Editing Rank (Halo: The Master Chief Collection)

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{{Title|''Halo: The Master Chief Collection'' multiplayer ranks}}
{{Title|''Halo: The Master Chief Collection'' multiplayer ranks}}
{{Status|Gameplay}}
{{Era|RW}}
[[File:MCC Ranks Updated.jpg|300px|thumb|The updated rank icons found following the launch of [[Season 1: Noble]].]]
[[File:MCC Ranks Updated.jpg|300px|thumb|The updated rank icons found following the launch of [[Season 1: Noble]].]]
''[[Halo: The Master Chief Collection]]'' employs two different '''ranking systems''' across its various components. At launch, the game included a skill-based system based on the original ''[[Halo 2]]'' for competitive multiplayer, though the launch of the game on PC platforms has since seen an update to include an additional ranking scheme based on unlocking cosmetic content via the [[Season]]al updates.
''[[Halo: The Master Chief Collection]]'' employs two different '''ranking systems''' across its various components. At launch, the game included a skill-based system based on the original ''[[Halo 2]]'' for competitive multiplayer, though the launch of the game on PC platforms has since seen an update to include an additional ranking scheme based on unlocking cosmetic content via the [[Season]]al updates.
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==Updated Season rank structure==
==Updated Season rank structure==
With the addition of ''[[Halo: Reach]]'' to the ''Master Chief Collection'' and release on PC platforms in [[2019#December|December 2019]] and the start of [[Season 1: Noble]], a new multiplayer rank structure was released to coincide with the season's [[Season 1: Noble|unlock scheme]] and bear more resemblance to the original [[Rank (Halo: Reach)|rank structure]] used in the base ''Halo: Reach'' game. In this new rank scheme, players can earn XP for completing multiplayer matches, earning [[medal]]s and - as of [[Series 2: Spark|Series 2]] - completing [[Challenges/Halo: The Master Chief Collection|challenges]]. Once a new rank is achieved, a {{SeasonPoint|Spartan Point}} is granted, which can be used to purchase cosmetics such as ''Halo: Reach'' [[Armor customization (Halo: Reach)|armor permutations]] or [[Skins (Halo: Combat Evolved)|skins]].  
With the addition of ''[[Halo: Reach]]'' to the ''Master Chief Collection'' and release on PC platforms in [[2019#December|December 2019]] and the start of [[Season 1: Noble]], a new multiplayer rank structure was released to coincide with the season's [[Season 1: Noble|unlock scheme]] and bear more resemblance to the original [[Rank (Halo: Reach)|rank structure]] used in the base ''Halo: Reach'' game. In this new rank scheme, players can earn XP for completing multiplayer matches, earning [[medal]]s and - as of [[Season 2: Spark|Season 2]] - completing [[Challenges/Halo: The Master Chief Collection|challenges]]. Once a new rank is unlocked for the first 100 ranks, a {{SeasonPoint|Season Point}} is granted, which can be used to purchase cosmetics such as ''Halo: Reach'' [[Armor permutations (Halo: Reach)|armor permutations]] or [[Skins (Halo: Combat Evolved)|skins]]. Once rank 100 is attained, challenges are the only way to obtain {{SeasonPoint|Season Points}}.


Within the new rank scheme, there are 30 ranks from Rookie to General to progress through. Once General is reached, the player can then restart their rank progress by starting a new "Tour" (similar to systems such as [https://callofduty.fandom.com/wiki/Prestige_Mode Prestige ] in ''Call of Duty'' or [https://titanfall.fandom.com/wiki/Regeneration Regeneration] in ''Titanfall''), resetting their rank down to Rookie again and going through the level-up process again. Each Tour increases the XP requirements needed to level up, but does not take away any unlocks or Season Points earned by the player. Each rank has its own icon displayed in the menus, and each Tour has a different shield that displays behind the icon.
Within the new rank scheme, there are 30 ranks from Rookie to General to progress through. Once General is reached, the player can then restart their rank progress by starting a new "Tour" (similar to systems such as Prestige in ''Call of Duty'' or Regeneration in ''Titanfall''), resetting their rank down to Rookie again and going through the level-up process again. Each Tour increases the XP requirements needed to level up, but does not take away any unlocks or Season Points earned by the player. Each rank has its own icon displayed in the menus, and each Tour has a different shield that displays behind the icon.
 
This system was later used as the basis for the [[Rank (Halo Infinite)#Career Rank|career ranks]] in ''[[Halo Infinite]]'' multiplayer.


===Rank and tour icons===
===Rank and tour icons===
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File:HTMCC StaffSergeant Rank.png|Staff Sergeant
File:HTMCC StaffSergeant Rank.png|Staff Sergeant
File:HTMCC GunnerySergeant Rank.png|Gunnery Sergeant
File:HTMCC GunnerySergeant Rank.png|Gunnery Sergeant
File:HTMCC FirstSergeant Rank.png|Master Sergeant
File:HTMCC FirstSergeant Rank.png|First Sergeant
File:HTMCC SergeantMajor Rank.png|Sergeant Major
File:HTMCC SergeantMajor Rank.png|Sergeant Major
File:HTMCC CommandSergeantMajor Rank.png|Command Sergeant Major
File:HTMCC CommandSergeantMajor Rank.png|Command Sergeant Major
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==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
==External links==
*[https://docs.google.com/spreadsheets/d/13FWD4NP8yxzcLUouW9WDrEpBBZyQv1RtLz_XlpyF-xg/edit#gid=588105142 ''The Master Chief Collection'' rank XP calculator on Google sheets]
{{Navbox/Ranks/Gameplay}}


[[Category:Game rank|Master Chief Collection, Halo]]
[[Category:Game rank|Master Chief Collection, Halo]]
[[Category:Ranks (Halo: The Master Chief Collection)| ]]
[[Category:Ranks (Halo: The Master Chief Collection)| ]]

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