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| {{Status|Gameplay}}
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| {{Multiplayer map infobox
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| |name=Prisoner
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| |image=[[File:Prisoner.jpg|300px]]
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| |game=''[[Halo: Combat Evolved]]''
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| |devname=<code>prisoner</code>{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\test\prisoner\prisoner.scenario}}
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| |map=
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| |location=[[Installation 04]]
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| |terrain=Multi-Leveled building
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| |symmetry=Asymmetrical
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| |playernumber=2-8
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| |gametypes=
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| *[[Slayer]]
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| *[[Oddball]]
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| *[[Slayer|Elimination]]
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| *[[Capture the Flag]]
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| |pagegamelabel=CE
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| }}
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| {{Article quote|Get on Top.}}
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| '''''Prisoner''''' is a [[multiplayer]] map in ''[[Halo: Combat Evolved]]''. It was remade for ''[[Halo: Reach]]'' mulitplayer as the ''[[Halo: Combat Evolved Anniversary]]'' map, [[Solitary]].
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| ==Summary== | | ==Summary== |
| This map takes place in some sort of [[Forerunner]] facility. The most interesting aspect about this map is the bridges, which are very useful for opening fire on opponents below but very vulnerable to [[SRS99C-S2 AM sniper rifle|snipers]]. The shotgun is the most useful weapon in these close encounters.
| | [[Image:Prisoner.jpg|150px|right]] |
| | | Prisoner is a [[multiplayer]] map in [[Halo 1]]. |
| The most vulnerable spot on the map is the center; however, there is an [[Active Camouflage]] under the central pillar and a [[M41 SPNKR|rocket launcher]] above it. It has a very "cramped" feel to it and rockets and [[M9 fragmentation grenade|frag grenades]] are not recommended while going up or down one of the hallways. Some players make a 16-person [[Capture The Flag|CTF]] servers with only rocket launchers, [[Unidentified fuel rod gun|fuel rod gun]]s and [[M7057 flamethrower|flamethrower]]s. This creates a fast-paced, chaotic, but balanced game where players rarely survive for over a minute.
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| ==Strategies==
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| *Be aware of the natural team stalemate that develops on Prisoner: it's often necessary for players to be more creative than usual in how they approach the map.
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| *In team games, have one or two team members work their way in behind the enemy' side of the map. Once behind, enemy players will often be overwhelmed between fire from the main team and the infiltrating pair. As a result, the enemy team crumbles between the two forces.
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| *Operate in groups: With multiple allied groups of two or three players working around the map, it becomes easier to disorient or overwhelm the enemy team.
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| *In Team Slayer, its best for one player to wield a sniper rifle, several with [[MA5B assault rifle|assault rifles]], and few with [[M90 shotgun|shotguns]]. The sniper should position himself across from a major weapon spawn, such as the rocket launcher in the middle tower of the map. The player with the shotgun should patrol the sniper rifle spawn point, gunning down would-be enemy snipers. Lastly, position two players with assault rifles and [[M6D magnum|pistols]] near the sniper mentioned above, just in case the attack force of the other team overpowers.
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| *Use the ground floor and passageways to avoid enemy fire.
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| ==Production notes==
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| {{Main|Cut Halo 2 levels#Convict}}
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| A map based on Prisoner existed during ''Halo 2''{{'}}s production. Known as "Convict," this map expanded Prisoner's layout into a larger, two base version that effectively acted as "two" copies of Prisoner, connected on either end. Convict was restored and released as part of the [[Digsite]] project in 2023.{{Ref/Site|URL=https://www.halowaypoint.com/news/digsite-deliveries|Site=Halo Waypoint|Page=Digsite Deliveries|D=30|M=01|Y=2024}}{{Ref/Site|URL=https://steamcommunity.com/sharedfiles/filedetails/?id=3000901245|Site=Steam Workshop|Page=Digtacular Map Pack|D=30|M=01|Y=2024}}
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| ==Trivia==
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| *This map is referred to as 'Prison Bitch' in parts of the game coding.<ref>Halo 1.09 map table address: 40536218</ref>
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| *The long hallways, walls and ramps resemble the inside structures of the level [[The Silent Cartographer]].
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| *This map, along with [[Beaver Creek]], [[Damnation]], [[Hang 'Em High]], [[Timberland]], and [[Headlong]] are featured in ''[[Halo: Combat Evolved Anniversary]]'' as remakes.
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| ==Gallery==
| | This map is symmetrical on exactly 13 axes. It is very small and great for close combat games, such as Classic Shotguns. |
| {{Linkbox|gallery=yes}}
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| <gallery>
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| File:HMCC HCE Prisoner Map.png|Prisoner Map.
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| </gallery>
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| ==Sources==
| | {{stub}} |
| {{Ref/Sources}} | | {{Levels}} |
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| {{Levels|H1|mode=yes}}
| | [[Category:Multiplayer]] |
| | [[Category:Levels]] |