Editing Real-time strategy
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It is common for games to be miscategorized as belonging to the real-time strategy genre. This is partly because real-time strategy is a vague denomination, giving rise to the assumption that all games involving strategy played in real-time are "real-time strategy" games. It is also partly due to the fact that the genre is so commonly recognized and well-established that there is a tendency to classify many types of games within it. For instance, SimCity, which is a city-building game, Railroad Tycoon, an economic simulation game, and games of the real-time tactics genre of military simulations are often classified as "real-time strategy." | It is common for games to be miscategorized as belonging to the real-time strategy genre. This is partly because real-time strategy is a vague denomination, giving rise to the assumption that all games involving strategy played in real-time are "real-time strategy" games. It is also partly due to the fact that the genre is so commonly recognized and well-established that there is a tendency to classify many types of games within it. For instance, SimCity, which is a city-building game, Railroad Tycoon, an economic simulation game, and games of the real-time tactics genre of military simulations are often classified as "real-time strategy." | ||
''[[Halo Wars]]'' and its sequel, ''[[Halo Wars 2]]'', designed by [[Ensemble Studios]], is an RTS game. ''[[Halo: Combat Evolved]]'' was also originally planned to be an RTS game, but it was converted into a [[ | ''[[Halo Wars]]'' and its sequel, ''[[Halo Wars 2]]'', designed by [[Ensemble Studios]], is an RTS game. ''[[Halo: Combat Evolved]]'' was also originally planned to be an RTS game, but it was converted into a [[First-person shooter]] game. | ||
[[Category:Game genres]] | [[Category:Game genres]] |