Editing Quarantine Zone
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{{Level infobox | {{Level infobox | ||
|pagegamelabel=H2 | |pagegamelabel=H2 | ||
|prev=''[[Sacred Icon]]'' | |prev = ''[[Sacred Icon]]'' | ||
|next=''[[Gravemind (level)|Gravemind]]'' | |next = ''[[Gravemind (level)|Gravemind]]'' | ||
|game = ''[[Halo 2]]'' (<small>''[[Halo 2: Anniversary|Anniversary]]''</small>) | |||
|name = '''''Quarantine Zone''''' | |||
|game=''[[Halo 2]]'' (<small>''[[Halo 2: Anniversary|Anniversary]]''</small>) | |devname=<code>06b_floodzone</code> | ||
|devname=<code>06b_floodzone</code> | |image = [[File:H2A QuarantineZone Loadscreen.png|300px]] | ||
|player=[[ | |player = [[Thel 'Vadamee]] | ||
|date=[[2552|November 3, 2552]] | |date = [[2552|November 3, 2552]] | ||
|place=[[Quarantine zone (location)|Quarantine zone]] and the [[Library]], [[Installation 05]] | |place=[[Quarantine zone (location)|Quarantine zone]] and the [[Library]], [[Installation 05|Delta Halo]] | ||
|objective= Push through the Quarantine Zone to the Library and retrieve the [[Activation Index|Sacred Icon]]. | |objective= Push through the Quarantine Zone to the Library and retrieve the [[Activation Index|Sacred Icon]]. | ||
|partime=00:15:00 {{C|''Master Chief Collection''}} | |partime=00:15:00 {{C|''Master Chief Collection''}} | ||
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However, based on files existing in the final game, later during the development of ''Halo 2'', the introduction appears to have been moved to the spiral ramp in the prior area, with two Juggernauts climbing out of the bottomless pit. Another major encounter with Juggernauts was upon exiting the crashed factory; Bungie initially intended for the player to stumble across a Flood Juggernaut mercilessly butchering a trio of marines, who were defending a Scorpion tank. This is confirmed further by the fact marine spawn points were listed in this area, but they do not appear as they were cut. There is even cut dialogue located in the map files of Rtas 'Vadumee expressing pity for these humans.{{Ref/YouTube|Id=Jugg|-cbVFPJVFo0|The Vengeful 'Vadam|I Brought Halo 2's Cut Flood Juggernaut Back Into The Campaign!|D=03|M=11|Y=2023}} | However, based on files existing in the final game, later during the development of ''Halo 2'', the introduction appears to have been moved to the spiral ramp in the prior area, with two Juggernauts climbing out of the bottomless pit. Another major encounter with Juggernauts was upon exiting the crashed factory; Bungie initially intended for the player to stumble across a Flood Juggernaut mercilessly butchering a trio of marines, who were defending a Scorpion tank. This is confirmed further by the fact marine spawn points were listed in this area, but they do not appear as they were cut. There is even cut dialogue located in the map files of Rtas 'Vadumee expressing pity for these humans.{{Ref/YouTube|Id=Jugg|-cbVFPJVFo0|The Vengeful 'Vadam|I Brought Halo 2's Cut Flood Juggernaut Back Into The Campaign!|D=03|M=11|Y=2023}} | ||
==Trivia== | ==Trivia== | ||
===Glitches=== | ===Glitches=== | ||
*Because Quarantine Zone is the second part of a two-part level, your weapons will carry over from [[Sacred Icon (Level)|Sacred Icon]], unless one of your weapons was a [[M19 SSM Rocket Launcher|Rocket Launcher]] or [[Magnum#Halo_2_and_Halo_2:_Anniversary|Magnum]], or if you were equipped with both types of Sentinel Beams. If you finish Sacred Icon with a Rocket Launcher you will start Quarantine Zone with a Covenant Carbine and an Energy Sword. | *Because Quarantine Zone is the second part of a two-part level, your weapons will carry over from [[Sacred Icon (Level)|Sacred Icon]], unless one of your weapons was a [[M19 SSM Rocket Launcher|Rocket Launcher]] or [[Magnum#Halo_2_and_Halo_2:_Anniversary|Magnum]], or if you were equipped with both types of Sentinel Beams. If you finish Sacred Icon with a Rocket Launcher you will start Quarantine Zone with a Covenant Carbine and an Energy Sword. | ||
*At the end of the level, there are about a dozen [[Infection Forms]] that will not attack you, and you can even get them to crawl on you. If you follow them, they will go | *At the end of the level, there are about a dozen [[Infection Forms]] that will not attack you, and you can even get them to crawl on you. If you follow them, they will go to the place that you are supposed to go and disappear. | ||
*At the end of the level there will be multiple dead [[Elite]] [[Combat Forms]] and [[Marines]]. If you shoot off the leg armor of the dead Elite [[Combat Forms]] with a [[M90 Close Assault Weapon System|Shotgun]], they will [[Sliding Flood|growl and slide along the floor]]. | *At the end of the level there will be multiple dead [[Elite]] [[Combat Forms]] and [[Marines]]. If you shoot off the leg armor of the dead Elite [[Combat Forms]] with a [[M90 Close Assault Weapon System|Shotgun]], they will [[Sliding Flood|growl and slide along the floor]]. | ||
*It is possible to get blown up out of the map by the [[Scorpion]] tank attached to a [[D77-TC Pelican Dropship|Pelican]] earlier in the level. | *It is possible to get blown up out of the map by the [[Scorpion]] tank attached to a [[D77-TC Pelican Dropship|Pelican]] earlier in the level. | ||
*If you don't kill any of the Combat Forms on the Gondola, there may be an Elite Combat form outside the entrance to the Index Chamber. Also, the Combat Forms may follow you off the Gondola, but not too far. | *If you don't kill any of the Combat Forms on the Gondola, there may be an Elite Combat form outside the entrance to the Index Chamber. Also, the Combat Forms may follow you off the Gondola, but not too far. | ||
*Sometimes when you skip the level and enter the door that leads to the Gondola, wait until the game says "''Loading... done''", go back to the door, and you should see all your allies appearing even if they didn't follow you. | *Sometimes when you skip the level and enter the door that leads to the Gondola, wait until the game says "''Loading... done''", go back to the door, and you should see all your allies appearing even if they didn't follow you. | ||
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*If you quickly run off the Gondola into the hallway, you can hear [[SMG]] fire in the distance. If you use the Sputnik Skull to get to the human's gondola before entering the last area of the level, you can enter it through another entrance and see SMGs hovering just outside the tunnel leading to the center chamber. These SMGs fire in spontaneous bursts, and you can even pick them up, but they will continue firing random bursts and be unresponsive to pressing the trigger. | *If you quickly run off the Gondola into the hallway, you can hear [[SMG]] fire in the distance. If you use the Sputnik Skull to get to the human's gondola before entering the last area of the level, you can enter it through another entrance and see SMGs hovering just outside the tunnel leading to the center chamber. These SMGs fire in spontaneous bursts, and you can even pick them up, but they will continue firing random bursts and be unresponsive to pressing the trigger. | ||
*By using the Sputnik skull and some good jumping with the Rocket Launcher, it is possible to skip parts of the map, including spawn triggers. In doing this, you can skip the spawning of your allies at the part right before the gondola ride, as well as any enemy spawn points. In doing this, the cutscene that normally takes place on the gondola will not activate, and you will be able to explore the gondola and even activate the switch. However, the switch does not start the gondola, and you cannot go back outside once you get on the gondola. Strangely, the switch is not a gondola switch like the ones in the level Regret, but actually an elevator switch from the underwater elevator at that same level. | *By using the Sputnik skull and some good jumping with the Rocket Launcher, it is possible to skip parts of the map, including spawn triggers. In doing this, you can skip the spawning of your allies at the part right before the gondola ride, as well as any enemy spawn points. In doing this, the cutscene that normally takes place on the gondola will not activate, and you will be able to explore the gondola and even activate the switch. However, the switch does not start the gondola, and you cannot go back outside once you get on the gondola. Strangely, the switch is not a gondola switch like the ones in the level Regret, but actually an elevator switch from the underwater elevator at that same level. | ||
*Despite the overabundance of Flood on this mission, there are no [[Flood Carrier Form|Flood Carrier Forms]] present in this mission. | |||
===UNSC Presence=== | |||
*In the first room, there is a heavily damaged Warthog with two Marine corpses near them. There is also a Flood-operated Scorpion Tank and Warthog in the same room. It's likely the Sentinel overpowered the humans, allowing the Flood to hijack their vehicles. | |||
*A Pelican flies over the Quarantine Zone during 'Healthy Competition'. Sergeant Johnson is on it and can be seen rapidly firing his Sniper Rifle shots down at Sentinels and Flood in the area. It also has a Scorpion Tank attached to it, which is manned and does fire if shot at. The marine in the tank can be killed however. | |||
*The UNSC attempted to seize the destroyed sentinel construction factory. This is supported by the fact that there are UNSC vehicles on the entrance and exit sides of the factory. There is also a string of Marine corpses leading towards the exit, indicating they were unsuccessful in entering the structure. | |||
*Despite the UNSC docking the Eastern Gondola to enter The Library, there are Flood-operated Scorpion Tanks and Warthogs that pour out of the Western Gondola area. It's believed the Marines attempted to secure all the Gondolas and prevent the Covenant from accessing them, but they were swiftly overran by the Flood. | |||
*The Pelican seen earlier can also be found later crashed directly nearby the Western Gondola. | |||
*Johnson and Miranda's fire team were immediately slaughtered by Flood Combat Forms upon docking at the Index Chamber. There are corpses inside the chamber, as well as outside on the catwalks leading off the Gondola. | |||
==Gallery== | ==Gallery== |