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{{ | {{Era|RW}} | ||
{{disambig header|the Halo 3: ODST Firefight map|the Spartan Ops mission in Halo 4|S1/Didact's Hand/Rally Point}} | {{disambig header|the Halo 3: ODST Firefight map|the Spartan Ops mission in Halo 4|S1/Didact's Hand/Rally Point}} | ||
{{Multiplayer map infobox | {{Multiplayer map infobox | ||
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|image=[[File:ODST Firefight RallyPoint-Day environment.jpg|300px]] | |image=[[File:ODST Firefight RallyPoint-Day environment.jpg|300px]] | ||
|game=''[[Halo 3: ODST]]'' | |game=''[[Halo 3: ODST]]'' | ||
|location=[[New Mombasa]] [[New Mombasa Sector 10|Sector 10]] | |location=[[New Mombasa]] [[New Mombasa Sector 10|Sector 10]] | ||
|terrain=Road, Raised Platforms | |terrain=Road, Raised Platforms | ||
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|playernumber=1-4 Players | |playernumber=1-4 Players | ||
|parscore=200,000 {{C|Halo 3: ODST}}{{Ref/Book|Id=ODSTGuide|Halo 3: ODST Official Strategy Guide|Page=146-149}} | |parscore=200,000 {{C|Halo 3: ODST}}{{Ref/Book|Id=ODSTGuide|Halo 3: ODST Official Strategy Guide|Page=146-149}} | ||
|hided=true | |||
}} | }} | ||
{{Article | {{Article Quote|Fight with your back against the wall.}} | ||
'''Rally Point''' is a [[Firefight (Halo 3: ODST)|Firefight]] map in ''[[Halo 3: ODST]]''. | '''Rally Point''' is a [[Firefight (Halo 3: ODST)|Firefight]] map in ''[[Halo 3: ODST]]''. | ||
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==Universe and lore== | ==Universe and lore== | ||
{{Quote|Sector 10 inside the city of New Mombasa has seen better days. The air is heavy with acrid smoke parted only by the constant arrival of enemy drop ships. Lucky for you, the crossroads that converge on the entrance into ONI’s Alpha Site offer up a textbook choke point. The Covenant has come to claim access. You and your squad of ODST’s are going to stop them at all costs.|[[Bungie.net]] description.{{Ref/Site|Id=BNet|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=Halo3ODST_RallyPoint|Site=Bungie.net|Page=Early Intel: Rally Point|D=13|M=10|Y=2014}}}} | {{Quote|Sector 10 inside the city of New Mombasa has seen better days. The air is heavy with acrid smoke parted only by the constant arrival of enemy drop ships. Lucky for you, the crossroads that converge on the entrance into ONI’s Alpha Site offer up a textbook choke point. The Covenant has come to claim access. You and your squad of ODST’s are going to stop them at all costs.|[[Bungie.net]] description.{{Ref/Site|Id=BNet|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=Halo3ODST_RallyPoint|Site=Bungie.net|Page=Early Intel: Rally Point|D=13|M=10|Y=2014}}}} | ||
Rally Point is set in [[New Mombasa Sector 10]]; the [[New Mombasa]] island's southmost point aside from the [[Alpha Site]]. During the [[Battle of Mombasa]], the area was used as a rally point for [[UNSC]] and [[NMPD]] forces being pushed back by the [[Covenant]], intended to | Rally Point is set in [[New Mombasa Sector 10]]; the [[New Mombasa]] island's southmost point aside from the [[Alpha Site]]. During the [[Battle of Mombasa]], the area was used as a rally point for [[UNSC]] and [[NMPD]] forces being pushed back by the [[Covenant]], intended to regorup at the Alpha Site. In the ''Halo 3: ODST'' campaign, this area can be encountered in the final defensive section of the level [[Kizingo Boulevard]] during the day, and as part of the open world [[Mombasa Streets]] at night. | ||
==Overview== | ==Overview== | ||
===Layout=== | ===Layout=== | ||
Located in the center of New Mombasa, it is a small, asymmetrical map and features uneven terrain, with a network of roads and walkways around the entrance to the [[ONI Alpha Base]]. [[ | Located in the center of New Mombasa, it is a small, asymmetrical map and features uneven terrain, with a network of roads and walkways around the entrance to the [[ONI Alpha Base]]. [[Type-52 Troop Carrier|Phantom]] dropships are able to drop [[Type-26 Wraith|Wraiths]] onto the map. The battlefield slopes upward towards the building, allowing a player to get a decent view of the enemies, while walkways connect different areas of the map. | ||
===Strategies=== | ===Strategies=== | ||
{{Expand-section}} | |||
*A certain glitch can be used to [[Drive an AA Wraith|drive the Wraith]] on this map, making much of the defense easier to manage. | |||
*A certain glitch can be used to [[Drive an AA Wraith|drive the Wraith]] on this map, | |||
==Variants== | ==Variants== | ||
===Rally Point (Night)=== | ===Rally Point (Night)=== | ||
Due to its geometry being shared with both a campaign level and the Mombasa Streets hub-world level, Rally Point is one of two maps (alongside [[Crater]]) to also | Due to its geometry being shared with both a campaign level and the Mombasa Streets hub-world level, Rally Point is one of two maps (alongside [[Crater]]) to also recieve a night variation of the map. The night variant features identical map geometry, with the primary difference being the night-time setting of the map as opposed to the afternoon setting of the standard map. The night setting imposes an additional challenge on the player, requiring more use of the [[Visual Intelligence System, Reconnaissance|VISR]]. The night-time variant features a number of small changes including; | ||
*[[Huragok|Engineers]] spawn instead of [[Kig-Yar Sniper|Sniper Jackals]] | *[[Huragok|Engineers]] spawn instead of [[Kig-Yar Sniper|Sniper Jackals]] | ||
*[[Yanme'e Pupa|Pupal Drones]] may spawn alongside their regular brethren | *[[Yanme'e Pupa|Pupal Drones]] may spawn alongside their regular brethren |