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{{ | {{Era|RW}} | ||
{{ | {{Ratings}} | ||
{{Title|Quarantine Zone}} | |||
{{Level infobox | {{Level infobox | ||
|prev = ''[[Sacred Icon]]'' | |||
|prev=''[[Sacred Icon]]'' | |next = ''[[Gravemind (level)|Gravemind]]'' | ||
|next=''[[Gravemind (level)|Gravemind]]'' | |game = ''[[Halo 2]]'' | ||
|name='''''Quarantine Zone''''' | |name = '''''Quarantine Zone''''' | ||
|image=[[File: | |image = [[File:Sacredicon1600.jpg|300px]] | ||
| | |player = [[Thel 'Vadamee]] | ||
|date = [[2552|November 3rd, 2552]] | |||
|place=The Library, Delta Halo | |||
|date=[[2552|November | |Objective= Push through the Quarantine Zone to the Library and retrieve the [[Activation Index|Sacred Icon]]. | ||
|place= | |Starting Weapons = | ||
| | *[[Energy Sword]] | ||
| | *[[Covenant Carbine]] | ||
| | |enemies=*[[Forerunner]] | ||
**[[Sentinels]] | |||
**[[Sentinel Majors]] | |||
**[[Enforcers]] | |||
**[[Constructors]] | |||
*[[The Flood]] | |||
**[[Infection Form]]s | |||
**[[Combat Form]]s | |||
**[[Carrier Form]]s | |||
*[[Human]]s | |||
**[[Scorpion Tank]] attached to Pelican. | |||
|weapons=*[[M6C Personal Defense Weapon System|M6C Pistol]] | |||
*[[BR55 Battle Rifle]] | |||
*[[M7 Caseless Submachine Gun]] | |||
*[[M19 SSM Rocket Launcher]] | |||
*[[SRS99C-S2 AM Sniper Rifle]] | |||
*[[M90 Shotgun]] | |||
*[[Frag Grenade]] | |||
*[[Plasma Pistol]] | |||
*[[Plasma Rifle]] | |||
*[[Covenant Carbine]] | |||
*[[Needler]] | |||
*[[Particle Beam Rifle]] | |||
*[[Energy Sword]] | |||
*[[Plasma Grenade]] | |||
*[[Sentinel Beam]] | |||
}} | }} | ||
'''Quarantine Zone''' is | <center>''Looking for [[Quarantine Zone]], the location?''</center> | ||
{{Article Quote|Parasites, humans - no matter. The Icon must be found.'''}} | |||
'''Quarantine Zone''' is a ''[[Halo 2]]'' [[campaign]] level, which follows up immediately from the end of [[Sacred Icon (Level)|Sacred Icon]]. As [[Thel 'Vadamee]], battle your way past [[Forerunner]] [[Sentinels]] and vehicle-using [[Flood]] to reach the Index chamber. | |||
==Transcript== | ==Transcript== | ||
[http://www.youtube.com/watch?v=M-079-iq4do '''{''Cutscene''}'''] | |||
[http://www.youtube.com/watch?v= | |||
''A [[Phantom]] stops | ''A [[Phantom]] moves forward over the camera, stops, then moves off of the screen. Thel 'Vadamee and [[Rtas 'Vadumee]] are talking on the snow below.'' | ||
*'''Thel 'Vadamee''': "In the center of this zone is a [[ | *'''Thel 'Vadamee''': "In the center of this zone is a [[Index|Sacred Icon]] critical to the [[Great Journey]]. I must find it." | ||
'' 'Vadumee nods.'' | '' 'Vadumee nods.'' | ||
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*'''Rtas 'Vadumee''': ''(Clenches his fist)'' "We shall cut into the heart of this infestation, retrieve the Icon, and burn any [[Flood]] that stand in our way!" | *'''Rtas 'Vadumee''': ''(Clenches his fist)'' "We shall cut into the heart of this infestation, retrieve the Icon, and burn any [[Flood]] that stand in our way!" | ||
'' | ''[[Elites]] roar and growl in agreement'' | ||
[[File: | ''[[File:Rally.jpg|thumb|Rtas'Vadumee rallies his Elites to battle.]]'' | ||
*'''Rtas 'Vadumee''': ''(to 'Vadamee)'' "The parasite is not to be trifled with. I hope you know what you are doing." | *'''Rtas 'Vadumee''': ''(to 'Vadamee)'' "The parasite is not to be trifled with. I hope you know what you are doing." | ||
'' 'Vadamee looks to his left at the entrance ahead | '' 'Vadamee looks to his left at the entrance ahead.'' | ||
'''{''Gameplay''}''' | '''{''Gameplay''}''' | ||
===Objects in Mirror Are Larger Than They Appear=== | ===Objects in Mirror Are Larger Than They Appear=== | ||
*'''Rtas 'Vadumee (COM)''': "Forward, warriors! And fear not pain nor death. Go, Arbiter, I'll follow when our reinforcements arrive." | *'''Rtas 'Vadumee (COM)''': "Forward, warriors! And fear not pain nor death. Go, [[Arbiter (Character)|Arbiter]], I'll follow when our reinforcements arrive." | ||
''An [[Enforcer]], along with some [[ | ''An [[Enforcer]], along with some [[Sentinel]]s enter through the large door in the wall ahead.'' | ||
*''' | *'''[[Spec Ops Elite]]''': "Enforcers! To the [[Spectre|vehicles]]! We'll need their heavy guns. Onward to the Sacred Icon!" | ||
''The teams pass through the tunnel and enter the structure within, they see Flood | ''The teams pass through the tunnel and enter the structure within, they see Flood-Infected bodies riding [[Type-32 Rapid Assault Vehicle|Ghosts]].'' | ||
*''' | *'''Spec Ops Elite''': "What? The parasite controls our vehicles? No matter, they will die all the same." | ||
'' | ''They continue and find an unmanned [[M12 Force Application Vehicle|Warthog]], as well as a [[Scorpion Tank]], more Ghosts, and another Warthog, all of which are controlled by the Flood.'' | ||
*''' | *'''Spec Ops Elite''': "[[Spec Ops Commander|Commander]], we found a human vehicle!" | ||
*'''Rtas 'Vadumee (COM)''': "Keep moving, I'm on my way." | *'''Rtas 'Vadumee (COM)''': "Keep moving, I'm on my way." | ||
''As the Arbiter leaves the structure, a Human controlled [[D77-TC Pelican|Pelican]] with a Tank attached will fly overhead, firing at Flood [[Combat Form]]s and occasionally, the surviving Covenant troops.'' | |||
''As the Arbiter leaves the structure, a | |||
===Healthy Competition=== | ===Healthy Competition=== | ||
''If all Elite allies are dead:'' | |||
''If all | |||
*'''Rtas 'Vadumee (COM)''': "Arbiter, I'm sending you a squad of my most experienced warriors to assist you. Do not squander their talents." | *'''Rtas 'Vadumee (COM)''': "Arbiter, I'm sending you a squad of my most experienced warriors to assist you. Do not squander their talents." | ||
''The Arbiter drives through a valley of Flood- | ''The Arbiter drives through a valley of Flood-Controlled [[Type-25 Assault Gun Carriage|Wraiths]], with Enforcers rising and falling into and from the pits in the center. They continue through a tunnel ahead, and the crashed [[Sentinel Constructor Factory]] comes into view. After making through the remains of the factory, they find another Scorpion Tank. The surviving team go through a short tunnel and enter a large valley. A Phantom emerges from the afar and drops a Spectre along with Rtas 'Vadumee with another Spec Ops Elite to aid the Arbiter.'' | ||
*''' | *'''Spec Ops Elite #2''': "Forward to the Icon! The parasite's ranks swell as we draw nearer to the [[Library]]. Steel your nerves, we're not turning back." | ||
''The Arbiter fights through the Flood-filled valley and reach the barricade with a Scorpion Tank and Wraith facing off with Enforcers. Flood are guarding the entrance with turrets. The Arbiter and his allies defeat them.'' | |||
''The Arbiter | |||
*'''Rtas 'Vadumee''': "Once again, brothers, we are victorious!" | *'''Rtas 'Vadumee''': "Once again, brothers, we are victorious!" | ||
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''They enter a tunnel and find a [[Gondola]] on the other side.'' | ''They enter a tunnel and find a [[Gondola]] on the other side.'' | ||
===Shooting Gallery=== | |||
[http://www.youtube.com/watch?v= | [http://www.youtube.com/watch?v=uF6Xs-m2crM '''{''Cutscene''}'''] | ||
''Thel 'Vadamee and Rtas 'Vadumee are running to the control panel of the | ''Thel 'Vadamee and Rtas 'Vadumee are running to the control panel of the Gondola. 'Vadamee is about to activate the drive switch until they hear the grinding and whirring noise of another Gondola approaching the Library.'' | ||
*'''Rtas 'Vadumee''': "More humans? They must be after the Icon." | *'''Rtas 'Vadumee''': "More humans? They must be after the Icon." | ||
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''Flood screeches echo through the air.'' | ''Flood screeches echo through the air.'' | ||
*'''Rtas 'Vadumee''': "On your way, Arbiter." ''(Draws his [[ | *'''Rtas 'Vadumee''': "On your way, Arbiter." ''(Draws his [[Energy Sword]])'' "I'll deal with these beasts!" | ||
''Rtas 'Vadumee takes off. 'Vadamee turns back to the control panel and activates the | ''Rtas 'Vadumee takes off. 'Vadamee turns back to the control panel and activates the Gondola with a soft punch.'' | ||
''The | ''The Gondola starts moving, and [[Tartarus]]'s Phantom hovers above it.'' | ||
*'''Tartarus (COM)''': "I see that coward didn't join you. I'll do what I can to keep the Flood off your back." | *'''Tartarus (COM)''': "I see that coward didn't join you. I'll do what I can to keep the Flood off your back." | ||
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''The entrance, in the shape of a circle, rotates, then opens in four-quarter pieces. | ''The entrance, in the shape of a circle, rotates, then opens in four-quarter pieces. | ||
'''{''Gameplay''}''' | '''{''Gameplay''}''' | ||
*'''Tartarus (COM)''': "We cannot let the humans capture the Icon. The [[Hierarchs]] do not look kindly on failure." | *'''Tartarus (COM)''': "We cannot let the humans capture the Icon. The [[Hierarchs]] do not look kindly on failure." | ||
*''' | *'''Spec Ops Elite #3''': "I grow restless without a target." | ||
''Up ahead is a ledge, where multiple Flood | ''Up ahead is a ledge, where multiple Flood Combat Forms wait to ambush the team.'' | ||
*'''Spec Ops Elite #4''': "Look, up ahead. The parasite gathers for an attack." | *'''Spec Ops Elite #4''': "Look, up ahead. The parasite gathers for an attack." | ||
'' | ''As the Gondola continues moving in and up.'' | ||
*'''Tartarus (COM)''': "Humans, I'll thin their ranks." | *'''Tartarus (COM)''': "Humans, I'll thin their ranks." | ||
''Tartarus flies his Phantom to the Gondola the UNSC forces are riding on, greatly decreasing the | ''Tartarus flies his Phantom to the Gondola the UNSC forces are riding on, greatly decreasing the Elites' support fire. The Gondolas enter a tunnel leading up.'' | ||
*''' | *'''Spec Ops Elite #3''': ''(sarcastically)'' "What courage! Nice and safe in his [[Phantom]]!" | ||
*''' | *'''Spec Ops Elite #4''': "Ignore the braggart, ready yourselves." | ||
''The Gondolas exit the tunnel as the second wave of Flood has been defeated.'' | ''The Gondolas exit the tunnel as the second wave of Flood has been defeated.'' | ||
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*'''Tartarus (COM)''': "Humans! I'll get them." | *'''Tartarus (COM)''': "Humans! I'll get them." | ||
''Tartarus flies his Phantom away again, | ''Tartarus flies his Phantom away again, leading to the Elites' comment on Tartarus flying about.'' | ||
*''' | *'''Spec Ops Elite #3''': "That fool! He'll alert them to our presence!" | ||
*''' | *'''Spec Ops Elite #4''': "Look on the bright side, maybe they'll shoot him down!" | ||
''The Gondola draws closer to the Library's entrance.'' | ''The Gondola draws closer to the Library's entrance.'' | ||
*''' | *'''Spec Ops Elite''': "Behold, the Library of our lords!" | ||
*'''Tartarus (COM)''': "The humans are already inside, Arbiter! After them! I'll watch the perimeter." | *'''Tartarus (COM)''': "The humans are already inside, Arbiter! After them! I'll watch the perimeter." | ||
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===That Old, Familiar Feeling=== | ===That Old, Familiar Feeling=== | ||
[[File: | [[File:H2 Index.jpg|right|thumb|[[Miranda Keyes]] reaches for the [[Index]], floating in its container inside the [[Library]].]] | ||
*'''Tartarus (COM)''': "Hurry, Arbiter! Get the | *'''Tartarus (COM)''': "Hurry, Arbiter! Get the icon!" | ||
''The remaining | ''The remaining Elites gather at the Gondola's exit.'' | ||
*''' | *'''Spec Ops Elite #3''': "We shall protect this vessel. It may be our only means of escape." | ||
*''' | *'''Spec Ops Elite #4:''' "Retrieve the Icon, Arbiter, for the [[Covenant Empire|Covenant]], and the Journey!" | ||
''(Note: If there's only one | ''(Note: If there's only one Elite left alive, he will say both lines one after the other.)'' | ||
''Flood [[ | ''Flood [[Infection Forms]] crawl across the floor as the Arbiter enters the Library. Walking in the Library's hallway, the floor is littered by a multitude of dead Marines and Combat Forms.'' | ||
'' | [http://www.youtube.com/watch?v=_265PTxBAz0 '''{''Cutscene''}'''] | ||
''Dolly-shot of the center of the Library, where the Index is floating in a container similar to the one on [[Alpha Halo]]. [[Commander (UNSC)|Commander]] [[Miranda Keyes]] is approaching what appears to be a Flood tentacle, most likely the Gravemind's (it may be a power cord from the Enforcer on top of it), hanging off of some Enforcer wreckage. She holds onto it, while reaching for the Index. The container whirs, clicks, then releases the Index. She grabs it.'' | |||
''Dolly-shot of the center of the Library, where the Index is floating in a container similar to the one on [[Alpha Halo]]. [[Commander (UNSC)|Commander]] [[Miranda Keyes]] | |||
*'''Commander Keyes''': "Gotcha." | *'''Commander Keyes''': "Gotcha." | ||
''The tentacle | ''The tentacle loosens its hold — or the Gravemind purposely releases it — and continues to loosen. Keyes is about to fall to her death until the tentacle suddenly stops. She looks up and finds it is [[Sergeant Major]] [[Avery J. Johnson]] holding onto the tentacle.'' | ||
*'''Sergeant Johnson''': ''(grunts)'' "You know, [[Jacob Keyes|your father]] never asked me for help either." | *'''Sergeant Johnson''': ''(grunts)'' "You know, [[Jacob Keyes|your father]] never asked me for help either." | ||
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*'''Sergeant Johnson''': "You hear me, Marines?!" | *'''Sergeant Johnson''': "You hear me, Marines?!" | ||
''Still no response. | ''Still no response.'' | ||
*'''Sergeant Johnson''': ''(To Keyes)'' "We got trouble." | *'''Sergeant Johnson''': ''(To Keyes)'' "We got trouble." | ||
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''Keyes readies two [[SMG|M7 Sub Machine Guns]]. Johnson walks slowly, watching for any enemy in sight. He turns to his right.'' | ''Keyes readies two [[SMG|M7 Sub Machine Guns]]. Johnson walks slowly, watching for any enemy in sight. He turns to his right.'' | ||
''Cut to wreckage from Johnson's POV. A | ''Cut to wreckage from Johnson's POV. A cloaked hostile leaps with little noise. Johnson sees the movement and aims his [[BR55 Battle Rifle|Battle Rifle]].'' | ||
*'''Sergeant Johnson''': "Damn!" | *'''Sergeant Johnson''': "Damn!" | ||
''Johnson opens fire, but misses. The cloaked hostile gets close enough for Johnson to club it twice with his | ''Johnson opens fire, but misses. The cloaked hostile gets close enough for Johnson to club it twice with his Battle Rifle, but with no effect. The attacker is revealed to be Thel 'Vadamee who grabs Johnson by the shoulders and sets him straight on his feet. He stares Johnson in the face with anger.'' | ||
*'''Sergeant Johnson''': "How 'ya doin?" | *'''Sergeant Johnson''': "How 'ya doin?" | ||
'''Vadamee growls, and hits him with a head-to-head clash, knocking Johnson down and out. 'Vadamee looks up to see Keyes | '''Vadamee growls, and hits him with a head-to-head clash, knocking Johnson down and out. 'Vadamee looks up to see Keyes'' | ||
*'''Commander Keyes''': "Sergeant, stay down!" ''(Aims her SMGs at | *'''Commander Keyes''': "Sergeant, stay down!" ''(Aims her SMGs at 'Vadamee)'' | ||
''She fires, and bullets light up 'Vadamee's shields. | ''She fires, and bullets light up 'Vadamee's shields. In reaction, 'Vadamee dashes for nearby cover, his shields drained as he reaches a piece of wreckage.'' | ||
*'''Commander Keyes''': ''(turns to the unconscious Johnson)'' "Johnson, are you all right? Johnson!" | *'''Commander Keyes''': ''(turns to the unconscious Johnson)'' "Johnson, are you all right? Johnson!" | ||
'''Vadamee takes advantage of Keyes' distraction and leaps high from his cover, his shields flickering from the previous shots. He lands right in front of Keyes and slaps the SMGs out of her hands. She is about to react when a shock surrounding her whole body flickers, and pulls her away from 'Vadamee.'' | '' 'Vadamee takes advantage of Keyes' distraction and leaps high from his cover, his shields flickering from the previous shots. He lands right in front of Keyes and slaps the SMGs out of her hands. She is about to react when a shock surrounding her whole body flickers, and pulls her away from 'Vadamee.'' | ||
''Cuts to Tartarus, who is using his [[Gravity Hammer]] on Keyes. She lands flat on his shoulder unconscious. He catches her in his grasp.'' | |||
''Cuts to Tartarus, who is using his | |||
*'''Tartarus''': "Excellent work, Arbiter. The Hierarchs will be pleased." | *'''Tartarus''': "Excellent work, Arbiter. The Hierarchs will be pleased." | ||
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*'''Thel 'Vadamee''': "The Icon... is my responsibility." | *'''Thel 'Vadamee''': "The Icon... is my responsibility." | ||
[[File: | [[File:Arbiterinjured.jpg|thumb|Bloodied and betrayed, the wounded Arbiter is unable to resist Tartarus.]] | ||
*'''Tartarus''': "''Was'' your responsibility." ''(takes the Index from Keyes' belt)'' "Now it is mine." | *'''Tartarus''': "''Was'' your responsibility." ''(takes the Index from Keyes' belt)'' "Now it is mine." | ||
''Wide-shot of two [[ | ''Wide-shot of two [[Brute|Brutes]] aiming [[Brute Shot|Brute Shots]] at 'Vadamee. The Arbiter stares at them in disbelief.'' | ||
''Cut to another | ''Cut to another Brute dragging the unconscious Johnson, with Tartarus firmly placing Keyes on the same Brute's shoulder'' | ||
*'''Tartarus''': " | *'''Tartarus''': "A bloody fate awaits you and the rest of your incompetent [[Sangheili|race]]." ''(points his hammer at 'Vadamee)'' "And I, Tartarus, [[Chieftain of the Jiralhanae|Chieftain]] of the Brutes will send you to it!" | ||
''Close-up of 'Vadamee'' | ''Close-up of 'Vadamee'' | ||
*'''Thel 'Vadamee''': "When the [[ | *'''Thel 'Vadamee''': "When the [[San 'Shyuum|Prophets]] learn of this, they will take your head!" | ||
*'''Tartarus''': "''When'' they learn?" ''(chuckles)'' | *'''Tartarus''': "''When'' they learn?" ''(chuckles)'' | ||
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''Slow zoom in on 'Vadamee. He jerks his neck up in horror.'' | ''Slow zoom in on 'Vadamee. He jerks his neck up in horror.'' | ||
''Tartarus | ''Tartarus sets off his hammer and sends 'Vadamee falling into the pit below with one gravity shock.'' | ||
''Cuts to black and level ends.'' | ''Cuts to black and level ends.'' | ||
==Trivia== | ==Trivia== | ||
===Glitches=== | ===Glitches=== | ||
*Because Quarantine Zone is the second part of a two-part level, your weapons will carry over from [[Sacred Icon (Level)|Sacred Icon]], unless one of your weapons was a [[M19 SSM Rocket Launcher|Rocket Launcher]] or [[ | {{Main|Glitches}} | ||
*At the end of the level, there are about a dozen [[Infection Forms]] that will not attack you, and you can even get them to crawl on you. If you follow them, they will go | |||
*Because Quarantine Zone is the second part of a two-part level, your weapons will carry over from [[Sacred Icon (Level)|Sacred Icon]], unless one of your weapons was a [[M19 SSM Rocket Launcher|Rocket Launcher]] or [[Magnum]], or if you were equipped with both types of Sentinel Beams. If you finish Sacred Icon with a Rocket Launcher you will start Quarantine Zone with a Covenant Carbine and an Energy Sword. | |||
*At the end of the level, there are about a dozen [[Infection Forms]] that will not attack you, and you can even get them to crawl on you. If you follow them, they will go to the place that you are supposed to go and disappear. | |||
*At the end of the level there will be multiple dead [[Elite]] [[Combat Forms]] and [[Marines]]. If you shoot off the leg armor of the dead Elite [[Combat Forms]] with a [[M90 Close Assault Weapon System|Shotgun]], they will [[Sliding Flood|growl and slide along the floor]]. | *At the end of the level there will be multiple dead [[Elite]] [[Combat Forms]] and [[Marines]]. If you shoot off the leg armor of the dead Elite [[Combat Forms]] with a [[M90 Close Assault Weapon System|Shotgun]], they will [[Sliding Flood|growl and slide along the floor]]. | ||
*It is possible to get blown up out of the map by the [[Scorpion]] tank attached to a [[D77-TC Pelican Dropship|Pelican]] earlier in the level. | *It is possible to get blown up out of the map by the [[Scorpion]] tank attached to a [[D77-TC Pelican Dropship|Pelican]] earlier in the level. | ||
*If you don't kill any of the Combat Forms on the Gondola, there may be an Elite Combat form outside the entrance to the Index Chamber. Also, the Combat Forms may follow you off the Gondola, but not too far. | *If you don't kill any of the Combat Forms on the Gondola, there may be an Elite Combat form outside the entrance to the Index Chamber. Also, the Combat Forms may follow you off the Gondola, but not too far. | ||
*Sometimes when you skip the level and enter the door that leads to the Gondola, wait until the game says "''Loading... done''", go back to the door, and you should see all your allies appearing even if they didn't follow you. | *Sometimes when you skip the level and enter the door that leads to the Gondola, wait until the game says "''Loading... done''", go back to the door, and you should see all your allies appearing even if they didn't follow you. | ||
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*Strangely, Combat Forms are seen wielding Beam Rifles, but they never shoot them, even during combat. | *Strangely, Combat Forms are seen wielding Beam Rifles, but they never shoot them, even during combat. | ||
*Sometimes, when you ride the gondola, if you jump from the high level to the low level, you might fall through the floor. | *Sometimes, when you ride the gondola, if you jump from the high level to the low level, you might fall through the floor. | ||
*Towards the end of "Healthy Competition" if you are in a vehicle such as a Warthog or | *Towards the end of "Healthy Competition" if you are in a vehicle such as a Warthog or Tank with Elites on board, when you near the entrance to the gondola, your allies on board will stop shooting. | ||
*If you are in a | *If you are in a Tank, when you reach the start of the Sentinel Factory in which you have to proceed on foot, your Elite allies on board will not get off and follow you. You will have to force them off the Tank by flipping it upside down. | ||
====Mistakes==== | ====Mistakes==== | ||
*If you look closely at a segment of the cutscene in which the [[Thel 'Vadam|Arbiter]] and Rtas ‘Vadumee activate the gondola, you can see some of the snow particles floating up instead of down. It may be an overlooked filtering error or a feature of Halo's environment, or perhaps simply the wind. | *If you look closely at a segment of the cutscene in which the [[Thel 'Vadam|Arbiter]] and Rtas ‘Vadumee activate the gondola, you can see some of the snow particles floating up instead of down. It may be an overlooked filtering error or a feature of Halo's environment, or perhaps simply the wind. | ||
*If you look closely at the final cinematic, when Miranda fires her SMGs at the Arbiter, you'll see a section where the guns seemingly stop firing, but the sound continues through | *Strangely, the [[Deployable Lookout Tower|sniping towers]] from the last level are now destroyed. However, this change could have been intended for the level. | ||
*During the last cinematic, after Sgt. Johnson gets Miranda up on the platform and calls for his Marines, Miranda clearly has her hands at her side then takes them up with her SMGs. It doesn't show Miranda taking them out or picking them up | *If you look closely at the final cinematic, when Miranda fires her SMGs at the Arbiter, you'll see a section where the guns seemingly stop firing, but the sound continues through. | ||
*During the last cinematic, after Sgt. Johnson gets Miranda up on the platform and calls for his Marines, Miranda clearly has her hands at her side then takes them up with her SMGs. It doesn't show Miranda taking them out or picking them up. | |||
*If you watch closely, at the cutscene in which the Arbiter activates the gondola, when the gondola moves, the Arbiter will not move with it. He will just float where he is standing. | *If you watch closely, at the cutscene in which the Arbiter activates the gondola, when the gondola moves, the Arbiter will not move with it. He will just float where he is standing. | ||
*The last sentence the SpecOps Commander says in his first line is the same thing he says on The Oracle, and it has the same tone as well. | |||
*In the chapter "Shooting Gallery", when the name appears, no black bars (letterboxing) appear. The name is instead floating in the corner over the screen. | *In the chapter "Shooting Gallery", when the name appears, no black bars (letterboxing) appear. The name is instead floating in the corner over the screen. | ||
*If all but one of the Spec-ops Elites from the beginning of the level die, and if the last one is with you when the Phantom drops off reinforcements, he will state that an enemy Phantom is inbound, even though it's an allied Phantom. | *If all but one of the Spec-ops Elites from the beginning of the level die, and if the last one is with you when the Phantom drops off reinforcements, he will state that an enemy Phantom is inbound, even though it's an allied Phantom. | ||
===Easter | ===Easter Eggs=== | ||
{{Main|Easter | {{Main|Easter Eggs}} | ||
*The [[Halo 2 | *The [[Halo 2 Skulls#Sputnik|Sputnik Skull]] can be found on this level, but only on Legendary difficulty. | ||
*There is a [[Sentinel]] that is [[Needler Sentinel|armed with a Needler]] located on the leftmost side of one of the crashed Sentinel Constructor Factory. This was part of an idea that [[Sentinels]] were to be armed with [[Needlers]], and possibly other weapons. The idea was dropped and all but this one were cut from the game. | *There is a [[Sentinel]] that is [[Needler Sentinel|armed with a Needler]] located on the leftmost side of one of the crashed Sentinel Constructor Factory. This was part of an idea that [[Sentinels]] were to be armed with [[Needlers]], and possibly other weapons. The idea was dropped and all but this one were cut from the game. | ||
*There is a [[BR55 Battle Rifle|Battle Rifle]] in this level that holds more ammo than allowed. It is found in a corner after you fight your way through the Sentinels in the end of the Sentinel Factory. | *There is a [[BR55 Battle Rifle|Battle Rifle]] in this level that holds more ammo than allowed. It is found in a corner after you fight your way through the Sentinels in the end of the Sentinel Factory. | ||
*If you zoom in on the planet that's in the sky, you can see that there is an image of 343 Guilty Spark on it. | *If you zoom in on the planet that's in the sky, you can see that there is an image of 343 Guilty Spark on it. | ||
===References=== | ===References=== | ||
*The | *The end of this level is the beginning of the [[Great Schism]]. | ||
*At the beginning of the level if you go by the tunnel where you came from you can see a black trident on the mountain on the left side. Not only a trident but if you look closer and a little bit to the right you will see a face of a goblin, though it looks like a person with horns. | |||
*This level is similar to [[Two Betrayals]], as they take place at night on snowy terrain, has you fight the Flood and Sentinels, involves the Index being stolen, and involves betrayals at the beginning or end of the level with someone who helps guide the player to the Index. | |||
===Miscellaneous=== | ===Miscellaneous=== | ||
*Quarantine Zone is the longest level in the entire trilogy distance-wise, as the [[Gondola]] ride triples the distance the player traveled. | *Quarantine Zone is the longest level in the entire trilogy distance-wise, as the [[Gondola]] ride triples the distance the player traveled. | ||
*If you walk to the Human Gondola, there are Marine corpses on the catwalk that leads to the Gondola. This most likely means that the Flood attacked them as soon as they got off. | |||
*Although it's not exactly honorable, it is possible (on Easy and Normal Difficulty anyway) to complete the mission without firing your [[Type-51 Carbine|Carbine]] or swinging your sword. If you get on a [[Ghost]] at the start and boost through to the end (making potshots at Flood as you see fit). If you can't get your Ghost past the boxes at the end of the [[Sentinel]] Factory, there is another one just a little ways onward. You can drive it straight on to the Gondola. After the cutscene head to the lower level of the [[gondola]] and go into one of the short tunnels and wait out the trip. At the end of the trip, head back onto the lower level and into the library until the end. | |||
*When you reach the second semi-outdoor area after the big room with the first Scorpion on this level, you can see a [[D77-TC Pelican Dropship|Pelican]] fly over. You can also see the ''[[UNSC In Amber Clad]]'' moored above the other Gondola Platform, before you enter the first circle door. | |||
*After you've met back up with [[Rtas 'Vadum]], just before you reach the door to the Gondola platform, you can see (and explore around) a crashed Pelican on a snowy hill. This is possibly the same Pelican you see just as you reach the second outdoor area, as a Scorpion is close by, although controlled by a Flood combat form. | |||
*It is possible to get a [[Major Elite]] with you, but it is extremely rare. Kill all the Elites in the beginning (helps in co-op) and [[Rtas]] sends you some more Elites, and sometimes one is a red-orange Major Elite. You may get several on higher difficulties, and there is a possibility of getting an [[Ultra Elite]] on legendary. Also, if you use Thunderstorm Skull, you will get three [[Ultra Elite]]s. | |||
*If you quickly run off the Gondola into the hallway, you can hear [[SMG]] fire in the distance. If you use the Sputnik Skull to get to the human's gondola before entering the last area of the level, you can enter it through another entrance and see SMGs hovering just outside the tunnel leading to the center chamber. These SMGs fire in spontaneous bursts, and you can even pick them up, but they will continue firing random bursts and be unresponsive to pressing the trigger. | *If you quickly run off the Gondola into the hallway, you can hear [[SMG]] fire in the distance. If you use the Sputnik Skull to get to the human's gondola before entering the last area of the level, you can enter it through another entrance and see SMGs hovering just outside the tunnel leading to the center chamber. These SMGs fire in spontaneous bursts, and you can even pick them up, but they will continue firing random bursts and be unresponsive to pressing the trigger. | ||
*By using the Sputnik skull and some good jumping with the Rocket Launcher, it is possible to skip parts of the map, including spawn triggers. In doing this, you can skip the spawning of your allies at the part right before the gondola ride, as well as any enemy spawn points. In doing this, the cutscene that normally takes place on the gondola will not activate, and you will be able to explore the gondola and even activate the switch. However, the switch does not start the gondola, and you cannot go back outside once you get on the gondola. Strangely, the switch is not a gondola switch like the ones in the level Regret, but actually an elevator switch from the underwater elevator | *Strangely, though normal Marines can't dual-wield any weapons, Commander [[Miranda Keyes]] is seen using two SMGs to fire at the Arbiter. | ||
*Due to the Machine Gun turrets, UNSC crates, and a crashed Pelican with the Scorpion near the Gondola entrance, it is possible that a squad of marines attempted to hold the entrance, but were overrun by the Flood. | |||
*The Pelican seen flying over you with a Scorpion tank attached, depending on how close you are to it, may fire its rockets on you rather than the Sentinels, both of its chain guns will fire on you, and the Scorpion tank on it isn't unmanned. | |||
*This level easily has the largest number of Rocket Launcher-using enemies. | |||
*This is the only level where you actually fight inside of a [[Sentinel Constructor Factory]]. This happens once you have to get rid of your vehicle and you enter the 'building'. | |||
*By using the Sputnik skull and some good jumping with the Rocket Launcher, it is possible to skip parts of the map, including spawn triggers. In doing this, you can skip the spawning of your allies at the part right before the gondola ride, as well as any enemy spawn points. In doing this, the cutscene that normally takes place on the gondola will not activate, and you will be able to explore the gondola, and even activate the switch. However, the switch does not start the gondola, and you cannot go back outside once you get on the gondola. Strangely, the switch is not a gondola switch like the ones in the level Regret, but actually an elevator switch from the underwater elevator in that same level. | |||
*During the Gondola fight, you can give ''all'' of your Elites energy swords, making them much better at cutting down the Flood. | |||
*This is the only level in ''Halo 2'' where you can drive a Human Vehicle as the Arbiter. | |||
*This is the only level in the Halo series that the Flood control vehicles besides the Pelican. | |||
*This is the last level in the whole trilogy that you get to use a blue [[Sentinel Beam]]. | |||
*This is the last level in ''Halo 2'' that contains any type of [[Sentinel]], that being it is also the last level in the trilogy that contains [[Enforcer]]s and [[Sentinel Major]]s. | |||
*This is the last level in the trilogy that [[Constructors]] are officially your enemy. | |||
*This is the last level in ''Halo 2'' where Human Vehicles are usable. | |||
*Where the shielded turrets used to be, there is now no turret and a black blast mark in its place. The same blast mark that is created when turrets are destroyed, implying that the turrets were mysteriously destroyed. | |||
*The design and layout of the complex encountered before entering the gondola appears to have a similar design to that of a modern day, "ferry dock". | |||
*It appears that at the end of the level, during the cut-scene, Thel 'Vadam is wounded, as when talking to Tartarus, he is clutching at his side. | |||
{{Succession box | {{Succession box | ||
| before = ''[[Sacred Icon]]'' <br /> | | before = ''[[Sacred Icon (Level)|Sacred Icon]]'' <br /> | ||
| title = [[Campaign|''Halo 2'' Campaign Missions]] | | title = [[Campaign|''Halo 2'' Campaign Missions]] | ||
| years = '''''Quarantine Zone''''' | | years = '''''Quarantine Zone''''' | ||
| after = ''[[Gravemind ( | | after = ''[[Gravemind (Level)|Gravemind]]'' | ||
}} | }} | ||
{{ | {{Level}} | ||
[[Category:Levels]] | |||
[[Category:Halo 2 Campaign]] |