Editing Prisoner

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|image=[[File:Prisoner.jpg|300px]]
|image=[[File:Prisoner.jpg|300px]]
|game=''[[Halo: Combat Evolved]]''
|game=''[[Halo: Combat Evolved]]''
|devname=<code>prisoner</code>{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\test\prisoner\prisoner.scenario}}
|map=
|map=
|location=[[Installation 04]]{{Ref/Map|Id=Prisoner|HCE|Prisoner|Detail=Map skybox}}
|location=[[Installation 04]]
|terrain=Multi-Leveled building
|terrain=Multi-Leveled building
|symmetry=Asymmetrical
|symmetry=Semi-symmetrical
|playernumber=2-8
|playernumber=2-8
|gametypes=
|gametypes=
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==Summary==
==Summary==
This map takes place in some sort of [[Forerunner]] facility. The most interesting aspect about this map is the bridges, which are very useful for opening fire on opponents below but very vulnerable to [[SRS99C-S2 AM sniper rifle|snipers]]. The shotgun is the most useful weapon in these close encounters.
This map takes place in some sort of [[Forerunner]] facility. It is symmetrical on exactly thirteen axes, making it a very tight map. The most interesting aspect about this map is the bridges, which are very useful for opening fire on opponents below but very vulnerable to [[SRS99C-S2 AM sniper rifle|snipers]]. The shotgun is the most useful weapon in these close encounters.


The most vulnerable spot on the map is the center; however, there is an [[Active Camouflage]] under the central pillar and a [[M41 SPNKR|rocket launcher]] above it. It has a very "cramped" feel to it and rockets and [[M9 fragmentation grenade|frag grenades]] are not recommended while going up or down one of the hallways. Some players make a 16-person [[Capture The Flag|CTF]] servers with only rocket launchers, [[Unidentified fuel rod gun|fuel rod gun]]s and [[M7057 flamethrower|flamethrower]]s. This creates a fast-paced, chaotic, but balanced game where players rarely survive for over a minute.
The most vulnerable spot on the map is the center; however, there is an [[Active Camouflage]] under the central pillar and a [[M41 SPNKR|rocket launcher]] above it. It has a very "cramped" feel to it and rockets and [[M9 fragmentation grenade|frag grenades]] are not recommended while going up or down one of the hallways. Some players make a 16-person [[Capture The Flag|CTF]] servers with only rocket launchers, [[Unidentified fuel rod gun|fuel rod gun]]s and [[M7057 flamethrower|flamethrower]]s. This creates a fast-paced, chaotic, but balanced game where players rarely survive for over a minute.
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*The long hallways, walls and ramps resemble the inside structures of the level [[The Silent Cartographer]].  
*The long hallways, walls and ramps resemble the inside structures of the level [[The Silent Cartographer]].  
*This map, along with [[Beaver Creek]], [[Damnation]], [[Hang 'Em High]], [[Timberland]], and [[Headlong]] are featured in ''[[Halo: Combat Evolved Anniversary]]'' as remakes.
*This map, along with [[Beaver Creek]], [[Damnation]], [[Hang 'Em High]], [[Timberland]], and [[Headlong]] are featured in ''[[Halo: Combat Evolved Anniversary]]'' as remakes.
*Prisoner is the only multiplayer map in ''Halo: Combat Evolved'' to feature destructible elements within its environment; the windows around the map can be shattered.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:HCE Prisoner FFA 1.jpg|A battle on the upper walkways.
File:HCE Prisoner FFA 2.jpg|A battle on the bottom floor.
File:HCE Prisoner FFA 3.jpg|A battle on a walkway.
File:HMCC HCE Prisoner Map.png|Prisoner Map.
File:HMCC HCE Prisoner Map.png|Prisoner Map.
</gallery>
</gallery>

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