Editing Rank (Halo 2)

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To test the system, Hoberman wrote an article for distribution internally at [[Bungie]] and [[Microsoft]], detailing in-depth how the system worked in a hope that crafty players would be able to analyse the system and find ways to break it. This testing included an open letter sent to all employees, offering any player who could break the rank system free Bungie merchandise and the chance to have part of one of ''Halo 2''{{'}}s multiplayer maps named after them (among 10 other prize categories) - though no employee was able to claim this prize. Nonetheless, the launch of ''Halo 2'' soon found issues with the system due to the unexpected prevalence of cheaters and hackers using fake [[Xbox LIVE]] accounts. The article written by Hoberman was later published on [[Bungie.net]], and remained online until the site's shutdown in [[2021 (real world)|2021]].{{Ref/Reuse|H2:A}}
To test the system, Hoberman wrote an article for distribution internally at [[Bungie]] and [[Microsoft]], detailing in-depth how the system worked in a hope that crafty players would be able to analyse the system and find ways to break it. This testing included an open letter sent to all employees, offering any player who could break the rank system free Bungie merchandise and the chance to have part of one of ''Halo 2''{{'}}s multiplayer maps named after them (among 10 other prize categories) - though no employee was able to claim this prize. Nonetheless, the launch of ''Halo 2'' soon found issues with the system due to the unexpected prevalence of cheaters and hackers using fake [[Xbox LIVE]] accounts. The article written by Hoberman was later published on [[Bungie.net]], and remained online until the site's shutdown in [[2021 (real world)|2021]].{{Ref/Reuse|H2:A}}


[[File:H2 UnusedRankIcons.png|thumb|250px|Various iterations for ''Halo 2''{{'}}s multiplayer rank icons, as recovered by the [[Digsite]] project.{{Ref/Twitter|Id=Icons|zeddikins|1768762379897102482|zeddikins|Quote=Over at #Digsite we've uncovered a couple earlier iterations of Halo 2's rank icons, and today I'd like to share them. There could have been more throughout development, but this is just what we've found.|D=16|M=03|Y=2024}} The raw icons for these ranks can be downloaded from the Digsite ''Halo 2'' GitHub repo.]]
[[File:H2 UnusedRankIcons.png|thumb|250px|Various iterations for ''Halo 2''{{'}}s multiplayer rank icons, as recovered by the [[Digsite]] project.{{Ref/Twitter|Id=Icons|zeddikins|1768762379897102482|zeddikins|Quote=Over at #Digsite we've uncovered a couple earlier iterations of Halo 2's rank icons, and today I'd like to share them. There could have been more throughout development, but this is just what we've found.|D=16|M=03|Y=2024}}]]
The rank icons for the rank system were designed by [[David Candland]]. In the original mockups, there were only 25 ranks (a holdover from the ''Myth'' ranks), each represented by an icon of the various ''Halo'' universe species such as [[Unggoy|Grunts]], [[Kig-Yar|Jackals]], [[Sangheili|Elites]] and the final rank being a [[San'Shyuum|Prophet]].{{Ref/Reuse|H2:A}} The icons as of [[2004 (real world)#July|July 2004]] include the following ranks:{{Ref/Reuse|Icons}}
The rank icons for the rank system were designed by [[David Candland]]. In the original mockups, there were only 25 ranks (a holdover from the ''Myth'' ranks), each represented by an icon of the various ''Halo'' universe species such as [[Unggoy|Grunts]], [[Kig-Yar|Jackals]], [[Sangheili|Elites]] and the final rank being a [[San'Shyuum|Prophet]].{{Ref/Reuse|H2:A}} Depending on where the player was in the [[campaign]], [[Jiralhanae|Brutes]] would replace the Elite rank icons, reflecting the [[Changing of the Guard]] that occurs during the later levels of the game.{{Ref/Reuse|BruteRanks}} The icons as of [[2004 (real world)#July|July 2004]] include the following ranks:{{Ref/Reuse|Icons}}
*[[Unggoy|Grunts]] - 5 ranks (represented by the emblem present on [[Unggoy combat harness|Grunt armour]]){{Ref/Reuse|Icons}}
*[[Unggoy|Grunts]] - 5 ranks (represented by the emblem present on [[Unggoy combat harness|Grunt armour]]){{Ref/Reuse|Icons}}
*[[Yanme'e|Drones]] - 3 ranks (represented by a stylised interpretation of a Drone){{Ref/Reuse|Icons}}
*[[Yanme'e|Drones]] - 3 ranks (represented by a stylised interpretation of a Drone){{Ref/Reuse|Icons}}
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*[[San'Shyuum|Prophets]] - 2 ranks (represented by a [[Hierarchs|Hierarch]] headdress){{Ref/Reuse|Icons}}
*[[San'Shyuum|Prophets]] - 2 ranks (represented by a [[Hierarchs|Hierarch]] headdress){{Ref/Reuse|Icons}}


By August 2004,{{Ref/Reuse|Icons}} the number of ranks had been doubled to 50, all bearing a shield background with a simple number. This was done due to the Covenant-based ranks being unclear during internal discussions, with questions about the Covenant's ranking system brought up. For example, when the [[Changing of the Guard]] occurs later in ''Halo 2''{{'}}s campaign, the [[Jiralhanae|Brutes]] are promoted to replace the Elites in the Covenant, meaning they would now technically "outrank" Elites - something that the Covenant-based multiplayer ranks would not be able to account for.{{Ref/Twitter|Id=BruteRanks|drcandland|1768765336894284275|David Candland|Quote=Ah yes. Had to move to numbers since ranks weren’t super clear. Do Elites outrank Brutes? Depends where you are in the campaign.|D=16|M=03|Y=2024}} Hoberman also intended to ship the ranks with unique identifying names to help foster more communication and easy recognition of the ranks, though ultimately was unable to do so after increasing the rank count from 25 to 50 - finding it infeasible to come up with so many unique names. However, such a system would later return in the [[Rank (Halo: Reach)|rank system]] created for [[2010]]'s ''[[Halo: Reach]]''. A month later in September 2004, the system seen in the final game was created, with the final [[seven]] ranks retaining unique iconography.{{Ref/Reuse|Icons}} In the final system, rank 49 is represented by comet - a nod to the original ''Myth'' system in which the top-ranked player was "The Comet".{{Ref/Reuse|H2:A}}
By August 2004,{{Ref/Reuse|Icons}} the number of ranks had been doubled to 50, all bearing a shield background with a simple number. This was done due to the Covenant-based ranks being unclear during internal discussions.{{Ref/Twitter|Id=BruteRanks|drcandland|1768765336894284275|David Candland|Quote=Ah yes. Had to move to numbers since ranks weren’t super clear. Do Elites outrank Brutes? Depends where you are in the campaign.|D=16|M=03|Y=2024}} Hoberman also intended to ship the ranks with unique identifying names to help foster more communication and easy recognition of the ranks, though ultimately was unable to do so after increasing the rank count from 25 to 50 - finding it infeasible to come up with so many unique names. However, such a system would later return in the [[Rank (Halo: Reach)|rank system]] created for [[2010]]'s ''[[Halo: Reach]]''. A month later in September 2004, the system seen in the final game was created, with the final [[seven]] ranks retaining unique iconography.{{Ref/Reuse|Icons}} In the final system, rank 49 is represented by comet - a nod to the original ''Myth'' system in which the top-ranked player was "The Comet".{{Ref/Reuse|H2:A}}


==Trivia==
==Trivia==

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