Editing Promethean Knight/Gameplay

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Knight Lancers are long range specialists among the Knights. They usually wield long ranged weapons, like the Lightrifle, and most dangerously the deadly Binary Rifle, which can instantly kill the player beyond Normal difficulty. Lancers with this weapon will telegraph their attack with the signature laser sight of the rifle, as well as a glowing aura over their head. Lancers always possess an [[Z-2500 autosentry|Autosentry]], which they will deploy before engaging in combat. Knight Lancers are more skittish than their fellows, and will keep their distance more often, always retreating behind their troops when their shield is depleted while ordering them to charge their target. Lancers are able teleporters, and will often reposition themselves quickly with this ability when their shields are broken. However, they may instead decide to use this skill offensively, and perform a teleporting zig-zag charge towards the player the player. Although it is a fatal attack, the Lancer will be wide open when preparing the attack and after it strikes, which will happen in the position the player was when the charge initiated. A player should finish the Lancer before it teleports back into its lines.
Knight Lancers are long range specialists among the Knights. They usually wield long ranged weapons, like the Lightrifle, and most dangerously the deadly Binary Rifle, which can instantly kill the player beyond Normal difficulty. Lancers with this weapon will telegraph their attack with the signature laser sight of the rifle, as well as a glowing aura over their head. Lancers always possess an [[Z-2500 autosentry|Autosentry]], which they will deploy before engaging in combat. Knight Lancers are more skittish than their fellows, and will keep their distance more often, always retreating behind their troops when their shield is depleted while ordering them to charge their target. Lancers are able teleporters, and will often reposition themselves quickly with this ability when their shields are broken. However, they may instead decide to use this skill offensively, and perform a teleporting zig-zag charge towards the player the player. Although it is a fatal attack, the Lancer will be wide open when preparing the attack and after it strikes, which will happen in the position the player was when the charge initiated. A player should finish the Lancer before it teleports back into its lines.


Knight Battlewagons are close combat specialists. They are more resilient than their standard brethren in both shields and health, are armed with close combat weapons, usually the [[Z-180 Scattershot|Scattershot]], and can use [[Z-5080 Promethean vision|Promethean vision]] to detect targets through walls. Battlewagons will try to charge the player as soon as they see them. Battlewagons are more likely to dodge attacks, and quicker to melee a nearby player, never stopping a charge once it starts. They can even execute a massive leap attack, at the landing of which they will unleash a devastating strike with their lightblade, which will knock the player away if it doesn't kill them outright. However, Battlewagons lack any of the defenses of other Knights, being incapable of deploying neither Watchers nor Autosentries, and will be easy prey if a player can engage them at a distance.
Knight Battlewagons are close combat specialists. They are more resilient than their standard brethren in both shields and health, are armed with close combat weapons, usually the [[Z-180 Scattershot|Scattershot]], and can use [[Z-5080 Promethean vision|Promethean vision]] to detect targets through walls. Battlewagons will try to charge the player as soon as they see them. Battlewagons are more likely to dodge attacks, and quicker to melee a nearby player, never stopping a charge once it starts. They can even execute a massive leap attack, at the landing of which they will unleash a devastating strike with their lightblade, which will knock the player away if it doesn't kill them outright. However, Battlewagons lack any of the defenses of other Knights, being incapable of deploying either Watchers, and will be easy prey if a player can engage them at a distance.


Knight Commanders are the most dangerous type of Knight. They have the highest health and shield values of any Knight, and fight carefully from a distance, usually fielding the Incineration Cannon, which can instantly kill the player on any difficulty except [[Easy]] (on Easy, the player will also be killed if their shields are already down). Knight Commanders tend to fire their Incineration Cannon at the ground, relying on the weapon's massive splash damage, and will even leap backwards to do this on a player that moves close to them. Commanders will also deploy their Autosentries faster and more frequently, and are quick to strike in melee with their blade arms. However, they are also the rarest type of Knight, as they only appear in the missions ''[[Shutdown]]'' and ''[[Midnight]]'', although their appearance in the former mission can be skipped. Knight Commanders are slightly more common in ''[[Spartan Ops]]''. Overall, Knight Commanders should be treated as high-priority targets if they have Incineration Cannons due to the large explosion radius of their projectiles and the explosive submunitions they leave behind, which can easily kill an unsuspecting player.
Knight Commanders are the most dangerous type of Knight. They have the highest health and shield values of any Knight, and fight carefully from a distance, usually fielding the Incineration Cannon, which can instantly kill the player on any difficulty except [[Easy]] (on Easy, the player will also be killed if their shields are already down). Knight Commanders tend to fire their Incineration Cannon at the ground, relying on the weapon's massive splash damage, and will even leap backwards to do this on a player that moves close to them. Commanders will also deploy their Autosentries faster and more frequently, and are quick to strike in melee with their blade arms. However, they are also the rarest type of Knight, as they only appear in the missions ''[[Shutdown]]'' and ''[[Midnight]]'', although their appearance in the former mission can be skipped. Knight Commanders are slightly more common in ''[[Spartan Ops]]''. Overall, Knight Commanders should be treated as high-priority targets if they have Incineration Cannons due to the large explosion radius of their projectiles and the explosive submunitions they leave behind, which can easily kill an unsuspecting player.

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