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| {{Status|Gameplay}}
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| {{Title|''Halo: Reach'' multiplayer ranks}}
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| [[File:HR Rank XP requirement chart.png|thumb|250px|A chart illustrating the change in the amount of cR necessary to rank up.]]
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| The '''ranking system''' in ''[[Halo: Reach]]'' is based on credits ([[cR]]) earned through [[Forge]], [[Multiplayer]], [[Campaign]], and [[Firefight]] matches. Credits are earned after every game, and players earn extra credits for medals earned during the match, (e.g. [[Double Kill]]s) victory bonuses, [[commendations]], and [[Challenges/Halo: Reach|Daily/Weekly challenges]]. As the player's rank increase, the credits in each game they earn increase as well.
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| ==Overview==
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| There is a total of fifty ranks available for players. As previously mentioned, these ranks can be obtained by gaining credits from the game. These credits can also be used to purchase [[Armor customization (Halo: Reach)|armor permutations]] for the player's character model (spending credits in this way does not affect ranking). The ranks take the form of military-style ranks (similar to [[Rank (Halo 3)|those seen in]] ''[[Halo 3]]''), though at game launch only the first twenty-three (Recruit - Lieutenant Colonel, Grade 3) were available. This cap was the subject of a community challenge hosted by [[Bungie]] for the ''Reach'' playerbase to collectively earn [[John-117|117]] million cR, with regular updates posted on the [[Bungie.net]] weekly update. Forty-nine days after launch on [[2010#November|November 10, 2010]], the cap was lifted and all remaining ranks and unlocks were made available for purchase.{{Ref/Site|D=01|M=6|Y=2020|URL=http://halo.bungie.net/News/content.aspx?type=topnews&cid=29582|Site=Bungie.net|Page=New Ranks & Armor Now Available}}
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| In the days leading up to the launch of ''[[Halo 4]]'', [[343 Industries]] upped the chances for players to encounter a "Super Jackpot" in ''Halo: Reach'', allowing them to earn more credits.{{Ref/Site|D=01|M=6|Y=2020|URL=https://web.archive.org/web/20121116200444/http://blogs.halowaypoint.com/Headlines/post/2012/10/25/The-Halo-Bulletin-102512-.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 10.25.12}}
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| ''Halo: Reach'' has a daily credit limit of 200,000 cR, meaning that it takes players approximately three months of hitting this limit every day to reach the rank of Inheritor.
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| ===Offline===
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| Offline, the easiest ways to earn Credits are to either play Custom Games or, even easier, use [[Forge/Halo: Reach|Forge mode]] or [[Firefight (Halo: Reach)|Firefight]], in which thousands of credits can be earned in a single relatively short session. However, after an account has been connected to [[Xbox LIVE]], all modes are significantly lower than those awarded for playing multiplayer via Xbox Live or campaign. If an account has been used offline to earn credits, upon first connecting to [[Xbox LIVE]] the player is given a choice between keeping their current offline rank and armour - but not be able to change or gain further ranks - or be demoted to a low level (around the rank of Sergeant) and start the rank grind the same as all other players.
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| ==List of ranks==
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| {| class="wikitable"
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| ! Rank !! Icon !! Total Credits !! Credits to Next Rank !! Percent of Total
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| | Recruit || [[File:HR Rank Recruit Icon.png|75px]] || 0 cR || 7500 cR || 0.00%
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| |-
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| | Private || [[File:HR Rank Private Icon.png|75px]] || 7500 cR || 2500 cR || 0.04%
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| |-
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| | Corporal || [[File:HR Rank Corporal Icon.png|75px]] || 10000 cR || 5000 cR || 0.05%
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| |-
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| | Corporal Grade 1 || [[File:HR Rank Corporal G1 Icon.png|75px]] || 15000 cR || 5000 cR || 0.08%
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| | Sergeant || [[File:HR Rank Sergeant Icon.png|75px]] || 20000 cR || 6250 cR || 0.10%
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| | Sergeant Grade 1 || [[File:HR Rank Sergeant G1 Icon.png|75px]] || 26250 cR || 6250 cR || 0.13%
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| | Sergeant Grade 2 || [[File:HR Rank Sergeant G2 Icon.png|75px]] || 32500 cR || 12500 cR || 0.16%
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| | Warrant Officer || [[File:HR Rank Warrant Officer Icon.png|75px]] || 45000 cR || 33000 cR || 0.23%
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| | Warrant Officer Grade 1 || [[File:HR Rank Warrant Officer G1 Icon.png|75px]] || 78000 cR || 33000 cR || 0.39%
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| | Warrant Officer Grade 2 || [[File:HR Rank Warrant Officer G2 Icon.png|75px]] || 111000 cR || 33000 cR || 0.56%
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| | Warrant Officer Grade 3 || [[File:HR Rank Warrant Officer G3 Icon.png|75px]] || 144000 cR || 66000 cR || 0.72%
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| | Captain || [[File:HR Rank Captain Icon.png|75px]] || 210000 cR || 23000 cR || 1.05%
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| | Captain Grade 1 || [[File:HR Rank Captain G1 Icon.png|75px]] || 233000 cR || 23000 cR || 1.17%
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| | Captain Grade 2 || [[File:HR Rank Captain G2 Icon.png|75px]] || 256000 cR || 23000 cR || 1.28%
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| | Captain Grade 3 || [[File:HR Rank Captain G3 Icon.png|75px]] || 279000 cR || 46000 cR || 1.40%
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| | Major || [[File:HR Rank Major Icon.png|75px]] || 325000 cR || 25000 cR || 1.63%
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| | Major Grade 1 || [[File:HR Rank Major G1 Icon.png|75px]] || 350000 cR || 20000 cR || 1.75%
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| | Major Grade 2 || [[File:HR Rank Major G2 Icon.png|75px]] || 370000 cR || 30000 cR || 1.85%
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| | Major Grade 3 || [[File:HR Rank Major G3 Icon.png|75px]] || 400000 cR || 50000 cR || 2.00%
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| | Lt. Colonel || [[File:HR Rank Lieutenant Colonel Icon.png|75px]] || 450000 cR || 30000 cR || 2.25%
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| | Lt. Colonel Grade 1 || [[File:HR Rank Lieutenant Colonel G1 Icon.png|75px]] || 480000 cR || 30000 cR || 2.40%
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| | Lt. Colonel Grade 2 || [[File:HR Rank Lieutenant Colonel G2 Icon.png|75px]] || 510000 cR || 30000 cR || 2.55%
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| | Lt. Colonel Grade 3 || [[File:HR Rank Lieutenant Colonel G3 Icon.png|75px]] || 540000 cR || 60000 cR || 2.70%
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| | Commander || [[File:HR Rank Commander Icon.png|75px]] || 600000 cR || 50000 cR || 3.00%
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| | Commander Grade 1 || [[File:HR Rank Commander G1 Icon.png|75px]] || 650000 cR || 50000 cR || 3.25%
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| | Commander Grade 2 || [[File:HR Rank Commander G2 Icon.png|75px]] || 700000 cR || 50000 cR || 3.50%
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| | Commander Grade 3 || [[File:HR Rank Commander G3 Icon.png|75px]] || 750000 cR || 100000 cR || 3.75%
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| | Colonel || [[File:HR Rank Colonel Icon.png|75px]] || 850000 cR || 110000 cR || 4.25%
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| | Colonel Grade 1 || [[File:HR Rank Colonel G1 Icon.png|75px]] || 960000 cR || 110000 cR || 4.80%
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| | Colonel Grade 2 || [[File:HR Rank Colonel G2 Icon.png|75px]] || 1070000 cR || 110000 cR || 5.35%
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| | Colonel Grade 3 || [[File:HR Rank Colonel G3 Icon.png|75px]] || 1180000 cR || 220000 cR || 5.90%
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| | Brigadier || [[File:HR Rank Brigadier Icon.png|75px]] || 1400000 cR || 120000 cR || 7.00%
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| | Brigadier Grade 1 || [[File:HR Rank Brigadier G1 Icon.png|75px]] || 1520000 cR || 120000 cR || 7.60%
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| | Brigadier Grade 2 || [[File:HR Rank Brigadier G2 Icon.png|75px]] || 1640000 cR || 120000 cR || 8.20%
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| | Brigadier Grade 3 || [[File:HR Rank Brigadier G3 Icon.png|75px]] || 1760000 cR || 240000 cR || 8.80%
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| | General || [[File:HR Rank General Icon.png|75px]] || 2000000 cR || 200000 cR || 10.00%
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| | General Grade 1 || [[File:HR Rank General G1 Icon.png|75px]] || 2200000 cR || 150000 cR || 11.00%
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| | General Grade 2 || [[File:HR Rank General G2 Icon.png|75px]] || 2350000 cR || 150000 cR || 11.75%
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| | General Grade 3 || [[File:HR Rank General G3 Icon.png|75px]] || 2500000 cR || 150000 cR || 12.50%
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| | General Grade 4 || [[File:HR Rank General G4 Icon.png|75px]] || 2650000 cR || 350000 cR || 13.25%
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| | Field Marshall || [[File:HR Rank Field Marshall Icon.png|75px]] || 3000000 cR || 700000 cR || 15.00%
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| | Hero || [[File:HR Rank Hero Icon.png|75px]] || 3700000 cR || 900000 cR || 18.50%
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| | Legend || [[File:HR Rank Legend Icon.png|75px]] || 4600000 cR || 1050000 cR || 23.00%
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| | Mythic || [[File:HR Rank Mythic Icon.png|75px]] || 5650000 cR || 1350000 cR || 28.25%
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| | Noble || [[File:HR Rank Noble Icon.png|75px]] || 7000000 cR || 1500000 cR || 35.00%
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| | Eclipse || [[File:HR Rank Eclipse Icon.png|75px]] || 8500000 cR || 2500000 cR || 42.50%
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| | Nova || [[File:HR Rank Nova Icon.png|75px]] || 11000000 cR || 2000000 cR || 55.00%
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| | Forerunner || [[File:HR Rank Forerunner Icon.png|75px]] || 13000000 cR || 3500000 cR || 65.00%
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| | Reclaimer || [[File:HR Rank Reclaimer Icon.png|75px]] || 16500000 cR || 3500000 cR || 82.50%
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| | Inheritor ||[[File:HR Rank Inheritor Icon.png|75px]] || 20000000 cR || N/A || 100.00%
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| |}
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| ==Trivia==
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| *On Bungie.net, the rank insignia for Commander, Grade 3 features two grade bars. The in-game insignia and the one featured on [[Halo Waypoint]]'s service record do not display this, and are thus used in the above table. The Bungie.net emblem variant can be seen below.
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| *The last [[seven]] ranks are loosely based on the last seven [[Rank (Halo 2)|ranks of ''Halo 2'']].
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| *During an interview about ''Destiny 2'', ''Halo: Reach'' developer [[Luke Smith]] mentioned that he is the cause of an unspecified rank within the rank scheme taking too long to unlock due to a typo. Smith didn't specify which rank or the particular numbers involved, but the rank of Eclipse is likely the culprit. To rank up from Noble to Eclipse, a player must earn 1.5 million cR; to rank up from Eclipse to Nova, a player must unlock 2.5 million cR; to rank up from Nova to Forerunner, a player must earn 2 million credits. This odd spike of credit earnings can be viewed in the graph at the top of this page, and would seem to be the oddity in question.{{Ref/YouTube|7EE7cAeJUeM|Kinda Funny|Destiny 2's Luke Smith Interview - We Have Cool Friends|T=1210|Y=2021|M=1|D=7|Quote=There's some missed zero in the credit tuning for the original Halo: Reach that I still feel bad about. Where it made some rank way the fuck too long and it was because I fat fingered a zero or something. You just kind of have to forever because we didn't patch that game, we shipped it and we were done with it.|Quotee=Luke Smith}}
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| ==Gallery==
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| <gallery>
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| File:HR Rank Commander G3 Icon Alt.png|The alternate Commander, Grade 3 emblem design used on Bungie.net.
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| File:HR AssetSheet Ranks.png|The ''Halo: Reach'' ranks, as displayed in raw assets obtained from Halo Waypoint.
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| </gallery>
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| ==Sources==
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| {{Ref/Sources}}
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| ==External links==
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| *[https://docs.google.com/spreadsheets/d/13FWD4NP8yxzcLUouW9WDrEpBBZyQv1RtLz_XlpyF-xg/edit#gid=0 ''Halo: Reach'' rank XP calculator on Google sheets]
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| {{Navbox/Ranks/Gameplay}}
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| [[Category:Game rank|Reach, Halo]]
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| [[Category:Halo: Reach]]
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