Editing Repairs/Walkthrough
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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
{{Walkthrough infobox | {{Walkthrough infobox | ||
||era=[[Halo Wars]] | |pagelabel=Walkthrough | ||
|era=[[Halo Wars]] | |||
|prev=[[Cleansing/Walkthrough|Cleansing]] | |prev=[[Cleansing/Walkthrough|Cleansing]] | ||
|next=[[Beachhead/Walkthrough|Beachhead]] | |next=[[Beachhead/Walkthrough|Beachhead]] | ||
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* Keep at Least One Deck Gun Alive | * Keep at Least One Deck Gun Alive | ||
* Kill 12 Spirit Transports | * Kill 12 Spirit Transports | ||
|location=[[UNSC Spirit of Fire|UNSC ''Spirit of Fire'']] upper deck, inside [[ | |location=[[UNSC Spirit of Fire|UNSC ''Spirit of Fire'']] upper deck, inside [[Etran Harborage]], [[Korinth Prior system]] | ||
|starting weapons= | |starting weapons= | ||
|new weapons= | |new weapons= | ||
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Your main objective is to simply repair the [[Power Core]]. Send the nearby units, consisting of a [[Cyclops]] and [[Forge]], as well as some backup to the Power Core. | Your main objective is to simply repair the [[Power Core]]. Send the nearby units, consisting of a [[Cyclops]] and [[Forge]], as well as some backup to the Power Core. | ||
You'll want to secure the Power Core, so have a [[Hawk]] or two cover the repair units, and create more Cyclops in order to speed up the process. Send some cyclops to repair damaged deck guns to provide additional AA support against [[ | You'll want to secure the Power Core, so have a [[Hawk]] or two cover the repair units, and create more Cyclops in order to speed up the process. Send some cyclops to repair damaged deck guns to provide additional AA support against [[Type-25 Spirit|Spirits]] and [[Bkowe'nei-pattern Vampire|Vampires]]. | ||
Build turrets and upgrade some on the left side of the ship to AA, also deploy some [[M9 Wolverine|Wolverines]] to assist. Later waves include [[ | Build turrets and upgrade some on the left side of the ship to AA, also deploy some [[M9 Wolverine|Wolverines]] to assist. Later waves include [[Type-30 Locust|Locusts]] so upgrade some turrets near the airlocks with the Anti Vehicle Gauss upgrade. Ready an army of Hawks, leave some to provide protection to the Cyclopses and deck guns and use the rest to take down incoming Spirits on the front deck before they can unload troops. | ||
The 12th [[Black Boxes|Black Box]] is on the same location as in the previous mission. Simply take a flying unit over to the left wing of the ship. As for the Skull, kill 12 [[Spirit]] Transports first, then have a flying unit check between the two southern/ | The 12th [[Black Boxes|Black Box]] is on the same location as in the previous mission. Simply take a flying unit over to the left wing of the ship. As for the Skull, kill 12 [[Spirit]] Transports first, then have a flying unit check between the two southern/ |