Editing Regret (Halo 2 level)/Walkthrough
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*[[M90 Shotgun|Shotgun]] | *[[M90 Shotgun|Shotgun]] | ||
*[[Type-25 Directed Energy Pistol|Plasma Pistol]] | *[[Type-25 Directed Energy Pistol|Plasma Pistol]] | ||
* | *[[Type-25 Directed Energy Rifle|Plasma Rifle]] | ||
*[[Type-33 Guided Munitions Launcher|Needler]] | *[[Type-33 Guided Munitions Launcher|Needler]] | ||
*[[Type-51 Carbine|Covenant Carbine]] | *[[Type-51 Carbine|Covenant Carbine]] | ||
*[[Type-50 particle beam rifle|Particle Beam Rifle]] | *[[Type-50 particle beam rifle|Particle Beam Rifle]] | ||
*[[Type-1 Energy Weapon/Sword|Energy Sword]] | *[[Type-1 Energy Weapon/Sword|Energy Sword]] | ||
*[[ | *[[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] | ||
*[[ | *[[Type-1 Antipersonnel Grenade|Plasma Grenade]] | ||
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]] | *[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]] | ||
*[[Shade#Shade (Halo 2)|Shade]] | *[[Shade#Shade (Halo 2)|Shade]] | ||
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==Vehicles == | ==Vehicles == | ||
*[[Type-26 Ground Support Aircraft|Banshee]] (non-drivable) | *[[Type-26 Ground Support Aircraft|Banshee]] (non-drivable) | ||
*[[ | *[[Type-52 Troop Carrier|Phantom]] (non-drivable) | ||
*[[Dropship 77-Troop Carrier|Pelican]] (non-drivable) | *[[Dropship 77-Troop Carrier|Pelican]] (non-drivable) | ||
*Covenant [[Assault Carrier]] (non-drivable) | *Covenant [[Assault Carrier]] (non-drivable) | ||
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As you approach the far side, you could elect to sword-fly up to above the entrance, using the [[turret]]s, but I wouldn't advise it; the gondola will not dock if you do so, and that means losing your [[Marine]]s. Therefore, I find it works better to just exchange your [[beam rifle]] for a shotgun and use it to blast your way through the next area. There are two sniper Jackals and seven regular [[Kig-yar|Jackal]]s, not to mention a Drone swarm which will spawn further up in the room once you've killed the [[Kig-yar|Jackal]]s, but they shouldn't prove too difficult for a grizzled veteran of [[Outskirts (level)]]. | As you approach the far side, you could elect to sword-fly up to above the entrance, using the [[turret]]s, but I wouldn't advise it; the gondola will not dock if you do so, and that means losing your [[Marine]]s. Therefore, I find it works better to just exchange your [[beam rifle]] for a shotgun and use it to blast your way through the next area. There are two sniper Jackals and seven regular [[Kig-yar|Jackal]]s, not to mention a Drone swarm which will spawn further up in the room once you've killed the [[Kig-yar|Jackal]]s, but they shouldn't prove too difficult for a grizzled veteran of [[Outskirts (level)]]. | ||
Once everything in the room except you (and hopefully a [[UNSC Marine Corps|Marine]] or two) is dead you should walk up the ramps to the top of the room. On the platform outside there is an [[unggoy]] and a [[Fuel rod gun]], good for later. An elevator thing will show up with some foolish [[Kig-yar]] inside. | Once everything in the room except you (and hopefully a [[UNSC Marine Corps|Marine]] or two) is dead you should walk up the ramps to the top of the room. On the platform outside there is an [[unggoy]] and a [[Fuel rod gun]], good for later. An elevator thing will show up with some foolish [[Kig-yar]] inside. [[Plasma grenade]] time! (Or instead if you don't have a [[plasma grenade]] or want to conserve some, a glitch allows you to shoot through the window on top of the elevator, so use your [[carbine]] or [[battle rifle]] to headshot the [[Kig-yar]] inside) Once the elevator is clear (or strewn with Kig-yar corpses, as the case may be), drop the shotgun in favor of a [[battle rifle]], then step on in. We're going down. | ||
You wind up in an underwater room with a pack of Unggoy running around. Empty the [[battle rifle]] into them. | You wind up in an underwater room with a pack of Unggoy running around. Empty the [[battle rifle]] into them. | ||
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The next room has two invisible [[Elite]]s and four invisible [[Grunt]]s. They shouldn't be too difficult for you to snipe with the [[beam rifle]]. When they all die, a [[stealth Elite]] with an [[energy sword]] will show up at the far end of the room. Shoot him down and drop the [[battle rifle]]; from here on, we'll take our chances with the [[energy sword]]. | The next room has two invisible [[Elite]]s and four invisible [[Grunt]]s. They shouldn't be too difficult for you to snipe with the [[beam rifle]]. When they all die, a [[stealth Elite]] with an [[energy sword]] will show up at the far end of the room. Shoot him down and drop the [[battle rifle]]; from here on, we'll take our chances with the [[energy sword]]. | ||
Whew. Moving on, enter the elevator and head on the next leg of your journey. At the end of the ride is a foolish [[Honor Guard]] patrolling in the other direction. Bop him in the back and kill him dead. Another Honor Guard, this one with a | Whew. Moving on, enter the elevator and head on the next leg of your journey. At the end of the ride is a foolish [[Honor Guard]] patrolling in the other direction. Bop him in the back and kill him dead. Another Honor Guard, this one with a [[plasma rifle]], leads a Lance down the next hall, so take them out with sword and grenades. Next, we'll be back outside, facing four [[Drones]], three or four [[Kig-yar|Jackal]]s and two Elites. Be sure to snipe the Drones first. I don't know why, but the Elites and Jackals will often retreat once the Drones fall. At that point, take out anybody still visible with the sniper before moving in with the sword and chopping them up. | ||
Again, the [[D77-TC Pelican Dropship|Pelican]] will show up once you're done. One wonders why, again, he doesn't just pick you up and drop you off at your destination, which can be barely five hundred meters away. At any rate, he'll drop you some more Marines and weapons. Hand off your [[beam rifle]] to one of the [[Marines]]; that should leave one [[Marine]] with a shotgun, which will be fairly handy for him in the next area. Grab a [[sniper rifle]]. This next area is more or less the last conventional battle in the level; after this, we have an encounter with a sniper, a defense against some [[Banshees]], a battle against a [[Grunt]] AP team and some [[Ranger Elite]]s, an assault on an entrenched position, and a constant tango with [[Honor Guard]]s as we fight a boss battle. So, enjoy normal combat while it lasts. | Again, the [[D77-TC Pelican Dropship|Pelican]] will show up once you're done. One wonders why, again, he doesn't just pick you up and drop you off at your destination, which can be barely five hundred meters away. At any rate, he'll drop you some more Marines and weapons. Hand off your [[beam rifle]] to one of the [[Marines]]; that should leave one [[Marine]] with a shotgun, which will be fairly handy for him in the next area. Grab a [[sniper rifle]]. This next area is more or less the last conventional battle in the level; after this, we have an encounter with a sniper, a defense against some [[Banshees]], a battle against a [[Grunt]] AP team and some [[Ranger Elite]]s, an assault on an entrenched position, and a constant tango with [[Honor Guard]]s as we fight a boss battle. So, enjoy normal combat while it lasts. | ||
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"I’ve jumped (boarded) on the [[Prophet of Regret]]’s throne exactly 48 times, say again 48 TIMES!! And each jump consists of five melee attacks. All to no avail. The bastard still lives! It was hopelessly disappointing and painfully frustrating to go back to square one after ALL those efforts. Then I simply thought of something out of this inevitability; what would the [[John-117|Master Chief]] do in a circumstance such as the one I’m overwhelmed in. Surely there has got to be another way, instead of the 48 plus jumps and five melee attacks per jump. I collected my thoughts and recounted the options I had, had another hard look at the weapons at my disposal. | "I’ve jumped (boarded) on the [[Prophet of Regret]]’s throne exactly 48 times, say again 48 TIMES!! And each jump consists of five melee attacks. All to no avail. The bastard still lives! It was hopelessly disappointing and painfully frustrating to go back to square one after ALL those efforts. Then I simply thought of something out of this inevitability; what would the [[John-117|Master Chief]] do in a circumstance such as the one I’m overwhelmed in. Surely there has got to be another way, instead of the 48 plus jumps and five melee attacks per jump. I collected my thoughts and recounted the options I had, had another hard look at the weapons at my disposal. | ||
It then hit me! Nothing can penetrate his immensely resilient force field. Other than the fact that once you jump on him you have the advantage of striking him with your melee attacks. So what to do? Well, it is quite simple; you throw a | It then hit me! Nothing can penetrate his immensely resilient force field. Other than the fact that once you jump on him you have the advantage of striking him with your melee attacks. So what to do? Well, it is quite simple; you throw a [[Plasma Grenade]] or a [[Fragmentation Grenade]] on him a split second before you board his throne. Picture it like this, your throwing arm penetrating his force field before you throw the grenades, with this objective the grenades will land or stay inside his force field. Therefore it is important that you throw the grenades inside his force field before you are unable to do so when you board. Remember that our [[John-117|Master Chief]] cannot throw or use his weapons when he has actually boarded the throne. Adversely if you throw them too early they will not stick or stay inside the force field. Or as in the [[fragmentation grenade]]s case they’ll simply rebound off his force field, thus musing the already contempt [[Prophet of Regret]]. At other times, if you are unlucky the [[plasma grenade]]s will also bounce, though feebly off his force field and may end up adhering to you instead, a big no-no to avoid. So you MUST throw the grenades a split second before you latch onto his throne and not a moment too soon. | ||
If done correctly the Plasma/Fragmentation Grenades will drop inside his force field and not fall off. The resulting explosion will then knock him hard, so for added effectiveness commence punching him straight afterward or before the explosion (you’ll only land in two or three punches, as shortly afterward he’ll teleport in a fragile panic). | If done correctly the Plasma/Fragmentation Grenades will drop inside his force field and not fall off. The resulting explosion will then knock him hard, so for added effectiveness commence punching him straight afterward or before the explosion (you’ll only land in two or three punches, as shortly afterward he’ll teleport in a fragile panic). | ||
Don’t worry about getting killed or damaged by the | Don’t worry about getting killed or damaged by the [[plasma grenade]] since the explosion occurs inside of his force field. It will not harm our [[John-117|Master Chief]]. Just be sure to throw the grenade before you press and hold on to the ‘X’ button with which to board his throne. If he is at a higher elevation than you are at, then all you need to do is press the 'A' button, throw the grenade and then board him. This is simply a brilliant tactic on Bungie’s forward thinking. You will need to do this about six times to finish him off entirely or maybe more if your grenades do not fall inside his force field. Use your EARS to listen and to home in on the direction he’ll spawn to next. It’ll guarantee and reward your efforts with a far better success rate. Your radar is your best friend in these given circumstances, as the battles to follow are hectic to outwit. | ||
You can also drop the grenades inside his force field without boarding his throne. Run up very close to The [[Prophet of Regret]]’s throne and throw your grenades at point blank. If done successfully the grenades will drop inside his force field. Please note that this method will not yield the desired effects on every attempt as it is at times hard to judge how close you are to the Prophet of Regret. Amidst all the battle commotion and pandemonium it is especially harder to pull off. | You can also drop the grenades inside his force field without boarding his throne. Run up very close to The [[Prophet of Regret]]’s throne and throw your grenades at point blank. If done successfully the grenades will drop inside his force field. Please note that this method will not yield the desired effects on every attempt as it is at times hard to judge how close you are to the Prophet of Regret. Amidst all the battle commotion and pandemonium it is especially harder to pull off. | ||
Lastly, don’t forget to PATIENTLY take out the re-spawning [[Honor Guard]]s as well as the [[Grunt]]s who’ll make certain of your efforts being anything but a success. Take them out before engaging the [[Prophet of Regret]]. The best way of doing this is to run back up the side ramps and look out for them on the top level. Check your radar as well if you cannot see them from this higher elevated vantage point. And lastly don’t forget to MOVE! Otherwise the pesky but cute little [[grunt]]s will find you an easy target for | Lastly, don’t forget to PATIENTLY take out the re-spawning [[Honor Guard]]s as well as the [[Grunt]]s who’ll make certain of your efforts being anything but a success. Take them out before engaging the [[Prophet of Regret]]. The best way of doing this is to run back up the side ramps and look out for them on the top level. Check your radar as well if you cannot see them from this higher elevated vantage point. And lastly don’t forget to MOVE! Otherwise the pesky but cute little [[grunt]]s will find you an easy target for [[plasma grenade]] shelling." | ||
And for those of use with slightly "less machine-like timing than Robert D. Perez", Sid Fleischmann has posted another possible tactic. | And for those of use with slightly "less machine-like timing than Robert D. Perez", Sid Fleischmann has posted another possible tactic. |