Editing R'ea'kuk-pattern command shuttle

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==Production notes==
==Production notes==
The command shuttle is one of [[Cut Halo 2 vehicles|many vehicles]] cut during the [[Development of Halo 2|production]] of ''[[Halo 2]]''. Throughout production, the shuttle had two designs; one earlier, resembling the {{Pattern|Dextro Xur|Spirit}} dropship from ''Combat evolved'' and reusing its textures in a similar fashion to the {{Pattern|Brhi Xur|Leech}} boarding craft. During the original [[Development of Halo: Combat Evolved|production]] of ''Combat Evolved'', the Spirit dropship was originally intended by concept artist [[Shi Kai Wang]] to fly with the cockpit section facing forward, and the troop bay twin hulls following in the back. While an animation miscommunication caused the ship's direction to be reversed into the form now-familiar today,{{Ref/Twitter|shiekthegeek|1362153222559866883|Shi Kai Wang|Quote=So I'll state this upfront; the Spirit was always concepted with the tuning forks as the back. A miscommunication on direction for animation and 3D made it so the tuning fork faced forward.  Ultimately we all agreed that felt more aggressive so we left it :)|D=09|M=01|Y=2023}} the command shuttle as-developed for ''Halo 2'' was originally designed to retain this original intent. As such, the craft's bow is the armoured middle pod, while the aft sections are the troop bay housing.
The command shuttle is one of [[Cut Halo 2 vehicles|many vehicles]] cut during the [[Development of Halo 2|production]] of ''[[Halo 2]]''. In the original storyboards, the command shuttle had a very different visual look, and was intended to be used to deploy the [[Thel 'Vadam|Arbiter]] and his [[Special Operations Sangheili]] during the level [[The Arbiter]]. It was later to be used at the end of [[deltatemple]] as the personal transport of the [[Prophet of Regret]], before finally being seen in the final epilogue cutscenes.


The model for the early command shuttle was unearthed by the [[Digsite]] project, and officially canonised in an issue of [[Canon Fodder]]{{Ref/Reuse|CFLore}} The craft was featured in the [[Cut Halo 2 levels#M1 - Assault|Milestone 1 Assault]] level developed c.[[2002]] as part of early testbeds for ''Halo 2'' gameplay - when the game was still mostly running on the ''Combat Evolved'' engine. Assault was to feature the command shuttle as the objective for a mission, in which the player would launch an assault on it and the [[Forerunner]] installation it was protecting, using stealth and [[Orbital bombardment|air strikes]] to destroy the shuttle - with the Covenant reacting accordingly to the mission progress.{{Ref/Site|URL=https://www.halowaypoint.com/news/digsite-deep-dive|Site=Halo Waypoint|Page=Digsite Deep-Dive|D=21|M=06|Y=2024}}
The model for the command shuttle was unearthed by the [[Digsite]] project, and officially canonised in an issue of [[Canon Fodder]]{{Ref/Reuse|CFLore}} The dropship reuses the textures of the original ''[[Halo: Combat Evolved]]'' [[Spirit]] in a similar fashion to the {{Pattern|Brhi Xur|Leech}} boarding craft, though was developed extremely early during the development cycle of ''Halo 2'' - during the era in which the game was still mostly the ''Combat Evolved'' engine.


In later-produced storyboards and concept art, the command shuttle was redesigned to be more visually reminiscent of the {{Pattern|Kez'katu|Phantom}} also developed for ''Halo 2'', featuring numerous cannons and several laterally-mounted [[drop pod]] launchers. In the [[Halo 2 storyboards|storyboards]]. the command shuttle was intended to be used to deploy the [[Thel 'Vadam|Arbiter]] and his [[Special Operations Sangheili]] during the level [[The Arbiter]]. It is also mentioned in the script files for the level [[deltatemple]] as the personal transport of the [[Prophet of Regret]], before finally being seen in the final epilogue cutscene storyboards near the [[Flood]]-infested [[High Charity]].
During the original [[Development of Halo: Combat Evolved|production]] of ''Combat Evolved'', the Spirit dropship was originally intended by concept artist [[Shi Kai Wang]] to fly with the cockpit section facing forward, and the troop bay twin hulls following in the back. While an animation miscommunication caused the ship's direction to be reversed into the form now-familiar today,{{Ref/Twitter|shiekthegeek|1362153222559866883|Shi Kai Wang|Quote=So I'll state this upfront; the Spirit was always concepted with the tuning forks as the back. A miscommunication on direction for animation and 3D made it so the tuning fork faced forward.  Ultimately we all agreed that felt more aggressive so we left it :)|D=09|M=01|Y=2023}} the command shuttle as-developed for ''Halo 2'' was originally designed to retain this original intent. As such, the craft's bow is the armoured middle pod, while the aft sections are the troop bay housing.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
{{Linkbox|gallery=yes}}
===Unused design===
===Early design===
<gallery>
<gallery>
File:H2_TheArbiter_V2_Storyboard_Intro_1.jpg|Storyboards of a command shuttle inserting the Arbiter's team into the gas mine.
File:H2_TheArbiter_V2_Storyboard_Intro_1.jpg|Storyboards of a command shuttle inserting the Arbiter's team into the gas mine.

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