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{{ | {{Ratings}} | ||
{{Multiplayer | {{Era|H1}} | ||
{{Multiplayer Map Infobox | |||
|name=Rat Race | |name=Rat Race | ||
|image=[[File:RatRace.png|300px]] | |image=[[File:RatRace.png|300px]] | ||
|game=''[[Halo: Combat Evolved]]'' | |game=''[[Halo: Combat Evolved]]'' | ||
|location=Unknown, possibly Installation 04. | |||
|location= | |||
|terrain= Underground [[Forerunner]] structure | |terrain= Underground [[Forerunner]] structure | ||
| | |weapons=*[[MA5B ICWS Assault Rifle|Assault Rifle]] | ||
| | *[[M6D|Pistol]] | ||
*[[Plasma Rifle]] | |||
*[[M90 Close Assault Weapon System|Shotgun]] | |||
*[[Fragmentation Grenade]]s | |||
*[[Plasma Grenade]]s | |||
|vehicles=None | |||
|power-ups=*[[Active Camo]] | |||
*[[Health Pack]] | |||
*[[Overshield]] | |||
|gametypes=*[[Slayer]] | |gametypes=*[[Slayer]] | ||
*[[Oddball]] | *[[Oddball]] | ||
*[[Race]] | *[[Race]] | ||
| | |playernumber= | ||
*2-6 | |||
}} | }} | ||
{{Article | {{Article Quote|Up the Ramps, Down the Tubes.}} | ||
'''Rat Race''' is a [[multiplayer]] map in [[Halo: Combat Evolved]]. | |||
'''Rat Race''' is a [[multiplayer]] map in [[Halo: Combat Evolved]] and in [[Halo: Custom Edition]]. | |||
==Summary== | ==Summary== | ||
[[File:Rat Race map.jpg|Rat Race as seen from above.|thumb|left]] | [[File:Rat Race map.jpg|Rat Race as seen from above.|thumb|left]] | ||
It is a circular map, with a multitude of [[Teleporters]], tunnels and passages. | It is a sort of circular map, with a multitude of [[Teleporters]], tunnels and passages. | ||
The most notable feature of the map is the central section | The most notable feature of the map is the central section of elevated tunnels. There are two entrances to this complex, one by a teleporter and one by an inclined ramp. The strategic value lies in the two exit points which allow a player to drop unexpectedly from the ceiling through a wide hole into the enemy section of the base. Since this is strictly a one-way vector of attack and jumping down this hole usually entails grabbing an [[active camouflage|Active camouflage]] or [[Overshield]] power-up, defenders are forced to keep an eye to the ceiling. | ||
Although the Bungie.net description claims that it is a [[UNSC]] attempt to mine into the surface of a section of [[Installation 04]], | Although the Bungie.net description claims that it is a [[UNSC]] attempt to mine into the surface of a section of [[Installation 04|Halo Installation 04]],<ref> [http://www.bungie.net/Games/Halo/page.aspx?section=Guides&subsection=MultiplayerPages&page=6 http://www.bungie.net/MultiplayerPages&page=6]</ref> the fact that they had only 2 or 3 days to set it up makes it difficult to confirm with known facts. Likewise, it is not known where they would have found the equipment necessary, or the time to do this. | ||
==Strategies== | ==Strategies== | ||
===Capture the Flag=== | ===Capture the Flag=== | ||
*First, if located on the "base" (there are no buildings in Rat Race, only the flags) that has the [[M7057 | *First, if located on the "base" (there are no buildings in Rat Race, only the flags) that has the [[M7057 Defoliant Projector|Flamethrower]], get it. It is the best weapon in the entire map. | ||
*If you're at the enemy base, do ''not'' act miserly and only chuck one grenade | *If you're at the enemy base, do ''not'' act miserly and only chuck one grenade, they will spawn there, and your grenades will either weaken them to the extent that you can finish 'em off with any weapon or if playing on 50% or no shields, kill them. | ||
*If you have [[ | *If you have [[Fragmentation Grenades|frags]], drain those up before employing the plasma counterparts, they are much more destructive unless you manage to "stick" an opponent. | ||
*Before charging to the enemy flag, keep an eye at the ceiling. There should be either an Overshield or an Active Camouflage, both of which are priceless assets. | *Before charging to the enemy flag, keep an eye at the ceiling. There should be either an Overshield or an Active Camouflage, both of which are priceless assets. | ||
*Go through the tunnel towards the enemy base, and you should be provided with an ideal spot to jump down to retrieve the flag | *Go through the tunnel towards the enemy base, and you should be provided with an ideal spot to jump down to retrieve the flag as your opponents will not see you unless you jump down. | ||
*The two [[Covenant | *The two [[Stationary shield generator|Covenant energy shields]] can be used for camping. Use this to your team's advantage by hiding there as your team's flag carrier escapes, and blasting pursuers. | ||
*This can be turned against you however, by using the "Noob Combo" | *This can be turned against you however, by using the "Halo 1 Noob Combo", an overcharged Plasma Pistol shot to disable the shields then an Assault Rifle burst to kill the Camper. This method only works in "No Shields" games, however substituting the [[Plasma Pistol]] for the [[Plasma Rifle]] is a good way around this problem if shields are active. | ||
===King of the Hill (Team)=== | ===King of the Hill (Team)=== | ||
*You can spam [[ | *You can spam [[M9 High-Explosive Dual-Purpose Grenade|grenades]] to either hold off your enemies or confuse them. | ||
*If it is in an open area, the hill will become extended. Therefore, you should be wary of hiding locations that a crouching and silent opponent might be able to use and evade detection (giving the other team time). | *If it is in an open area, the hill will become extended. Therefore, you should be wary of hiding locations that a crouching and silent opponent might be able to use and evade detection (giving the other team time). | ||
*At close range, an expert player wielding a | *At close range, an expert player wielding a shotgun is arguably the most perilous one. If given the chance, always take it. If possible, get a plasma rifle to take down his shields with a single shot from the shotgun. | ||
*To counter a player with a shotgun, you can either spam grenades, | *To counter a player with a shotgun, you can either spam grenades, snipe him (you might require a reasonably distant range and skill) or use the fire-melee tactic from the Assault Rifle. | ||
==Trivia== | ==Trivia== | ||
*The structure of the level resembles a parking lot's up and down ramps, careening off expressways. | |||
*Other than [[Longest]], it is the only map in Halo: CE that lacks the sniper rifle (Though the sniper would not be useful on this map). | *Other than [[Longest]], it is the only map in Halo: CE that lacks the sniper rifle (Though the sniper would not be useful on this map). | ||
*You can knock down either the Active Camouflage or Overshield by shooting them. | |||
==Sources== | ==Sources== | ||
<references/> | |||
{{Levels | {{Levels}} | ||
[[Category:Multiplayer]] | |||
[[Category:Multiplayer Levels]] | |||
[[Category:Default Multiplayer Levels]] |