Editing Relic

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Era|RW}}
{{Title|Relic}}
{{Title|Relic}}
{{Status|Gameplay}}
{{Multiplayer Map Infobox
{{Multiplayer map infobox
|name=Relic
|name=Relic
|image=[[File:H2 Relic.jpg|300px]]
|image=[[File:H2_Relic.jpg|300px]]
|game=''[[Halo 2]]''
|game=''[[Halo 2]]''
|devname=<code>dune</code>{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\multi\dune\dune.scenario}}
|map=War Games Map_Set/: 209-4.<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/delta-halo '''Halo Waypoint''' - ''Universe: Delta Halo'']</ref>
|map=War Games Map_Set/: 209-4.<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/delta-halo '''Halo Waypoint''' - ''Universe: Delta Halo'']</ref>
|location=[[Installation 05]]
|location=[[Installation 05]]
|terrain=Island, [[Forerunner]] memorial
|terrain=Island, [[Forerunner]] memorial
|symmetry=Asymmetrical
|symmetry=
|playernumber=6-16
|playernumber=6-16
|gametypes=
|gametypes=*[[Slayer]]
*[[Team Slayer]]
*[[1 Flag CTF]]
*[[1 Flag CTF]]
*[[Assault|1 Bomb Assault]]
|pagegamelabel=H2
}}
}}
{{Center|{{Article quote|[[Covenant]] scripture dictates that structures of this type are memorials to [[Forerunners]] who fell in battle against the [[Flood]].}}}}
{{Center|{{Article Quote|[[Covenant]] scripture dictates that structures of this type are memorials to [[Forerunners]] who fell in battle against the [[Flood]].}}}}


'''Relic''' is a [[multiplayer]] map in ''[[Halo 2]]''. It is part of the [[Maptacular Pack]]. The map was remade in ''[[Halo 2: Anniversary]]''<nowiki>'s</nowiki> multiplayer mode as ''[[Remnant]]''.<ref name="thanks">[https://www.halowaypoint.com/en-us/community/blog-posts/halo-the-master-chief-collection-thank-you '''Halo Waypoint''' - ''A Thank You to Our Fans from Bonnie Ross'']</ref>
'''Relic''' is a [[multiplayer]] map in ''[[Halo 2]]''. It is part of the [[Maptacular Pack]]. The map was remade in ''[[Halo 2: Anniversary]]''<nowiki>'s</nowiki> multiplayer mode as ''[[Remnant]]''.<ref name="thanks">[https://www.halowaypoint.com/en-us/community/blog-posts/halo-the-master-chief-collection-thank-you '''Halo Waypoint''' - ''A Thank You to Our Fans from Bonnie Ross'']</ref>


==Overview==
==Overview==
{{Quote|A battle-scarred island rises from the blue waters of a Delta Halo sea- A titanic Forerunner structure juts menacingly from the center like the spine of a beached behemoth.<ref name="Manual">[[Halo 2 Multiplayer Map Pack Manual#Relic|Halo 2 Multiplayer Map Pack Manual]] - Relic</ref>}}
{{Quote|A battle-scarred island rises from the blue waters of a Delta Halo sea- A titanic Forerunner structure juts menacingly from the center like the spine of a beached behemoth.<ref name="Manual">[[Halo 2: Multiplayer Map Pack manual#Relic|Halo 2: Multiplayer Map Pack manual]] - Relic</ref>}}
The map is set on a large island on [[Installation 05]] with sandstone formations. It possesses a vast, partially buried [[Forerunner]] vessel centered on the island. During the [[Battle of Installation 05]], the surveillance team [[RECON 127]] was deployed from the {{UNSCShip|In Amber Clad}} shortly after the frigate arrived at Delta Halo. The detachment's goal was a large structure buried under one of the installation's many islands. Upon arrival, they encountered heavy Covenant resistance and their Albatross was shot down. Though the members of RECON 127 did not survive the following ground engagement, they did transmit a series of incredibly compelling scans of the site to ''In Amber Clad''. The details revealed the site—dubbed ‘Relic’—was in actuality the remains of a long-dormant Forerunner vessel that had been carefully hidden below the island over one hundred millennia years ago,{{Ref/Reuse|HU}} as opposed to the Covenant belief that islands such as these were memorials to fallen Forerunner warriors, who died during the [[Forerunner-Flood war]].<ref>Map description</ref>
The map is set on a large island on [[Installation 05]] with sandstone formations. It possesses a vast, partially buried [[Forerunner]] vessel centered on the island. During the [[Battle of Installation 05]], the surveillance team [[RECON 127]] was deployed from the {{UNSCShip|In Amber Clad}} shortly after the frigate arrived at Delta Halo. The detachment’s goal was a large structure buried under one of the installation’s many islands. Upon arrival, they encountered heavy Covenant resistance and their Albatross was shot down. Though the members of RECON 127 did not survive the following ground engagement, they did transmit a series of incredibly compelling scans of the site to In Amber Clad. The details revealed the site - dubbed ‘Relic’- was in actuality the remains of a long-dormant Forerunner vessel that had been carefully hidden below the island over one hundred millennia years ago.<ref name="HU"/>  


All that remained of RECON 127 was the evidence of the battle on the island, with RECON 127's Albatross's wreckage and materiel spilling in the wind. Shield formations, vehicle detritus, and combat platforms litter the field. Sandstone formations provide cover, but the huge expanse of low dunes leaves infantry highly vulnerable.{{Ref/Reuse|Manual}}
All that remained of RECON 127 was the evidence of the battle on the Island, with RECON 127's Albatross's wreckage and materiels spilling in the wind. Shield formations, vehicle detritus, and combat platforms litter the field. Sandstone formations provide cover, but the huge expanse of low dunes leaves infantry highly vulnerable.<ref name="Manual"/>


==Description==
==Description==
Due to its design, it is best played using one [[CTF|flag]]/[[CTF|bomb CTF]]/[[Assault]] variants. The map itself features the [[SRS99C-S2 AM sniper rifle|sniper rifle]] and [[Type-50 particle beam rifle|beam rifle]], as well as the [[Covenant watchtower]]s used by [[Kig-yar|Jackals]].
Due to its design, it is best played using one [[CTF|flag]]/[[CTF|bomb CTF]]/[[Assault]] variants. The map itself features the [[SRS99C-S2 AM sniper rifle|sniper rifle]] and [[Type-50 particle beam rifle|beam rifle]], as well as the [[deployable lookout tower]]s used by [[Kig-yar|Jackals]].


There is a two-way [[teleporter]] that can be activated from inside the basement of the building, though the inside Teleporter can be used prior to its activation by jumping, firing a [[M41 SPNKR|rocket]] at it, and landing on it—or, more simply, by [[crouch jumping]].
There is a two-way [[teleporter]] that can be activated from inside the basement of the building, though the inside Teleporter can be used prior to its activation by jumping, firing a [[M41 SPNKR|rocket]] at it, and landing on it -- or, more simply, by [[crouch jumping]].


There is also a [[Covenant]] deployable lookout tower, with a Beam Rifle lying at its base. This tower can be toppled using explosive weapons or certain vehicles, such as the [[M12G1 Gauss Warthog|Gauss Warthog]]. Despite this, the tower can be an amazingly helpful tool for such a large map.
There is also a [[Covenant]] deployable lookout tower, with a Beam Rifle lying at its base. This tower can be toppled using explosive weapons or certain vehicles, such as the [[M12G1 Gauss Warthog|Gauss Warthog]]. Despite this, the tower can be an amazingly helpful tool for such a large map.
Line 47: Line 43:
== Trivia ==
== Trivia ==
===Production notes===
===Production notes===
*One of the goals for Relic's design was to make it feel like a level out of the first ''Halo'' game. To this end, artist [[Chris Barrett]] used the very first level developed for the multiplayer of ''Halo: Combat Evolved'' as inspiration when doing the art on this level, making the map itself a sort of relic.{{Ref/Reuse|Manual}}<ref name="bnet">[http://halo.bungie.net/News/content.aspx?cid=5587 '''Bungie.net''': Relic Revealed]</ref>
*One of the goals for Relic's design was to make it feel like a level out of the first ''Halo'' game. To this end, artist [[Chris Barrett]] used the very first level developed for the multiplayer of ''Halo: Combat Evolved'' as inspiration when doing the art on this level, making the map itself a sort of relic.<ref name="Manual"/><ref name="bnet">[http://halo.bungie.net/News/content.aspx?cid=5587 '''Bungie.net''': Relic Revealed]</ref>
*In designing Relic's layout, the team wanted to create a map suited to 1-Flag CTF in a similar vein to [[Zanzibar]]. The team eventually settled on a design that involved the attacking team having to cross the entire map and double back on themselves, with a shift in power initially favouring the defenders but switching to favour the attackers once the flag was reached.
*In designing Relic's layout, the team wnated to create a map suited to 1-Flag CTF in a similar vein to [[Zanzibar]]. The team eventually settled on a design that involved the attacking team having to cross the entire map and double back on themselves, with a shift in power initially favouring the defenders but switching to favour the attackers once the flag was reached.
*In balancing the map, Bungie wanted to create a mix of vehicle action and "storming the beach at Normandy". However, in creating large spaces for the vehicle gameplay, it became apparent that a sniper would be able to shut down the map for the opposing team. To alleviate this issue, the attacking team's sniper rifle was made easier to get, to give infantry on the beach more of a fighting chance against those in the structure.{{Ref/Reuse|bnet}}
*In balancing the map, Bungie wanted to create a mix of vehicle action and "storming the beach at Normandy". However, in creating large spaces for the vehicle gameplay, it became apparent that a sniper would be able to shut down the map for the opposing team. To alleviate this issue, the attacking team's sniper rifle was made easier to get, to give infantry on the beach more of a fighting chance against those in the structure.<ref name="bnet"/>
*Early in the map's development, there was a gate in front of the flag to prevent Warthog rushes, and more cover for the defenders around the flag. These features were removed to make the defense more challenging.{{Ref/Reuse|bnet}}
*Early in the map's development, there was a gate in front of the flag to prevent Warthog rushes, and more cover for the defenders around the flag. These features were removed to make the defense more challenging.<ref name="bnet"/>
*This is the only multiplayer map that has a deployable lookout tower placed in it by default.
*This is the only multiplayer map that has a deployable lookout tower placed in it by default.
*The map originally featured five [[M8823 drop pod]]s located across the map from the crashed Albatross, but they were presumably cut; they cannot be found without modding tools. An energy barrier (most likely anti-vehicle) was also cut from the map, but not removed from the map's files.
*The map originally featured five [[Single Occupant Exoatmospheric Insertion Vehicle|SOEIV]]s located across the map from the crashed Albatross, but they were presumably cut; they cannot be found without modding tools. An energy barrier (most likely anti-vehicle) was also cut from the map, but not removed from the map's files.
===Trivia===
===Trivia===
*A player who is connection host can use a rocket launcher, an [[overshield]], a black barricade, and a trick similar to the [[Banshee Launch]] Wingtip Method to reach the top of the tower, which is an excellent sniping location.
*A player who is connection host can use a rocket launcher, an [[overshield]], a black barricade, and a trick similar to the [[Banshee Launch]] Wingtip Method to reach the top of the tower, which is an excellent sniping location.
Line 61: Line 57:


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:HMCC H2 Relic Map.png|Relic Map.
File:HMCC H2 Relic Map.png|Relic Map.
File:H2-Relic-MultiplayerMap.jpg|A overhead view of the Relic island.
File:H2-Relic-MultiplayerMap.jpg|A overhead view of the Relic island.
File:H2_Relic Profile.jpg|A view of the island.
File:Relic profile.jpg|A view of the island.
File:H2 Relic Overhead.jpg|Overhead view of Relic.
File:H2 mp relic overhead.jpg|Overhead view of Relic.
File:H2_Relic_Map_Labelled.gif|An overview of Relic with map indicators for mission-specific items.
File:Relic map.gif|An overview of Relic with map indicators for mission-specific items.
File:H2 MultiplayerMapPack Cover.jpg|The map on the front of the Multiplayer Map Pack.
File:Multiplayer Map Pack.jpg|The map on the front of the Multiplayer Map Pack.
File:H2 Relic Battle.jpg|Capture the Flag on Relic.
</gallery>
</gallery>


==External links==
==External Links==
*[http://au.youtube.com/watch?v=2nYuWYn8p-M A video showing how to break out of Relic]
*[http://au.youtube.com/watch?v=2nYuWYn8p-M A video showing how to break out of Relic]


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{Levels|H2|mode=yes}}
{{Levels|H2|mode=yes}}
[[Category:Maptacular Pack]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.