Editing Prisoner
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{Era|RW}} | ||
{{Multiplayer map infobox | {{Multiplayer map infobox | ||
|name=Prisoner | |name=Prisoner | ||
|image=[[File:Prisoner.jpg|300px]] | |image=[[File:Prisoner.jpg|300px]] | ||
|game=''[[Halo: Combat Evolved]]'' | |game=''[[Halo: Combat Evolved]]'' | ||
|map= | |map= | ||
|location=[[Installation 04]] | |location=[[Installation 04]] | ||
|terrain=Multi-Leveled building | |terrain=Multi-Leveled building | ||
|symmetry= | |symmetry= | ||
|playernumber=2-8 | |playernumber=2-8 | ||
|gametypes= | |gametypes= | ||
*[[Slayer]] | *[[Slayer]] | ||
*[[Oddball]] | *[[Oddball]] | ||
*[[ | *[[Elimination]] | ||
|pagegamelabel=CE | |pagegamelabel=CE | ||
}} | }} | ||
Line 22: | Line 20: | ||
==Summary== | ==Summary== | ||
This map takes place in some sort of [[Forerunner]] facility. The most interesting aspect about this map is the bridges, which are very useful for opening fire on opponents below but very vulnerable to [[SRS99C-S2 AM sniper rifle|snipers]]. The shotgun is the most useful weapon in these close encounters. | This map takes place in some sort of [[Forerunner]] facility. It is symmetrical on exactly thirteen axes, making it a very tight map. The most interesting aspect about this map is the bridges, which are very useful for opening fire on opponents below but very vulnerable to [[SRS99C-S2 AM sniper rifle|snipers]]. The shotgun is the most useful weapon in these close encounters. | ||
The most vulnerable spot on the map is the center; however, there is an [[Active Camouflage]] under the central pillar and a [[M41 SPNKR|rocket launcher]] above it. It has a very "cramped" feel to it and rockets and [[M9 fragmentation grenade|frag grenades]] are not recommended while going up or down one of the hallways. Some players make a 16-person [[Capture The Flag|CTF]] servers with only rocket launchers, [[Unidentified fuel rod gun|fuel rod gun]]s and [[M7057 flamethrower|flamethrower]]s. This creates a fast-paced, chaotic, but balanced game where players rarely survive for over a minute. | The most vulnerable spot on the map is the center; however, there is an [[Active Camouflage]] under the central pillar and a [[M41 SPNKR|rocket launcher]] above it. It has a very "cramped" feel to it and rockets and [[M9 fragmentation grenade|frag grenades]] are not recommended while going up or down one of the hallways. Some players make a 16-person [[Capture The Flag|CTF]] servers with only rocket launchers, [[Unidentified fuel rod gun|fuel rod gun]]s and [[M7057 flamethrower|flamethrower]]s. This creates a fast-paced, chaotic, but balanced game where players rarely survive for over a minute. | ||
Line 32: | Line 30: | ||
*In Team Slayer, its best for one player to wield a sniper rifle, several with [[MA5B assault rifle|assault rifles]], and few with [[M90 shotgun|shotguns]]. The sniper should position himself across from a major weapon spawn, such as the rocket launcher in the middle tower of the map. The player with the shotgun should patrol the sniper rifle spawn point, gunning down would-be enemy snipers. Lastly, position two players with assault rifles and [[M6D magnum|pistols]] near the sniper mentioned above, just in case the attack force of the other team overpowers. | *In Team Slayer, its best for one player to wield a sniper rifle, several with [[MA5B assault rifle|assault rifles]], and few with [[M90 shotgun|shotguns]]. The sniper should position himself across from a major weapon spawn, such as the rocket launcher in the middle tower of the map. The player with the shotgun should patrol the sniper rifle spawn point, gunning down would-be enemy snipers. Lastly, position two players with assault rifles and [[M6D magnum|pistols]] near the sniper mentioned above, just in case the attack force of the other team overpowers. | ||
*Use the ground floor and passageways to avoid enemy fire. | *Use the ground floor and passageways to avoid enemy fire. | ||
==Trivia== | ==Trivia== | ||
Line 41: | Line 35: | ||
*The long hallways, walls and ramps resemble the inside structures of the level [[The Silent Cartographer]]. | *The long hallways, walls and ramps resemble the inside structures of the level [[The Silent Cartographer]]. | ||
*This map, along with [[Beaver Creek]], [[Damnation]], [[Hang 'Em High]], [[Timberland]], and [[Headlong]] are featured in ''[[Halo: Combat Evolved Anniversary]]'' as remakes. | *This map, along with [[Beaver Creek]], [[Damnation]], [[Hang 'Em High]], [[Timberland]], and [[Headlong]] are featured in ''[[Halo: Combat Evolved Anniversary]]'' as remakes. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HMCC HCE Prisoner Map.png|Prisoner Map. | File:HMCC HCE Prisoner Map.png|Prisoner Map. | ||
</gallery> | </gallery> |