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| {{Status|Gameplay}} | | {{Era|H1}} |
| {{Multiplayer map infobox | | {{Multiplayer Map Infobox |
| |name=Prisoner | | |name=Prisoner |
| |image=[[File:Prisoner.jpg|300px]] | | |image=[[Image:Prisoner.jpg|300px]] |
| |game=''[[Halo: Combat Evolved]]'' | | |game=''[[Halo: Combat Evolved]]'' |
| |devname=<code>prisoner</code>{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\test\prisoner\prisoner.scenario}}
| | |location=[[Installation 04]] |
| |map=
| | |terrain=Multi-Leveled Building |
| |location=[[Installation 04]]{{Ref/Map|Id=Prisoner|HCE|Prisoner|Detail=Map skybox}} | | |weapons=*[[Rocket Launcher]] |
| |terrain=Multi-Leveled building | | *[[Sniper Rifle]] |
| |symmetry=Asymmetrical | | *[[Shotgun]] (on No Sniping, Short Range or Shotguns) |
| |playernumber=2-8 | | *[[M6D]] (on generic/not custom) |
| |gametypes= | | *[[MA5B ICWS Assault Rifle]] |
| *[[Slayer]] | | *[[Plasma Rifle]] |
| | *[[Plasma Pistol]] (on custom/not generic) |
| | *[[Flamethrower]] (PC/Mac only) |
| | *[[Plasma Grenade]]s |
| | *[[Frag Grenade]]s |
| | |vehicles=None |
| | |gametypes=*[[Slayer]] |
| *[[Oddball]] | | *[[Oddball]] |
| *[[Slayer|Elimination]] | | *[[Elimination]] |
| *[[Capture the Flag]]
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| |pagegamelabel=CE | | |playernumber= |
| | *2-8 |
| }} | | }} |
| {{Article quote|Get on Top.}} | | <center>{{Article Quote|Get on Top.}} |
| | ''2-8 players''</center> |
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| | '''Prisoner''' is a [[multiplayer]] map in [[Halo: Combat Evolved]]. |
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| '''''Prisoner''''' is a [[multiplayer]] map in ''[[Halo: Combat Evolved]]''. It was remade for ''[[Halo: Reach]]'' mulitplayer as the ''[[Halo: Combat Evolved Anniversary]]'' map, [[Solitary]].
| | == Summary == |
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| ==Summary==
| | This map takes place in some sort of Forerunner holding facility for the Flood. It is symmetrical on exactly 13 axes, making it a very tight map. It is mostly gray in color and with no [[Teleporters]]. The most interesting aspect about this map is the bridges, which are very useful for opening fire on opponents below, but very vulnerable to [[Sniper Rifle|snipers]]. Because of its tight space it is best for [[Shotguns|shotguns]] and 2-8 players. The most vulnerable spot on the map is the center; however, there is an [[Camoflauge|camoflauge]] under the central pillar. You can also jump over this power-up and grab the Rocket Launcher from underneath. If you're quick you can grab both power-up and Power weapon for a devestating combination. The long hallways, walls, and ramps resemble the inside structures of the level [[The Silent Cartographer]]. It also has a very "cramped" feel to it and rockets and grenades are not reccomended while going up or down one of the hallways. |
| This map takes place in some sort of [[Forerunner]] facility. The most interesting aspect about this map is the bridges, which are very useful for opening fire on opponents below but very vulnerable to [[SRS99C-S2 AM sniper rifle|snipers]]. The shotgun is the most useful weapon in these close encounters. | |
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| The most vulnerable spot on the map is the center; however, there is an [[Active Camouflage]] under the central pillar and a [[M41 SPNKR|rocket launcher]] above it. It has a very "cramped" feel to it and rockets and [[M9 fragmentation grenade|frag grenades]] are not recommended while going up or down one of the hallways. Some players make a 16-person [[Capture The Flag|CTF]] servers with only rocket launchers, [[Unidentified fuel rod gun|fuel rod gun]]s and [[M7057 flamethrower|flamethrower]]s. This creates a fast-paced, chaotic, but balanced game where players rarely survive for over a minute.
| | == Strategies == |
| | This map is a very bad idea for game types or weapon sets that involve the Rocket Launcher. Capture the Flag games are extremely challenging, as the two flags are positioned in small alcoves that are easy to miss. Slayer games are okay, but one of the best game-types to use here is Stalker. The Stalker can hide in one of the alcoves with a Shotgun or Sniper Rifle and watch the other players fall like dominoes. |
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| ==Strategies==
| | Another good strategy is for a Team Slayer game when you send a man out with a Sniper Rifle, and others with the Assault Rifle, Magnums, and some with Shotguns. The sniper should across from a major weapon spawn, such as the Rocket Launcher in the middle tower of the map. The player with the Shotgun should patrol the Sniper Rifle spawn point, gunning down would-be enemy snipers. Lastly, position two players with Assault Rifles and Magnums near the sniper mentioned above, just in case the attack force of the other team overpowers. |
| *Be aware of the natural team stalemate that develops on Prisoner: it's often necessary for players to be more creative than usual in how they approach the map.
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| *In team games, have one or two team members work their way in behind the enemy' side of the map. Once behind, enemy players will often be overwhelmed between fire from the main team and the infiltrating pair. As a result, the enemy team crumbles between the two forces.
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| *Operate in groups: With multiple allied groups of two or three players working around the map, it becomes easier to disorient or overwhelm the enemy team.
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| *In Team Slayer, its best for one player to wield a sniper rifle, several with [[MA5B assault rifle|assault rifles]], and few with [[M90 shotgun|shotguns]]. The sniper should position himself across from a major weapon spawn, such as the rocket launcher in the middle tower of the map. The player with the shotgun should patrol the sniper rifle spawn point, gunning down would-be enemy snipers. Lastly, position two players with assault rifles and [[M6D magnum|pistols]] near the sniper mentioned above, just in case the attack force of the other team overpowers.
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| *Use the ground floor and passageways to avoid enemy fire.
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| ==Production notes==
| | {{Levels}} |
| {{Main|Cut Halo 2 levels#Convict}} | |
| A map based on Prisoner existed during ''Halo 2''{{'}}s production. Known as "Convict," this map expanded Prisoner's layout into a larger, two base version that effectively acted as "two" copies of Prisoner, connected on either end. Convict was restored and released as part of the [[Digsite]] project in 2023.{{Ref/Site|URL=https://www.halowaypoint.com/news/digsite-deliveries|Site=Halo Waypoint|Page=Digsite Deliveries|D=30|M=01|Y=2024}}{{Ref/Site|URL=https://steamcommunity.com/sharedfiles/filedetails/?id=3000901245|Site=Steam Workshop|Page=Digtacular Map Pack|D=30|M=01|Y=2024}}
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| ==Trivia==
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| *This map is referred to as 'Prison Bitch' in parts of the game coding.<ref>Halo 1.09 map table address: 40536218</ref>
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| *The long hallways, walls and ramps resemble the inside structures of the level [[The Silent Cartographer]].
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| *This map, along with [[Beaver Creek]], [[Damnation]], [[Hang 'Em High]], [[Timberland]], and [[Headlong]] are featured in ''[[Halo: Combat Evolved Anniversary]]'' as remakes.
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| *Prisoner is the only multiplayer map in ''Halo: Combat Evolved'' to feature destructible elements within its environment; the windows around the map can be shattered.
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| ==Gallery==
| | [[Category:Multiplayer]] |
| {{Linkbox|gallery=yes}}
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| <gallery>
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| File:HCE Prisoner FFA 1.jpg|A battle on the upper walkways.
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| File:HCE Prisoner FFA 2.jpg|A battle on the bottom floor.
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| File:HCE Prisoner FFA 3.jpg|A battle on a walkway.
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| File:HMCC HCE Prisoner Map.png|Prisoner Map.
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| </gallery>
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| ==Sources==
| | [[Category:Multiplayer Levels]] |
| {{Ref/Sources}}
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| {{Levels|H1|mode=yes}}
| | [[Category:Default Multiplayer Levels]] |