=278}}
|anchor-title=Satellites
|type=[[Shield world]]
|function=[[Promethean]] operations hub
|caretaker=
|constructed=Before [[107,445 BCE]]{{Ref/Reuse|h4terminals}}
|destroyed=[[2558#February|February 2558]]
|diameter={{Convert|10787|km|mi|sp=us}}{{Ref/Reuse|DK H4TEVG}}
|surface width=
|gravity=0.987 G{{Ref/Reuse|DK H4TEVG}}
|surface temperature= -38°C to 71°C (-36°F to 159°F){{Ref/Reuse|DK H4TEVG}}
|atmosphere=1.2 ([[Wikipedia:Nitrogen|N<sub>2</sub>]], [[Oxygen|O<sub>2</sub>]], [[Argon|Ar]]){{Ref/Reuse|DK H4TEVG}}
}}
{{Quote|The scale and brilliance of the Didact's strategic plan now appears more like the tomb of all hope—certainly of all my hopes. A dream we had both shared is little more than a repository for a Promethean long since chewed up and cast aside by history, by force of his enemies, human and Forerunner—and by the dire influence of the Flood. And yet, this enormous construct, nothing less than a completely artificial world, this bastion designed for endless war, still impresses in a way that a Halo cannot.|The [[Librarian]] reflects on Requiem near the close of the Flood conflict{{Ref/Novel|Sil|Page=279}}}}
 
'''Requiem''', formally designated by its [[Forerunner]] creators as '''Shield World 0001''',{{Ref/Reuse|DK H4TEVG}} was a Forerunner [[shield world]] located in the [[Epoloch system]].{{Ref/Reuse|DK H4TEVG}} It once served as the central base of operations for the [[Promethean]]s, an elite class of [[Warrior-Servant]]s, for thousands of years until the end of the [[Forerunner-Flood war]]. It remained sealed off for a hundred millennia since the end of the war,<ref name="h4guide">[http://www.halowaypoint.com/en-US/halo4guide ''Halo 4 Interactive Guide'']</ref> and became the site of [[Battle of Requiem|major events]] as [[United Nations Space Command|UNSC]] and [[Jul 'Mdama's Covenant]] forces stumbled upon it in [[2557]]. The {{UNSCShip|Infinity}} returned to Requiem in early [[2558]], resulting in a [[Requiem Campaign|protracted battle]] between the UNSC and the occupying Promethean-Jul's Covenant alliance.<ref name="departure">''[[Spartan Ops]]'', ''[[S1/Departure|S1E1 Departure]]''</ref> Requiem itself was [[self-destruct|destroyed]] at the conclusion of this campaign by [[Jul 'Mdama]].<ref name="Exodus">''Spartan Ops:'' ''[[S1/Exodus|S1E10 Exodus]]''</ref>


==History==
==History==
===Ancient history===
Requiem once belonged to the [[Warrior-Servants]], the Forerunners' designated military class. It once served as the home of the Warrior-Servants' Promethean class, and was a central hub for all Forerunner forces and war efforts. For reasons unknown, it was sealed during the [[Forerunner-Flood war]].<ref name="h4guide"/>
[[File:HTMCC-H4 Terminals RequiemWarRoom.png|thumb|left|250px|The [[Didact]] and the [[Librarian]] in Requiem's war room.]]
Built as the template for the [[Ur-Didact|Didact]]'s [[shield world]] [[Star-hopping|defensive strategy]], Requiem was constructed long before the [[human-Forerunner wars]] to serve as a fortress world for the [[Warrior-Servant]]s' Promethean class. As with the shield worlds which would follow, Requiem's true capabilities were kept as secret as possible from the other [[rate]]s; although its components were constructed by the [[Builder]]s, the process was compartmentalized in a way that only the Prometheans would be fully informed of its ultimate configuration.{{Ref/Novel|Sil|Page=278-279}}
 
Requiem was a central hub for all Forerunner forces and war efforts for thousands of years, from the conflict with [[prehistoric human civilization|ancient humanity]] to the end of the [[Forerunner-Flood war]].{{Ref/Reuse|h4guide}} Upon his recovery from the clutches of the [[Gravemind]] near the end of the conflict with the Flood, the now mentally unstable [[Ur-Didact]] returned and reassumed control of Requiem. In his vision, Requiem was to serve as a core of a new era of prosperity and power to the Forerunners through the defeat of the Flood and the subjugation of all their enemies. To this end, the Didact used the [[Composer]] to convert his loyal Warrior-Servants into powerful robotic [[Promethean Knight|Knights]]. Despite his grand plans, relatively few of his Warriors joined him: in addition to the Didact's flagship, ''[[Mantle's Approach]]'', only one [[Fortress-class vessel]], several [[Forerunner dreadnought|dreadnoughts]] and scrapped Builder vessels were present at Requiem during the endgame of the war.{{Ref/Novel|Sil|Page=281}}
 
After the Ur-Didact used the Composer to enslave [[Omega Halo]]'s human population to use them to create more of his Knight constructs, the [[Librarian]] imprisoned the Didact in a [[Cryptum]] in the core of the shield world to stop him.{{Ref/Game|Id=h4terminals|H4|Detail=''[[Terminal (Halo 4)|Terminals]]''}} The Librarian [[Mind transfer|uploaded]] a [[Librarian's Rest|personality impression]] of herself within Requiem's systems,{{Ref/Level|Id=Reclaimer|H4|[[Reclaimer (level)|Reclaimer]]}} placing the [[Janus Key]] in the possession of this imprint.<ref name="Key">''Spartan Ops:'' ''[[S1/Key|S1E9 Key]]''</ref> The Librarian then departed Requiem and sealed the shield world off for the next 100,000 years.
{{Clear}}
 
===Rediscovery===
{{Main|Battle of Requiem|Requiem Campaign}}
[[File:H4 SongOfRequiem.png|thumb|left|250px|Jul 'Mdama's ''[[Song of Retribution]]'' first arriving at Requiem.]]
In [[2554]], [[Jul 'Mdama]] and his [[Jul 'Mdama's Covenant|Covenant]] discovered Requiem, using coordinates provided by Forerunner symbols. Over the next three years, his Covenant tried to enter the planet, without success.


[[File:Planet 1.jpg|thumb|250px|The {{UNSCShip|Forward Unto Dawn}} entering Requiem via an access portal.]]
In 2554, [[Jul 'Mdama]] and the [[Covenant remnant|remnants of the Covenant]] discovered Requiem, using coordinates provided by Forerunner symbols. Over the next three years, the Covenant tried to enter the planet, without success.  
On [[2557#July|July 21, 2557]], the severed aft section of the {{Class|Charon|light frigate}} {{UNSCShip|Forward Unto Dawn}}, containing [[John-117]] and [[Cortana]], drifted near Requiem and were forcibly pulled inside an automated entrance portal on its surface, along with a number of ships from a [[Covenant remnants|Covenant remnant]] [[Covenant Fleet|fleet]] and later, the {{Class|Infinity|supercarrier}} {{UNSCShip|Infinity}}.<ref>''[[Halo 4 E3 2012 Stage Demo]]''</ref> Inside, they encountered hostile [[Promethean]] forces that occupied the structure, and unwittingly released the Didact.<ref name="waypoint">[http://halo.xbox.com/en-us/games/overview/halo4 ''Halo Waypoint'': ''Halo 4'']</ref> The humans battled their way through the world, destroying its [[Gravity well|gravity well generator]] so the ''Infinity'' could escape. The ''Infinity'' escaped from the shield world, and despite the best efforts of the [[John-117|Master Chief]] and [[Cortana]], the Didact escaped as well to go after the [[Composer]], chased by the two in a [[Lich]]. Six months later, the ''Infinity'' returned to Requiem in order to establish research facilities to study the installation, facing both the local Prometheans and Jul's Covenant forces which still occupied the structure.{{Ref/Reuse|departure}}
{{Clear}}


===Destruction===
In [[2557|summer 2557]], the severed aft section of the [[UNSC frigate]] ''[[UNSC Forward Unto Dawn|Forward Unto Dawn]]'', containing [[John-117]] and [[Cortana]], drifted near Requiem and were forcibly pulled inside an automated entrance portal on its surface, along with a number of ships from a [[Covenant fleet]] and later, the prototype starship {{UNSCShip|Infinity}}.<ref>'''[[Halo 4 E3 2012 Stage Demo]]'''</ref> Inside, they encountered hostile [[Promethean]] forces that occupied the structure, including the [[Didact]].<ref name="waypoint">[http://halo.xbox.com/en-us/games/overview/halo4 '''Halo Waypoint''': ''Halo 4'']</ref><ref>[http://press.xbox360.com/products/p51/halo-4?grp=Blockbuster+Games&event=5 '''Xbox.com''': ''Xbox Press Center - Halo 4'' - Artwork ''(Halo 4 Key Art - Cryptum_Vertical)'']</ref> The humans battled their way through the world, destroying its gravity well generator so the ''Infinity'' could escape and accidentaly releasing The Didact. The ''Infinity'' escapes from the planet and despite the best efforts of the [[John-117|Master Chief]] and [[Cortana]], the Didact escaped as well to go after his weapon, [[The Composer]], chased by the two in a [[Lich]].
{{Quote|We have what we came for. Initiate the evacuation. Whoever does not make it to a ship will die with Requiem.|Jul 'Mdama}}
[[File:Requiem destruction.png|thumb|250px|UNSC ''Infinity'' fleeing the flare emitted immediately after Requiem's collision with Epoloch.]]
In February [[2558]] Jul 'Mdama, believing to have obtained the [[Janus Key|artifact]] they sought, implemented a local [[Flood]] [[containment protocol]],<ref name="CatalogContainment">[https://forums.halowaypoint.com/yaf_postsm2994218_Catalog-Interaction.aspx#post2994218 ''Halo Waypoint'': ''Catalog Interaction'' (post 2994218)]</ref> placing Requiem on a collision course with its parent star, Epoloch, in effect setting Requiem to [[self-destruct]]. With the ''Infinity'' anchored to the planet via a slipspace conduit generated by a [[Requiem slipspace artifacts|Forerunner artifact]] on board, Fireteams [[Fireteam Majestic|Majestic]] and [[Fireteam Crimson|Crimson]] were sent to deactivate two artifacts on Requiem that kept the ship anchored, while [[Henry Glassman]] deactivated the third one aboard the ''Infinity''. After many complications, both fireteams reached their objective and the ''Infinity'' was able to flee the planet,{{Ref/Reuse|Exodus}} seconds before Requiem was consumed by the sun, which went [[supernova]] immediately afterward due to a total failure of local plasma shell maintenance systems as well as Requiem's containment measures.{{Ref/Reuse|CatalogContainment}}
{{Clear}}


==Description==
==Background==
===Structure===
[[File:H4-E3-Campaign-6.jpg|thumb|right|250px|A lush jungle inside Requiem.]]
[[File:Halo4-Cortana-RequiemCore.jpg|thumb|300px|[[Cortana]] observing the core of Requiem.]]
The most resilient shield installation built by the Forerunners, Requiem consists of multiple concentric planetary shells enclosed within one another, sealed inside an enormous outer shell.<ref name="h4guide"/>
The most resilient shield installation built by the Forerunners, Requiem consisted of multiple concentric planetary shells enclosed within one another, sealed inside an enormous outer shell.{{Ref/Reuse|h4guide}} The outermost surface was an armored covering enveloping the second shell, which was oriented like that of a planet and housed the world's primary terrestrial environment. [[Core of Requiem|Requiem's core]] was located below this planetary surface, and had a surface reverse to that of the terrestrial exterior, similar to a miniaturized [[Dyson sphere|Dyson shell]].


Requiem's outer surface was a thick metallic shell lacking a terraformed surface and covered in patterns and layers of machinery and overlapping armor plating hundreds of kilometers thick; the first 50 kilometers were to feature weapon emplacements by the thousands, but these plans were never realized due to the Didact's exile.{{Ref/Novel|Sil|Page=282}} The surface was also covered in a number of lights; some of these formations took on geometric patterns, such as circular orientations or arrays of lines. Amongst its complement of luminous formations were two enormous symbols; the Eld, (which represents the [[Mantle]]), as well as the [[Reclaimer]] glyph. Unlike some shield worlds constructed later on, Requiem did evidently not possess shielding against the effects of the Halo Array; the Didact was only protected by the [[slipspace bubble]] generated by his [[Cryptum]].<ref name="Bulletin924">[https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-halo-bulletin-9-24-14 ''Halo Waypoint'' - ''The Halo Bulletin: 9.24.14'']</ref>
Requiem has an external surface composed of layers of overlapping machinery, which can be seen externally by the number of lights on its surface. Some of these formations take on geometric patterns, such as circular orientations or arrays of lines. Amongst its complement of luminous formations are two massive symbols; the circular symbol for [[Reclaimers]], and an unspecified symbol composed of irregular vertical shapes in a circular formation. This particular symbol has been seen on numerous Forerunner installations, such as the [[Halo Array]] and the lesser [[Ark]], [[Installation 00]].


[[File:H4-Req Map.png|thumb|300px|A holographic representation of Requiem.]]
A readily seen feature of this construct is that it harbors one large circular entrance portal, with an iris-type opening mechanism. When opened, a vibrant, blue-white light can be seen emanating from the interior as an artifical gravity well draws everything outside in if the presence of [[Reclaimer]] is detected. Though the full extent of the technology of the mechanical exterior shell has yet to be documented, it is known that as a type of Shield World, it is capable of protecting its interior from the effects of the activation of the Halo Array.
The interior of the facility was unique relative to the other known shield worlds; rather than housing an artificial star at its center, surrounded by a habitable inner surface, the exterior shell housed additional layered shells, the outermost of which had an environment resembling a terrestrial planet. Another important feature was that immediately above the cloud layer of the protected second layer, the interior surface of the protective shell was visible. This was demonstrated by the sky being dominated by the machinery above it, with large, vertical structures reaching down to the surface below. Numerous small artificial stars provided illumination for Requiem's interior.{{Ref/Novel|Id=sil283|Sil|Page=283}}


The innermost miniature Dyson shell housed the core of Requiem, which was where the Didact's Cryptum was situated. The platform which housed the Cryptum was suspended in the very center of the sphere and was protected by a shield emitted by two adjacent pylons located on opposing sides on the surface of the inner sphere. Two enormous energy conduits perpendicular to one another ran between the pylons across the entire inner surface. The surface in the inner shell mostly consisted of rocky desert landscape dense with prominent arrangements of light indicating the presence of large-scale structures.
Though not witnessed by external observers, the interior of the facility is unique relative to the other known Shield Worlds; rather than housing an artificial star at its center, surrounded by a habitable inner surface, the exterior shell houses additional layered shells, the outermost of which has an environment resembling a terrestrial planet. Another important feature is that immediately above the cloud layer of the protected second layer, the interior surface of the protective shell is visible. This is demonstrated by the sky being dominated by the machinery above it, with large, vertical structures reaching down to the surface below.<ref name="gameinformer"/>


===Features===
Another distinguishing feature from other Forerunner artificial worlds is that Requiem's artificial star is located in the machinery above the interior planet. Because the facility has not yet been explored, it is unknown how day and night cycles are implemented, specifically relative to the significant number of structures anchored to the planet's surface. The next known aspect of this facility is that the protected planet itself possesses fully active and functioning technology, unlike other Forerunner sites, which have largely been abandoned and dormant,<ref>[http://www.youtube.com/watch?v=JD429ZWcQ_w '''YouTube''': ''Halo Fest: Halo 4 Panel'']</ref> with the exception of [[Trevelyan|Shield World 006]].
[[File:Requiem.png|thumb|left|300px|A general view of Requiem.]]
A readily seen feature of this construct is that it harbored a number of large circular entrance portals, with iris-type opening mechanisms. When opened, a vibrant, blue-white light could be seen emanating from the interior. These portals featured the ability to generate artificial [[Gravity well (physics)|gravity well]], drawing in objects in the immediate vicinity if the presence of [[Reclaimer]] is detected. These gravity wells were powered by generator complexes situated somewhere on the inner planetary shell.{{Ref/Reuse|Reclaimer}}


The next known aspect of this facility is that it possessed fully active and functioning technology, unlike other Forerunner sites, which have largely been abandoned and dormant,<ref>[http://www.youtube.com/watch?v=JD429ZWcQ_w ''YouTube'': ''Halo Fest: Halo 4 Panel'']</ref> with the exception of [[Trevelyan|Shield World 006]]. Examples of such active technology included enormous spires suspended in the air without visible support and structures capable of shifting and reconfiguring themselves, extensive use of sophisticated [[hard light]] construction to create structural elements, or the Prometheans' various weapon and equipment caches found across the shield world.
For travel between the layers and various locations, Requiem uses [[teleportation grid|teleportation portals]] that transport anyone who uses them to different locations on the shield world. If the person posseses an [[AI]] like [[Cortana]], that AI can control the portals. However, activating them can awaken the Prometheans.
 
Designed to wage continuous war for eons if necessary, Requiem was completely self-sustaining. It was orbited by seven captured planetoids, covered in ice, which could be strip-mined for resources, allowing its occupants to survive and carry out their campaigns potentially for millions of years. Like most Forerunner technology, Requiem drew its power from [[vacuum energy]], with pylons across the structure tapping into numerous nascent alternate universes and draining them of energy.{{Ref/Reuse|sil278}} Large regions of the terrestrial interior were kept dormant, with the landscape covered in mineral-rich ice, to be melted down to create more refuges for Forerunners and other species in the event of an extended campaign.{{Ref/Reuse|sil283}}
 
For travel between the layers and various locations, Requiem used [[Teleportation grid#Requiem|teleportation portals]] that could transport anyone who used them to different locations on the shield world. Due to her experience and expertise with Forerunner technology, the [[Artificial intelligence|AI]] [[Cortana]] was capable of controlling these portals. The Prometheans that occupied Requiem were capable of generating portals and translocating across the shield world.
 
==Locations==
{{Col-begin}}
{{Col-2}}
*[[Apex]]
*[[Control]]
*[[Copernicus Base]]
*[[Core of Requiem|Core]]
*[[Cyclone]]
*[[Fortress (location)|Fortress]]
*Requiem's largest continent
**[[Galileo Base]]
*[[Great Anvils]]
*[[Harvester (location)|Harvester]]
*[[Haven]]
*[[Lockup]]
*[[Quarry]]
*[[Ravine]]
{{Col-2}}
*[[REQ-153-N]]
*[[REQ-626-C]]
*[[REQ-814-D]]
*[[REQ-815-A]]
*[[REQ-822-D]]
*[[REQ-931-B]]
*[[The Cauldron]]
**[[Magma Base]]
*[[The Gate]]
*[[The Refuge (Requiem location)|The Refuge]]
*[[Two Giants]]
*[[Vale Citadel]] (also known as "Librarian's Rest")
**[[Sniper Alley (location)|Sniper Alley]]
*[[Warrens]]
{{Col-end}}
 
==Production notes==
{{Quote|Requiem needed to be impactful; it needed to take the player back to the epic mystery and nostalgia of exploring the first ''Halo'' video game a decade ago. Making weird and alien spaces is not terribly challenging. Keeping them from falling into abstraction or failing to be believable is. Keeping the player invested and finding those keys to keeping him or her immersed was our goal.|[[Kenneth Scott]]{{Ref/Book|AoH4|Page=22}}}}
 
Early concept art for ''Halo 4'' display a decidedly different concept for Requiem's entry portal than the final incarnation. Whereas in the game the entrance opens directly to the inner planetary shell underneath, several works of concept art depict the interior of the opening as a cavernous, structured space which appears to lack gravity.
 
Prior to ''[[Halo 4]]'', Requiem was known among fans as the ''Legendary Planet'', referring to the planet's first appearance in ''Halo 3's'' Legendary difficulty-exclusive ending. Requiem also appears in a small image in the ''[[Halo Encyclopedia (2009 edition)]]'', where it is shown to have a reddish-orange color on a small illuminated section.{{Ref/Book|H4EVG|Page=279}} The planet appears again in the [[Awakening|''Halo 4'' announcement trailer]], where the aft half of the ''Forward Unto Dawn'' is seen being pulled into a massive, iris-like opening on its surface.<ref>[[Awakening|''Halo 4'' Announcement Trailer]]</ref><ref>[http://www.gametrailers.com/video/e3-2011-halo-4/714846 ''GameTrailers'': ''E3 2011: Halo Returns Interview (Stream) HD'']</ref> The planet was finally identified as "Requiem" in the May 2012 issue of the ''GameInformer'' magazine.<ref name="gameinformer">''Game Informer'' ''(May 2012)'', ''page 44-45''</ref>
 
According to [[Brian Reed]], the lead writer of ''Spartan Ops'', Requiem is the largest Forerunner construct in history, though this is far from accurate:<ref>[http://youtu.be/A3KLtf8DzCU ''Youtube'' ''Halo 4: A Hero Awakens Behind the Scenes'']</ref> With a diameter of 10,787 kilometers,{{Ref/Reuse|DK H4TEVG}} Requiem is dwarfed by several Forerunner constructs, such as the [[Capital]] (~ 100,000&nbsp;km), [[Installation 00]] (127,530&nbsp;km), and especially [[Trevelyan|Shield World 006]] (~ 300,000,000&nbsp;km).
 
Requiem being pulled into its star was originally suggested as a joke by [[Frank O'Connor]] during a brainstorming session on the ending of the first season of ''[[Spartan Ops]]''.<ref name="Bulletin">[http://blogs.halowaypoint.com/Headlines/post/2013/02/27/The-Halo-Bulletin-22713.aspx ''Waypoint'': ''The Halo Bulletin: 02.27.13'']</ref>


==Trivia==
==Trivia==
{{Linkbox|gallery=yes|gallerypage=Images of Requiem}}
{{Linkbox|gallery=yes|gallerypage=Images of Requiem}}
*A [[Wikipedia:requiem|requiem]] is a Catholic mass dedicated to the souls of the deceased, often celebrated at funerals.
*A [[wikipedia:requiem|requiem]] is a church mass celebrated for the repose of the soul(s) of one or more deceased persons. This may be a reference to the Forerunners' mass extermination following the firing of the Halo Array, or to the fact that John-117 has been presumed dead by the UNSC.
*"Requiem" comes from the Latin word requiem, which means rest (A reference to the [[Ur-Didact]]).
*Prior to ''[[Halo 4]]'', Requiem was known among fans as the ''Legendary Planet''. This is a reference to the planet's first appearance in an exclusive ending in ''[[Halo 3]]'', which is viewable only by completing the last level of the game on [[Legendary]] difficulty. In the ending, the aft section of the ''Forward Unto Dawn'' is seen drifting toward the planet; seconds later, a light shines across the surface of the planet, as the ''Forward Unto Dawn'' is caught by the planet's gravity. Requiem also appears in a small image in the ''[[Halo Encyclopedia]]'', where it is shown to have a reddish-orange color on a small illuminated section.<ref>'''[[Halo Encyclopedia]]''', ''page 279''</ref> The planet appears again in the [[Awakening|''Halo 4'' announcement trailer]], where the aft half of the ''Forward Unto Dawn'' is seen being pulled into a massive, iris-like opening on its surface.<ref>[[Awakening|''Halo 4'' Announcement Trailer]]</ref><ref>[http://www.gametrailers.com/video/e3-2011-halo-4/714846 '''GameTrailers''': ''E3 2011: Halo Returns Interview (Stream) HD'']</ref> The planet was finally identified as "Requiem" in the May 2012 issue of the ''GameInformer'' magazine.<ref name="gameinformer"/>
*Many [[Huragok]] know that Requiem is home to the Didact. However, they do not know its location as a security measure. {{Ref/Novel|TTW|Page=115}}
*An image of the planet is present in the [[bulletin board]] of the {{UNSCShip|Pillar of Autumn}} in ''[[Halo: Combat Evolved Anniversary]]'', in a poster for a fictional film titled ''Dark Planetoid Rising.''
*An image of Requiem is used to advertise an in-universe film titled ''Dark Planetoid Rising'' on the {{UNSCShip|Pillar of Autumn}}'s [[bulletin board]] in ''[[Halo: Combat Evolved Anniversary]]''.
*On the surface of the planet, as seen in the Legendary ending for Halo 3, a third symbol can be seen alongside the Reclaimer and unspecified Forerunner symbol; The 7-spoke insignia of the Bungie fan community known as Seventh Column. The symbol for Reclaimer is also the insignia for Marathon, a game trilogy made in the years before ''[[Halo: Combat Evolved]]'' was developed.<ref name="symbols">[[:File:Snapshot 2008-02-24 18-42-09.JPG|Close-up view of ''Marathon'' symbol]] and [[:File:Shieldworldsymbolonplanet.jpg|the Seventh Column symbol (on the surface brightened)]] on the Legendary planet</ref>
*Requiem is designated as "43121124" by the holographic terminal displaying the ''Dawn''{{'}}s predicted drift course.{{Ref/Level|Id=Dawn|H4|[[Dawn]]}}
*According to Brian Reed, the lead writer of ''Halo 4'', Requiem is the largest Forerunner construct in history.<ref>[http://youtu.be/A3KLtf8DzCU '''Youtube''' ''Halo 4: A Hero Awakens Behind the Scenes'']</ref> Unless he was speaking hyperbolically, this would mean that Requiem is even larger than [[Trevelyan|Shield World 006]], which is two astronomical units in diameter. If he meant that Requiem is merely the largest construct featured in the games, it would be larger than the 100,000 kilometer [[Installation 00|lesser Ark]].
*''[[Halo 4: The Essential Visual Guide]]'' and the shield world's in-game appearance in ''Halo 4'' seem to indicate that Requiem has only one entry portal, referred to as the "maw corridor" in the visual guide.{{Ref/Reuse|DK H4TEVG}} Despite this, the ''Halo 4'' terminals and ''Halo: Silentium'' portray Requiem as having a number of access corridors.{{Ref/Novel|Id=s281|Sil|Page=281}} It is possible that the other portals were sealed off with Requiem when the Didact was placed into stasis, likely as a safeguard against the Halos' activation.


==Gallery==
==Gallery==
Line 129: Line 40:
File:130ld_forerunner_planet_illum.png|An enhanced view of the surface of Requiem in ''Halo 3''.
File:130ld_forerunner_planet_illum.png|An enhanced view of the surface of Requiem in ''Halo 3''.
File:Overlayed.png|A view of Requiem in ''Halo 3'' with added illumination.
File:Overlayed.png|A view of Requiem in ''Halo 3'' with added illumination.
File:H3 - Requiem clear.jpg|Original "Epilogue planet" concept art for ''Halo 3''.
File:Planet_1.jpg|The ''[[UNSC Forward Unto Dawn|Forward Unto Dawn]]'' being pulled into Requiem in the ''Halo 4'' announcement trailer.
File:H3 Requiem Symbols.png|Symbols seen on Requiem's surface including the [[Eld]] and the [[Seventh Column]].
File:Halo 4 splash.JPG|The ''Forward Unto Dawn'' approaching Requiem in a teaser image for ''[[Halo 4]]''.
File:H4_-_Requiem_portals.jpg|Requiem's entrance portals closing off near the end of the Forerunner-Flood war.
File:Commissioning-Requiem.jpg|[[Captain (Navy)|Captain]] [[Andrew Del Rio]] observes Requiem from the bridge of the UNSC ''Infinity''.
File:Commissioning-Requiem.jpg|[[Captain (Navy)|Captain]] [[Andrew Del Rio]] observes Requiem from the bridge of the UNSC ''Infinity''.
File:Planet_1.jpg|The ''[[UNSC Forward Unto Dawn|Forward Unto Dawn]]'' being pulled into Requiem in the ''Halo 4'' announcement trailer.
File:Halo 4 splash.JPG|The ''Forward Unto Dawn'' approaching Requiem in a teaser image for ''Halo 4''.
File:H4 campaign dawn.jpeg|The ''Dawn'' and the Covenant remnant fleet in orbit around Requiem.
File:Halo4conceptart2.jpg|''[[Halo 4]]'' concept art featuring the ''Forward Unto Dawn'' entering Requiem's interior.  
File:H4 RequiemOpens.png|Requiem's gateway opens.
File:Halo4conceptart16.jpg|Another piece of concept art for ''Halo 4'', featuring an opening on Requiem's surface and the wreckage of the ''Forward Unto Dawn''.
File:Requiem colliding with her sun.png|Requiem colliding with Epoloch.
File:H4 - Requiem Portal.png|Requiem entry portal.
File:H4-SpOps-Invasion RequiemEntrance.png|The wreckage of a [[Strident-class heavy frigate|''Strident''-class heavy frigate]] outside Requiem's entry portal.
File:H4 - Map of Requiem.png|A map of Requiem.
File:H4 - Requiem Map.png|Another view of the map of Requiem.
File:H4 - Requiem's Map.png|Spartans view a map of Requiem.
</gallery>
</gallery>


===Interior===
===Interior===
<gallery>
<gallery>
File:HTMCC-H4 Requiem Core.png|The core of Requiem.
File:H4-Terminal-LastCity.jpg|The Prometheans' command center within Requiem.
File:H4-Requiem-Environment.jpg|A rocky valley on Requiem.
File:HTMCC-H4 Req Terminus.png|The Terminus.
File:H4-Forerunner-Pylon-1.jpg|The first pylon in the core of Requiem.
File:H4-Forerunner-Pylon-2.jpg|The second pylon in the core of Requiem.
HTMCC-H4 ChiefRequiem.jpg|John-117 looking out to the spires inside Requiem.
File:H4-E3-Campaign-4.jpg|The UNSC ''Infinity'' crashing down on Requiem.
File:H4-E3-Campaign-6.jpg|John-117 observes Jul's Covenant forces approach the crash site of the ''Infinity''.
File:H4-E3-Campaign-1.jpg|A dense jungle on Requiem.
File:H4-E3-Campaign-1.jpg|A dense jungle on Requiem.
File:H4-Shutdown-Environment.jpg|A cityscape of inverted spires, connected to Requiem's inner ceiling.
File:H4-SpartanOps-7.jpg|A lava stream under a Forerunner structure on Requiem.
File:H4-SpartanOps-7.jpg|A lava stream in the location codenamed "[[The Cauldron]]".
File:Unknown Forerunner Structure.jpg|A Forerunner structure on Requiem.
File:Unknown Icy Forerunner Site.jpg|The icy location codenamed "[[Fortress (location)|Fortress]]" on the primary shell of Requiem.
File:Unknown Icy Forerunner Site.jpg|A Forerunner structure in an icy location on Requiem.
File:SO EP6 CH1 Escape Plan.png|The location codenamed "[[Lockup]]".
File:SO EP6 CH2 All the Secrets.png|The Forerunner structure codenamed "[[Control]]".
File:H4-SO-S1E10-Apex-03.jpg|The location codenamed "[[Apex]]".
File:H4 Vortex.jpg|The caved location codenamed "[[Cyclone]]".
File:SO-EP2-CH1.png|The Forerunner structure codenamed "[[The Gate]]".
File:SO-EP1-CH4.png|The location codenamed "[[The Refuge (Requiem location)|The Refuge]]".
File:H4 Ragnarok-1.jpg|The location codenamed "[[Two Giants]]".
File:SO EP6 Ch3 Need to Know.png|The caved location codenamed "[[Warrens]]".
File:SO EP6 CH5 Switchback.png|The location codenamed "[[Harvester (location)|Harvester]]".
File:EP10 CH5 Try It Again.png|A caved location below "Harvester".
File:SO-EP1-CH2.png|The desert location codenamed "[[Sniper Alley]]".
File:H4 Forge Island-1.jpg|The location codenamed "[[Forge Island|Great Anvils]]".
File:SO-EP1-CH1.png|The desert location codenamed "[[Quarry]]".
File:RavineInfoBox.png|The Forerunner structure codenamed "[[Ravine]]".
File:H4-Wraparound-1.jpg|A solar power facility codenamed "[[Haven]]".
File:H4 Complex.jpg|The UNSC base named "[[Galileo Base|Galileo]]".
File:Unidentified Forerunner location in Requiem.jpg|An unidentified location, likely near Apex or Lockup.
File:HM-Requiem Campaign.jpg|Requiem in ''[[Halo Mythos]]''.
</gallery>
 
===Concept art===
<gallery>
File:H4 EarlyRequiemSketch Concept 1.jpg|One of the earliest concept sketches done for Requiem in early ''Halo 4'' development in 2009.
File:H4 EarlyRequiemSketch Concept 2.jpg|One of the earliest concept sketches done for Requiem in early ''Halo 4'' development in 2009.
File:H4 EarlyRequiemSketch Concept 3.jpg|One of the earliest concept sketches done for Requiem in early ''Halo 4'' development in 2009.
File:H4 RequiemShell Explorations Concept 1.jpg|Exploratory concept art for Requiem's exterior shell.
File:H4 RequiemShell Explorations Concept 2.jpg|Exploratory concept art for Requiem's exterior shell.
File:H4 Pillar Concept.jpg|Exploratory concept art of Forerunner architecture.
File:H4_Tunnel_Concept.jpg|Exploratory concept art of Forerunner architecture.
File:H4_Techsplore_Concept_1.jpg|Exploratory concept art of Forerunner architecture.
File:H4_Techsplore_Concept_2.jpg|Exploratory concept art of Forerunner architecture.
File:H4-DaveBolton RequiemFloraConcept1.jpg|Concepts of Requiem's native flora.
File:Halo 4 Dave Bolton 19b.jpg|More flora concepts.
File:Halo 4 Dave Bolton 20b.jpg|More flora concepts.
File:H4 RequiemCathedralBridge Concept.jpg|Concept art of a cathedral.
File:H4-Concept-Requiem.jpg|The shield world Requiem.
File:H4-Concept-Requiem-Entrance.jpg|The portal entrance to Requiem.
File:H4-Concept-Requiem-Surface.jpg|Requiem's outer surface.
File:H4-Concept-Dawn-Approach.jpg|Early concept art of the ''Forward Unto Dawn'' approaching Requiem.
File:H4_Iris_Concept_1.jpg|The ''Dawn'' entering Requiem's interior.
File:H4_Iris_Concept_3.jpg|The ''Dawn''{{'}}s debris field floating near Requiem.
File:Halo4conceptart6.jpg|Early concept art of Requiem with floating boulders.
File:H4 RequiemRocks Concept.jpg|Concept art of Requiem's rocks.
File:H4 Concept ForerunnerArchitecture1.jpg|Concept art of Forerunner architecture on Requiem.
File:H4 Concept ForerunnerArchitecture2.jpg|More concept art of Forerunner architecture.
File:H4 Concept ForerunnerArchitecture3.jpg|More concept art of Forerunner architecture.
File:H4 Concept ForerunnerArchitecture4.jpg|More concept art of Forerunner architecture.
File:H4 EarlyForerunnerBuilding Concept.jpg|More concept art of Forerunner architecture.
File:H4 EarlyForerunnerTower Exploration Concept 1.jpg|More concept art of Forerunner architecture.
File:H4 EarlyForerunnerTower Exploration Concept 2.jpg|More concept art of Forerunner architecture.
File:H4 EarlyForerunnerTower Exploration Concept 3.jpg|More concept art of Forerunner architecture.
File:H4 EarlyForerunnerTower Exploration Concept 4.jpg|More concept art of Forerunner architecture.
File:H4 EarlyForerunnerTower Exploration Concept 5.jpg|More concept art of Forerunner architecture.
File:H4 EarlyEnvironment Concept.jpg|Early pre-production concept art for ''Halo 4''{{'}}s environments, presumably one on Requiem.
File:H4-Concept-Requiem-Interior.jpg|Massive Forerunner constructs inside Requiem.
File:H4_RequiemSpires_Concept_3.jpg|Finalized concept art of Requiem's interior.
File:H4-Concept-Requiem-Cavern.jpg|Another exposed cavern on Requiem.
File:H4-Concept-Spire-Early.jpg|Early concept art of the shield world's ubiquitous spires.
File:H4 concept forerunner trees.jpg|A Forerunner structure among rampant trees.
File:H4 Requiem hallway.jpg|A hallway in a Forerunner structure.
File:Halo4 Requiem jungle concept-art.jpg|A jungle on Requiem.
File:H4 Requiem jungle concept.jpg|Another jungle on Requiem.
File:H4 EnergyBeam Platform Concept 1.jpg|Concept art of an energy beam.
File:H4 EnergyBeam Platform Concept 2.jpg|Concept art of an energy beam.
File:H4-DaveBolton RequiemLandscape1.jpg|Concept art of a Requiem landscape.
File:H4-DaveBolton RequiemLandscape2.jpg|Concept art of a Requiem landscape.
File:H4-DaveBolton RequiemLandscape3.jpg|Concept art of a Requiem landscape.
</gallery>
 
===Renders===
<gallery>
File:H4-SkyKensok RequiemFlora1.jpg
File:H4-SkyKensok RequiemFlora2.jpg
File:H4-SkyKensok RequiemFlora3.jpg
File:H4-SkyKensok RequiemFlora4.jpg
File:H4-SkyKensok RequiemFlora5.jpg
File:H4-SkyKensok RequiemFungi1.jpg
File:H4-SkyKensok RequiemFungi2.jpg
File:H4-SkyKensok RequiemFungi3.jpg
File:H4-SkyKensok RequiemFungi4.jpg
File:H4-SkyKensok RequiemFungi5.jpg
File:H4-SkyKensok RequiemFungi6.jpg
File:H4-SkyKensok RequiemFungi7.jpg
File:H4-SkyKensok RequiemFungi8.jpg
File:H4-SkyKensok RequiemFungi9.jpg
File:H4-SkyKensok RequiemVegetationTest1.jpg
File:H4-SkyKensok RequiemVegetationTest2.jpg
File:H4-SkyKensok RequiemVegetationTest3.jpg
File:H4-SkyKensok RequiemVegetationTest4.jpg
</gallery>
</gallery>


==List of appearances==
==List of appearances==
*''[[Halo 3]]'' {{1st}}
*''[[Halo 3]]'' {{1st}}
*''[[Halo: Combat Evolved Anniversary]]'' {{C|Poster only}}
*''[[The Commissioning]]''
*''[[The Commissioning]]''
*''[[Halo: The Thursday War]]'' {{Mo}}
*''[[Halo: The Thursday War]]'' {{Mo}}
*''[[Halo 4: Forward Unto Dawn]]'' {{Im}}
*''[[Scanned]]
*''[[Scanned]]''
*''[[Halo 4]]''
*''[[Halo 4]]''
**''[[Spartan Ops]]''
*''[[Halo: Silentium]]''
*''[[Halo: Escalation]]''
*''[[Halo: Last Light]]'' {{Mo}}
*''[[Halo 5: Guardians]]'' {{Mo}}
**''[[Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers]]'' {{Mo}}
*''[[Halo Mythos]]''
*''[[Halo: Official Spartan Field Manual]]''
*''[[Halo: Renegades]]'' {{Mo}}
*''[[Halo Infinite]]'' {{Mo}}
*''[[Halo: Sunrise on Sanghelios]]'' {{Mo}}
*''[[Halo: Trial of Reckoning]]'' {{Mo}}
*''[[Halo: Epitaph]]''
*''[[Halo: The Machine Breaks]]'' {{Mo}}


==Sources==
==Sources==
{{Ref/Sources|2}}
<references/>
 
{{Forerunner}}
{{Forerunner|array}}
[[Category:Forerunner worlds]]
[[Category:Shield worlds]]
[[Category:Requiem locations| ]]

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