Editing Rally Point

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{{Status|Gameplay}}
{{Era|RW}}
{{disambig header|the Halo 3: ODST Firefight map|the Spartan Ops mission in Halo 4|S1/Didact's Hand/Rally Point}}
{{disambig header|the Halo 3: ODST Firefight map|the Spartan Ops mission in Halo 4|S1/Didact's Hand/Rally Point}}
{{Multiplayer map infobox
{{Multiplayer map infobox
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|image=[[File:ODST Firefight RallyPoint-Day environment.jpg|300px]]
|image=[[File:ODST Firefight RallyPoint-Day environment.jpg|300px]]
|game=''[[Halo 3: ODST]]''
|game=''[[Halo 3: ODST]]''
|devname=<code>sc120</code>
|location=[[New Mombasa]] [[New Mombasa Sector 10|Sector 10]]
|location=[[New Mombasa]] [[New Mombasa Sector 10|Sector 10]]
|terrain=Road, Raised Platforms
|terrain=Road, Raised Platforms
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|playernumber=1-4 Players
|playernumber=1-4 Players
|parscore=200,000 {{C|Halo 3: ODST}}{{Ref/Book|Id=ODSTGuide|Halo 3: ODST Official Strategy Guide|Page=146-149}}
|parscore=200,000 {{C|Halo 3: ODST}}{{Ref/Book|Id=ODSTGuide|Halo 3: ODST Official Strategy Guide|Page=146-149}}
|hided=true
}}
}}
{{Article quote|Fight with your back against the wall.}}
{{Article Quote|Fight with your back against the wall.}}


'''Rally Point''' is a [[Firefight (Halo 3: ODST)|Firefight]] map in ''[[Halo 3: ODST]]''.
'''Rally Point''' is a [[Firefight (Halo 3: ODST)|Firefight]] map in ''[[Halo 3: ODST]]''.
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==Universe and lore==
==Universe and lore==
{{Quote|Sector 10 inside the city of New Mombasa has seen better days. The air is heavy with acrid smoke parted only by the constant arrival of enemy drop ships. Lucky for you, the crossroads that converge on the entrance into ONI’s Alpha Site offer up a textbook choke point. The Covenant has come to claim access. You and your squad of ODST’s are going to stop them at all costs.|[[Bungie.net]] description.{{Ref/Site|Id=BNet|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=Halo3ODST_RallyPoint|Site=Bungie.net|Page=Early Intel: Rally Point|D=13|M=10|Y=2014}}}}
{{Quote|Sector 10 inside the city of New Mombasa has seen better days. The air is heavy with acrid smoke parted only by the constant arrival of enemy drop ships. Lucky for you, the crossroads that converge on the entrance into ONI’s Alpha Site offer up a textbook choke point. The Covenant has come to claim access. You and your squad of ODST’s are going to stop them at all costs.|[[Bungie.net]] description.{{Ref/Site|Id=BNet|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=Halo3ODST_RallyPoint|Site=Bungie.net|Page=Early Intel: Rally Point|D=13|M=10|Y=2014}}}}
Rally Point is set in [[New Mombasa Sector 10]]; the [[New Mombasa]] island's southmost point aside from the [[Alpha Site]]. During the [[Battle of Mombasa]], the area was used as a rally point for [[UNSC]] and [[NMPD]] forces being pushed back by the [[Covenant]], intended to regroup at the Alpha Site. In the ''Halo 3: ODST'' campaign, this area can be encountered in the final defensive section of the level [[Kizingo Boulevard]] during the day, and as part of the open world [[Mombasa Streets]] at night.
Rally Point is set in [[New Mombasa Sector 10]]; the [[New Mombasa]] island's southmost point aside from the [[Alpha Site]]. During the [[Battle of Mombasa]], the area was used as a rally point for [[UNSC]] and [[NMPD]] forces being pushed back by the [[Covenant]], intended to regorup at the Alpha Site. In the ''Halo 3: ODST'' campaign, this area can be encountered in the final defensive section of the level [[Kizingo Boulevard]] during the day, and as part of the open world [[Mombasa Streets]] at night.


==Overview==
==Overview==
===Layout===
===Layout===
Located in the center of New Mombasa, it is a small, asymmetrical map and features uneven terrain, with a network of roads and walkways around the entrance to the [[ONI Alpha Base]]. [[Kez'katu-pattern Phantom|Phantom]] dropships are able to drop [[Zurdo-pattern Wraith|Wraiths]] onto the map. The battlefield slopes upward towards the building, allowing a player to get a decent view of the enemies, while walkways connect different areas of the map.
Located in the center of New Mombasa, it is a small, asymmetrical map and features uneven terrain, with a network of roads and walkways around the entrance to the [[ONI Alpha Base]]. [[Type-52 Troop Carrier|Phantom]] dropships are able to drop [[Type-26 Wraith|Wraiths]] onto the map. The battlefield slopes upward towards the building, allowing a player to get a decent view of the enemies, while walkways connect different areas of the map.


===Strategies===
===Strategies===
 
{{Expand-section}}
====Standard Firefight====
*A certain glitch can be used to [[Drive an AA Wraith|drive the Wraith]] on this map, making much of the defense easier to manage.  
*One of the harder firefight maps, the game can snowball rapidly if you or your team get trapped in spawn with enemies on both levels. Play cautiously and be ready to reinforce respawning teammates so they don't get spawncamped.
*Staying in the central plaza can be tempting due to the action, but this will likely get you quickly surrounded on higher difficulties.
*Stick to the walkways close to spawn on either side. Not only do they provide you a good vantage point of incoming waves, they also force enemies to take the stairs on either the close or far end of the map to approach you. When they are too far, they will often ignore you to try and close in even if you shoot them first.
*The main exception to the above advice is Drones, which can simply fly up to get a clear shot at you. Brute Jumpers can also do this albeit much more clumsily, as often they will miscalculate the height at least once.
*For Drone waves, it is highly recommended to fall back to inside spawn or at least close to it outside. The HMG Turrets can be very effective at stopping them up to Heroic, but will likely just get you killed on Legendary with no cover.
*If your entire team finds yourselves trapped in spawn, try falling back to the stairs connecting the two levels. This will force enemies to get in close for you to concentrate fire or use your grenades. Speaking of, use them liberally as it can be very hard to push out if Brutes or Hunters make it into spawn, especially on Legendary.
*Because the power weapons are both located on the far side of the map, an untimely Wraith can prove very tricky to deal with. It is highly recommended to simply board them and save the rocket launcher for Hunters or Chieftains, as Wraiths can be flanked fairly easily if a team coordinates well.
*A certain glitch can be used to [[Drive an AA Wraith|drive the Wraith]] on this map, though it is of questionable value due to the lack of room and poor firing angles. Indeed, you may actually leave yourself at higher risk to grenades this way.
 
====Floodfight====
*Use Flamethrower wisely. The attack would be difficult to handle if the players didn't assign their defensive line accordingly.
*On nighttime, arm the Elites with Rocket Launcher. That would give players some space when encountering a difficult situation.
*Keep an eye on Flood Forms with Camouflage, especially the infected Brute Stalker Form. Always keep your VISR on regardless it is day or night.


==Variants==
==Variants==
===Rally Point (Night)===
===Rally Point (Night)===
Due to its geometry being shared with both a campaign level and the Mombasa Streets hub-world level, Rally Point is one of two maps (alongside [[Crater]]) to also receive a night variation of the map. The night variant features identical map geometry, with the primary difference being the night-time setting of the map as opposed to the afternoon setting of the standard map. The night setting imposes an additional challenge on the player, requiring more use of the [[Visual Intelligence System, Reconnaissance|VISR]]. The night-time variant features a number of small changes, including;
Due to its geometry being shared with both a campaign level and the Mombasa Streets hub-world level, Rally Point is one of two maps (alongside [[Crater]]) to also recieve a night variation of the map. The night variant features identical map geometry, with the primary difference being the night-time setting of the map as opposed to the afternoon setting of the standard map. The night setting imposes an additional challenge on the player, requiring more use of the [[Visual Intelligence System, Reconnaissance|VISR]]. The night-time variant features a number of small changes including;
*[[Huragok|Engineers]] spawn instead of [[Kig-Yar Sniper|Sniper Jackals]]
*[[Huragok|Engineers]] spawn instead of [[Kig-Yar Sniper|Sniper Jackals]]
*[[Yanme'e Pupa|Pupal Drones]] may spawn alongside their regular brethren
*[[Yanme'e Pupa|Pupal Drones]] may spawn alongside their regular brethren

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