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{{Status|Canon}}
{{Era|Post}}
{{Forerunner infobox
{{New Content}}
|name=Promethean Knight
{{Forerunner Infobox
|image=[[File:H4-Knight.png|300px]]
|name= Promethean Knight
|role=Defense, elimination of threats
|image= [[File:H4-Knight.png|300px]]
|manufacturer=[[Requiem Forge]]{{Ref/Book|Id=Enc22|Enc22|Page=322-333}}
|role= Defense, elimination of threats
|size=  
|length=
|length=
|width=
|width=934lbs (423.7kg)<ref name="characters"/>
|height=302.3 cm (9 ft 11 in)–328.5 cm (10 ft 9.3 in){{Ref/Reuse|H4EVG}}
|width-title=Weight
|mass=407.3 kg (898 lb)–423.7 kg (934 lb){{Ref/Book|Id=H4EVG|H4EVG|Page=54-57}}{{Ref/Site|Id=universe|URL=https://www.halowaypoint.com/en-us/universe/tech/promethean-knight|Site=Halo Waypoint|Page=Promethean Knight|D=27|M=10|Y=2015}}{{Ref/Reuse|Enc22}}
|height=10ft 1in (308cm)<ref name="characters"/>
|propulsion=
|armament=*Blade weapon
|armament=
*[[Z-250 Lightrifle]]
*[[Hardlight blade]]
*[[Z-130 Suppressor]]
*Various weapons
*[[Z-180 Close Combat Rifle]]
|armor=[[Smartmatter]]{{Ref/Book|Id=WF83|HWF|Page=83}}
*[[Z-390 High-Explosive Munitions Rifle]]
|shields=[[Energy shielding|Energy shield]]-equipped
*[[Z-2500 Automated Protection Drone]]
|systems=
|armor=
}}
}}
{{Quote|I have led you, my Prometheans, for thousands of years, and I shall continue to lead you. Rise! Rise, and protect the Forerunners! Rise, and protect the galaxy!|The [[Ur-Didact|Didact]] to his legions of newly created Promethean Knights{{Ref/Game|Id=H4T5|H4|Terminal (Halo 4)|Terminal #5}}}}
'''Promethean Knights''' are a class of mechanized [[Forerunner]] [[Promethean]] warriors. Several legions of Knights represent the central occupying force in the [[shield world]] of [[Requiem]], alongside a number of other Promethean machines.<ref name="characters">[http://halo.xbox.com/halo4#!an-epic-universe/characters/8c164b48-05e7-4c13-a268-f60ec3a72938 '''Halo 4 Official site''', ''Characters'']</ref>
'''Promethean Knights''' are a class of [[armiger]], or mechanised [[Forerunner]] warrior, created by the [[Ur-Didact]] toward the end of the [[Forerunner-Flood war]] to combat the [[Flood]]. They are named for their origins in the [[Promethean]]s, one of the highest and most well-respected groups in the [[rate]] of [[Warrior-Servant]]s; the first Promethean Knights were created by [[Composer|composing]] the Forerunner Prometheans, sublimating their consciousness into robotic form in the hopes of creating an infantry force that would be immune to Flood infection. Despite this, there were still too few Promethean Knights to make a meaningful difference in the progress of the war, leading to the Didact instead turning the Composer on [[Ancestors|ancient human]] populations and creating an army of beastial machine-soldiers enthralled into his service.{{Ref/Reuse|universe}}


After the [[Librarian]] exiled the Ur-Didact on [[Requiem]] for this act, several legions of these constructs stationed on the [[shield world]] went dormant for the next 100,000 years. The machines—as well as their master—were reawakened in late [[2557]], when [[John-117]] and the [[United Nations Space Command]] stumbled upon Requiem.{{Ref/Site|Id=characters|URL=http://marketplace.xbox.com/en-US/Product/Halo-4/66acd000-77fe-1000-9115-d8024d530919|Site=Halo 4 Official site|Page=Characters|Detail=Promethean Knights|D=25|M=12|Y=2012}}{{Ref/Reuse|universe}} By [[2558]] they, along with several other Promethean constructs, had fallen under control of the [[Created]] led by [[Cortana]], who believed the [[artificial intelligence]]s were the rightful heirs of the [[Mantle|Mantle of Responsibility]], not humanity.{{Ref/Book|Id=Enc22Created|Enc22|Page=397}}
== Overview ==
The origins of these automatons are both ancient and mysterious. While they differ significantly from the ancient Forerunner [[Promethean]]s, a legendary class of [[Warrior-Servant]]s, they are nonetheless a force to be reckoned with. They are fully weaponized, heavily armored bipedal warriors, easily capable of engaging and terminating perceived threats in almost all environments.<ref name="characters"/> While the Knights are fully machines, their AI is a result of organic minds transformed into software format via a device called the Composer. This extreme measure was intended to create an unstoppable army, completely immune to Flood infection. The Didact's own private guard were the first Knights, but later humans were "conscripted" to expand their numbers. Eventually, even the mightiest Forerunner war machines proved unable to halt the parasite, necessitating the use of the Halo arrays. In addition, the Composer was unable to fully copy the personality or "soul" of an individual, leaving the Prometheans intelligent, but bestial and ruthless.


==Overview==
They are known to use [[Z-250 Lightrifle|Lightrifle]]s and [[Z-180 Close Combat Rifle|Scattershots]] as their ranged armament, in addition to a bladed weapon on one hand. They are able to deploy [[Promethean Watcher|Watcher]] drones, carried in the back of their armored carapace, for combat support. The Watcher sentinel can greatly improve the Knight's combat capabilities, raising [[hard light]] shields or healing the Knight, summoning [[Promethean Crawler|Crawlers]], or flinging back enemy [[grenade]]s or other ordnance.<ref name="demo">'''[[Halo 4 E3 2012 Stage Demo]]'''</ref> Some subtypes also make use of [[Z-2500 Automated Protection Drone|autosentries]] in addition to the support that they can already summon.
===Design details===
The Promethean Knights are bipedal, fully weaponized mechanical warriors designed to operate and eliminate threats in a wide variety of environments.{{Ref/Reuse|characters}} While the Knights are fully machines, their AI is a result of organic minds transformed into software format via a device called the [[Composer]], unlike the [[Promethean Crawler|Crawler]]s or the [[sentinel]]s which are completely artificial in origin.{{Ref/Reuse|H4EVG}} Similar to the other Promethean constructs, as well as some earlier types of Forerunner military automatons,{{Ref/Novel|HCry|Chapter=32}} Knights have a number of insectoid attributes; they produce noticeably insect-like clicking sounds and tend to make spasmodic movements, especially when idle. Additionally, their carapace resembles that of an insect and possesses hatches resembling insect wings which frequently twitch and flutter seemingly at random; located on the "wings" are the Knight's anterior shield distributors.{{Ref/Reuse|H4EVG}} Knights have two sets of arms; two large, artificial arms at each shoulder in which the weapons are mounted and two smaller arms below the shoulders. The larger arms are composed of separate segments held in formation through an energy field. Knights also have a comparatively smaller set with small, five-fingered hands. These smaller arms are more "organic" in shape and are physically attached to the Knight's body. Their main locomotion is provided by a pair of extremely powerful legs designed for agility and speed. Broad-set stabilizers support the large body and reinforced joints offer fluid movement despite the Knight's size and mass. At the back of their feet there is a counter-locking system for tactile balance.{{Ref/Reuse|H4EVG}}


Knights are remarkably agile, and in addition to using their limbs for conventional movement they are also capable of [[slipspace translocation|translocating]] over moderate distances, allowing them to either swiftly retreat from the battlefield or to flank their enemies. Although not commonly seen in the field, Knights can also be deployed from warships and are equipped with thruster engines on the sides of their carapace for maneuvering. This capability was used near the end of the Forerunner-Flood war, when Knights were deployed to [[Naval boarding|board]] and destroy Flood-controlled ships from within.{{Ref/Reuse|h4terminals}}
Upon taking critical damage, Knights completely disintegrate, a process that [[Cortana]] described as a "data purge." Their bodies erode away from where the fatal shot was received and dissolve into glowing particles. Despite this, they can be recreated and revived on-site by a Promethean Watcher.


The Knight's carapace is composed of [[smartmatter]], a form of [[Wikipedia:Programmable matter|programmable matter]] held together by [[hard light]] bonds.{{Ref/Reuse|WF83}} Upon taking critical damage, Knights completely disintegrate, a process that [[Cortana]] described as a "data purge."{{Ref/Level|Id=forelevel|H4|Forerunner (level)|Forerunner}} Their bodies erode away from where the fatal shot was received and dissolve into glowing particles. After disintegration, a small ball of swirling light is left behind for a brief period; a Promethean Watcher can use this remnant to recreate and revive the Knight; however, an individual Knight can only be revived in this manner only once. If a Knight is destroyed, revived, and then destroyed again, the Knight's body disintegrates completely, leaving nothing behind. When a Knight is destroyed, it drops a weapon; after revival, it wields a weapon of the same type even if the first weapon was picked up.{{Ref/Reuse|H4}}
== Appearance ==
Knights have two sets of arms; two large, artificial arms at each shoulder in which the weapons are mounted and two smaller arms below the shoulders. The larger arms are composed of separate segments held in formation through an energy field. Knights also have a comparatively smaller set with small, five-fingered hands. These smaller arms are more "organic" in shape and are physically attached to the Knight's body.  


Knights are covered in patterns of light and have a fire-like glow around their heads. The color of this light usually indicates their allegiance. Those with blue lights are controlled or otherwise loyal to the [[Librarian]] or her remnant;{{Ref/Game|H4|Terminal (Halo 4)|Terminal #7}} upon the Didact's release from his [[Cryptum]] the Knights' color changed to orange, indicating they had returned to his control.{{Ref/Reuse|forelevel}} The head features an armored helmet with glowing eyes and what appear to be grimacing jaws with rows of teeth. This helmet assembly can be retracted in two sections, revealing a glowing humanoid skull underneath.{{Ref/Reuse|H4}} Cortana initially theorized that this is because the Prometheans have mimetic capabilities, and had based the skull on scans taken of the Master Chief, though the skull may in fact be based on that of a Forerunner.
Knights are covered in patterns of light and have a fire-like glow around their heads. The head features an armored helmet with glowing eyes and what appear to be grimacing jaws with rows of teeth. This helmet assembly can be retracted in two sections, revealing a glowing humanoid skull underneath.<ref name="demo"/>


Knights carry a single [[Promethean Watcher]] sentinel in the back of their armored carapace, which can be deployed at will for combat support. The Watcher's AI is a low-level ancilla split off from the Knight's essence when the Watcher is deployed.{{Ref/Reuse|H4EVG}} The Watcher can greatly improve the Knight's combat capabilities by raising [[Z-90 hardlight shield|hardlight shields]], reviving fallen Knights, summoning [[Promethean Crawler|Crawlers]], building automated turrets, and flinging back enemy [[grenade]]s while distracting them with its own weaponry.{{Ref/Game|Id=H4|H4|Knight in-game enemies}}
==Subtypes==
 
*[[Knight Lancer]] - a variant equipped with long-range weaponry, greater mobility and enhanced tracking capabilities.
===Creation===
*[[Knight Battlewagon]] - heavily armored variant, equipped with Scattershot.
Unlike [[armiger]]s and [[sentinel]]s, Knights are not [[artificial intelligence]]s, even despite their robotic exterior. They instead consist of a sapient mind converted into a software form by a Forerunner device known as the [[Composer]]. The conversion process is called sublimation, and is something the Forerunners never truly understood. The results of the Composer's work are [[essence]] imprints akin to high-level [[ancilla]], with stored mentalities that are capable of being given individual localised consciousness by replicating their original brain's neural structure.{{Ref/Reuse|Enc22}} The digitised essences are stored in the [[Composer's Abyss]] aboard [[Installation 03]] until they can be implanted in a Knight shell.{{Ref/Comic|HEsc|Issue=8}}
*[[Knight Commander]] - command-and-control unit for Knight forces.
 
While the Composer can be used on any living being with a sufficient enough complexity to resonate with it,{{Ref/Reuse|Enc22}} to-date, only three sources have ever been used for the creation of Promethean Knights:
*The original Forerunner Prometheans who willingly surrendered themselves to the Composer during the war against the Flood. These are limited in number and generally retain a greater, more stable form of individuality.{{Ref/Site|Id=CFDecennial|URL=https://www.halowaypoint.com/news/canon-fodder-decennial-delights|Site=Halo Waypoint|Page=Canon Fodder - Decennial Delights|D=17|M=09|Y=2024}}
*The two million humans harvested by the Ur-Didact on [[Omega Halo]] during the Flood war to bolster his army. These serve as more common and numerous thrall units.{{Ref/Reuse|CFDecennial}}
*The seven million humans of [[Ivanoff Station]] and [[New Phoenix]] harvested by the Ur-Didact in [[2557]]; these are particularly prone to error - something speculated by Doctor [[Catherine Halsey]] to be the result of the sublimated minds resisting their unwilling enthrallment.{{Ref/Novel|Id=HTMB|Halo: The Machine Breaks}}{{Ref/Reuse|CFDecennial}}
 
The process of being sublimated and converted into a digital essence is a torturous and painful one, and cannot be reversed.{{Ref/Reuse|Enc22}} When applied to a living being, over the course of a few seconds their flesh is stripped from their bodies, followed by their musculature, internal organs and skeleton - leaving only dust behind.{{Ref/Level|Id=H4Composer|H4|Composer (level)|Composer}} This process does not discriminate, and will subject children to the same process as an adult.{{Ref/Twitter|joshingtonstate|492358229301551104|Joshington|D=24|M=07|Y=2014|Quote=@JoshingtonState I just read something creepy in the forums, but what happens with the composed children? Do they become Knights as well?<br>@ShadowDRAC086 indeed|Quotee=Josh Holmes}}
 
===Armaments===
[[File:Knightpair.png|thumb|left|300px|A Knight launches a pulse grenade.]]
Promethean Knights utilize a broad arsenal of weapons. For close-quarters combat, they are armed with a [[hardlight blade]] on one hand. Each class of Knight has a uniquely shaped blade, totaling six variations amongst them. They also use various Forerunner ranged weapons, such as [[Z-180 Scattershot|Scattershots]], [[Z-130 Suppressor|Suppressors]], [[Z-250 lightrifle|LightRifles]], [[Z-750 binary rifle|Binary Rifles]], and [[Z-390 incineration cannon|Incineration Cannons]]; their dedicated armament largely depends on their class and role. They frequently employ [[Z-040 pulse grenade|pulse grenades]] in combat, generating it from the arm-blade's joint.{{Ref/Reuse|H4EVG}} Some subtypes also make use of [[Z-2500 autosentry|autosentries]], in addition to the support that they can already summon.{{Ref/Reuse|H4}}
 
==Variants and ranks==
Promethean Knights maintain a variety of design formats based on their specified purpose or defensive needs.{{Ref/Reuse|Enc22}} Knights consisting of sublimated Forerunner Prometheans are generally more stable and used for command roles, due to their experience, where human-derived Knights are used as more common thrall units.{{Ref/Reuse|CFDecennial}} In deployments, Knights are organised into [[schema]] led by a [[Knight Strategos|Strategos command pattern]] which manages the Knights' [[battle network]], directs the force, and provides contextual information.{{Ref/Reuse|HTMB}} The ground deployments are then led by [[Knight Commander]]s.{{Ref/Reuse|universe}}{{Ref/Book|Id=H4EVGCommander|H4EVG|Page=56}} During battle, Knights are assessed by the Strategos - those who are assessed to perform well may be promoted to Commanders - recieving a visual upgrade alongside greater access to the battle network.{{Ref/Reuse|HTMB}} A Knight's rank may also be determined by a combination of past military service and "popularity amongst their peer group".{{Ref/Twitter|JoshingtonState|460168483809296384|Joshington|D=26|M=04|Y=2014|Quote=@ShadowDRAC086 rank is based on a combination of past military service and popularity amongst their peer group.|Quotee=Josh Holmes}}
 
Alongside command authority ranks, Knight variants exist for specialised battlefield roles. During the [[Battle of Requiem]] and [[Requiem Campaign]], the UNSC recorded three distinct classes of Knight alongside the standard Knights, though speculated there may be further variations for even more specialised roles.{{Ref/Reuse|universe}}
*'''[[Knight Lancer]]''' - a [[sniper]] variant equipped with long-range weaponry, greater mobility and enhanced tracking capabilities.
*'''[[Knight Battlewagon]]''' - heavily armored variant built for close-quarters combat.
*'''[[Knight Commander]]''' - command-and-control unit for Knight forces.
<gallery class=center>
File:H4-Knight.png|Knight.
File:KnightLancer.png|[[Knight Lancer]].
File:KnightBattlewagon.png|[[Knight Battlewagon]].
File:KnightCommander.png|[[Knight Commander]].
</gallery>
After the Didact's defeat in mid-2557, the Prometheans under [[Jul 'Mdama]]'s command began to exhibit design differentiations from those found on Requiem, alongside similar functionality upgrades to their weaponry.{{Ref/Site|Id=CFLockeLoad|URL=https://www.halowaypoint.com/en-us/news/canon-fodder-locke-load|Site=Halo Waypoint|Page=Canon Fodder - Locke & Load|D=23|M=12|Y=2019}}{{Ref/Game|H5G|List of REQ Cards|REQ Card|Detail=Boltshot|Quote=Burst-fire energy pistol. Bolts home-in on close range targets. This new functionality appears to be related to other adaptions the Prometheans have displayed since the disappearance of the Didact.}} These changes were first reported by the UNSC during Jul 'Mdama's [[Battle of Oban|attack]] on [[Oban]].{{Ref/Level|H5G|Osiris (level)|Osiris|Quote=New kind too. Like they reported on Oban.|Quotee=Holly Tanaka}} The eventual conversion of the Promethean Knight force from Covenant to [[Created]] control in the [[Created uprising]] of [[2558#October|October 2558]] saw these changes finalised as the Knights were brought under [[Cortana]]'s control. Many of the AI who joined the Created were given the opportunity to house their data cores within Created Knights, though the severing of the Created's centralised network during the [[Battle for Zeta Halo]] the following year has left the operational status of these Knights - and their allegiances - unknown.{{Ref/Reuse|Enc22Created}}
 
Later in [[2558]], the UNSC encountered more Knight patterns and incorporated them into [[War Games]] simulations for [[Spartan]]s to train in fighting against. These include:
{{Col-begin}}
{{Col-2}}
*[[Knight Ascendos]]
*[[Knight Bannerman]]
*[[Knight Bellator]]
*[[Knight Champion]]
*[[Knight Dignitary]]
*[[Knight Excavator]]
*[[Knight Luminary]]
{{Col-2}}
*[[Knight Marshal]]
*[[Knight Noble]]
*[[Knight Praeliator]]
*[[Knight Prevalos]]
*[[Knight Sectator]]
*[[Knight Strategos]]
{{Col-end}}
 
==Known Knights==
;Forerunner-derived Knights
*[[Animus-To-Remain]]{{Ref/Reuse|CFDecennial}}
*[[Endurance-of-Will]]
*[[Habit-To-Sever]]{{Ref/Reuse|CFDecennial}}
*[[Lochagos]]{{Ref/Reuse|CFDecennial}}
*[[Malice-Begets-Demise]]{{Ref/Reuse|CFDecennial}}
*[[Knight Ortus|Ortus]]{{Ref/Reuse|CFDecennial}}
*[[Rive]]{{Ref/Reuse|CFDecennial}}
 
;Human-derived Knights
*[[TDS-002]]{{Ref/Reuse|HTMB}}
*[[Sandra Tillson|TDS-009]]{{Ref/Reuse|HTMB}}
 
==History==
This extreme measure was intended by the [[Ur-Didact]] to create an unstoppable army, completely immune to Flood infection, near the end of the [[Forerunner-Flood war]]. The Didact's [[Promethean]] [[Warrior-Servant]]s were the first Knights, but these were too few in number to turn the tide. Desperate for greater numbers and still refusing to accept the [[Halo Array]] as a final option, the Didact "conscripted" a large population of [[human]]s from [[Omega Halo]] to expand his army; this genocidal act was the ultimate reason the Librarian imprisoned her husband. Despite housing harvested human and Forerunner essences, the original personalities are no longer in evidence; the Knights are intelligent, but viciously ruthless in behavior and seemingly lacking any form of free will.<ref name="h4terminals">'''Halo 4''', ''[[Terminal (Halo 4)|Terminals]]''</ref>
 
==Trivia==
*Promethean Knights are "voiced" by [[Wikipedia: Tasmanian devil|Tasmanian devils]].{{Ref/Marketing|H5G|The Sprint|The Sprint: Composer}}
*Promethean's small manipulator hands are connected to their bodies, but their weapon arms and legs float free of their body. The legs (as opposed to some form of anti-gravity device) nevertheless seem to support their weight because the body sways and moves in response to the Prometheans' heavy footsteps.
*The Knight's helmet closely resembles a hornless [[FOTUS-class Mjolnir|FOTUS]] helmet.
*If a Knight boards a vehicle, it can only melee.
*The illustration of the [[Dazreme]] provided in the ''[[Halo Encyclopedia (2022 edition)]]'' depicts the Dazreme wearing a Knight's helmet on their head.


==Gallery==
==Gallery==
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of Promethean Knights}}
===Concept art and illustrations===
<gallery>
<gallery>
File:H4_EarlyKnight_Concept.jpg|A compilation of screen captures from the end of the concept art trailer, depicting an early version of a Promethean Knight.
File:Knight Prototypes.jpg|Early concepts focusing on the Knights design.
File:H4-Concept-Early-Knight.jpg|Early concept art of the Knight for ''[[Halo 4]]'', showing a much more mechanical design.
File:Knight concept 01.png|Early concepts of the Promethean Knights.
File:Knight Prototypes.jpg|Early concepts focusing on the Knight's design.
File:H4-Concept-PrometheanKnight.jpg|Early concept art of the Promethean Knights, showing a much more recognizably human design.
File:Knight concept 01.png|Concept art comparing a Knight to a Spartan-IV.
File:H4-Concept-Chief-Knight.jpg|Concept art of the Master Chief fighting a Promethean Knight in close-quarters.
File:H4-Concept-PrometheanKnight-Hologram.jpg|Concept art of Cortana bringing up a hologram of a Promethean Knight.
File:KnightVariants.png|Different variations of Promethean Knights.
File:KnightVariants.png|Different variations of Promethean Knights.
File:BluevsPrometheans.jpg|Promethean Knights attack [[Blue Team]] on [[Installation 03]] in 2557 in ''[[Halo: Escalation]]''.
File:H4-PrometheanKnight-EliteKill.jpg|A Promethean Knight dispatches a [[Sangheili Commander]].
File:HE15 Hoya Saved.jpg|[[Sandra Tillson|TDS-009]] kicking a [[Sangheili Zealot]] during the [[Battle of Aktis IV]] in 2558.
File:H4-E3-Campaign-12.jpg|In-game screenshot of a Knight.
File:H5GC-ModifiedKnight.jpg|Concept of modified Promethean Knights for ''[[Halo 5: Guardians]]''.
File:Knight_skull.jpg|A Knight exposing the skull inside its head.
File:H5G KnightRedesigns Concept.jpg|Concept art of the redesigned Knights.
File:H4-SpartanOps-4.jpg|A [[SPARTAN-IV Program|SPARTAN-IV]] engaging a Knight in close quarters.
File:H5G KnightSideBits Concept.jpg|Concept art of the redesigned Knights' weak points.
File:H4-SpartanOps-2.jpg|A Knight, supported by a Watcher, engages a SPARTAN-IV supersoldier.
File:H5G_Promethean_NewClasses_Concept_1.jpg|More concept art
File:Promethean translocate.gif|An animated image of a Knight Lancer [[slipspace translocation|translocating]].
File:H5G_Promethean_NewClasses_Concept_2.jpg|More concept art
File:H5G-CutKnights.jpg|Cut designs of Knights for ''Halo 5: Guardians''.
File:H5G-WarzoneKnightMarshal.png|Knight Marshal in ''Halo 5: Guardians''.
File:HM-I03.png|Promethean Knights engaging Blue Team on Installation 03 in ''[[Halo Mythos]]''.
File:HW2 ATN Knight Concept.jpg|Concept art of Promethean Knights attacking [[Red Team]] for ''[[Halo Wars 2]]''.
</gallery>
 
===Screenshots===
<gallery>
File:Scanned-Prometheans.jpg|A group of Knights on patrol in ''[[Scanned]]''. Note the Watchers being stored in the back of their carapaces.
File:Scanned-Prometheans.jpg|A group of Knights on patrol in ''[[Scanned]]''. Note the Watchers being stored in the back of their carapaces.
File:H4-Scanned-PrometheanKnights-Patrol.jpg|A pair of Promethean Knights on patrol in ''Scanned''.
File:H4-Scanned-PrometheanKnights-Patrol.jpg|A pair of Promethean Knights on patrol in ''Scanned''.
File:H4-Scanned-PrometheanKnight-Skull.jpg|A Promethean Knight shows its skull to John-117 in ''Scanned''.
File:H4-Scanned-PrometheanKnights-Skull.jpg|A Promethean Knight shows its skull to John-117 in ''Scanned''.
File:H4-Hologram-PrometheanKnight.jpg|A hologram of a Promethean Knight being analyzed by members of the UNSC ''Infinity''.
File:H4-PrometheanKnight-HardlightBlade.jpg|In-game closeup of a Promethean Knight's hard-light blade.
File:H4-Knight-BladeWeapon.png|Detailed closeup of a Promethean Knight's hard-light blade.
File:H4-Knight-Standard.png|Alternate preview of a standard Knight.
File:H4-PrometheanKnight-EliteKill.jpg|A Knight dispatches a [[Commander (Covenant)|Commander]].
File:H4-E3-Campaign-12.jpg|A Knight preparing to engage hostiles.
File:H4-BlueKnight-Skull.jpg|A blue Knight revealing its skull.
File:H4-PrometheanTranslocate.png|A Knight's translocation stance, encapsulated in what may be a quantum field.
File:HTMCC-H4 Knight Slipspace.png|A Knight emerges from slipspace.
File:HTMCC-H4 Knight and Watcher.png|A Promethean Knight with a watcher stored in its back.
File:HTMCC-H4 Promethean Knights.png|Knights observing chief in the Terminus.
File:Knight_skull.jpg|An orange Knight revealing its skull.
File:H4-SpartanOps-4.jpg|A [[SPARTAN-IV program|Spartan-IV]] engaging a Knight in close quarters.
File:H4-SpartanOps-2.jpg|A Knight, supported by a Watcher, engages a Spartan-IV.
File:Promethean translocate.gif|An animated image of a Knight Lancer [[slipspace translocation|translocating]].
File:H4-Terminal-PrometheanKnight.jpg|A Closeup of a Promethean Knight in the terminals of ''Halo 4''.
File:Halo_4_poster.jpg|Poster detailing the 4 variants of the Promethean Knights seen in ''Halo 4''.
File:HTMCC-H4 Terminals DidactAndKnights.png|The [[Ur-Didact]], surrounded by his newly-created Promethean Knights.
File:H5G-WarzoneKnightStrategos.png|Knight Strategos on [[Escape from ARC]].
File:H5G-Wassup.jpg|Red team faces off against Strategos in [[Warzone]].
File:H5G-ScrawnyKnight.jpg|A Knight with its carapace blown off facing a Spartan-IV.
File:H5G-SpoopyKnight.png|The "face" of a Knight in ''Halo 5: Guardians''.
File:Promethean Knight taking fire.jpg|A Knight taking damage.
File:H5G - Legendary Knight bosses.jpg|Legendary Knight bosses.
File:H5G-SadKnight.png|TDS-009 bangs the walls of its cell on [[Genesis]].
File:H5G-CryingKnight.png|TDS-009 cradling its head in its arms.
File:H5G-DeadKnight.png|A glitched Knight on Escape From ARC, showing its normally hidden death pose, as well as a Scattershot and Suppressor
File:H5G-DeadKnight2.png|Another image of the same Knight.
File:H5G-DeadKnight3.png|A third image of the Knight, showing its exposed back and core.
</gallery>
</gallery>


==List of appearances==
==List of appearances==
*''[[Scanned]]'' {{1st}}
*''[[Halo 4]]'' {{1st}}
*''[[Halo 4]]''
*''[[Scanned]]''
**''[[Terminal (Halo 4)|Terminals]]''
 
**''[[Spartan Ops]]''
*''[[Halo: Silentium]]''
*''[[Halo: Escalation]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo 5: Guardians]]''
*''[[Halo Mythos]]''
*''[[Halo: Tales from Slipspace]]''
*''[[Halo: Epitaph]]''
*''[[Halo: The Machine Breaks]]''


==Sources==
==Sources==
{{Ref/Sources}}
<references/>
 
[[Category:The Forerunner]]
[[Category:Promethean]]
[[Category:Halo 4]]
{{Prometheans}}

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