Editing Preksheda-pattern Shade

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Title|''Preksheda''-pattern Shade}}
{{Title|''Preksheda''-pattern Shade}}
{{Status|Canon}}
{{Status|Canon}}
{{Disambig header|the Shade turret model introduced in ''[[Halo: Reach]]''|other models of Shade turret|Shade}}
{{Center|''For the other versions of the Shade turret, see [[Shade]].''}}
{{Vehicle infobox
{{Vehicle infobox
|image=[[File:T26 ASG.png|300px]]
|image=[[File:T26 ASG.png|300px]]
Line 29: Line 29:
|affiliation=[[Covenant]]
|affiliation=[[Covenant]]
}}
}}
The '''''Preksheda''-pattern Gun Pod''' {{Type|26|Anti-Infantry Stationary Gun|ASG}}{{Ref/Reuse|EVG}} is a [[Covenant]] anti-infantry gun turret and one of several turret models commonly identified as [[Shade]]s.{{Ref/Book|Id=EN|Enc22|Page=303}}{{Ref/Site|Id=universe|URL=https://www.halowaypoint.com/en-us/universe/weapons/shade|Site=Halo Waypoint|Page=Shade Turret|D=04|M=01|Y=2020}} The ''Preksheda'' is one of two visually-similar Shade models commonly identified as the Type-26 ASG, alongside the {{Pattern|Rizsheda|Shade}}.
The '''''Preksheda''-pattern Gun Pod''',{{Ref/Book|Id=EN|Enc22|Page=303}} {{Type|26|Anti-Infantry Stationary Gun|ASG}}{{Ref/Reuse|EVG}} is a [[Covenant]] anti-infantry gun turret and one of several turret models commonly identified as [[Shade]]s.{{Ref/Site|Id=universe|URL=https://www.halowaypoint.com/en-us/universe/weapons/shade|Site=Halo Waypoint|Page=Shade Turret|D=04|M=01|Y=2020}}


==Overview==
==Overview==
===Design details===
===Design details===
The ''Preksheda'' is an extremely common variant of the Shade platform—and the most common seen in use during the [[Human-Covenant War]]. The turret consists of a ball mount situated atop a circular baseplate, suspended in the air via [[anti-gravity technology]]. The ''Preksheda'' is most notable for its extremely optimised modularity, allowing the operator to replace its various systems with optional addon modules for specialised purposes. These include the addition of heavier armour protection and [[energy shielding]], or even the installation of new weapon systems to replace the standard [[plasma cannon]]s.{{Ref/Reuse|EVG}}{{Ref/Reuse|EN}} The ''Preksheda'' variant can be transported underneath the {{Pattern|Ru'swum|Phantom}}.{{Ref/Level|Id=exo|HR|Exodus}}{{Ref/Level|Id=na|HR|New Alexandria}}
The ''Preksheda'' is an extremely common variant of the Shade platform - and the most common seen in use during the [[Human-Covenant War]]. The turret consists of a ball mount situated atop a circular baseplate, suspended in the air via [[anti-gravity technology]]. The ''Preksheda'' is most notable for its extremely optimised modularity, allowing the operator to replace its various systems with optional addon modules for specialised purposes. These include the addition of heavier armour protection and [[energy shielding]], or even the installation of new weapon systems to replace the standard [[plasma cannon]]s.{{Ref/Reuse|EVG}}{{Ref/Reuse|EN}}


===Variants===
===Variants===
The ''Preksheda''{{'}}s vast modularity and component interchangeability allow it to have a number of weapon systems installed. These include anti-armour fuel rods, anti-air plasma turrets and even mortars.{{Ref/Reuse|EN}} Several additional distinct Shade [[design pattern]]s draw their origin from the ''Preksheda'' thanks to its enduring legacy - these include the {{Pattern|Rizsheda|Shade}} descended from the same base template,{{Ref/Reuse|EN}} and the [[Post-Covenant War conflicts|post-war]] {{Pattern|Bmur'resh|Shade}} and [[Bolroci Workshop Shade|Bolroci Workshop]] designs produced for the [[Covenant remnants]] and the [[Banished]], respectively. The latter designs draw heavy aesthetics derived from the ''Preksheda'' design.
The ''Preksheda''{{'}}s vast modularity and component interchangeability allow it to have a number of weapon systems installed. These include anti-armour fuel rods, anti-air plasma turrets and even mortars.{{Ref/Reuse|EN}} Several additional distinct Shade [[design pattern]]s draw their origin from the ''Preksheda'' thanks to its enduring legacy - these include the {{Pattern|Rizsheda|Shade|}} descended from the same base template,{{Ref/Reuse|EN}} and the [[Post-Covenant War conflicts|post-war]] {{Pattern|Bmur'resh|Shade|}} and [[Bolroci Workshop Shade|Bolroci Workshop]] designs produced for the [[Covenant remnants]] and the [[Banished]], respectively. The latter designs draw heavy aesthetics derived from the ''Preksheda'' design.
{| class="wikitable" style="margin:2px auto; text-align:center; background:#FFFFFF"
{| class="wikitable" style="margin:2px auto; text-align:center; background:#FFFFFF"
|-
|-
Line 57: Line 57:


===Usage===
===Usage===
The ''Preksheda''-pattern was the most common Shade variant used during the [[Human-Covenant War]], thanks to its configurable design. It was prominently used during the [[Fall of Reach]],{{Ref/Reuse|exo}}{{Ref/Reuse|na}}{{Ref/Level|HR|ONI: Sword Base}}{{Ref/Level|HR|Nightfall}}{{Ref/Level|HR|Tip of the Spear}}{{Ref/Level|HR|The Package (level)|The Package}}{{Ref/Level|HR|The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn}} and has continued to see widespread adoption among the empire's [[Covenant remnants|remnants]] in the post-war years. Its ongoing legacy has seen it heavily influence a number of designs developed in the years since the war's end.{{Ref/Reuse|EN}}
The ''Preksheda''-pattern was the most common Shade variant used during the [[Human-Covenant War]], thanks to its configurable design. It was prominently used during the [[Fall of Reach]],{{Ref/Level|HR|ONI: Sword Base}}{{Ref/Level|HR|Nightfall}}{{Ref/Level|HR|Tip of the Spear}}{{Ref/Level|HR|Exodus}}{{Ref/Level|HR|New Alexandria}}{{Ref/Level|HR|The Package (level)|The Package}}{{Ref/Level|HR|The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn}} and has continued to see widespread adoption among the empire's [[Covenant remnants|remnants]] in the post-war years. Its ongoing legacy has seen it heavily influence a number of designs developed in the years since the war's end.{{Ref/Reuse|EN}}
 
==Production notes==
*In all of its appearances throughout the ''Halo: Reach'' campaign, the anti-air variant of the Shade has no operator, much like enemy Banshees that appear in [[Exodus]], [[New Alexandria]], and [[The Package]].
*On the campaign level Exodus, the two Shades that occupy the executive landing pad at [[Traxus Tower]] are programmed to automatically explode (even if they are left undamaged) when their operators are killed.
*If an Unggoy enters a Shade while holding an overcharged [[plasma pistol]], the Shade replicates the weapon's overcharged state: in addition to the gunfire sound effect playing continuously, the particle effects for the plasma bolts or the fuel rods are held at Shade's muzzle. No projectiles would be fired, even when the Unggoy exits the Shade, at which point, the visual and audio effects both disappear.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:Shade turret 3.jpg|A turnaround reference of the Shade in ''Halo: Reach''.
File:HR BXRBridgeAssault.jpg|A Type-26 Shade firing at UNSC forces in ''Halo: Reach''.
File:Shade turret 4.jpg|A turnaround reference of the fuel rod Shade in ''Halo: Reach''.
File:Shade turret 3.jpg|A turnaround reference image of the T-26 ASG in ''Halo: Reach''.
File:HR BXRBridgeAssault.jpg|A Shade firing at UNSC forces in ''Halo: Reach''.
File:Shade turret 4.jpg|Turnaround reference of the fuel rod Shade in ''Halo: Reach''.
File:HTMCC-HR PhantomCarryingShades.png|A {{Pattern|Ru'swum|Phantom}} carrying two Shades in ''Halo: Reach''.
File:HTMCC-HR FalconVsShades.png|Two Shades firing at a Falcon in ''Halo: Reach''.
File:HTMCC-HR ShadeFRVariant.png|An Unggoy Heavy manning a fuel rod variant of the Shade in ''Halo: Reach''.
File:HTMCC-HR ShadeFRVariant 2.png|The fuel rod Shade firing its cannon in ''Halo: Reach''.
File:HTMCC-HR ShadeFRVariant 3.png|Two fuel rod Shades firing their cannons in ''Halo: Reach''.
File:HTMCC-HR ShadeAAVariant.png|Two anti-air variants of the Shade in ''Halo: Reach''.  
File:FuelRodShade-HUD.png|HUD of the fuel rod Shade in ''Halo: Reach''.
File:FuelRodShade-HUD.png|HUD of the fuel rod Shade in ''Halo: Reach''.
File:HFR Mission 5.png|A Shade in ''Halo: Fireteam Raven''.
File:HFR Mission 5.png|A Shade in ''Halo: Fireteam Raven''.

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

Templates used on this page: