Editing Project ASTER

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The SPARTAN-IIs were capable of lifting at least three times their body weight without the aid of their [[MJOLNIR Powered Assault Armor]]{{Ref/Note|It is unknown as to what muscle groups were focused in this particular outlook. Had this been in the discipline of a bicep curl, a 3x coefficient would be considerably superhuman, and more aligned with their subsequent feats of physical strength in the excerpt.}} when they were 14 years old. During their initial exercises in Reach's [[titanium]] mines, after recovering from the augmentations, the Spartans completely overpowered trainers wearing Mark I exoskeletons, outrunning their automated targeting systems and dismantling the heavy combat suits with their bare hands. A kick by John-117 flung one of the exoskeleton-clad men eight meters.{{Ref/Reuse|for71}}
The SPARTAN-IIs were capable of lifting at least three times their body weight without the aid of their [[MJOLNIR Powered Assault Armor]]{{Ref/Note|It is unknown as to what muscle groups were focused in this particular outlook. Had this been in the discipline of a bicep curl, a 3x coefficient would be considerably superhuman, and more aligned with their subsequent feats of physical strength in the excerpt.}} when they were 14 years old. During their initial exercises in Reach's [[titanium]] mines, after recovering from the augmentations, the Spartans completely overpowered trainers wearing Mark I exoskeletons, outrunning their automated targeting systems and dismantling the heavy combat suits with their bare hands. A kick by John-117 flung one of the exoskeleton-clad men eight meters.{{Ref/Reuse|for71}}


Despite the carbide ceramic ossification rendering the Spartan-IIs' bones "virtually unbreakable",<ref name ="reach"/> they can still be broken by extreme physical trauma. Examples of this include [[Kurt-051]]'s ribs being broken by a Hunter's shield strike,<ref>'''Halo: Ghosts of Onyx''', ''page 360''</ref> [[Otto-031]] breaking his ankle upon falling from a great height,<ref>'''Halo: Evolution''', ''page 144''</ref> and [[Douglas-042]]'s left shoulder being broken by [[Atriox]].<ref>'''Halo Wars''', campaign level ''[[The Signal]]''</ref>
Despite the carbide ceramic ossification rendering the Spartan-IIs' bones "virtually unbreakable",<ref name ="reach"/> they can still be broken by extreme physical trauma. This was demonstrated when [[Kurt-051]] had his ribs broken by a Hunter's shield strike.<ref>'''Halo: Ghosts of Onyx''', ''page 360''</ref> After being picked up in mid-air by multiple drones, [[Otto-031]] broke his ankle when they released him to fall to the surface.<ref>'''Halo: Evolution''', ''page 144''</ref> [[Douglas-042]] left shoulder is also broken after [[Atriox]] crush his left shoulder with his bare hands, confirming that Spartan is actually nothing but a man.<ref>'''Halo Wars''', campaign level ''[[The Signal]]''</ref>


Their reaction time, while impossible to chart accurately, was estimated to be twenty milliseconds.{{Ref/Reuse|for71}} The Spartans' reaction times were noted to be significantly faster in combat situations or with assistance from an AI. The reaction times of the SPARTAN-IIs were so fast that they, in heightened states of stress, were able to think, react and see things as if everything around them were simultaneously occurring at both a slow and rapid pace - a phenomenon dubbed "SPARTAN Time" by Kelly-087.<ref>'''[[Halo: First Strike]]''' ''page 12'' ''page 22'' (definitive edition)</ref> The motion of a Spartan in combat is nearly impossible for an outsider to follow, their movement appearing as a blur.{{Ref/Reuse|for71}} These reflexes allowed Spartans to successfully dodge gunfire on certain occasions.{{Ref/Reuse|for71}}<ref>'''Halo: The Fall of Reach''', ''page 257'' (2001 edition)</ref> SPARTAN-IIs are also known for their sharp eyesight, their occipital capillary reversal allowing them to virtually see in the dark.{{Ref/Reuse|for71}}
Their reaction time, while impossible to chart accurately, was estimated to be twenty milliseconds.{{Ref/Reuse|for71}} The Spartans' reaction times were noted to be significantly faster in combat situations or with assistance from an AI. The reaction times of the SPARTAN-IIs were so fast that they, in heightened states of stress, were able to think, react and see things as if everything around them were simultaneously occurring at both a slow and rapid pace - a phenomenon dubbed "SPARTAN Time" by Kelly-087.<ref>'''[[Halo: First Strike]]''' ''page 12'' ''page 22'' (definitive edition)</ref> The motion of a Spartan in combat is nearly impossible for an outsider to follow, their movement appearing as a blur.{{Ref/Reuse|for71}} These reflexes allowed Spartans to successfully dodge gunfire on certain occasions.{{Ref/Reuse|for71}}<ref>'''Halo: The Fall of Reach''', ''page 257'' (2001 edition)</ref> SPARTAN-IIs are also known for their sharp eyesight, their occipital capillary reversal allowing them to virtually see in the dark.{{Ref/Reuse|for71}}

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