Editing Repairs
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|prev=''[[Cleansing]]'' | |prev=''[[Cleansing]]'' | ||
|next=''[[Beachhead (Halo Wars level)|Beachhead]]'' | |next=''[[Beachhead (Halo Wars level)|Beachhead]]'' | ||
|game=''[[Halo Wars]]'' | |||
|name='''''Repairs''''' | |name='''''Repairs''''' | ||
|image=[[File:HW-12 Repairs.jpg|300px]] | |image=[[File:HW-12 Repairs.jpg|300px]] | ||
|player=[[James Cutter]] | |||
|player=[[ | |||
|date=[[2531|February 24, 2531]] | |date=[[2531|February 24, 2531]] | ||
|place=UNSC ''Spirit of Fire'' upper deck, inside [[ | |place= UNSC ''Spirit of Fire'' upper deck, inside [[Etran Harborage]], [[Korinth Prior system]] | ||
|objective=* Repair the Power Core | |objective=* Repair the Power Core | ||
'''Optional:''' | '''Optional:''' | ||
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==Summary== | ==Summary== | ||
The {{UNSCShip|Spirit of Fire}} emerges inside the inner [[Dyson sphere]] of [[ | The {{UNSCShip|Spirit of Fire}} emerges inside the inner [[Dyson sphere]] of the [[Etran Harborage]] [[shield world]] and almost immediately ends up on a collision course with the [[Covenant]] {{Pattern|Sinaris|heavy destroyer}} ''[[Proclamation's Tithe]]''. Despite the ship quickly adjusting course, the port side of the ''Spirit of Fire'' collides with the destroyer, heavily damaging the ship and destroying several [[D20 Heron|Herons]]. The ''Proclamation's Tithe'' opens fire on the ''Spirit of Fire'' as Captain [[James Cutter]] orders repair teams led by Sergeant [[John Forge]] to the top deck and [[Serina]] notices that they are actually inside the planet. | ||
Commanded by Forge, several [[HRUNTING Mark III (B) Cyclops| | Commanded by Forge, several [[HRUNTING Mark III (B) Cyclops|Cyclopes]] set to work repairing the ship's damaged power core with the damage preventing the ''Spirit of Fire'' from escaping. As the repairs are conducted, the destroyer sends over multiple boarding parties using [[Dextro Xur-pattern Spirit|Spirit dropships]] as well as [[Banshee]]s and [[Shua'ee-pattern LocustLocusts]]. Troops and vehicles from the ''Spirit of Fire'' struggle to repel the heavy assault while repairs are made and the destroyer continues to exchange fire with the ''Spirit of Fire''. | ||
Finally, after the ship's power core is repaired, Captain Cutter orders Serina to take the ''Spirit of Fire'' away at best speed and the ship escapes the Covenant destroyer. | Finally, after the ship's power core is repaired, Captain Cutter orders Serina to take the ''Spirit of Fire'' away at best speed and the ship escapes the Covenant destroyer. | ||
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*'''Serina''': "Alerting the Sergeant - aye, sir." | *'''Serina''': "Alerting the Sergeant - aye, sir." | ||
''The destroyer fires its [[plasma turret]] from the side of its hull at the ''Spirit of Fire'' sending shards of wrecked metal into the air, while several [[11A2R1 naval coilgun battery|deck-mounted cannons]] begin to emerge from within the ''Spirit of Fire''. Back on the bridge in the ''Spirit of Fire'', Serina is looking down at a the holo-table, which shows a holographic display of the two ships, which are then revealed to be on the interior of a hollow construct.'' | ''The destroyer fires its [[plasma turret]] from the side of its hull at the ''Spirit of Fire'' sending shards of wrecked metal into the air, while several [[11A2R1 naval coilgun battery|deck-mounted cannons]] begin to emerge from within the ''Spirit of Fire''. Back on the bridge in the ''Spirit of Fire'', Serina is looking down at a the holo-table, which shows a holographic display of the two ships, which are then revealed to be on the interior of a hollow construct.'' | ||
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*In the pre-rendered cutscene the lines on the surface of the shield world are latitudinal, though they are longitudinal in-game. ''Spirit of Fire's'' Marine complement probably required a few minutes to reach the outer hull, during which time the ships could have altered their respective headings, explaining the change in the lines' orientation. The terrain on the surface also looks slightly different, likely due to graphical limitations. | *In the pre-rendered cutscene the lines on the surface of the shield world are latitudinal, though they are longitudinal in-game. ''Spirit of Fire's'' Marine complement probably required a few minutes to reach the outer hull, during which time the ships could have altered their respective headings, explaining the change in the lines' orientation. The terrain on the surface also looks slightly different, likely due to graphical limitations. | ||
*Spartan units from [[Red Team]] are incorrectly labelled as "Spartan Omega Team" when the player selects them during gameplay. | *Spartan units from [[Red Team]] are incorrectly labelled as "Spartan Omega Team" when the player selects them during gameplay. | ||
*The [[Repairs glitch]] can be done on this level. The player first has to kill all the marines but make sure their Hornets survive. Upgrade the Hornets to the max then make the rest of the units Cyclops. While the Cyclopes are still being made, get the Hornets fully upgraded and keep on selecting outside the map. Once all of the Cyclops are built, the player will have their Hornets and the camera stuck outside the map, and a | *The [[Repairs glitch]] can be done on this level. The player first has to kill all the marines but make sure their Hornets survive. Upgrade the Hornets to the max then make the rest of the units Cyclops. While the Cyclopes are still being made, get the Hornets fully upgraded and keep on selecting outside the map. Once all of the Cyclops are built, the player will have their Hornets and the camera stuck outside the map, and a [[Mega Turret]] can be seen floating in midair. This may take a few tries to perform, and once outside the map, the player cannot get back in to the level. | ||
*The ''Spirit of Fire's'' deck guns aid you in this mission, destroying Banshees and Spirits in a few shots. Don't rely on them alone, however, as they have a slow rate of fire and cannot attack ground units. | *The ''Spirit of Fire's'' deck guns aid you in this mission, destroying Banshees and Spirits in a few shots. Don't rely on them alone, however, as they have a slow rate of fire and cannot attack ground units. | ||
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File:HW SOFInfantrySpawn Concept.jpg|Concept art for the infantry spawn building in the level. | File:HW SOFInfantrySpawn Concept.jpg|Concept art for the infantry spawn building in the level. | ||
File:Repairs map.png|A map of the level. | File:Repairs map.png|A map of the level. | ||
File:RepairsOpening.png|The UNSC ''Spirit of Fire'' encounters the Covenant destroyer. | File:RepairsOpening.png|The UNSC ''Spirit of Fire'' encounters the Covenant destroyer. | ||
</gallery> | </gallery> | ||