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| {{Status|Gameplay}} | | {{Era|HW}} |
| | {{Ratings}} |
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| {{Level infobox | | {{Level infobox |
| |pagegamelabel=HW
| | |prev=[[Cleansing (level)|Cleansing]] |
| |prev=''[[Cleansing]]'' | | |next=[[Beachhead (Level)|Beachhead]] |
| |next=''[[Beachhead (Halo Wars level)|Beachhead]]'' | |
| |name='''''Repairs'''''
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| |image=[[File:HW-12 Repairs.jpg|300px]]
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| |game=''[[Halo Wars]]'' | | |game=''[[Halo Wars]]'' |
| |player=[[Player_character#Real-Time_Strategy|UNSC ''Spirit of Fire'']] | | |name=''Repairs'' |
| |date=[[2531|February 24, 2531]] | | |image=[[Image:RepairsOpening.png|300px]] |
| |place=UNSC ''Spirit of Fire'' upper deck, inside [[Trove]], [[Korinth Prior system]] | | |player= |
| |objective=* Repair the Power Core
| | |date=[[2531|February 2531]] |
| '''Optional:'''
| | |place= Spirit of fire, upper deck, in the [[Shield World (Halo Wars)|Shield World]] |
| * Keep at Least One Deck Gun Alive | | |Objective=* Repair the power core |
| * Kill 12 Spirit Transports }} | | |enemies=*[[DX-class Dropship]] |
| {{Article quote|Repair Spirit of Fire and drive Covenant forces back.}}
| | *[[Sangheilli]] |
| | | *[[Unggoy]] |
| '''Repairs''' is the twelfth [[campaign]] level of ''[[Halo Wars]]''.<ref>''Official Xbox Magazine: March 2009'' - ''Halo Wars'' Review</ref>
| | *[[Mgalekgolo]] |
| | *[[Banshees]] |
| | *[[Covenant Destroyer]] (Cutscene) |
| | *[[Locust]] |
| | *[[Banshee]] |
| | *[[Vampire]] |
| | }} |
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| After the {{UNSCShip|Spirit of Fire}} is damaged by a collision with a {{Pattern|Sinaris|heavy destroyer}}, [[Sergeant]] [[John Forge]] is charged with repairing the ship's power core while under heavy attack. This is the second and final level where players can control [[HRUNTING Mark III (B) Cyclops|Cyclopes]], mainly to repair the ship's power core and the third and final level where the player can control [[XRP12 Gremlin|Gremlins]].
| | ==Overview== |
| | '''Repairs''' is the 12th level of the real-time strategy game, ''[[Halo Wars]]'' <ref>''Official Xbox Magazine: March 2009'' - ''Halo Wars'' Review</ref>. The [[Spirit of Fire]] flies out a tunnel directly into the air, very soon, they are found up against [[Covenant]] once again. After Colliding with a [[Covenant Destroyer]](Which destroys all the [[Pod]] drop ships docked on the left hand side of the [[Spirit of Fire]]), [[Sergeant]] [[John Forge]] is charged with using several [[Cyclops]] to repair the ship's Power Core. Although they are besieged by [[Spirit]] Dropships carrying Platoons of [[Covenant]] squads and [[Banshee]]s, the [[UNSC]] forces have [[Hawk]]s, [[Wolverine]]s, [[Gremlin]]s, [[Turret]]s and [[Marine]] squads to counter back. Once the Power Core is repaired, [[Sergeant Forge]] and all [[UNSC]] forces above are recalled back into the ship. |
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| Completing the level in under 4 minutes will award the player the "[[Handy With Tools]]" [[achievement]], worth 5 [[Gamerscore]].
| | ==Objectives== |
| | * Repair the Power Core. |
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| ==Summary== | | ===Optional Objectives=== |
| The {{UNSCShip|Spirit of Fire}} emerges inside the inner [[Dyson sphere]] of [[Trove]] [[shield world]] and almost immediately ends up on a collision course with the [[Covenant]] {{Pattern|Sinaris|heavy destroyer}} ''[[Proclamation's Tithe]]''. Despite the ship quickly adjusting course, the port side of the ''Spirit of Fire'' collides with the destroyer, heavily damaging the ship and destroying several [[D20 Heron|Herons]]. The ''Proclamation's Tithe'' opens fire on the ''Spirit of Fire'' as Captain [[James Cutter]] orders repair teams led by Sergeant [[John Forge]] to the top deck and [[Serina]] notices that they are actually inside the planet.
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| Commanded by Forge, several [[HRUNTING Mark III (B) Cyclops|Cyclops]] set to work repairing the ship's damaged power core with the damage preventing the ''Spirit of Fire'' from escaping. As the repairs are conducted, the destroyer sends over multiple boarding parties using [[Dextro Xur-pattern Spirit|Spirit dropships]] as well as [[Oghal-pattern Banshee|Banshees]] and [[Shua'ee-pattern Locust|Locusts]]. Troops and vehicles from the ''Spirit of Fire'' struggle to repel the heavy assault while repairs are made, and the destroyer continues to exchange fire with the ''Spirit of Fire''.
| | * Keep at least one Deck Gun alive. |
| | * Kill 12 [[Spirit]] Transports (This will unlock the level's skull). |
| | *Repair the core in 4 minutes or under (This is the achievement for the level). |
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| Finally, after the ship's power core is repaired, Captain Cutter orders Serina to take the ''Spirit of Fire'' away at best speed and the ship escapes the Covenant destroyer.
| | ====Walthrough==== |
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| ==Transcript==
| | Select all units and filter to the Cyclops, order them to repair the core. Also put Douglas or Jerome near the core as well. Train two Hawks and two turrets near the core for added protection. Modify both turrets to missile turrets and send all hawks near the back. |
| [http://www.youtube.com/watch?v=ozCWWY758P8 '''{''Freefall''}''']
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| ''Scene opens to a calm, pine-forested area surrounded by Forerunner structures clustered around an opening in the ground, presumably designed for entry into the interior of the [[shield world]]. Soon, the ground begins to quake violently, before the massive frame of the {{UNSCShip|Spirit of Fire}} emerges from said entrance port at high speed. The UNSC vessel is then revealed to be heading straight towards the Covenant {{Pattern|Sinaris|heavy destroyer}} ''[[Proclamation's Tithe]]''.''
| | Select a infantry air lock and set the rally point to the power core, from now on, train Cyclops there because once trained, they will immediately head to the core and repair it faster. If there are Vampires near the core, have the nearest Spartan jack it and use its Stasis to immobilize any nearby Banshee or Vampire. |
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| ''Inside the [[bridge]] of the ''Spirit of Fire'', [[Captain (Navy)|Captain]] [[James Gregory Cutter|Cutter]] is seen sitting in his command chair while looking through the central window of the bridge, quickly examining the approaching Covenant destroyer, and turning around to [[Serina]].''
| | Hunters and locusts will be converging on the hull. Train any additional Hawks and wolverines to guard the power core with your hijacked Vampire. Have the nearest Spartan hijack a Locust and use some Hawks to help clean up enemies. Have your remaining spartan hijack a Locust or a Vampire and move them near the power core. |
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| *'''Captain James Gregory Cutter''': "Hard starboard!"
| | If there are any additional open unit slots, train Cyclopses to repair the core. Use the Healing ability on the Spirit menu and once the power core is fully repaired, the mission ends. |
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| *'''Serina''': "Hard starboard, aye!"
| | ==Transcript== |
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| ''Despite course corrections, the ''Spirit of Fire'' fails to completely avoid the incoming ship, and the destroyer violently shears through the port side of the ''Spirit of Fire'', destroying its docked supply of [[D20 Heron|Herons]]. The destroyer itself remains completely unscathed from the violent collision, protected by its energy shields, and begins to slow down along with the ''Spirit of Fire'', putting the two vessels hovering directly next to one another. On the bridge of the ''Spirit of Fire'', the combat alarm begins to sound.'' | | ''Level opens to a calm, pine-forested area surrounded by Forerunner structures clustered around an opening in the ground, presumably designed for entry into the interior of the Shield World. Soon, the ground begins to quake violently, before the massive frame of the Spirit of Fire emerges from said entrance port at high speed. The UNSC vessel is then revealed to be heading straight towards a Covenant ship. Cut to the bridge of the Spirit of Fire.'' |
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| *'''Serina''': "Captain! They are charging weapons!"
| | ''Cutter looks through the central window of the bridge, quickly examining the approaching Covenant Destroyer, turning around to [[Serina]].'' |
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| *'''Cutter''': "Battle stations! Bring weapons online. Tell Forge he's not done out there yet!"
| | '''Cutter''': Hard starboard! |
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| *'''Serina''': "Alerting the Sergeant - aye, sir."
| | '''Serina''': Hard starboard, aye! |
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| [[File:HW - SoF Deck Gun Fire.png|300px|thumb|The ''Spirit of Fire''{{'}}s deck-mounted cannons firing at the destroyer.]]
| | ''Despite course corrections, the Spirit of Fire fails to completely avoid the incoming ship, and the Destroyer violently shears through the port side of the Spirit of Fire, devastating it along with it's supply of [[Pod]]s. The Destroyer emerges unscathed from the violent collision because of its energy shields and begins to slow down along with the Spirit of Fire, putting the two vessels hovering directly next to one another. Cut to the Bridge of the Spirit of Fire.'' |
| ''The destroyer fires its [[plasma turret]] from the side of its hull at the ''Spirit of Fire'' sending shards of wrecked metal into the air, while several [[11A2R1 naval coilgun battery|deck-mounted cannons]] begin to emerge from within the ''Spirit of Fire''. Back on the bridge in the ''Spirit of Fire'', Serina is looking down at a the holo-table, which shows a holographic display of the two ships, which are then revealed to be on the interior of a hollow construct.''
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| *'''Serina''': "So... am I the only one freaked out by the fact we're inside the planet?"
| | '''Serina''': Captain! They are charging their weapons! |
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| ''The newly emerged deck-mounted cannons begin to fire upon the destroyer, which responds with more heavy plasma fire, destroying one of the deck guns and filling the screen with explosions.'' | | '''Cutter''': Battle stations! Bring weapons online. Tell Forge he's not done out there yet. |
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| '''{''In-Game Cutscene''}''' | | '''Serina''': Alerting the Sergeant - aye, sir. |
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| ''On the port side of the ''Spirit of Fire'', UNSC forces regroup, while Banshees and Hawks fight each other over the ship.'' | | ''The destroyer fires a [[plasma torpedo]] from the side of it's hull at the Spirit of Fire sending shards of wrecked metal into the air, while several deck-mounted cannons begin to emerge from within the Spirit of Fire. Cut to the bridge of the Spirit of Fire. Serina is looking down at a holographic display of the two ships, which are then revealed to be on the interior of a hollow planet.'' |
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| *'''Serina''': "Captain, we need damage control, or the ''Spirit of Fire'' is going down."
| | '''Serina''': So... am I the only one freaked out by the fact we're inside the planet? |
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| ''Sergeant John Forge and his Marines are seen accompanying a Cyclops to the power core.'' | | ''The newly emerged deck-mounted cannons begin to fire upon the Destroyer, which responds with more heavy plasma fire, filling the screen with explosions and debris.'' |
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| *'''Cutter''': "Forge, use [[HRUNTING Mark III (B) Cyclops|Cyclopes]] to repair the power core, while you defend against Covenant attacks."
| | {Gameplay} |
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| '''{''Gameplay''}''' | | '''Serina''': Captain, we need damage control, or the Spirit of Fire is going down. |
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| ''Cyclopes begin to repair the power core, while Covenant dropships land and deploy troops. The UNSC forces fight back the invading forces. Covenant Banshees start to fire on the power core.'' | | '''Cutter''': Forge, use [[Cyclops]]' to repair the Power Core, while you defend against Covenant attacks. |
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| *'''Sergeant John Forge (COM)''': "They're attacking our power core!"
| | ''Banshees start firing on the Power Core'' |
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| *'''Serina''': "Captain, they're transporting an invasion force onto the hull."
| | '''Forge''': They're attacking our Power Core. |
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| *'''Serina''': "They're attacking with both aircraft and ground troops, we should upgrade our turrets to counter appropriately."
| | '''Serina''': Captain, they're transporting invasion force onto the hull. |
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| ''The battle rages on as the Covenant destroyer begins to support the troops with its plasma turrets. When the power core has been repaired halfway:'' | | '''Serina''': They're attacking with both aircraft and ground troops, we should upgrade our turrets to counter appropriately. |
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| *'''Serina''': "Our power core has been repaired about halfway."
| | '''Serina''': (when Power core is around half health) Our Power Core has been repaired about halfway. |
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| ''If the Covenant have significantly damaged the power core while it's under repair:'' | | '''Serina''': (if they do significant damage) They've taken a bite out of our repair efforts, fight them off. |
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| *'''Serina''': "They've taken a bite out of our repair efforts, fight them off!"
| | '''Serina''': (when repairs are almost complete) The Spirit's Power core is almost repaired. |
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| ''The firefight on the hull continues. The power core is nearly repaired.'' | | '''Cutter''': The Power core is fully repaired, Serina, best speed away. |
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| *'''Serina''': "The ''Spirit's'' power core is almost repaired."
| | ''Mission Complete'' |
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| ''The UNSC forces continue to fight off the Covenant until the power core has been full repaired.''
| | ==Trivia== |
| | [[Image: Repairs_map.png|250px|right|thumb|A map of the level.]] |
| | *This is one of the fastest levels to complete, the others being [[The Flood (Level)|The Flood]] and [[Alpha Base (Level)|Alpha Base]]. |
| | *This is one of 2 Campaign levels in which the [[Hawk]] is available. |
| | *This is one of the few levels to feature [[Cyclops]]. |
| | *There is a text glitch on this mission. Spartan Red Team is incorrectly labeled as "Spartan Omega Team" during gameplay, when a player selects his units. |
| | *While in the pre-rendered cinematics the lines on the surface of the shield world are latitudinal, they are longitudinal in-game. The appearance of the surface is also different. However, this is probably just due to in-game graphical limitations. |
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| *'''Cutter''': "The power core is fully repaired, Serina. Best speed away."
| | ==Skull== |
| | The [[Halo Wars Skulls#Boomstick|Boomstick skull]] appears at the far eastern edge of the ship once you complete the optional objective. Hawks are not required to retrieve it. |
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| ''Level ends.''
| | ==Black Box== |
| | | The blackbox is north of the power core. Spin the camera 180 degrees and look on the side of the ship. Hawks are required to retrieve the blackbox, however. |
| ==Trivia== | |
| *In the pre-rendered cutscene the lines on the surface of the shield world are latitudinal, though they are longitudinal in-game. ''Spirit of Fire's'' Marine complement probably required a few minutes to reach the outer hull, during which time the ships could have altered their respective headings, explaining the change in the lines' orientation. The terrain on the surface also looks slightly different, likely due to graphical limitations.
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| *Spartan units from [[Red Team]] are incorrectly labelled as "Spartan Omega Team" when the player selects them during gameplay.
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| *The [[Repairs glitch]] can be done on this level. The player first has to kill all the marines but make sure their Hornets survive. Upgrade the Hornets to the max then make the rest of the units Cyclops. While the Cyclopes are still being made, get the Hornets fully upgraded and keep on selecting outside the map. Once all of the Cyclops are built, the player will have their Hornets and the camera stuck outside the map, and a {{Pattern|Emp'seam|Antlion}} can be seen floating in midair. This may take a few tries to perform, and once outside the map, the player cannot get back in to the level.
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| *The ''Spirit of Fire's'' deck guns aid you in this mission, destroying Banshees and Spirits in a few shots. Don't rely on them alone, however, as they have a slow rate of fire and cannot attack ground units.
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| ==Gallery==
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| <gallery>
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| File:HW SOFVehicleSpawn Concept.jpg|Concept art for the vehicle spawn buildings in the level.
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| File:HW SOFInfantrySpawn Concept.jpg|Concept art for the infantry spawn building in the level.
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| File:Repairs map.png|A map of the level.
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| File:HW SpiritOfFire LevelGeometry.jpg|An overview of the level's geometry.
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| File:HW21.png|The UNSC ''Spirit of Fire'' emerges from the tunnel.
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| File:RepairsOpening.png|The UNSC ''Spirit of Fire'' encounters the Covenant destroyer.
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| File:CutterTithe.png|Captain Cutter onboard the bridge.
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| File:HW23.png|The two ships about to pass by each other.
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| File:ApexBattleImage.png|Destroyed pieces of Herons falling from the ''Spirit of Fire''.
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| File:HW - SoF Deck Gun Deployment.png|The ''Spirit of Fire''{{'}}s deck guns being deployed.
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| File:HW-Dogfight.png|A Banshee pursuing a Sparrowhawk above the ''Spirit of Fire''.
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| </gallery>
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| ==Sources== | | ==Sources== |
| {{Ref/Sources}}
| | <references/> |
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| {{Succession box
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| |before = ''[[Cleansing]]''
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| |title = ''Halo Wars'' campaign missions
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| |years = '''''Repairs'''''
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| |after = ''[[Beachhead (Halo Wars level)|Beachhead]]''
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| }}
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| {{Levels|HW}} | | {{Levels}} |
| | [[Category:Halo Wars Campaign]] |