Editing RECON-class Mjolnir
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{Era|HCW|Post}} | ||
{{Article quote|Ankara's renowned IMC took ownership of RECON production after the war. | {{References}} | ||
{{Armor | {{Article quote|Ankara's renowned IMC took ownership of RECON production after the war.}} | ||
{{Armor Infobox | |||
|name=Recon | |name=Recon | ||
|image={{tabcontainer| | |image={{tabcontainer|title1=GEN1 Mark V|content1=[[File:HR_Recon.png|250px]]|title2=GEN1 Mark VI|content2=[[File:ReconArmor.png|250px]]|title3=GEN2|content3=[[File:H5G-Recon.png|250px]]}} | ||
|manufacturer=[[Materials Group]] (GEN1) | |manufacturer=[[Materials Group]] (GEN1)<ref name="EVG">'''[[Halo: The Essential Visual Guide]]''' ''- Page 152''</ref><br> | ||
[[Imbrium Machine Complex]] (GEN2) | [[Imbrium Machine Complex]] (GEN2)<ref name="H4EVG">'''[[Halo 4: The Essential Visual Guide]]''' ''- Page 23, 163''</ref> | ||
|testsite=[[B5D Ordnance Testing Facility]] (GEN1) | |testsite=[[B5D Ordnance Testing Facility]] (GEN1)<ref name="EVG"/><br> | ||
[[Anakara Resiliency Chamber]] (GEN2) | [[Anakara Resiliency Chamber]] (GEN2)<ref name="H4EVG"/> | ||
|type=MJOLNIR (GEN1) | |type=MJOLNIR (GEN1) | ||
*[[MJOLNIR Powered Assault Armor/Mark V|Mark V]] | *[[MJOLNIR Powered Assault Armor/Mark V|Mark V]] | ||
*[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]] | *[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]] | ||
[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]] | [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]] | ||
|role=Stealth operations | |role=Stealth operations | ||
|hideb=]] | |||
}} | }} | ||
'''RECON-class Mjolnir''', also designated as the '''MJOLNIR Powered Assault Armor/R variant''', is a stealth-oriented variant of the [[MJOLNIR Powered Assault Armor]] that was originally commissioned by the [[Office of Naval Intelligence]] and developed by the [[Materials Group]], | '''RECON-class Mjolnir''', also designated as the '''MJOLNIR Powered Assault Armor/R variant''', is a stealth-oriented variant of the [[MJOLNIR Powered Assault Armor]] that was originally commissioned by the [[Office of Naval Intelligence]] and developed by the [[Materials Group]],<ref name="Waypoint">[http://halo.xbox.com/en-us/intel/theuniverse/tech/video/the-mjolnir-project-2/46e89c1a-f619-41e2-ad7f-ab65c61ca2df '''Halo Waypoint:''' ''MJOLNIR Project 2'']</ref> with the [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] version being manufactured by the [[Imbrium Machine Complex]].<ref name="H4 Armory">'''[[Halo 4]]''' ''- Armory description''</ref> | ||
==GEN1 overview== | ==GEN1 overview== | ||
=== | ===Specifications=== | ||
The | The visor used was the B5D-R/Optics Suite.<ref name="EVG"/> | ||
There is also a non-Mjolnir version of the Recon variant used by [[ONI]], the ODST [[ODST armor#S-1.2FONI Recon BDU|S-1/ONI Recon BDU]].<ref name="EVG2">'''Halo: The Essential Visual Guide''' ''- Page 45''</ref> | |||
===Development history=== | ===Development history=== | ||
A prototype was created prior to the [[Fall of Reach]] concurrently with the [[Mark VI|Mark VI Prototype]]. Like the Mark VI Prototype, the armor underwent field tests to improve the final model. Before being finalized Recon was already shown to reduce armor silhouettes without decreasing survivability. | A prototype was created prior to the [[Fall of Reach]] concurrently with the [[Mark VI|Mark VI Prototype]]. Like the Mark VI Prototype, the armor underwent field tests to improve the final model. Before being finalized Recon was already shown to reduce armor silhouettes without decreasing survivability.<ref name="Armory">'''[[Halo: Reach]]''' ''- Armory description''</ref> | ||
The Recon armor was developed parallel to the [[MJOLNIR Powered Assault Armor/S variant|Scout armor]] in the [[Office of Naval Intelligence]]'s [[Beta-5 Division Ordnance Testing Facility]] in [[Swanbourne]], [[wikipedia:Perth|Perth]], [[wikipedia:Western Australia|Western]] [[Australia]]. The armor was designed to provide the wearer with stealth capabilities and with little or no loss of endurance, specifically by reducing its infrared signature, reflective surfaces, and [[Cherenkov radiation]] emission.<ref name="EVG"/> | |||
===Usage=== | ===Usage=== | ||
[[SPARTAN-B312]] applied to use the Recon armor in its Mark V testing phase, and was given permission to use it.<ref>[http://www.halopedia.org/File:Recon_smg.jpg '''Pre-order Recon image''']</ref> | |||
ONI operative | ONI operative [[Veronica Dare]] wore the [[ODST armor#S-1.2FONI Recon BDU|S-1/ONI Recon BDU]] version of the helmet.<ref>'''[[Halo 3: ODST]]''' ''- Veronica Dare model''</ref> Updated Recon armor was also used by [[Kilo-Five]] members [[Vasily Beloi]] and [[Malcolm Geffen]].<ref>''[[Halo: Glasslands]]'', Chapter 3</ref> | ||
<gallery | <gallery> | ||
File:HR_Recon.png|Mark V Recon prototype variant. | File:HR_Recon.png|Mark V Recon prototype variant. | ||
File:Recon smg.jpg|Upgraded Mark V Recon prototype variant ordered by [[SPARTAN-B312]]. | File:Recon smg.jpg|Upgraded Mark V Recon prototype variant ordered by [[SPARTAN-B312]]. | ||
File:ReconArmor.png|Mark VI Recon variant. | File:ReconArmor.png|Mark VI Recon variant. | ||
</gallery> | </gallery> | ||
==GEN2 overview== | ==GEN2 overview== | ||
=== | ===Specifications=== | ||
The | The helmets visor system was changed to a APL-72 visor system. The chest has an infrared signature modulator, and a X900-Boulder emission shroud (IMC-spec). The reactor pack has a Bravado-120-B4 fitted stabilizer for masking reactor footprint.<ref name="H4EVG"/> | ||
It offers improved movement stabilizers and adjustable shield distribution channels for versatility during deep-field reconnaissance. | It offers improved movement stabilizers and adjustable shield distribution channels for versatility during deep-field reconnaissance.<ref name="h4guide">[[Halo 4 Interactive Guide#Armor Types|'''Halo 4 Interactive Guide''' ''- Armor Types: Recon'']]</ref> | ||
The GEN2 Recon helmet also contains a highly classified [[Auspex]] [[UNSC battle network|battlenet]] uplink featuring state-of-the-art ONI counter-cyberintrusion and firewall routines. | The GEN2 Recon helmet also contains a highly classified [[Auspex]] [[UNSC battle network|battlenet]] uplink featuring state-of-the-art ONI counter-cyberintrusion and firewall routines. The armor itself is fitted with emissions baffling and plasma electronic support activity sensors for observation missions behind enemy lines.<ref name="H5G">'''[[Halo 5: Guardians]]''' ''- Armory description''</ref> | ||
The greaves are an off-market system that feature exposed shield conduits. | The greaves are an off-market system that feature exposed shield conduits.<ref name="H4EVG"/> | ||
===Development history=== | ===Development history=== | ||
As a result of the [[UNSC Ordnance Commission]] in [[2553#May|2553]], [[Imbrium Machine Complex]] took over production of the Recon variant after the Human-Covenant War, where they refined and improved the existing architecture. | As a result of the [[UNSC Ordnance Commission]] in [[2553#May|2553]], [[Imbrium Machine Complex]] took over production of the Recon variant after the Human-Covenant War, where they refined and improved the existing architecture.<ref name="H4EVG"/> The [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] variant was tested at [[Anakara Resiliency Chamber]]<ref name="H4EVG"/> with it being quickly done, as by [[2553#January|January 2553]] a copy of the armor was on board the {{UNSCShip|Infinity}}.<ref>'''[[Halo: Initiation]]''' ''- [[Halo: Initiation Issue 2|Issue 2]]''</ref> | ||
===Usage=== | ===Usage=== | ||
Most operators indicate the armor has a notably higher resiliency and much leaner reaction-time margin. | Most operators indicate the armor has a notably higher resiliency and much leaner reaction-time margin.<ref name="H4EVG"/> | ||
===GEN2 compatibility=== | |||
In the post-war era, custom-built upgraded and up-armored RECON [GEN1] helmets remain in service with individual ONI operatives. Such helmets, equipped with cutting-edge stealth and cyberwarfare suites, were used by ONI teams responsible for information sanitation operations on [[Created]]-[[Subjugation of Earth|occupied]] Earth.<ref name="H5G1">'''Halo 5: Guardians''' ''- Recon [GEN1] Armory description''</ref> | |||
</ | |||
==In-game information== | ==In-game information== | ||
===''Halo 3'' | ===''Halo 3''=== | ||
The Recon armor was first unveiled on [[Bungie Day]] 2007, in a piece of artwork created by [[Isaac Hannaford]]. This followed the unveiling of the new [[Armor | The Recon armor was first unveiled on [[Bungie Day]] 2007, in a piece of artwork created by [[Isaac Hannaford]]. This followed the unveiling of the new [[Armor permutations (Halo 3)|armor permutations]] system, though only the Mark VI, [[EVA-class Mjolnir|EVA]] and [[CQB-class Mjolnir|CQB]] sets were detailed. The Recon armor remained a mystery until launch, when it was revealed as an exclusive set awarded by Bungie to community members for specific accomplishments that impressed the Bungie staff. The launch of ''[[Halo 3: ODST]]'' in late 2009 saw the [[Road to Recon]] challenge unveiled; players who unlocked all of the [[Vidmaster Challenge]]s across ''Halo 3'' and ''ODST'' were prompted to visit [[Bungie.net]], whereupon they would be able to click an "Unlock My Recon" button in their service record. | ||
The Road to Recon was discontinued in 2012, with the transition of all Bungie.net stat-tracking and online services to [[Halo Waypoint]]; as such the Recon armor is now unattainable in an [[Xbox 360]] copy of ''Halo 3'' without the use of [[modding]]. To compensate, [[343 Industries]] unlocked the armor for all Xbox LIVE accounts in two waves around this time, though any accounts made since then will be unable to benefit from this. | The Road to Recon was discontinued in 2012, with the transition of all Bungie.net stat-tracking and online services to [[Halo Waypoint]]; as such the Recon armor is now unattainable in an [[Xbox 360]] copy of ''Halo 3'' without the use of [[modding]]. To compensate, [[343 Industries]] unlocked the armor for all Xbox LIVE accounts in two waves around this time, though any accounts made since then will be unable to benefit from this. | ||
Line 74: | Line 68: | ||
In the ''[[Halo: The Master Chief Collection]]'' edition of ''Halo 3'', the Recon armor (like all ''Halo 3'' permutations) is unlocked by default. | In the ''[[Halo: The Master Chief Collection]]'' edition of ''Halo 3'', the Recon armor (like all ''Halo 3'' permutations) is unlocked by default. | ||
{| class="wikitable" style="width: 75%;" | {| class="wikitable" style="width: 75%;" | ||
! style="width: 15%"| | ! style="width: 15%"|Helmet | ||
! style="width: 55%"|Description | ! style="width: 55%"|Description | ||
! style="width: 15%"|Unlock requirements | ! style="width: 15%"|Unlock requirements (''Halo 3'') | ||
! style="width: 15%"|Unlock requirements | ! style="width: 15%"|Unlock requirements (''Halo: MCC'') | ||
|- align="center" | |- align="center" | ||
|rowspan=4|[[File:HTMCC H3 Recon Menu Render.png|100px]]<br/>Recon | |rowspan=4|[[File:HTMCC H3 Recon Menu Render.png|100px]]<br/>Recon | ||
Line 94: | Line 88: | ||
|} | |} | ||
===''Halo: Reach'' | ===''Halo: Reach''=== | ||
{{Quote|The MJOLNIR, Prototype[R] is being developed concurrently with the Mark VI MJOLNIR PAA.}} | {{Quote|The MJOLNIR, Prototype[R] is being developed concurrently with the Mark VI MJOLNIR PAA.}} | ||
The Recon set returns in ''[[Halo: Reach]]'', though largely unrelated to its ''Halo 3'' predecessor in visuals. The Recon helmet was the subject of the game's pre-order bonus, with such purchases allowing players to use the Recon helmet with the UA/HUL[3] attachment on day one - this specific helmet variant cannot be unlocked any other way. The other Recon helmet, chest and shoulder armor types are unlockable in the game's purchase system via the use of [[Credits|cR]]. In ''Halo: The Master Chief Collection'', the Recon set (including pre-order bonus) is attainable in the [[Season 1: Noble]] progression system, with an additional [[Artificial limb|robot arm]] variant of the Tactical/Recon chest introduced in [[ | The Recon set returns in ''[[Halo: Reach]]'', though largely unrelated to its ''Halo 3'' predecessor in visuals. The Recon helmet was the subject of the game's pre-order bonus, with such purchases allowing players to use the Recon helmet with the UA/HUL[3] attachment on day one - this specific helmet variant cannot be unlocked any other way. The other Recon helmet, chest and shoulder armor types are unlockable in the game's purchase system via the use of [[Credits|cR]]. In ''Halo: The Master Chief Collection'', the Recon set (including pre-order bonus) is attainable in the [[Season 1: Noble]] progression system, with an additional [[Artificial limb|robot arm]] variant of the Tactical/Recon chest introduced in [[Season 5: Anvil]]. | ||
{| class="wikitable" style="width: 75%;" | {| class="wikitable" style="width: 75%;" | ||
! style="width: 20%"|Armor | ! style="width: 20%"|Armor | ||
! style="width: 40%"|Description | ! style="width: 40%"|Description | ||
! style="width: 20%"|Unlock requirements | ! style="width: 20%"|Unlock requirements (''Halo: Reach'') | ||
! style="width: 20%"|Unlock requirements | ! style="width: 20%"|Unlock requirements (''Halo: MCC'') | ||
|- align="center" | |- align="center" | ||
|[[File:HR Recon Helmet Icon.png|75px]]<br/>Recon helmet | |[[File:HR Recon Helmet Icon.png|75px]]<br/>Recon helmet | ||
|align="left"|Data gathered from these field tests will be used to improve the final production model. | |align="left"|Data gathered from these field tests will be used to improve the final production model. | ||
|{{Rank/HR|col|link=yes}}, 100,000 cR | |{{Rank/HR|col|link=yes}}, 100,000 cR | ||
|[[ | |[[Season 1: Noble|Season 1]], Tier 3 ({{SeasonPoint|1}}) | ||
|- align="center" | |- align="center" | ||
|[[File:HR Recon HUL Helmet Icon.png|75px]]<br/>Recon ([[Hardened Uplink|HUL]]) | |[[File:HR Recon HUL Helmet Icon.png|75px]]<br/>Recon ([[External Hardened Uplink|HUL]]) | ||
|align="left"|External hardened uplink for MILINT acquisistion; reserved for sensitive OPs. | |align="left"|External hardened uplink for MILINT acquisistion; reserved for sensitive OPs. | ||
|{{Rank/HR|col|link=yes}}, 75,000 cR | |{{Rank/HR|col|link=yes}}, 75,000 cR | ||
|[[ | |[[Season 1: Noble|Season 1]], Tier 74 ({{SeasonPoint|1}}) | ||
|- align="center" | |- align="center" | ||
|[[File:HR Recon UAHUL Helmet Icon.png|75px]]<br/>Recon ([[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL <nowiki>[3]</nowiki>]]) | |[[File:HR Recon UAHUL Helmet Icon.png|75px]]<br/>Recon ([[Armor accessories/UA|UA]]/[[External Hardened Uplink|HUL <nowiki>[3]</nowiki>]]) | ||
|align="left"|Up-armored variant with hardened 3rd-generation uplink module for MILINT acquisition. | |align="left"|Up-armored variant with hardened 3rd-generation uplink module for MILINT acquisition. | ||
|Pre-order ''Halo: Reach''. | |Pre-order ''Halo: Reach''.<ref>[https://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_061110 ''Bungie.Net'', Bungie Weekly Update: 06.11.10]</ref> | ||
|[[ | |[[Season 1: Noble|Season 1]], Tier 10 ({{SeasonPoint|1}}) | ||
|- align="center" | |- align="center" | ||
|[[File:HR Recon RShoulder Icon.png|75px]][[File:HR Recon LShoulder Icon.png|75px]]<br/>Recon shoulders | |[[File:HR Recon RShoulder Icon.png|75px]][[File:HR Recon LShoulder Icon.png|75px]]<br/>Recon shoulders | ||
|align="left"|The MJOLNIR[R] prototype reduces armor silhouette without decreasing survivability. | |align="left"|The MJOLNIR[R] prototype reduces armor silhouette without decreasing survivability. | ||
|{{Rank/HR|cpl|link=yes}}, 1,500 cR | |{{Rank/HR|cpl|link=yes}}, 1,500 cR | ||
|[[ | |[[Season 1: Noble|Season 1]], Tier 22 ({{SeasonPoint|1}}) | ||
|- align="center" | |- align="center" | ||
|[[File:HR Recon Chest Icon.png|75px]]<br/>[[Armor accessories/Tactical|Tactical/Recon]] chest | |[[File:HR Recon Chest Icon.png|75px]]<br/>[[Armor accessories/Tactical|Tactical/Recon]] chest | ||
|align="left"|Everything you need to find everything you need to find out. | |align="left"|Everything you need to find everything you need to find out. | ||
|{{Rank/HR|wo|link=yes}}, 1,500 cR | |{{Rank/HR|wo|link=yes}}, 1,500 cR | ||
|[[ | |[[Season 1: Noble|Season 1]], Tier 44 ({{SeasonPoint|1}}) | ||
|- align="center" | |- align="center" | ||
|[[File:HR ReconR Chest Icon.png|75px]]<br/>Tactical/Recon [R] chest | |[[File:HR ReconR Chest Icon.png|75px]]<br/>Tactical/Recon [R] chest | ||
|align="left"|Spartans get all the best tech. | |align="left"|Spartans get all the best tech. | ||
|N/A | |N/A | ||
|[[ | |[[Season 5: Anvil|Season 5]] Tier 70, {{SeasonPoint|1}} | ||
|} | |} | ||
===''Halo 4'' | ===''Halo 4''=== | ||
Recon was one of the [[Armor | Recon was one of the [[Armor permutations (Halo 4)|armor permutations]] to return, albeit redesigned for [[GEN2]], in ''[[Halo 4]]''. The helmet bears similarities to previous iterations, though the chest and shoulders have little design lineage. In ''The Master Chief Collection'', the Recon set was available by default, though the introduction of armor customisation in [[Season 4: Reclaimer]] saw the return of the SURGE skin, previously unuseable in ''Halo 4''. | ||
{| class="wikitable" style="width: 75%;" | {| class="wikitable" style="width: 75%;" | ||
! style="width: 15%"|Armor | ! style="width: 15%"|Armor | ||
! style="width: 55%"|Description | ! style="width: 55%"|Description | ||
! style="width: 15%"|Unlock requirements | ! style="width: 15%"|Unlock requirements (''Halo 4'') | ||
! style="width: 15%"|Unlock requirements | ! style="width: 15%"|Unlock requirements (''Halo: MCC'') | ||
|- align="center" | |- align="center" | ||
|rowspan="4"|[[File:H4 MJOLNIR Recon.png|75px]]<br/>Recon | |rowspan="4"|[[File:H4 MJOLNIR Recon.png|75px]]<br/>Recon | ||
Line 165: | Line 159: | ||
|} | |} | ||
===''Halo 5: Guardians'' | ===''Halo 5: Guardians''=== | ||
The ''Halo 4'' design of Recon returns in ''[[Halo 5: Guardians]]''. The helmet and body | The ''Halo 4'' design of Recon returns in ''[[Halo 5: Guardians]]''. The helmet and body armour are unlockable through the [[Requisition system]]. The body armor includes the Recon chest and shoulders, the [[Contoured]] forearms and an unknown leg model. The [[Memories of Reach]] update saw the addition of the Recon (GEN1) helmet, based on the design seen in ''Halo: Reach''. The GEN2 Recon set has three skins; RSO, BDA and ITG. | ||
{| class="wikitable" style="width: 75%;" | {| class="wikitable" style="width: 75%;" | ||
! style="width: 15%"|Helmet | ! style="width: 15%"|Helmet | ||
! style="width: 70%"|Description | ! style="width: 70%"|Description | ||
! style="width: 15%"|Unlock requirements | ! style="width: 15%"|Unlock requirements (''Halo 5: Guardians'') | ||
|- align="center" | |- align="center" | ||
|[[File:H5G REQ Helmets Recon GEN1 Rare.png|100px]]<br/>Recon GEN1 (helmet) | |[[File:H5G REQ Helmets Recon GEN1 Rare.png|100px]]<br/>Recon GEN1 (helmet) | ||
Line 177: | Line 171: | ||
|align="left"| | |align="left"| | ||
*Rare [[List of REQ cards|REQ card]] | *Rare [[List of REQ cards|REQ card]] | ||
*Unlock the | *Unlock the limited-time Memories of Reach helmet pack for {{RP|120,000}} | ||
|- align="center" | |- align="center" | ||
|[[File:REQ Card - Recon.png|100px]]<br/>Recon GEN2 (helmet) | |[[File:REQ Card - Recon.png|100px]]<br/>Recon GEN2 (helmet) | ||
Line 211: | Line 205: | ||
|align="left"|Ultra Rare [[List of REQ cards|REQ card]] | |align="left"|Ultra Rare [[List of REQ cards|REQ card]] | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*On [[Bungie Day|7/7/09]], players that beat a team of Bungie employees in [[Matchmaking]] were awarded Recon Armor. | *On [[Bungie Day|7/7/09]], players that beat a team of Bungie employees in [[Matchmaking]] were awarded Recon Armor. | ||
*Unlocking the [[Endure|Vidmaster Endure Achievement]] will unlock Dare's Recon helmet as a wearable "hat" for the player's Xbox LIVE avatar. | *Unlocking the [[Endure|Vidmaster Endure Achievement]] will unlock Dare's Recon helmet as a wearable "hat" for the player's Xbox LIVE avatar. | ||
*On March 31, 2012 [[Bungie.net]] transferred all ''Halo 3'' and ''Halo: Reach'' record-keeping to ''[[Halo Waypoint]]''. As part of the transition Recon armor was unlocked by default for all online ''Halo 3'' profiles. | *On March 31, 2012 [[Bungie.net]] transferred all ''Halo 3'' and ''Halo: Reach'' record-keeping to ''[[Halo Waypoint]]''. As part of the transition Recon armor was unlocked by default for all online ''Halo 3'' profiles.<ref>[http://halo.xbox.com/blogs/post/2012/03/23/Final-Transition-of-Halo-Services-Halo-3-Recon-Armor.aspx '''Halo Waypoint''': ''Final Transition of Halo Services - Halo 3 Recon Armor'']</ref> | ||
*BDA is a military acronym for "battle damage assessment", ITG is "Initial Terminal Guidance", and RSO can mean both "Range Safety Officer" (in rocketry) and "Radiation Safety Officer". | *BDA is a military acronym for "battle damage assessment", ITG is "Initial Terminal Guidance", and RSO can mean both "Range Safety Officer" (in rocketry) and "Radiation Safety Officer". | ||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Recon}} | {{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Recon}} | ||
=== | ===Normal gallery=== | ||
<gallery> | <gallery> | ||
File: | File:H3 Recon Profile.jpg|The Recon armor in ''[[Halo 3]]''. | ||
File:Halo3 ODST-Dare.jpg|[[Captain (Navy)|Captain]] [[Veronica Dare]] wearing an ONI-issued variant of the ODST armor with a Recon helmet in ''[[Halo 3: ODST]]''. | |||
File: | File:Dare's Face.jpg|Dare's Recon helmet with its visor depolarized. | ||
File:HR_ReconHelmet_Concept.jpg|Concept art of the Recon helmet for ''[[Halo: Reach]]''. | |||
File: | File:HReach-ReconArmor-DMR.png|The first render of the Recon helmet appearing in ''Halo: Reach''. | ||
File:Mark V Recon Armor.png|A render of the Recon helmet in ''Halo: Reach''. | |||
File:reach_4838012_Medium.jpg|The Recon base in gameplay in ''Halo: Reach''. | |||
File:Gameplay Reach Recon.jpg|Recon, with the UA/HUL[3] attachment, in ''Halo: Reach'' gameplay. | |||
File:Halo 4 Concept Art by Albert Ng 07a.jpg|Concept art of the Recon armor for ''[[Halo 4]]''. | |||
File:HR_ReconHelmet_Concept.jpg|Concept art of the Recon helmet. | |||
File:HReach-ReconArmor-DMR.png| | |||
File:Mark V Recon Armor.png|A render of the Recon helmet | |||
File:reach_4838012_Medium.jpg|The Recon base in gameplay. | |||
File:Gameplay Reach Recon.jpg|Recon, with the UA/HUL[3] attachment in | |||
File: | |||
File:H4 Recon Helmet and torso 3d model.jpg|Three-dimensional models of the MJOLNIR (GEN2) Recon helmet and torso armor. | File:H4 Recon Helmet and torso 3d model.jpg|Three-dimensional models of the MJOLNIR (GEN2) Recon helmet and torso armor. | ||
File:H4 Recon Legs 3d model.jpg|Three-dimensional models of the Recon leg armor. | File:H4 Recon Legs 3d model.jpg|Three-dimensional models of the Recon leg armor. | ||
File:H4 Recon 3d model.jpg|Front render of the Recon armor in ''Halo 4''. | File:H4 Recon 3d model.jpg|Front render of the Recon armor in ''Halo 4''. | ||
File:Madsen - Recon.jpg|[[SPARTAN-IV program|Spartan]] [[Anthony Madsen]] wearing GEN2 Recon armor during the [[Requiem Campaign]] in ''[[Spartan Ops]]''. | |||
File:HI Spartans.png|[[Yeong-hao Holst]] in his Recon armor in ''[[Halo: Initiation]]''. | |||
File:HE Spartan Newman.jpg|Spartan [[Newman]] wearing GEN2 Recon armor during the [[Battle of Ealen IV]] in ''[[Halo: Escalation]]''. | |||
File:H5 Recon armor.jpg|The Recon helmet in the ''[[Halo 5: Guardians Multiplayer Beta]]''. | |||
File:H5G-ReconGen1WZFF.png|The GEN 1 Recon helmet in ''[[Halo 5: Guardians]]''. | |||
File:HCS Trailer - Spartans.png|A Spartan-IV wearing GEN2 Recon armor preparing for [[War Games]] in the [[HCS]] season 2 trailer. | |||
</gallery> | </gallery> | ||
===''Halo | ===''Halo 4'' skins=== | ||
<gallery> | <gallery> | ||
File: | File:H4 MJOLNIR Recon.png|Default skin. | ||
</gallery> | </gallery> | ||
Line 298: | Line 248: | ||
File:H5-Waypoint-Recon-ITG.png|ITG skin. | File:H5-Waypoint-Recon-ITG.png|ITG skin. | ||
</gallery> | </gallery> | ||
===''Halo | |||
===''Halo 5: Guardians'' REQ cards=== | |||
<gallery> | <gallery> | ||
File: | File:REQ Card - Recon BDA.png|REQ Card of the Recon helmet - BDA variant. | ||
</gallery> | </gallery> | ||
Line 320: | Line 267: | ||
*''[[Halo: Bad Blood]]'' | *''[[Halo: Bad Blood]]'' | ||
*''[[Halo: Outpost Discovery]]'' | *''[[Halo: Outpost Discovery]]'' | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Armor/Permutation | {{Armor/Permutation|H5G}} | ||
{{ | {{Mjolnir|GEN2}} | ||
[[Category:MJOLNIR | [[Category:MJOLNIR Armor]] | ||
[[Category:Halo 5: Guardians multiplayer armor permutations]] | [[Category:Halo 5: Guardians multiplayer armor permutations]] | ||
[[Category:Halo: Reach multiplayer armor permutations]] | [[Category:Halo: Reach multiplayer armor permutations]] | ||
[[Category:Halo 4 multiplayer armor permutations]] | [[Category:Halo 4 multiplayer armor permutations]] | ||
[[Category:Halo 3 multiplayer armor permutations]] | [[Category:Halo 3 multiplayer armor permutations]] |