Editing Rat's Nest

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{{Status|Gameplay}}
{{Era|RW}}
{{Multiplayer map infobox
{{Multiplayer map infobox
|pagegamelabel=H3
|pagegamelabel=H3
|name=Rat's Nest
|name=Rat's Nest
|image=[[File:Rat's Nest.jpg|center|300px]]
|image=[[File:Rat's Nest.jpg|center|350px]]
|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|devname=<code>armory</code>{{Ref/File|Id=H3EK|H3EK|H3EK\tags\levels\dlc\armory\armory.scenario}}
|devname=<code>armory</code>
|map=War Games Map_Set/: 600-3<ref name="wp earth">[https://www.halowaypoint.com/en-us/universe/locations/earth '''Halo Waypoint''': ''Earth'']</ref>
|map=War Games Map_Set/: 600-3<ref name="wp earth">[https://www.halowaypoint.com/en-us/universe/locations/earth '''Halo Waypoint''': ''Earth'']</ref>
|location=[[Crow's Nest]], [[East African Protectorate]], [[Earth]]
|location=[[Crow's Nest]], [[East African Protectorate]], [[Earth]]
|terrain=Labyrinthine [[UNSC]] base, concrete and metal
|terrain=Labyrinthine [[UNSC]] base, concrete and metal
|symmetry=Symmetrical
|symmetry=
|playernumber=6-16
|playernumber=6-16
|gametypes=*[[Team Slayer|Big Team Slayer]]
|gametypes=*[[Team Slayer|Big Team Slayer]]
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==Introduction==
==Introduction==
Rat's Nest is a large indoor [[vehicles]] map that resembles an area from the campaign level [[Crow's Nest (location)|Crow's Nest]], with internal vehicle accessible roads, tight corridors, walkways suspended above areas and vents. In the distance, [[D77H-TCI Pelican|Pelicans]] and [[AV-14 Hornet|Hornets]] pass by. "Rat's Nest" is the colloquial name for the ammunition storage facility of Crow's Nest and was used by the [[UNSC]] to store munitions and fuel up until the [[Covenant]] attack on the base.{{Ref/Reuse|wp earth}}
Rat's Nest is a large indoor [[vehicles]] map that resembles an area from the campaign level [[Crow's Nest (location)|Crow's Nest]], with internal vehicle accessible roads, tight corridors, walkways suspended above areas and vents. In the distance, [[D77H-TCI Pelican|Pelicans]] and [[AV-14 Hornet|Hornets]] pass by. "Rat's Nest" is the colloquial name for the ammunition storage facility of Crow's Nest and was used by the [[UNSC]] to store munitions and fuel up until the [[Covenant]] attack on the base.<ref name="wp earth"/>


On November 19, 2007, [[Microsoft]] released information regarding the first ''Halo 3'' [[Heroic Map Pack]].<ref>[http://www.xbox.com/en-US/games/h/halo3/news/20071119-heroicmappack.htm].</ref> Rat's Nest is one of the maps included in this bundle. The map pack retailed for 800 Microsoft Points (US$10), and was released on December 11, 2007. However, on March 25, 2008 the Heroic Map Pack became free to all Xbox Live Members.
On November 19, 2007, [[Microsoft]] released information regarding the first ''Halo 3'' [[Heroic Map Pack]].<ref>[http://www.xbox.com/en-US/games/h/halo3/news/20071119-heroicmappack.htm].</ref> Rat's Nest is one of the maps included in this bundle. The map pack retailed for 800 Microsoft Points (US$10), and was released on December 11, 2007. However, on March 25, 2008 the Heroic Map Pack became free to all Xbox Live Members.
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This map is, essentially, a big figure 8 track (note, a digital 8, meaning vehicles must turn 90 degrees to cross straight from one side to the next). The map is extremely open and vehicle-based around its perimeter and center, with close combat and medium-sized rooms everywhere else. It has two [[M12 Warthog|Warthog]]s and [[M274 Mongoose|Mongoose]]s parked outside of both bases. Small rooms connect each base. Around the edge of the map there is a small outdoor road.  
This map is, essentially, a big figure 8 track (note, a digital 8, meaning vehicles must turn 90 degrees to cross straight from one side to the next). The map is extremely open and vehicle-based around its perimeter and center, with close combat and medium-sized rooms everywhere else. It has two [[M12 Warthog|Warthog]]s and [[M274 Mongoose|Mongoose]]s parked outside of both bases. Small rooms connect each base. Around the edge of the map there is a small outdoor road.  


On the upper road there is a [[Karo'etba-pattern Ghost|Ghost]] and a [[SRS99D-S2 AM sniper rifle|sniper rifle]]. Below the upper road, there is an [[Active camouflage|active camo]]. A [[Gravity hammer (fiction)|gravity hammer]] and a [[AIE-486H machine gun|machine gun turret]] are placed above that, providing a commanding but exposed view. The [[M41 SPNKR|rocket launcher]] is by the cliff. A Pelican is positioned on a landing platform visible from the track, but it is unusable and inaccessible due to death barriers.
On the upper road there is a [[Type-32 Ghost|Ghost]] and a [[SRS99D-S2 AM sniper rifle|sniper rifle]]. Below the upper road, there is an [[Active camouflage|active camo]]. A [[Type-2 gravity hammer|gravity hammer]] and a [[AIE-486H machine gun|machine gun turret]] are placed above that, providing a commanding but exposed view. The [[M41 SPNKR|rocket launcher]] is by the cliff. A Pelican is positioned on a landing platform visible from the track, but it is unusable and inaccessible due to death barriers.


==Strategies==
==Strategies==
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*The upper pipe can be jumped on top of. If you have a flag and you run on the pipes, enemies in warthogs rumbling toward your base will likely not even notice you.
*The upper pipe can be jumped on top of. If you have a flag and you run on the pipes, enemies in warthogs rumbling toward your base will likely not even notice you.
*The active camo can be quite useful in objective games, you can have a teammate enter and hopefully weaken the defenders allowing you to take the defenders by surprise and complete the objective.
*The active camo can be quite useful in objective games, you can have a teammate enter and hopefully weaken the defenders allowing you to take the defenders by surprise and complete the objective.
*A good form of defense for [[Assault]] and [[Capture the Flag]] is to stay up on the first floor of your base with a Shotgun, this allows you to pounce any attackers on the ground floor, [[Anskum-pattern plasma grenade|plasma grenade]]s are nearby for attacking vehicles, and you are normally at very little risk.
*A good form of defense for [[Assault]] and [[Capture the Flag]] is to stay up on the first floor of your base with a Shotgun, this allows you to pounce any attackers on the ground floor, [[Type-1 plasma grenade|plasma grenade]]s are nearby for attacking vehicles, and you are normally at very little risk.
*Stay by the crates to hijack the Ghost, it slows down when it has to turn and can be boarded with little difficulty.
*Stay by the crates to hijack the Ghost, it slows down when it has to turn and can be boarded with little difficulty.
*In capture the flag, have some players in a warthog attack from the main entrance to the opposing base. You can swoop in grab the flag and take the secret pathway to your base.
*In capture the flag, have some players in a warthog attack from the main entrance to the opposing base. You can swoop in grab the flag and take the secret pathway to your base.
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==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:HMCC H3 Rats Nest Map.png|Rats Nest Map.
File:HMCC H3 Rats Nest Map.png|Rats Nest Map.
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File:H3 DLC RatsNest Environment-02.jpg|Outside red base.
File:H3 DLC RatsNest Environment-02.jpg|Outside red base.
File:H3 DLC RatsNest Environment-03.jpg|Inside blue base.
File:H3 DLC RatsNest Environment-03.jpg|Inside blue base.
File:H3 RatsNest Infection HUD.jpg|First-person view of a kill with a rocket launcher.
File:H3 DLC RatsNest 1stPerson-02.jpg|First-person view of a fight near the exterior area.
File:H3 RatsNest Warthog.jpg|A Warthog driving by the landing pad.
File:H3 RatsNest Hammer.jpg|A Spartan attacks with a gravity hammer.
File:H3 RatsNest Pipe.jpg|A Spartan running on the pipe.
File:H3 RatsNest Infection.jpg|An Infection match in the center of the map.
File:NATO compass.jpg|The NATO symbol in the base.
File:NATO compass.jpg|The NATO symbol in the base.
File:H3 RatsNest Tether.png|The fallen [[Mombasa Tether]] and a base of some kind outside the map.
File:H3 RatsNest Tether.png|The fallen [[Mombasa Tether]] and a base of some kind outside the map.

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