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=== Mechanical Prometheans === | === Mechanical Prometheans === | ||
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[[File:HE-Didact.jpg|thumb|250px|The Ur-Didact and his Promethean constructs at the [[Composer's Forge]].]] | [[File:HE-Didact.jpg|thumb|250px|The Ur-Didact and his Promethean constructs at the [[Composer's Forge]].]] | ||
{{Quote|The human essences will go where all but [[Endurance-of-Will|one]] of my Prometheans have already gone. Their loyalty is now past question. They are our only hope against the parasite.|The Ur-Didact explaining his scheme to the [[Librarian]].<ref>'''Halo: Silentium''', ''page 294''</ref>}} | {{Quote|The human essences will go where all but [[Endurance-of-Will|one]] of my Prometheans have already gone. Their loyalty is now past question. They are our only hope against the parasite.|The Ur-Didact explaining his scheme to the [[Librarian]].<ref>'''Halo: Silentium''', ''page 294''</ref>}} | ||
The mechanical Prometheans are war machines created by the [[Ur-Didact]] after his descent into madness near the end of the [[Forerunner-Flood war]]. The Didact viewed these constructs as a novel and effective strategy to fight the Flood without risk of biological infection. They encompass various classes of leader units known as [[Promethean Knight|Knights]], specialized [[Sentinel]]s known as [[Promethean Watcher|Watchers]], and small, pack-oriented [[Promethean Crawler|Crawlers]] designed to overwhelm the enemy from different directions. These Prometheans were first encountered by UNSC forces and [[Jul 'Mdama's Covenant faction]] on Requiem in [[2557#July|July 2557]]; the constructs encountered on the shield world are sometimes exclusively referred to as the '''Prometheans of Requiem'''.<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''pages 50-57''</ref> | The mechanical Prometheans are war machines created by the [[Ur-Didact]] after his descent into madness near the end of the [[Forerunner-Flood war]]. The Didact viewed these constructs as a novel and effective strategy to fight the Flood without risk of biological infection. They encompass various classes of leader units known as [[Promethean Knight|Knights]], standard ground forces known as [[Promethean Soldier|Soldiers]], specialized [[Sentinel]]s known as [[Promethean Watcher|Watchers]], and small, pack-oriented [[Promethean Crawler|Crawlers]] designed to overwhelm the enemy from different directions. These Prometheans were first encountered by UNSC forces and [[Jul 'Mdama's Covenant faction]] on Requiem in [[2557#July|July 2557]]; the constructs encountered on the shield world are sometimes exclusively referred to as the '''Prometheans of Requiem'''.<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''pages 50-57''</ref> | ||
The AI of each Promethean Knight is based on the neural pattern, or essence, of an individual organic being, [[mind transfer|extracted and converted]] into machine data by the [[Composer]]. The original Knights were created from the Promethean warriors still loyal enough to the Ur-Didact to willingly comply with his scheme. However, though these Knights proved an effective force against the Flood, their small numbers made no difference in the war at large. Desperate for greater numbers, the Didact composed [[Omega Halo]]'s transplanted [[human]] population and used their essences to create hundreds of thousands more Knights; he also saw this as a way to neutralize the humans whom he saw as a threat, and to further punish them for their [[Human-Forerunner war|past aggression]].{{Ref/Reuse|h4terminals}} | The AI of each Promethean Knight is based on the neural pattern, or essence, of an individual organic being, [[mind transfer|extracted and converted]] into machine data by the [[Composer]]. The original Knights were created from the Promethean warriors still loyal enough to the Ur-Didact to willingly comply with his scheme. However, though these Knights proved an effective force against the Flood, their small numbers made no difference in the war at large. Desperate for greater numbers, the Didact composed [[Omega Halo]]'s transplanted [[human]] population and used their essences to create hundreds of thousands more Knights; he also saw this as a way to neutralize the humans whom he saw as a threat, and to further punish them for their [[Human-Forerunner war|past aggression]].{{Ref/Reuse|h4terminals}} | ||
[[File:H5G ArmigerTrio Render.jpg|thumb|left|250px|Various types of [[Armiger Soldier]].]] | [[File:H5G ArmigerTrio Render.jpg|thumb|left|250px|Various types of [[Armiger Soldier]].]] | ||
The mechanical Promethean forces also include constructs known as [[Armiger]]s. Unlike the Knights, Armigers operate through artificial intelligence instead of composed organic beings. The Didact issued the use of a certain type of Armiger called the [[Promethean Soldier]] to fight alongside his forces. The Promethean Soldiers are proficient in close quarters combat and so were used for the raiding of [[Prehistoric human civilization|ancient human]] ships during the [[human-Forerunner war]]. After the Didact's exile, the ecumene found themselves dangerously unprepared for the return of the Flood and so recommissioned the Armigers. While most Armigers were fighting the Flood, some were tasked with guarding key Forerunner sites in the event the [[Halo Array]] was fired.<ref name="canonfodder">[https://www.halowaypoint.com/en-us/news/canon-fodder-under-locke-keynote '''Halo Waypoint''' - ''Canon Fodder - Under Locke & Keynote'']</ref> | |||
Unlike most Forerunner technology, which is chiefly angular and geometric, these Promethean machines have a more curved, almost organic aesthetic. Various Promethean units, including Knights and Watchers, have distinct heads embedded in their mechanical carapaces, complete with stylized facial features; this feature was shared by the [[war sphinx]]es used by the original Prometheans. Correlating with their role as weapons designed to fight the Flood, the Promethean machines' weapons arsenal was specifically tailored to disintegrate targets to prevent the Flood from repurposing any available biomass.<ref name="gi">'''GameInformer''', ''October 2012 edition'' (digital content)</ref> | Unlike most Forerunner technology, which is chiefly angular and geometric, these Promethean machines have a more curved, almost organic aesthetic. Various Promethean units, including Knights and Watchers, have distinct heads embedded in their mechanical carapaces, complete with stylized facial features; this feature was shared by the [[war sphinx]]es used by the original Prometheans. Correlating with their role as weapons designed to fight the Flood, the Promethean machines' weapons arsenal was specifically tailored to disintegrate targets to prevent the Flood from repurposing any available biomass.<ref name="gi">'''GameInformer''', ''October 2012 edition'' (digital content)</ref> |