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| {{Status|Gameplay}} | | {{era|HW}} |
| | {{Ratings}} |
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| | {{Article Quote|The structure is north of [[Alpha Base (Harvest)|Alpha Base]], past the [[Covenant]] forces. You will have to fight your way through enemy forces to get there.}} |
| {{Level infobox | | {{Level infobox |
| |pagegamelabel=HW
| | |prev=[[Alpha Base (Level)|Alpha Base]] |
| |prev=''[[Alpha Base (Halo Wars level)|Alpha Base]]'' | | |next=[[Relic Interior (Level)|Relic Interior]] |
| |next=''[[Relic Interior]]'' | |
| |name='''''Relic Approach''''' | |
| |image=[[File:HW-2 Relic Approach.jpg|300px]]
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| |game=''[[Halo Wars]]'' | | |game=''[[Halo Wars]]'' |
| |player=[[Player_character#Real-Time_Strategy|UNSC ''Spirit of Fire'']] | | |name=Relic Approach |
| |date=[[2531|February 4, 2531]] | | |image=[[Image:Relic Approach.png|300px]] |
| |place=Proximity of the [[Relic (location)|Relic]], [[Harvest]], [[Epsilon Indi system]] | | |player=[[Sergeant Forge]]<ref>[[Halo Wars Demo#Campaign]]</ref> |
| |objective=*Get [[Alpha Base (Harvest)|Alpha Base]] Online
| | |date=[[2531|February 2531]] |
| *Build a Supply Pad | | |place=[[Harvest]] |
| *Build a Barracks | | |Objective=Fight [[Covenant]] forces to the Relic |
| *Train five Marines | | |enemies=*Covenant infantry |
| *Fight your Way to the Structure in the Ice | | **[[Sangheili]] |
| *Enter the Structure | | **[[Unggoy]] |
| | **[[Kig-yar]] |
| | **[[Lekgolo]] |
| | *Covenant support |
| | **[[Type-32 Rapid Assault Vehicle|Type-32 "Ghost" RAV]] |
| | }} |
| | '''Relic Approach''' is the second level of the real-time strategy game, ''[[Halo Wars]]''. During the mission, [[UNSC]] forces are on [[Harvest]] fighting their way through a snow-capped valley to stop the [[Covenant]] from detonating a bomb inside of a [[Forerunner]] structure <ref>[http://xbox360.ign.com/dor/objects/857436/halo-wars/videos/3halowars_beatingmission_100908.html ''Halo Wars'' - IGN Video "Beating Mission"]</ref>. |
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| | ==Objectives== |
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| | ===Primary=== |
| | *Get [[Alpha Base (Harvest)|Alpha Base]] Online<ref name = "CES 09">[http://www.g4tv.com/ces2009/hdvideos/36151/Halo-Wars-CES-09-Cam-Footage.html Halo Wars CES 09 Cam Footage]. ''G4''. Accessed on 2009-01-20</ref> |
| | *Build a [[Supply Pad]]<ref name = "CES 09"/> |
| | *Build a [[Barracks]]<ref name = "CES 09"/> |
| | *Train five [[UNSC Marine Corps|Marines]]<ref name = "CES 09"/> |
| | *Fight your Way to the Structure in the Ice<ref name = "CES 09"/> |
| | *Enter the Structure<ref name = "CES 09"/> |
| *Destroy the Detonator | | *Destroy the Detonator |
| '''Optional''':
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| | ===Optional=== |
| *Destroy the Covenant Base | | *Destroy the Covenant Base |
| *Kill 20 Jackal Snipers | | *Kill 20 [[Jackal]] Snipers (This will unlock the level's skull).<ref name = "CES 09"/> |
| *Rescue all Trapped Warthogs (2) | | *Rescue all Trapped [[Warthog]]s |
| *Destroy the Covenant Methane Refinery | | *Destroy the Covenant Methane Refinery |
| }}
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| {{Article quote|Get Alpha Base up and running and find what the Covenant are up to.}}
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| '''Relic Approach''' is the second [[campaign]] level in ''[[Halo Wars]]''. The [[UNSC]] forces on the ground on [[Harvest]] are attempting to determine the [[Covenant]]'s interest in a [[Forerunner]] [[Relic (location)|structure]] to the north of [[Alpha Base (Harvest)|Alpha Base]]. Sergeant [[John Forge]] must lead a force through the Covenant-held area to the Forerunner structure.
| | ===Skull: Grunt Birthday Party=== |
| | To obtain the skull, you must kill twenty [[Jackal|Jackals]]. Once that is accomplished, the skull will appear at the southern end of Alpha Base. |
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| ==Summary== | | ===Black Box #2=== |
| Having retaken [[Alpha Base (Harvest)|Alpha Base]], Sergeant [[John Forge]] observes the [[Covenant]] activity outside of the [[Relic]]. In particular, Forge observes [[Arbiter]] [[Ripa 'Moramee]] who commands his troops to open the structure despite the dangers of the [[Flood]] being inside. On the {{UNSCShip|Spirit of Fire}}, Professor [[Ellen Anders]] insists that she must see the structure for herself to determine its purpose and Captain [[James Cutter]] agrees to send her on the condition that Anders will be evacuated at the first sign of danger. At the same time, the Arbiter reports to the [[Prophet of Regret]] on the success of their mission. Though pleased by what the Relic has revealed, the Prophet of Regret, to the Arbiter's shock, orders that the Covenant must destroy the holy Relic to keep it out of human hands to protect what the Covenant has learned there. The Arbiter concedes to the Prophet's wishes and begins having his troops plant charges.
| | To the north of the Methane Refinery, there should be a shield barrier. The Black Box is located behind the barrier along with some methane tanks and supply crates. There are some Jackal snipers on a platform guarding the black box though, so be careful when sending infantry in. |
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| Before assaulting the Covenant position, Forge has to rebuild Alpha Base which, while retaken, still remains destroyed. With the base rebuilt, Forge amasses a large assault force and launches an attack on the Covenant position outside of the base which includes a [[Covenant citadel]] and an [[anti-vehicle barrier]] blocking progress forward. Forge's assault force is able to eliminate the Covenant forces and take down the shield wall. Discovering the detonator for the charges in the opening to the Relic, Forge's troops destroy it, ending the Covenant attempt to blow up the Relic. With that danger eliminated, Forge secures the area for Anders to come down and join him.
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| ==Transcript== | | ==Transcript== |
| [http://www.youtube.com/watch?v=KSapfBOon2c '''{''Labcoats Meet Metal''}''']
| | ===Cutscene=== |
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| ''Scene opens with [[John Forge]] crawling to the edge of a cliff over looking a Covenant encampment.'' | | ''Scene opens with Sgt [[John Forge|Forge]] crawling to the edge of a cliff over looking a Covenant encampment.'' |
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| *'''Sergeant John Forge''': "Let's just take one last look-see."
| | '''Sgt. Forge''': Let's just take one last look-see. |
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| ''Forge takes out a pair of [[binoculars]] and observes [[Ripa 'Moramee|a Sangheili]], identified as an [[Arbiter]], overseeing the Covenant activity. The Sangheili is approached by a [[Sangheili Zealot]].'' | | ''Forge takes out a pair of binoculars and observes [[Ripa 'Moramee|an Elite]], identified as an Arbiter, overseeing the Covenant activity, the Elite is approached by another.'' |
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| *'''Ripa 'Moramee''': "The [[Hierarchs]] grow impatient! We can delay no longer!"
| | '''Arbiter''': The Hierarchs grow impatient! We can delay no longer! |
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| *'''[[Re'gish Wamik]]''': "What if [[Flood|the infection]] defiles the Relic?"
| | '''Zealot field master''': What if the [[Humans|infection]] defiles the Relic? |
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| *'''Ripa 'Moramee''': "I care not for your little life! Open the Relic."
| | '''Arbiter''': I care not for your little life...open the Relic. |
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| ''Forge, looking through the binoculars, watches Unggoy opening the doors to the Relic.'' | | ''The scene cuts back to Forge, as he watches Grunts open the doors to the Relic.'' |
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| *'''Forge''': "Well, well... open sesame."
| | '''Forge''': Well, well, open sesame. |
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| ''The Arbiter looks behind him at Forge's location. The Sergeant is no longer there, and the Arbiter walks towards the Relic.'' | | ''The Arbiter looks behind him at Forge's location, the Sergeant no longer there, the Arbiter walks towards the Relic, the Level begins.'' |
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| ''Cuts to the {{UNSCShip|Spirit of Fire}}, then to the ship's Observation Deck, turned into Anders' makeshift lab. '' | | ''The scene then cuts to a view of the Spirit of Fire, then to the ship's Observation Deck, turned into Anders' makeshift lab, Cutter enters attempting to avoid the scattered equipment.'' |
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| '''SPIRIT OF FIRE''' | | '''Captain Cutter''': What made you choose ''my'' observation deck as your lab, Professor? |
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| '''OBSERVATION DECK''' | | '''Anders''': I like the view...it adds...perspective to my work. |
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| ''Cutter enters attempting to avoid the scattered equipment. Anders is on her computer.'' | | '''Captain Cutter''': Forge doesn't think it's safe for you to go down there yet, he's quite insistent. |
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| *'''[[Captain (Navy)|Captain]] [[James Gregory Cutter]]''': "What made you choose ''my'' observation deck as your lab, Professor?"
| | '''Anders''': I can be quite insistent too Captain, I can take care of myself. |
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| *'''Professor [[Ellen Anders]]''': "I like the view. It adds... perspective to my work."
| | '''Captain Cutter''': Any idea what it is we've got down there? |
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| *'''Cutter''': "Forge doesn't think it's safe for you to go down there yet. He's quite insistent."
| | '''Anders''': It's all theories right now (this could be a reference to a level in Halo 2 when Sgt. Johnson said it was all theories and politics), and I'll know a lot more once I get down there. |
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| *'''Anders''': "I can be quite insistent too Captain, I can take care of myself."
| | '''Captain Cutter''': I'm approving the misson, but the slightest sign of danger and I'm pulling you out. Is that understood? |
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| *'''Cutter''': "Any idea what it is we've got down there?"
| | '''Anders''': Understood, Captain. |
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| *'''Anders''': "It's all theories right now, and I'll know a lot more once I get down there."
| | ''Anders leaves with a slight grin, a view screen shows the Relic entrance, then it changes to the actual Relic, we hear the Arbiter in mid-conversation with a Hierarch.'' |
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| ''Anders stands up, but Cutter stops her by placing one of his hands on her shoulder.'' | | '''Arbiter''': Hierarch, the Humans are closing and will soon be upon us! |
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| *'''Cutter''': "I'm approving the mission, but the slightest sign of danger and I'm pulling you out. Is that understood?"
| | '''Regret''': No matter, the information you have gathered here is most appetizing. |
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| *'''Anders''': "Understood, Captain."
| | ''The scene cuts to the interior of the Relic and it is shown the Arbiter is talking with the Prophet of Regret, who is there via hologram.'' |
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| ''Anders leaves with a slight grin, a view screen in lab shows the Relic entrance. Cuts to actual Relic, the Arbiter is in mid-conversation with the [[Prophet of Regret]].'' | | '''Regret''': However, we must protect what we have learned here. Set the charges and destroy this place. |
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| [[File:Relic Approach.png|thumb|300px|'Moramee converses with Regret.]]
| | '''Arbiter''':(taken aback) Destroy this holy relic? Surely you jest! |
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| *'''Ripa 'Moramee''': "Hierarch, the humans are closing and will soon be upon us!"
| | '''Regret''':(annoyed) The Journey requires sacrifice! Set the charges. Return to us! Our patience is not infinite! |
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| *'''Prophet of Regret (Video COM)''': "No matter, the information you have gathered here is most appetizing."
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| ''Cuts to the interior of the Relic. The Arbiter is talking with the Prophet of Regret via hologram.''
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| *'''Prophet of Regret (Video COM)''': "However, we must protect what we have learned here. Set the charges and destroy this place."
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| *'''Ripa 'Moramee''': ''(stunned)'' "Destroy this holy relic? Surely you jest!"
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| ''Sangheili and Unggoy are seen leaving the Relic, while the Unggoy are carrying explosives.''
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| *'''Prophet of Regret (Video COM)''': ''(angered)'' "The [[Great Journey|Journey]] requires sacrifice! Set the charges. Return to us! Our patience is not infinite!"
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| ''The Arbiter bows.'' | | ''The Arbiter bows.'' |
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| *'''Ripa 'Moramee''': "It will be done."
| | '''Arbiter''': It will be done. |
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| ''The Arbiter turns away.'' | | ''The Arbiter turns away.'' |
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| '''{''In-game Cutscene''}'''
| | ===Gameplay=== |
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| ''A Pelican lands in Alpha Base's site. A Marine mounts the M68 Gauss Cannon on Forge's Warthog.'' | | '''Captain Cutter''': Serina, we need to re-establish Alpha Base before we can proceed with the mission. |
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| *'''Captain Cutter''': "Serina, we need to re-establish Alpha Base before we can proceed with the mission."
| | '''Serina''': Captain, the base power system is offline and a lock down protocol is in effect. If we rebuild, the lock down will end the doors will open. Projection for new base location ready. |
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| *'''Serina''': "Captain, the base power system is offline and a lock-down protocol is in effect. If we rebuild, the lock-down will end, and the doors will open."
| | ''After base is constructed'' |
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| '''{''Gameplay''}''' | | '''Serina''': The base is up and running again, we need Supply Pads built so I can send down materials. |
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| [[File:SCN02 AlphaBaseOnlinel.jpg|thumb|300px|Alpha Base is reconstructed by [[Heron]]s.]]
| | '''Serina''': The Command Center is online, but it can't house Marines, we'll need a Barracks to call in the troops. |
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| *'''Serina''': "Projection for new base location ready."
| | '''Captain Cutter''': We need to establish a larger military presence on the ground. |
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| ''A Heron arrives and sets down a Firebase.'' | | '''Serina''': Keep constructing buildings and updating them where you can. The lock down is lifted and the front gate is opening, I've highlighted the area where Sergeant Forge found the structure. |
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| *'''Serina''': "The base is up and running again. We need Supply Pads built so I can send down materials."
| | ''There are now two ways you can go, through the gate closest to your base, or the gate to the left of the base, the following is if you choose the gate nearest you.'' |
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| ''A supply pad was built.'' | | '''Serina''': I'm picking up a lot of Covenant chatter around your position, looks like they're setting up defenses. |
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| *'''Serina''': "The Command Center is online, but it can't house Marines, we'll need a Barracks to call in the troops."
| | '''Forge''': Take cover in those downed Pelicans! Move! |
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| ''A barracks was built, and one Marine squad leaves the firebase when trained.'' | | ''The Marines make their way up to a Covenant base'' |
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| *'''Cutter''': "We need to establish a larger military presence on the ground."
| | '''Forge''': Well, well lookee here, the Covenant built themselves a little base. |
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| ''A total of five Marine squads are trained.'' | | '''Captain Cutter''': Our primary mission here is to reach that structure, destroying that base is a secondary objective. |
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| *'''Serina''': "Keep constructing buildings and updating them where you can. The lock-down is lifted and the front gate is opening, I've highlighted the area where Sergeant Forge found the structure."
| | ''You can choose to engage the base or not, destroying it can be difficult, if not done properly.'' |
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| ''There are two ways to exit Alpha Base. If the player chooses the way closer to the base and straight towards the structure:'' | | ''If you loose all your troops attacking the base.'' |
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| *'''Serina''': "I'm picking up a lot of Covenant chatter around your position, looks like they're setting up defenses."
| | '''Serina''': Well that didn't go as planned. |
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| ''After engaging a few lances of Covenant, the UNSC forces find a few [[Covenant watchtower]]s in front of two Pelican wreckages.'' | | '''Serina''': I've lost contact with some Warthogs out on patrol, keep an eye out for them will you. |
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| *'''Forge (COM)''': "Take cover in those downed Pelicans! Move!"
| | ''The following is if you go out the left gate, or go around from the front gate, note: if you go from the front gate it will be in reverse of what would happen if you went out the left gate. These will be in the latter.'' |
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| ''The Marines take cover in the wreckage, and fought back the Covenant stationed on the towers.'' | | '''Forge''': If we blow up these refineries the enemy airpads will go with them, nice! |
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| ''If the UNSC forces exit from the gate further from the base and away from the structure, they find numerous Covenant machines working in front of a cliff.'' | | '''Bravo-29''': Alpha Base, this is Bravo-29 I can drop reinforcements at that landing pad if you can remove all hostiles in that area for me. |
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| *'''Forge (COM)''': "If we blow up these refineries the enemy airpads will go with them, nice!"
| | '''Serina''': Here's some extra reinforcements, play nice. |
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| ''Nearby, a UNSC landing pad is being guarded by the Covenant.'' | | ''Eventually UNSC forces breach the barrier blocking the entrance to the relic.'' |
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| *'''[[Bravo 029 (Pelican)|Bravo-29]] Pilot (COM)''': "Alpha Base, this is Bravo-29. I can drop reinforcements at that landing pad if you can remove all hostiles in that area for me."
| | ''Intense fighting occurs as the UNSC slowly makes their way toward the entrance.'' |
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| ''The UNSC forces clear the area, and two Pelicans land, dropping reinforcements.'' | | ''Once they reach the entrance they see the Covenant trying to blow up the relic.'' |
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| *'''Serina''': "Here's some extra reinforcements, play nice."
| | '''Captain Cutter''': If the Covenant detonate those explosives our mission here is over, get to the detonator! |
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| ''The UNSC forces come upon Warthogs trapped by an [[anti-vehicle barrier]].'' | | ''The UNSC forces successfully destroy the detonator, saving the relic.'' |
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| *'''Serina''': "I've lost contact with some Warthogs out on patrol. Keep an eye out for them, will you?"
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| ''The UNSC forces continue on, discovering a Covenant base.''
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| *'''Forge (COM)''': "Well, well. Lookee here, the Covenant built themselves a little base."
| | '''Captain Cutter''': Good work, prepare for new orders. |
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| *'''Cutter''': "Our primary mission here is to reach that structure, destroying that base is a secondary objective."
| | '''Bravo-29''': Alpha Base, this is Bravo-29, heavy inbound, I've got the Professor aboard. |
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| ''If the player loses all the units in attacking the base:'' | | ''Level ends'' |
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| *'''Serina''': "Well, that didn't go as planned."
| | ==Walkthrough== |
| | The second level of [[Halo Wars]] takes place on the reestablished [[Alpha Base]] that you opened in the [[Alpha Base (Level)| Last Level]]. You now have the opportunity to build the Base from scratch. |
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| ''Eventually, UNSC forces breach the barrier blocking the entrance to the relic. Intense fighting occurs as the UNSC slowly makes their way toward the entrance. When they reach the entrance, they see the Covenant have set up a large detonator.''
| | When the level begins, you are prompted to build the [[station |Command Center]] for the base. Simply highlight the lighted area and select [[station]] from the building menu. Once you build the station, [[Serina]] will tell you to build a [[UNSC Supply Pad|Supply Pad]] which will produce resources to allow you to be able to produce more useful upgrades. Choose an empty building plot and select supply pad. Once again, you will be asked to build another building, a [[barracks]]. The barracks will allow you to train infantry units. After you build a barracks, you will be asked to train five [[marine]] squads. Simply select the barracks and highlight marine, and select it five times. After you train your squads, you will have the option to build structures on your own. You may want to upgrade to a [[fortress]] which will give you two more spaces to build on. Keep building more structures until you are comfortable with what you have. I do recommend building a Vehicle Depot, but after that it is up to you. |
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| *'''Cutter''': "If the Covenant detonate those explosives our mission here is over! Get to the detonator!"
| | After you train a few infantry units and create a few [[Warthogs]] and [[Scorpions]], you will be ready to do what the mission was for, proceeding toward the relic that [[John Forge | Forge]] spotted. Select all of your units and follow the blue arrow. Once you get to the large field with [[Covenant]] guards, it's time to think strategically. |
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| ''The UNSC forces successfully destroy the detonator, saving the relic.''
| | First of all, when you select all units, you should highlight the crashed [[Pelicans]] in the middle of the field and press X. Your marines will use them for cover, preventing them from being damaged. Use your vehicles to attack the sniper towers and finish off the ground troops when you are ready. |
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| *'''Cutter''': "Good work, prepare for new orders."
| | Once you take out all of the Covenant in the field, eject your [[marines]] from the cover by selecting the pelicans and choosing "Eject". Press up on the D pad and choose heal and repair from the circle menu. Try to get all of your units to enter the diameter of the green circle, so that you can heal your units and make them ready for the next battle. |
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| *'''Bravo-29 Pilot (COM)''': "Alpha Base, this is Bravo-29, heavy inbound. I've got the Professor aboard."
| | If you lost some of your units, you can go back at any time and train more units. Make sure your army is at the maximum capacity, or wherever you are comfortable at. Once you are ready, proceed up the field. |
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| ''Fades to black.''
| | You will see a [[Covenant]] [[citadel|base]] up ahead of you, which is an optional objective if you wish to destroy it. If not, proceed down the road following the blue arrow. |
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| ''Level ends.''
| | There will be a shield barrier preventing you from accessing it without using marines. Enter it, blow up the shield generator, and get out. |
| | [[Image: Relicapproach_map.png|thumb|right|250px|A map of the level.]] |
| | Behind the shield there will be various [[Covenant]] units, including [[ghosts]]. Use your marines grenade ability (Y) to destroy the ghosts, as well as your vehicles. Use Scorpions to destroy the sniper towers and take out all individual remaining units one by one. Once all of the [[Covenant]] units are down, proceed down the road to a large Detonator. Using all of your units, use their Y ability to blow it up and finish the mission off. |
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| ==Achievements==
| | Once the Detonator is blown, your squad will proceed into the relic and investigate the [[Forerunner]] structure. |
| The following [[achievement]]s can be unlocked on Relic Approach across the [[Xbox 360]] and ''[[Halo Wars: Definitive Edition|Definitive Edition]]'' editions of ''Halo Wars''.
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| {| class="wikitable"
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| ! scope="col" style="text-align:center;" |'''''Halo Wars'' (Xbox 360)'''
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| ! scope="col" style="text-align:center;" |'''''Definitive Edition'' (Xbox One)'''
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| ! scope="col" style="width:135px;text-align:center;" |'''''Definitive Edition'' (Steam)'''
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| ! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
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| ! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
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| ! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
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| |<center>N/A</center>
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| |[[File:HWDE Achievement BuildForSuccess.png|center|114px]]
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| |[[File:HWDE_Achievement_Build_for_Success_(Steam).jpg|center|64px]]
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| |<center>'''[[Build for Success]]'''</center>
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| |Complete Mission 2 on any difficulty.
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| |<center>''[[Halo Wars: Definitive Edition]]''</center>
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| |-
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| |[[File:HW_Achievement_Endless_Fun.png|center|64px]]
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| |[[File:HWDE Achievement EndlessFun.png|center|114px]]
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| |[[File:HW_Achievement_Endless_Fun.png|center|64px]]
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| |<center>'''[[Endless Fun]]'''</center>
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| |Mission 2: Destroy every [[methane tank]].
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| |<center>''[[Halo Wars]]''<br/>''[[Halo Wars: Definitive Edition]]''</center>
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| |}
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| ==Trivia== | | ==Trivia== |
| ===Easter eggs===
| | *This is the first level to feature the [[Cobra]] and [[Scorpion]] and the first level were you get to build a base and train units. |
| *The [[Halo Wars skulls#Grunt Birthday Party|Grunt Birthday Party skull]] is accessible after killing 20 Kig-yar sniper units, and is on the souther end of Alpha Base. | | *When the Arbiter is talking to the [[Zealot]], what appears to be [[Sentinels]] can be seen in the background exploring the relic. |
| *The [[Black Boxes|Black Box]] is located northwest of the Covenant base, in an area blocked off by an anti-vehicle barrier.
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| ===Miscellaneous===
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| *The soundtrack, Perspective, which is also the music for the cutscene, is a reference to Anders' line: "''I like the view, it adds... perspective to my work.''" | |
| *During the talk between Captain Cutter and Anders on board the Spirit of Fire, a Hornet can be seen below. This marks the first and only time a Hornet is seen in the CGI cinematics and the first time it is seen in space.
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| *The shields that the Covenant have put up can be destroyed with out destroying the power source. If you build at least 5 Cobras, lock them down, and then order them to attack the power source, the shields will eventually be destroyed. However, this was changed for the Definitive Edition.
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| *Some pieces of human dynamite (found next to Alpha Base, to the right of the base exit) are incorrectly listed as enemy methane tanks and can be destroyed
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| *The opening cutscene portrays Sangheili anatomy incorrectly. Halo 3 established that Sangheili blink with their transparent nicitating membranes in a left-right movement so as not to interfer with their vision. When Ripa looks at the cliff, he instead closes his eyelids, which are portrayed as a top-down movement.
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| ==Gallery== | | ==Sources== |
| ===Development images===
| | <references/> |
| <gallery>
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| File:HW_AlphaBase_Concept.jpg|Concept art of Alpha Base.
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| File:HW Screenshots E3 9.jpg|A battle against the Covenant in an early version of the level from the E3 2008 build of the game. Note the presence of the ''[[Halo Wars 2]]'' design of the [[HRUNTING Mark III (S) Cyclops|Mark III (S) Cyclops]]/
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| File:HW Screenshots E3 10.jpg|Another look at the early build of the level.
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| File:HW Screenshots E3 11.jpg|A [[Magnetic Accelerator Cannon|MAC]] bombardment in the early level build.
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| </gallery>
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| | |
| ===Screenshots===
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| <gallery>
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| File:Relicapproach map.png|A map of the level.
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| File:800px-Anti-vehicle barrier.jpg|An [[anti-vehicle barrier]] in the final game.
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| File:Halo-wars-Covenant-base.jpg|A Covenant base on the level.
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| File:HW-UNSC-Firebase.jpg|Alpha Base is rebuilt.
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| File:HWLS_Covie_Methane_Refinery.png|An overview of the level map layout, as seen in the ''[[Halo Wars Launch Site]]''.
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| </gallery> | |
| | |
| ===Cutscenes===
| |
| <gallery>
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| File:HW_HarvestIce_MattePainting_1.jpg|A matte painting of the ice sheets of Harvest.
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| File:HW_HarvestIce_MattePainting_2.jpg|A matte painting of the ice sheets of Harvest.
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| File:HW The Arbiter overseeing an operation.png|Ripa 'Moramee and Re'gish Wamik at the relic's entrance.
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| File:Arbiter & Wamik.jpg|A closeup of Re'gish Wamik.
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| File:Halo gallery 04.jpg|Cutter approaching Anders in the observation deck.
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| </gallery>
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| {{Succession box
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| |before = ''[[Alpha Base (Halo Wars level)|Alpha Base]]''
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| |title = ''Halo Wars'' Campaign Missions
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| |years = '''''Relic Approach'''''
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| |after = ''[[Relic Interior]]''
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| }}
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| {{Levels|HW}} | | {{Levels}} |
| | [[Category:Halo Wars Campaign]] |