Editing Project HAYABUSA

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{{Status|Canon}}
{{Era|HCW}}
{{Armor infobox
{{Armor infobox
|name=Hayabusa
|name=HAYABUSA
|image=[[File:HTMCC H3 Hayabusa Crop.png|250px]]
|image=[[File:HTMCC H3 Hayabusa Crop.png|250px]]
|manufacturer=[[RKD]]{{Ref/Game|Id=h3|H3|Armor permutations (Halo 3)|Spartan Armor Customization|Detail=HAYABUSA Description}}
|manufacturer=[[RKD]]{{Ref/Game|Id=h3|Game=H3|Section=Armor permutations (Halo 3)|SectionLinkText=Spartan Armor Customization|Detail=HAYABUSA Description}}
|testsite=
|testsite=
|type=MJOLNIR (GEN1)
|type=MJOLNIR (GEN1)
*[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]
*[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]
|role=Heavy lifting and [[extra-vehicular activity]]
|role=Heavy lifting and [[Extra-vehicular activity]]
|hideb=]]
}}
}}


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==Overview==
==Overview==
===Design details===
===Specifications===
The Hayabusa armor's advanced materials decreased its weight by nearly one-third,{{Ref/Reuse|h3}} and was aesthetically designed after ancient [[Japan]]ese samurai armor. It includes spiked shoulder pauldrons similar to traditional Japanese [[Wikipedia:Japanese armour#Construction|sode]] designs.
The Hayabusa armor's advanced materials decreased its weight by nearly one-third,{{Ref/Reuse|h3}} and was aesthetically designed after ancient Japanese samurai armor. It includes spiked shoulder pauldrons (correctly referred to as ''s'ode'').


The Hayabusa armor's helmet was designed with a defensive and ultraviolet-protective visor. Like all UNSC helmets, the visor is the weakest part. Thus, a small visor was designed to be more difficult to accurately penetrate. As such, the small visor provides for better protection of the wearer as well as better camouflage. The Hayabusa was designed with greater emphasis on heavy lifting and [[extra-vehicular activity]] than the MJOLNIR. It is slightly slower and less dexterous than its MJOLNIR counterpart, though it is nonetheless highly effective and possesses most of the design features of the MJOLNIR Mark VI.{{Ref/Book|Enc09|Page=93}}
The Hayabusa armor's helmet was designed with a defensive and ultraviolet-protective visor. Like all UNSC helmets, the visor is the weakest part. Thus, a small visor was designed to be more difficult to accurately penetrate. As such, the small visor provides for better protection of the wearer as well as better camouflage. The Hayabusa was designed with greater emphasis on heavy lifting and [[extra-vehicular activity]] than the MJOLNIR. It is slightly slower and less dexterous than its MJOLNIR counterpart, though it is nonetheless highly effective and possesses most of the design features of the MJOLNIR Mark VI.{{Ref/Book|Enc09|Page=93}}
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|rowspan=4|[[File:HTMCC H3 Hayabusa Menu Render.png|100px]]<br/>Hayabusa
|rowspan=4|[[File:HTMCC H3 Hayabusa Menu Render.png|100px]]<br/>Hayabusa
|align="left"|'''Helmet:''' The critical innovation brought about by RKD's involvement in the development of power armor is in the use of advanced materials-reducing the weight of current generation armor by nearly a third.
|align="left"|'''Helmet:''' The critical innovation brought about by RKD's involvement in the development of power armor is in the use of advanced materials-reducing the weight of current generation armor by nearly a third.
|Obtain all thirteen [[Halo 3 skulls|skulls]].
|Obtain all thirteen [[Halo 3 Skulls|skulls]].
|rowspan=4|Unlocked by default.
|rowspan=4|Unlocked by default.
|- align="center"
|- align="center"
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==Production notes==
==Production notes==
The Hayabusa armor was at some point [[Cut Halo 4 customization|intended for]] inclusion in ''[[Halo 4]]''{{'}}s [[multiplayer]]. Concept art was created for a [[MJOLNIR Powered Assault Armor (GEN2)|<nowiki>[GEN2]</nowiki>]] iteration of the armor by artist Gabo Garza.{{Ref/Site|Id=GaboGarzaArtstation|URL=https://www.artstation.com/artwork/XBk5Na|Site=ArtStation|Page=SPARTANS MP, Gabo Garza|D=27|M=4|Y=2021}} A high-poly model of this armour was later created by an artist at [[Liquid Development]], a studio which assisted in the creation of ''Halo 4''{{'}}s multiplayer armour sets. However, this version of Hayabusa has never been seen implemented within the game engine, and was not present in the final game.
The Hayabusa armor was at some point intended for inclusion in ''[[Halo 4]]''{{'}}s [[multiplayer]]. Concept art was created for a [[MJOLNIR Powered Assault Armor (GEN2)|<nowiki>[GEN2]</nowiki>]] iteration of the armor by artist Gabo Garza.{{Ref/Site|Id=GaboGarzaArtstation|URL=https://www.artstation.com/artwork/XBk5Na|Site=ArtStation|Page=SPARTANS MP, Gabo Garza|D=27|M=4|Y=2021}} A high-poly model of this armour was later created by an artist at [[Liquid Development]], a studio which assisted in the creation of ''Halo 4''{{'}}s multiplayer armour sets. However, this version of Hayabusa has never been seen implemented within the game engine, and was not present in the final game.


==Trivia==
==Trivia==
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{{Ref/Sources}}
{{Ref/Sources}}


{{Human exoskeletons}}
{{Armor|Human}}
{{Armor/Permutation|H3}}
{{Armor/Permutation|H3}}
{{Navbox/Universe/Mjolnir|Overview|GEN1}}
{{Mjolnir|GEN1}}
{{DEFAULTSORT:HAYABUSA}}
[[Category:MJOLNIR armor]]
[[Category:MJOLNIR armor]]
[[Category:UNSC projects]]
[[Category:UNSC projects]]
[[Category:Halo 3 multiplayer armor permutations]]
[[Category:Halo 3 multiplayer armor permutations]]

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