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|pagegamelabel=HR
|pagegamelabel=HR
|name=Powerhouse
|name=Powerhouse
|image=[[File:HaloReach - Powerhouse.jpg|300px]]
|image=[[File:Halo Reach Powerhouse.jpg|250px]]
|game=''[[Halo: Reach]]''  
|game=''[[Halo: Reach]]''  
|devname=<code>30_settlement</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\multi\30_settlement\30_settlement.scenario}}
|devname=<code>30_settlement</code>
|location=[[Ütközet hydroelectric power plant]], [[Reach]]
|location=[[Ütközet hydroelectric power plant]], [[Reach]]
|terrain= Human structures
|terrain= Human structures
|weapons=*[[Designated Marksman Rifle]]
*[[Focus Rifle]]
*[[Gravity Hammer]]
*[[Grenade Launcher]]
*[[Magnum]]
*[[Needle Rifle]]
*[[Needler]]
*[[Plasma Pistol]]
*[[Plasma Repeater]]
*[[Rocket Launcher]]
*[[Shotgun]]
*[[Frag Grenade]]
*[[Plasma Grenade]]
}}
}}
{{Article quote|Hydroelectric plants like this one provide clean, sustainable energy for the inhabitants of Reach.}}
{{Article quote|Hydroelectric plants like this one provide clean, sustainable energy for the inhabitants of Reach.<ref name="bnet">[http://halo.bungie.net/projects/reach/article.aspx?ucc=maps&cid=28538 '''Bungie.net''': ''Powerhouse Preview'']</ref>}}
'''Powerhouse''' is an asymmetrical multiplayer map appearing in ''[[Halo: Reach]]''.{{Ref/Site|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=maps&cid=28538|Site=Bungie.net|Page=Halo: Reach - Maps - Powerhouse|D=15|M=1|Y=2021}} It is set in a [[Ütközet hydroelectric power plant|hydroelectric facility]] on planet [[Reach]].{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=HaloReach_X10|Site=Bungie.net|Page=Halo: Reach Rolls Into Fog City|D=13|M=10|Y=2014}}
'''Powerhouse''' is an asymmetrical multiplayer map appearing in ''[[Halo: Reach]]''. It is set in a [[Ütközet hydroelectric power plant|hydroelectric facility]] on planet [[Reach]].<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=HaloReach_X10 '''Bungie.net''': ''Halo: Reach Rolls Into Fog City'']</ref>


==Universe and lore==
==Universe and lore==
{{Main|Ütközet hydroelectric power plant}}
Powerhouse was formerly utilized to provide alternative power supply to the rural settlers nearby, but has now been repurposed to support the military war efforts.<ref name="BWU09">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_040910 '''Bungie.net''': ''Bungie Weekly Update 04.09.10'']</ref>
Set in [[Ütközet]], one of Reach's more desolate regions,{{Ref/Site|Id=BWU09|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_040910|Site=Bungie.net|Page=Bungie Weekly Update 04.09.10|D=12|M=10|Y=2014}} the hydroelectric power plant was built by settlers in [[2507]], allowing a nearby river to run through the plant. It provides alternative power supply to every rural settlement in the region.{{Ref/Level|Id=Nightfall|HR|Nightfall}} With the [[Covenant]]'s invasion, it was repurposed to support the military war efforts.{{Ref/Reuse|BWU09}} The Covenant notably built a [[stealth pylon]] at the plant to cloak [[Fleet of Valiant Prudence|its invasion force]].{{Ref/Reuse|Nightfall}}


==Overview==
==Overview==
The map is primarily designed for 4v4 gametypes and appeared in the Grab Bag and [[Arena]] playlists during the [[Halo: Reach Multiplayer Beta]].
===Strategies===
In team modes, such as Team Slayer, both teams spawn almost equal distances from the Gravity Hammer and the Rocket Launcher. Most players will head towards the rocket launchers first. It you also choose to go for the Rocket Launcher, it is advisable to throw a grenade or two towards the rocket launcher to wound any players from the other teams that might have been going for it too, making for an easy kill.
The Gravity Hammer and the shotgun are the most valuable weapons to have. If you can, have one player get the gravity hammer, and the other get the shotgun. To round out your arsenal, both players should also have a mid-range weapon, such as a DMR. Once you obtain these things, it is a good strategy to camp it out in the big two story building at the back of the map.
===Layout===
===Layout===
Powerhouse is an asymmetrical map with a central circular arena encircled by Concrete Path and Dirt Path. There are three adjacent areas. To the east, Cliffside is an open rocky terrain with minimal cover. However, it grants access through the Dormitory to the neighbouring indoor areas to the south: either through Yard to the Powerhouse 1st Floor, or along Ridge to Powerhouse 2nd Floor. The main Powerhouse building has two floors, accessible through four doorways. The other side of the building leads to the third area. The 1st Floor doorway connects to Concrete Path, which runs along the edge of the Spillway to Cliffside, while the 2nd Floor doorway leads to Dirt Path, which runs along the outer edge of the map. Both paths lead northwest to a two-floor building atop the central Spillway. The Rock Garden is situated behind the building, with doorways to both floors. The lower floor, Lockers, is a small room that serves as a path between Rock Garden and the center of the map, but also has a staircase to the upper floor. The upper floor, Green Residence, connects Dirt Path to Concrete Path, which leads to the Shed, which is situated between Cliffside and the middle of the map. The Spillway runs through the map from the Powerhouse building, with an additional entrance from Yard, to the center of the map, then off the edge of the map between Rock Garden and Cliffside. Each of the three main areas have a direct path to the center of the map: Water Tank, Yard, and Lockers.
{{expand-section}}
 
<gallery>  
<gallery>  
File:HMCC_HR_Powerhouse_Map.png|Powerhouse Map.
File:HMCC_HR_Powerhouse_Map.png|Powerhouse Map.
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===Callouts===
===Callouts===
{{col-begin}}
{{col-begin}}
{{col-4}}
{{col-2}}
<gallery>
*Boiler
File:HTMCC HR Powerhouse Cliffside.png
*Cement Path
</gallery>
*Cliffside
*Cliffside
*Dirt Path
*Dormitory
*Dormitory
*Dormitory Roof
*Lockers
*Water Tank
*Office
{{col-4}}
<gallery>
File:HTMCC HR Powerhouse Yard.png
</gallery>
*Yard
*Powerhouse 1st Floor
*Powerhouse 1st Floor
{{col-2}}
*Powerhouse 2nd Floor
*Powerhouse 2nd Floor
*Ridge
*Ridge
*Dirt Path
*Rock Garden
*Concrete Vents
{{col-3}}
<gallery>
File:HTMCC HR Powerhouse ConcretePath.png
</gallery>
*Shed Roof
*Shed
*Shed
*Concrete Path
*Spillway
*Spillway
{{col-3}}
*Water Tank
<gallery>
*Yard
File:HTMCC HR Powerhouse RockGarden.png
</gallery>
*Rock Garden
*Green Roof
*Green Residence
*Lockers
*Ravine
*Vaya Con Dios!
*Vaya Con Dios!
{{col-end}}
{{col-end}}
==Production notes==
*The map was known as "Settlement" at some point in development.{{Ref/Reuse|BWU09}} It retains the name in the game files.{{Ref/Reuse|HREK}}
*Like almost all ''Halo: Reach'' multiplayer maps (excluding [[Forge World]]), the map has been repurposed and used in the campaign level [[Nightfall]]. However, unlike other maps, Powerhouse uses daytime lighting rather than reusing the nighttime setting of the campaign level.{{Ref/Site|URL=http://www.gamespot.com/articles/halo-reach-first-look/1100-6250303|Site=GameSpot|Page=Halo: Reach First Look|D=13|M=10|Y=2024}}
*Powerhouse was featured in the ''[[Halo: Reach Multiplayer Beta]]'', appearing in the Grab Bag and [[Arena]] playlists. Originally, there were toilets and showerheads in the Beta; however they were removed in the final game due to players getting stuck in the showerhead's geometry.{{Ref/Twitter|enfu|232259795405664256|Ken Taya|Quote=Hey, I had to remove them because in the end, after playtesting, players would get caught up on the geometry of the showerheads.|D=6|M=8|Y=2012}}
*Based on text strings files, a remake of Powerhouse was [[Cut Halo Online levels#Beachhead|planned for inclusion]] in ''[[Halo Online]]'' before the game's cancellation.


==Trivia==
==Trivia==
*There are two rocks west of the waterfall, accessible by jumping off from Rock Garden, where players cannot be killed by barriers; while standing here, the callout next to the motion sensor reads, "Vaya con Dios!" which means "Go with God!"
*The map was known as "Settlement" at some point in development.{{Ref/Reuse|BWU09}}
*The map [[List of outside references to the Halo series|makes an appearance]] in the TV show ''[[wikipedia:Psych|Psych]]'' in the episode, "Not Even Close, Encounters." It can be seen at the end of the episode where Gus and Dennis are playing a split-screen multiplayer match in Dennis' office. This can also be seen as a goof as Gus tells Dennis to detonate the ''[[Pillar of Autumn]]'', mistakenly referring to the [[The Maw|last level]] of ''[[Halo: Combat Evolved]]''.
*Like almost all ''Halo: Reach'' multiplayer maps (excluding [[Forge World]]), the map has been repurposed and used in campaign, although the level takes place at night instead of day in the level [[Nightfall]].<ref>[http://uk.gamespot.com/events/microsoftx10/story.html?sid=6250303&tag=picks;title;4 '''GameSpot:''' ''Halo: Reach First Look'']</ref>
*Near the red team spawn point, there is a spot on the wall that resembles the shape of a pig. This easter egg can be seen on the side of one of the staircases.
*If you drop down the waterfall to one spot on the rocks where you can't be killed by barriers then the location next to your radar will say "Vaya con Dios!" which means "Go with God."
*The map makes an appearance in the TV show ''[[wikipedia:Psych|Psych]]'' in the episode, "Not Even Close, Encounters." It can be seen at the end of the episode where Gus and Dennis are playing a split-screen multiplayer match in Dennis' office. This can also be seen as a goof as Gus tells Dennis to detonate the [[Pillar of Autumn]], mistakenly referring to the [[The Maw|last level]] of ''[[Halo: Combat Evolved]]''.
*Originally there were shower heads in the Beta, however they were removed in the final game due to players getting stuck in the shower head's geometry.<ref>[https://twitter.com/enfu/status/232259795405664256 '''Twitter''' ]</ref>


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
{{Linkbox|gallery=yes}}
===Concept art===
<gallery>  
<gallery>
File:HR_Powerhouse_Dam_Concept.jpg|Concept art of the level.
File:HR_Powerhouse_Dam_Concept.jpg|Concept art of the level.
File:HR_Powerhouse_Interior_Concept.jpg|A concept art piece of an interior space.
File:HR_Powerhouse_Interior_Concept.jpg|A concept art piece of an interior space.
File:HR Powerhouse Gate Concept.jpg|Concept art of the gate on one part of the map.
File:HR Powerhouse Gate Concept.jpg|Concept art of the gate on one part of the map.
</gallery>
File:HaloReach - Powerhouse.jpg|A view of the center of the map.
===Development images===
File:Halo Reach Powerhouse 02.jpg|An interior area on the map.
<gallery>
File:Halo Reach Powerhouse 04.jpg|Powerhouse from another angle, showing the background scenery of the map.
File:Halo Reach Powerhouse.jpg|Cliffside.
File:Reach MPBeta PowerhouseOH.jpg|A top-down view of the general area of Powerhouse.
File:Halo Reach Powerhouse 02.jpg|Powerhouse 1st Floor.
File:HR Oddball Fight.jpg|A Free-for-all [[Oddball]] game on the map.
File:HR Beta Powerhouse 03.jpg|Powerhouse 2nd Floor.
File:Halo Reach Powerhouse 04.jpg|A view of the mountains in the distance.
File:HR Beta Powerhouse 05.jpg|Concrete Path and Dirt Path above Spillway.
File:Reach MPBeta PowerhouseOH.jpg|A overhead view of Powerhouse.
File:HR Beta Powerhouse 1.jpg|A battle in Powerhouse 1st Floor.
File:HR Beta Powerhouse 2.jpg|A Spartan using the jetpack to attack foes on Shed Roof.
File:HR Beta Powerhouse 3.jpg|A Spartan under attack by an opponent using the jetpack.
File:HR Beta Powerhouse 4.jpg|A Spartan performing an assassination on another Spartan.
File:HR Beta Powerhouse 5.jpg|A battle on Dirt Path.
File:HR Beta Powerhouse Stockpile 1.jpg|Spartans at their base during a Stockpile match.
File:HR Beta Powerhouse 6.jpg|Spartans leaving their base during a Stockpile match.
File:HR Beta Powerhouse Stockpile 2.jpg|A Spartan stealing a flag during a Stockpile match.
File:HR Beta Powerhouse ActiveCamo.jpg|A Spartan using active camouflage to sneak up on an enemy.
File:HRbeta TOILET3.png|A toilet in Powerhouse during the Beta; its appearance in the campaign was changed in the retail build.{{Ref/Generic|[[:File:HR Nightfall TOILET1.jpeg|Screenshot of the toilets in the final build]]}}
</gallery>
 
===Screenshots===
<gallery>
File:HTMCC HR Powerhouse Spillway.png|Spillway.
File:HTMCC HR Powerhouse Dormitory.png|Dormitory.
File:HTMCC HR Powerhouse Ravine.png|Ravine.
File:HTMCC HR Powerhouse Dam.png|The dam in the distance.
File:HR Oddball Fight.jpg|A free-for-all battle during an [[Oddball]] match.
</gallery>
</gallery>


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