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'''Reflection''' is a multiplayer map in ''[[Halo: Reach]]'', set in the [[SinoViet Heavy Machinery|SinoViet]] HM Tower in [[New Alexandria (location)|New Alexandria]].<ref name="bwu">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_062510 '''Bungie.net''': ''Bungie Weekly Update: 06.25.10 '']</ref> It is a remake of the popular ''[[Halo 2]]'' map [[Ivory Tower]].<ref name="BWU02">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_080610 '''Bungie.net''': ''Bungie Weekly Update: 08.06.2010'']</ref> | '''Reflection''' is a multiplayer map in ''[[Halo: Reach]]'', set in the [[SinoViet Heavy Machinery|SinoViet]] HM Tower in [[New Alexandria (location)|New Alexandria]].<ref name="bwu">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_062510 '''Bungie.net''': ''Bungie Weekly Update: 06.25.10 '']</ref> It is a remake of the popular ''[[Halo 2]]'' map [[Ivory Tower]].<ref name="BWU02">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_080610 '''Bungie.net''': ''Bungie Weekly Update: 08.06.2010'']</ref> | ||
== | ==Description== | ||
While Reflection's map geometry, weapon placements and spawns are identical to those of [[Ivory Tower]], the map has a new aesthetic design that abandons the more minimalist look of the original in favor of a more detailed oriental theme.{{Ref/Reuse|BWU02}} Reflection is set inside the [[SinoViet Center|SinoViet HM Center]] in [[New Alexandria (location)|New Alexandria]] on the planet [[Reach]]. Prominent materials in the building include metal and marble, as well as warm wood floors polished to a high gloss finish. It also has massive glass windows, with a view of the mountains outside and the [[New Alexandria (location)|New Alexandria]] skyline. The Chinese characters for 'south' ([http://zh.wikipedia.org/zh/%E5%8D%97 南]) and 'north' ([http://zh.wikipedia.org/zh/%E5%8C%97 北]) can be seen higher up on the walls. A turning [[Holography|hologram]] of [[Reach]] is suspended above the central hall. | While Reflection's map geometry, weapon placements and spawns are identical to those of [[Ivory Tower]], the map has a new aesthetic design that abandons the more minimalist look of the original in favor of a more detailed oriental theme.{{Ref/Reuse|BWU02}} Reflection is set inside the [[SinoViet Center|SinoViet HM Center]] in [[New Alexandria (location)|New Alexandria]] on the planet [[Reach]]. Prominent materials in the building include metal and marble, as well as warm wood floors polished to a high gloss finish. It also has massive glass windows, with a view of the mountains outside and the [[New Alexandria (location)|New Alexandria]] skyline. The Chinese characters for 'south' ([http://zh.wikipedia.org/zh/%E5%8D%97 南]) and 'north' ([http://zh.wikipedia.org/zh/%E5%8C%97 北]) can be seen higher up on the walls. A turning [[Holography|hologram]] of [[Reach]] is suspended above the central hall. | ||
==Locations== | |||
*Entrance | *Entrance | ||
*Zen Garden | *Zen Garden | ||
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*Law Hall | *Law Hall | ||
*Koi Ponds | *Koi Ponds | ||
==Trivia== | ==Trivia== | ||
[[File:KoiReflection.jpg|thumb|A koi fish on Reflection.]] | [[File:KoiReflection.jpg|thumb|A koi fish on Reflection.]] | ||
*According to the environmental artist Ken Taya who created the new aesthetics on Reflection, the map has the biggest [[Wikipedia:Cube mapping|cube map]] in the entire game, due to the unusually large amount of reflective surfaces.{{Ref/Reuse|bwu}} | |||
*You can shoot and kill the koi in the koi ponds. When killed the fish simply stop moving, though the player can still shoot, melee and grenade them. The dead koi will remain so long as the player interacts with them; a short time after the player stops, the corpses disappear. | *You can shoot and kill the koi in the koi ponds. When killed the fish simply stop moving, though the player can still shoot, melee and grenade them. The dead koi will remain so long as the player interacts with them; a short time after the player stops, the corpses disappear. | ||
*Besides making reference to the ''[[Halo 2]]'' level, [[Ivory Tower]], Reflection also makes reference to the literary term in the description and setting, as the map has a very upscale setting in which the elite of society on [[Reach]] reside in and do not bother with the day-to-day issues that those below them experience. | *Besides making reference to the ''[[Halo 2]]'' level, [[Ivory Tower]], Reflection also makes reference to the literary term in the description and setting, as the map has a very upscale setting in which the elite of society on [[Reach]] reside in and do not bother with the day-to-day issues that those below them experience. | ||
*When porting the level from Campaign's [[New Alexandria]] level to Multiplayer, Bungie left the entrance to one of the Campaign buildings in the Multiplayer version. The area is untextured, however.<ref>[http://halo.bungie.net/Stats/Reach/FileDetails.aspx?fid=3543632 '''Bungie.net: Halo Reach Files:''' Oooh. what is this?] (''screenshot'')</ref> | |||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | {{Linkbox|gallery=yes}} | ||
<gallery> | <gallery> | ||
File:HMCC_HR_Reflection_Map.png|Reflection Map. | |||
File:HR_Reflection_Zen_Concept.jpg|Early concept art, showing a bamboo cluster in place of the central pillars. | File:HR_Reflection_Zen_Concept.jpg|Early concept art, showing a bamboo cluster in place of the central pillars. | ||
File:HR_Reflection_Waterfall_Concept.jpg|Concept art of the various waterfalls in Reflection. | File:HR_Reflection_Waterfall_Concept.jpg|Concept art of the various waterfalls in Reflection. |