Editing Rat's Nest
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{Ratings}} | ||
{{Multiplayer | {{Era|H3|RVB|}} | ||
{{Multiplayer Map Infobox | |||
|name=Rat's Nest | |name=Rat's Nest | ||
|image=[[ | |image=[[Image:Rat's Nest.jpg|center|300px]] | ||
|game=''[[Halo 3]]'' | |game=''[[Halo 3]]'' | ||
| | |location=[[UNSC]] Base [[Crow's Nest (Base)|Crow's Nest]] [[Africa]], [[Earth]] | ||
|terrain=Labyrinthine, [[UNSC]] Base, Concrete and Metal | |||
|weapons=*[[MA5C Assault Rifle|Assault Rifle]] | |||
|terrain=Labyrinthine [[UNSC]] | *[[BR55HB SR Battle Rifle|Battle Rifle]] | ||
| | *[[Brute Shot]] | ||
| | *[[Gravity Hammer]] | ||
*[[Mauler]] | |||
*[[M41 SSR MAV/AW|Rocket Launcher]] | |||
*[[Needler]] | |||
*[[Shotgun]] | |||
*[[SMG]] | |||
*[[SRS99D-S2 AM|Sniper Rifle]] | |||
*[[Spiker]] | |||
*[[AIE-486H Heavy Machine Gun|Machine Gun Turret]] | |||
*[[Fragmentation Grenade]]s | |||
*[[Plasma Grenade]]s | |||
|vehicles= | |||
*[[Ghost (Vehicle)|Ghost]] | |||
*[[Mongoose]] | |||
*[[Warthog]] | |||
|equipment=*[[Regenerator]] | |||
*[[Trip Mine]] | |||
*[[Bubble Shield]] | |||
|power-ups=*[[Active Camouflage]] | |||
|gametypes=*[[Team Slayer|Big Team Slayer]] | |gametypes=*[[Team Slayer|Big Team Slayer]] | ||
*[[Multi Flag CTF]] | *[[Multi Flag CTF]] | ||
*[[Assault]] | *[[Assault]] | ||
|playernumber=6-16 | |||
}} | }} | ||
{{Article | {{Article Quote|"Snowmelt from Kilimanjaro feeds reservoirs every bit as vital as the fuel and ammunition stores."}} | ||
'''Rat's Nest'''<ref>[http:// | '''Rat's Nest'''<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=12901 Bungie Weekly Update], 10/26/07</ref> is a ''[[Halo 3]]'' multiplayer map released through downloadable content on December 11, 2007.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=12857]</ref> | ||
==Introduction== | ==Introduction== | ||
Rat's Nest is a large indoor [[vehicles]] map that resembles an area from the campaign level [[Crow's Nest ( | Rat's Nest is a large indoor [[vehicles]] map that resembles an area from the campaign level [[Crow's Nest (Level)|Crow's Nest]], with internal vehicle accessible roads, tight corridors, walkways suspended above areas and vents. In the distance, Pelicans and Hornets pass by. It was used by the [[UNSC]] as a weapons, fuel and ammunition storage facility up until the [[Second Battle of Earth]]. | ||
On November 19, 2007, [[Microsoft]] released information regarding the first ''Halo 3'' [[Heroic Map Pack]].<ref>[http://www.xbox.com/en-US/games/h/halo3/news/20071119-heroicmappack.htm].</ref> Rat's Nest is one of the maps included in this bundle. The map pack retailed for 800 Microsoft Points ( | On November 19, 2007, [[Microsoft]] released information regarding the first ''Halo 3'' [[Heroic Map Pack]].<ref>[http://www.xbox.com/en-US/games/h/halo3/news/20071119-heroicmappack.htm].</ref> Rat's Nest is one of the maps included in this bundle. The map pack retailed for 800 Microsoft Points ($10 USD), and was released on December 11, 2007. However as of March 25th 2008 the Heroic Map Pack is free of charge to all Xbox Live Members. | ||
==Description== | ==Description== | ||
This map is, essentially, a big figure 8 track (note, a digital 8, meaning vehicles must turn 90 degrees to cross straight from one side to the next). The map is extremely open and vehicle-based around its perimeter and center, with close combat and medium | This map is, essentially, a big figure 8 track (note, a digital 8, meaning vehicles must turn 90 degrees to cross straight from one side to the next). The map is extremely open and vehicle-based around its perimeter and center, with close combat and medium sized rooms everywhere else. It has two [[Warthog|Warthogs]] and [[Mongoose|Mongooses]] parked outside of both bases, and small rooms connecting each base. On the edge of the road there is a small outdoor road. On the upper road there is a [[Ghost]] and [[Sniper Rifle]], below that [[Active Camo]], then a [[Gravity Hammer]] and a machine gun turret above that, providing a commanding but exposed view, then the [[Rocket launcher]] by the cliff. A [[Pelican]] is positioned on a landing platform visible from the track, but it is unusable and inaccessible due to death barriers. | ||
Pelicans and Hornets fly by in the distance (which can be shot down with a [[Spartan Laser]]). | |||
On the upper road there is a [[ | [[Image:Rats_nest123.jpg|right|thumb|180px|Top View of Rat's Nest]] | ||
==Strategies== | ==Strategies== | ||
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section--> | <!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section--> | ||
*On the first floor entrance to the center from your base, there is a wall that will have a [[ | *On the first floor entrance to the center from your base, there is a wall that will have a [[Battle Rifle]] resting on it. This wall can be climbed on to help get a better view of incoming attackers on foot and make you a less like victim to grenades in that area. You may also pick up the [[Battle Rifle]] there to aid with this tactic, allowing you to lower an opponent's shields as they come in and drop down and beat them down. | ||
*At the beginning of the level, it will be of no surprise that everyone will want to get a hold of the [[Shotgun]]s and [[Gravity Hammer]], but near the [[Shotgun]]s are [[Bubble Shield]]s, picking this up and used correctly can help you get at least one of the [[Shotgun]]s and possibly the [[Gravity Hammer]] without risking attack from [[Battle Rifle]]s or [[Needler]]s. | |||
*At the beginning of the | *Try to get to the rockets first in a hog, a gunner can start damaging an enemy warthog while the enemy gunner can't see them. this makes the driver have to drive lower, allowing a rocket to be planted and the hog in flames. | ||
* | *A good form of defense for [[Assault]] and [[Capture the Flag]] is to stay up on the first floor of your base with a [[Shotgun]], this allows you to pounce any attackers on the ground floor, [[Plasma Grenade]]s are nearby for attacking vehicles, and you are normally at very little risk. | ||
*A good form of defense for [[Assault]] and [[Capture the Flag]] is to stay up on the first floor of your base with a Shotgun, this allows you to pounce any attackers on the ground floor, [[ | |||
*In capture the flag, have some players in a warthog attack from the main entrance to the opposing base. You can swoop in grab the flag and take the secret pathway to your base. | *In capture the flag, have some players in a warthog attack from the main entrance to the opposing base. You can swoop in grab the flag and take the secret pathway to your base. | ||
*Use the | *Use the gravity lift on an incoming warthog and it may sail to the death barrier. | ||
*Another good form of defense is to have a | *Another good form of defense is to have a [[Shotgun]] and the [[Rocket Launcher]]; the [[Shotgun]] to deal with the on foot opponents and the Rockets to deal with vehicles before they can get in, provided you are on the first floor instead of the ground floor. | ||
*Yet another useful trick in CTF is to jam the lower doorway | *Yet another useful trick in CTF is to jam the lower doorway into your base with a [[Warthog]]. | ||
*In | *In Team Slayer, CTF, and Assault, the Ghost is one of the best ways to help your team dominate. Due to the Ghosts high speed, splattering opponents is easy. Since Rats Nest's main road doesn't consist of uneven terrain and sharp turns, controlling the Ghost, and fleeing opponents with heavy weapons are a blessing. Another thing to keep in mind, each of the teams spawn points are outside the bases, which means each team will usually spawn on the main road. So, with the Ghost, you can boost right through their spawn points, and wreak complete havoc. | ||
*If you have the bomb, move on the higher ground and go through the corridors. If a teammate comes to pick you up, get on, plant the bomb and hide. If any players come to disarm it, slaughter them. | *If you have the bomb, move on the higher ground and go through the corridors. If a teammate comes to pick you up, get on, plant the bomb and hide. If any players come to disarm it, slaughter them. | ||
*In a game of Team Slayer ,if you gain the lead and have all members of your team pile in behind the fence using the aforementioned mongoose fence glitch, you are safe until the match is over. The only catch is that someone must guard the sealed door to assassinate any potential intruders. <!-- actually you can kill people who are hiding inside the fence. --> | |||
*In a game of Team Slayer, if you gain the lead and have all members of your team pile in behind the fence using the aforementioned | *Use both your Warthogs in the beginning, put them on each opening of the hall in the middle so that if any body walks through they'll be barraged with machine gun fire. | ||
*Use both your Warthogs in the beginning | *In CTF, have two snipers standing in the part where a player can go to any base, while having a person with plenty of grenades and a [[Flare]] throw those inside the opposing base. Get the flag and get out before the other team respawns. Have the snipers cover you on your way out. | ||
*If you are getting the flag, or already have it, go through the corridor towards the sniper, many people often dont go there allowing you to pick up maulers and grenades. | |||
*Use the needler to get rid of pesky snipers since many snipers enjoy hiding on top the pipes, there is no cover and the sniper can't escape fast enough. | |||
*In CTF, have two snipers standing in the part where a player can go to any base, while having a person with plenty of grenades and a [[ | |||
*On either side of the main opening to the outdoor area, there are fences with generators in them. You can get on top of these, and the barbed wire will camouflage you. Better yet, you can hop off of this to the top of the street lamp, and then to the next lamp. Most people don't look up, therefore providing you with chances to drop down and surprise or assassinate the enemy. | *On either side of the main opening to the outdoor area, there are fences with generators in them. You can get on top of these, and the barbed wire will camouflage you. Better yet, you can hop off of this to the top of the street lamp, and then to the next lamp. Most people don't look up, therefore providing you with chances to drop down and surprise or assassinate the enemy. | ||
*Get a Brute Shot from one of the bases and hop into the riding seat and when a vehicle comes around the corner shoot it and derail the vehicle and then finish them off (use your radar so you know which corner to watch). | |||
*Get one of the trip mines and drive a vehicle(preferably a warthog)into the middle of the road and then get out and throw the trip mine behind the warthog and so when someone tries to drive on the road the may explode. | |||
*Get a | |||
*Get one of the | |||
==Forge== | ==Forge== | ||
<!--This section is for Forge tips, do not put things like "Add a brute shot, its more fun" Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat--> | <!--This section is for Forge tips, do not put things like "Add a brute shot, its more fun" Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat--> | ||
*On the turns in the "track" that goes around Rat's Nest, place shield doors there, this will allow a vehicle to "bounce" off them around the turn. | *On the turns in the "track" that goes around Rat's Nest, place shield doors there, this will allow a vehicle to "bounce" off them around the turn. | ||
*Placing a | *Placing a [[Portable Gravity Lift]] directing vehicles outside the map will be challenging for everyone. | ||
*If you place multiple barricades on top of each other spanning the main vehicle route | *If you place multiple barricades on top of each other spanning the main vehicle route you can crash through and make a great machinima clip. | ||
*There are two | *There are two commandpost rooms at the very top of the map. To get inside these rooms, create a tower out of available materials, and once you have reached the appropriate height, place a machinegun turret against the glass. Hop onto the turret and look up. Then go into Editor mode and you should be inside the room. Alternatively, float a teleporter upside-down, so the bottom of the teleporter is pressed up against the bottom of the room. Because characters always spawn rightside-up, (no matter how the teleporter is turned) and because there is a slightly wider teleporter radius on the bottom of the teleporter than on the top, characters teleport inside. Do this with a 2-way node to get out again. (Note: The 2nd commandpost room that is on the flipside of the outermost room is shaped like a short "m". Sometimes teleporter nodes register as being blocked when trying to go through in this manner, but jumping into the sender teleporter or moving the receiving teleporter will get you a better connection.) | ||
*Try blocking off the entrances to the smaller rooms in the middle of the map with bridges and double boxes. This will make the map more focused on vehicular play and less on foot play. This is due to the fact that you can't walk two feet without getting splattered. | |||
==Trivia== | ==Trivia== | ||
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section--> | <!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section--> | ||
*If you listen closely to the big green pipes, you can hear [[ | *This map is perfect for a figure-8 race track. | ||
*Bungie stated in an update that the level includes actual [[Rat (species)|rats]]. There are rats, but they are dead. | *If you listen closely to the big green pipes, you can hear [[Drones]] flying and bumping into each other inside the pipes. This is no doubt a reference to [[Crow's Nest (Level)|Crow's Nest]] where you first hear Drones passing through the pipes, before breaking out and engaging the player later in the level. | ||
*Bungie stated in an update that the level includes actual [[Rat (species)|rats]]. There are rats, but they are dead. If they were alive, they may have confused players by showing up as tiny blips on their radar, even though this is present for the [[Monitor]] on Cold Storage. Strange enough, as they could have been edited to remove the blips like the [[Sentinel]]s in [[Isolation (Level)|Isolation]], although they might annoy players with their squeaking and distracting movements. | |||
*There are [[Hornet]]s and [[Pelican]]s seen flying in the background of the outdoor area. | |||
*Rooster Teeth, the producers of the popular machinima series ''Red vs. Blue'', made their D.I.Y video here and in the two other maps in the Heroic map pack. | *Rooster Teeth, the producers of the popular machinima series ''Red vs. Blue'', made their D.I.Y video here and in the two other maps in the Heroic map pack. | ||
*Rats Nest's code name was 'John Carpenter's Prince of Dorkness'. | *Rats Nest's code name was 'John Carpenter's Prince of Dorkness'. | ||
*It is possible that Rat's Nest once belonged to NATO (Northern Atlantic Treaty Organization). This might be as in campaign a Marine states that the Crow's Nest was "built for some 20th century war". If you look closely above each of the symmetric main entrances, there is a faded NATO star next to the big A2 | *This level was first announced on the Bungie Weekly Update of October 12, 2007. | ||
*The venting area beneath the Ghost spawn can be accessed through the turret glitch and used to store weapons. | *It is possible that Rat's Nest once belonged to NATO (Northern Atlantic Treaty Organization). This might be as in campaign a Marine states that the [[Crow's Nest (Base)|Crow's Nest]] was "built for some 20th century war". If you look closely above each of the symmetric main entrances, there is a faded NATO star next to the big A2. | ||
*Along with [[Avalanche ( | *The venting area beneath the [[Ghost]] spawn can be accessed through the turret glitch and used to store weapons. | ||
*It is possible to get behind a small fence on the side of the base that opens out into a cliff. To do this, drive a | *Along with [[Avalanche (Level)|Avalanche]] and [[Sandtrap (Level)|Sandtrap]], it is the only map to feature the [[Trip Mine]] equipment by default. | ||
*Beyond the Hornets and Pelicans flying around the base, pillars of smoke can be seen in the distance, a hint that the [[ | *It is possible to get behind a small fence on the side of the base that opens out into a cliff. To do this, drive a mongoose with its left side facing the sealed door in the fence and get out. You will jump through the fence into a little caged area. | ||
*It is possible to shoot down | *Beyond the Hornets and Pelicans flying around the base, pillars of smoke can be seen in the distance, a hint that the Battle of Earth was happening. | ||
*On the open area side of Rat's Nest road, and on the other side of that wall, there are secret rooms above that you can enter by performing the turret glitch, but you cannot spawn [[Teleporters]] inside. A teleporter can be placed upside-down under the floor of the room to teleport characters inside. Respawn points and other small objects can be placed in this room. | |||
*It is possible to shoot down the flying Hornets in the distance with a [[Spartan Laser]], although this is very hard since the hornets move abnormally fast, and very distant. | |||
*It's possible to shoot down Pelicans with a [[Spartan Laser]], this is a little easier than shooting down a hornet but it is still hard to do. | |||
*One of the tunnels has a large "92" printed above it. 9-2=7, this is a possible [[7]] reference. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Image:H3_DLC_RatsNest_Environment-01.jpg|The main road along the cliff. | |||
Image:H3_DLC_RatsNest_Environment-02.jpg|Outside red base. | |||
Image:H3_DLC_RatsNest_Environment-03.jpg|Inside blue base. | |||
Image:Rats in Rat's Nest-Full.jpg|Dead rats in Rat's Nest. | |||
</gallery> | </gallery> | ||
== | ==References== | ||
<references/> | |||
{{Levels | {{Levels}} | ||
[[Category: | [[Category:Multiplayer Maps]] | ||
[[Category:Multiplayer]] |