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Powered exoskeletons are designed to physically assist and, in many cases, protect the wearer. They may be designed to assist and protect soldiers and construction workers, or to allow people to survive in other dangerous environments. A wide medical market exists for powered exoskeletons to provide mobility assistance for aged and infirm people. Other possibilities include rescue work, such as in collapsed buildings, in which the device might allow a rescue worker to lift heavy debris, while simultaneously protecting him from falling rubble. | Powered exoskeletons are designed to physically assist and, in many cases, protect the wearer. They may be designed to assist and protect soldiers and construction workers, or to allow people to survive in other dangerous environments. A wide medical market exists for powered exoskeletons to provide mobility assistance for aged and infirm people. Other possibilities include rescue work, such as in collapsed buildings, in which the device might allow a rescue worker to lift heavy debris, while simultaneously protecting him from falling rubble. | ||
The [[MJOLNIR Powered Assault Armor]] designed by [[Catherine Halsey|Dr. Catherine Halsey]] is the most sophisticated UNSC powered armor project so far. As one of its main strengths, the MJOLNIR system eschews traditional mechanized joints in favor of a strength-enhancing layer of [[Polymerized lithium niobocene|electroactive liquid crystal]] and provides a cybernetic link which boosts the wearer's reactions by a factor of five.<ref>'''Dr. Halsey's personal journal'''</ref> While it is the most successful UNSC powered armor project, MJOLNIR is by no means the only effort to physically augment soldiers in combat. The [[HRUNTING Mark III (B) Cyclops|HRUNTING Mark III [B] Cyclops]] and the [[HRUNTING/YGGDRASIL Mark I ADS|HRUNTING/YGGDRASIL Mark I]] were exoskeleton systems derived from earlier prototypes developed by exoskeleton programs which predated MJOLNIR.<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 44''</ref> Large-scale powered exoskeletons became more common in the years following the | The [[MJOLNIR Powered Assault Armor]] designed by [[Catherine Halsey|Dr. Catherine Halsey]] is the most sophisticated UNSC powered armor project so far. As one of its main strengths, the MJOLNIR system eschews traditional mechanized joints in favor of a strength-enhancing layer of [[Polymerized lithium niobocene|electroactive liquid crystal]] and provides a cybernetic link which boosts the wearer's reactions by a factor of five.<ref>'''Dr. Halsey's personal journal'''</ref> While it is the most successful UNSC powered armor project, MJOLNIR is by no means the only effort to physically augment soldiers in combat. The [[HRUNTING Mark III (B) Cyclops|HRUNTING Mark III [B] Cyclops]] and the [[HRUNTING/YGGDRASIL Mark I ADS|HRUNTING/YGGDRASIL Mark I]] were exoskeleton systems derived from earlier prototypes developed by exoskeleton programs which predated MJOLNIR.<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 44''</ref> Large-scale powered exoskeletons became more common in the years following the Human-Covenant War, with at least one model, the [[HRUNTING/YGGDRASIL Mark IX Mantis|Mantis]], seeing battlefield use. | ||
The [[Semi-Powered Infiltration armor]] predominantly used by the [[Spartan-III]] supersoldiers provides modest physical enhancement<ref name="HM">'''[[Halo Mythos]]''', ''pages 76-77''</ref> as well as a rudimentary [[active camouflage]] by means of [[photoreactive panel]]s, allowing covert operations in enemy territory.<ref>'''[[Halo: Ghosts of Onyx]]''', ''page 16''</ref> [[RKD]], an Earth think-tank, created [[Project HAYABUSA]] concurrently with MJOLNIR and while the two were developed separately, they share many characteristics, and are interchangeable to a degree.<ref>'''[[Halo 3]]'''</ref> | The [[Semi-Powered Infiltration armor]] predominantly used by the [[Spartan-III]] supersoldiers provides modest physical enhancement<ref name="HM">'''[[Halo Mythos]]''', ''pages 76-77''</ref> as well as a rudimentary [[active camouflage]] by means of [[photoreactive panel]]s, allowing covert operations in enemy territory.<ref>'''[[Halo: Ghosts of Onyx]]''', ''page 16''</ref> [[RKD]], an Earth think-tank, created [[Project HAYABUSA]] concurrently with MJOLNIR and while the two were developed separately, they share many characteristics, and are interchangeable to a degree.<ref>'''[[Halo 3]]'''</ref> | ||
In [[2558]], [[Michael Crespo]] wore an older | In [[2558]], [[Michael Crespo]] wore an older suit of [[ODST armor]] from the early [[Human-Covenant war]], which apparently had an exoskeleton installed in it. It was noted to be significantly less capable than MJOLNIR Powered Assault Armor.<ref>'''[[Halo: Bad Blood]]''', ''Chapter 17''</ref> | ||
The [[Forerunners]]' [[Forerunner personal armor|personal armor]] offered powered support to some extent. For combat use, they also developed armor suits known as [[combat skin]]s, using a class system based on numbers, on which the MJOLNIR Mark V<ref>'''[[Halo: Combat Evolved]]''', campaign level ''[[The Library]]''</ref> and Mark VI<ref>'''Halo 3''', campaign level ''[[Halo (Halo 3 level)|Halo]]''</ref> would be rated Class 2. | The [[Forerunners]]' [[Forerunner personal armor|personal armor]] offered powered support to some extent. For combat use, they also developed armor suits known as [[combat skin]]s, using a class system based on numbers, on which the MJOLNIR Mark V<ref>'''[[Halo: Combat Evolved]]''', campaign level ''[[The Library]]''</ref> and Mark VI<ref>'''Halo 3''', campaign level ''[[Halo (Halo 3 level)|Halo]]''</ref> would be rated Class 2. | ||
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**'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]''' - Introduced automated [[biofoam]] injectors | **'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]''' - Introduced automated [[biofoam]] injectors | ||
**'''[[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]]''' - Last of GEN1. Only known use is by [[Naomi-010]] | **'''[[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]]''' - Last of GEN1. Only known use is by [[Naomi-010]] | ||
**'''[[MJOLNIR Powered Assault Armor (GEN2)|GEN2]]''' - A broad array of suits developed after the Human-Covenant War | **'''[[MJOLNIR Powered Assault Armor (GEN2)|GEN2]]''' - A broad array of suits developed [[Post-Covenant War conflicts|after]] the [[Human-Covenant War]] | ||
**'''[[MJOLNIR Powered Assault Armor (GEN3)|GEN3]]''' - The successor to GEN2, incorporating various improvements and survival upgrades. | **'''[[MJOLNIR Powered Assault Armor (GEN3)|GEN3]]''' - The successor to GEN2, incorporating various improvements and survival upgrades. | ||
*'''[[Nightfall armor]]''' - A suit of powered armor used by ONI operatives on missions in hazardous environments | *'''[[Nightfall armor]]''' - A suit of powered armor used by ONI operatives on missions in hazardous environments | ||
*'''[[OSTEO combat engineering suit]]''' - A suit of powered armor used by both civilian and military (augmented and non-augmented) [[combat engineer]]s in [[HAZMAT]] operations{{Ref/Site|Id=CF142|URL=https://www.halowaypoint.com/news/canon-fodder-system-shocks|Site=Halo Waypoint|Page=Canon Fodder 142: System Shocks|D=30|M=06|Y=2023}} | *'''[[OSTEO combat engineering suit]]''' - A suit of powered armor used by both civilian and military (augmented and non-augmented) [[combat engineer]]s in [[HAZMAT]] operations{{Ref/Site|Id=CF142|URL=https://www.halowaypoint.com/news/canon-fodder-system-shocks|Site=Halo Waypoint|Page=Canon Fodder 142: System Shocks|D=30|M=06|Y=2023}} | ||
*'''[[Semi-Powered Infiltration armor]]''' - The armor used by most [[SPARTAN-III program|SPARTAN-IIIs]] | *'''[[Semi-Powered Infiltration armor]]''' - The armor used by most [[SPARTAN-III program|SPARTAN-IIIs]] | ||
=====[[Ancient humanity|Ancient human]]===== | =====[[Ancient humanity|Ancient human]]===== | ||
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**'''[[HRUNTING/YGGDRASIL Mark I ADS|HRUNTING/YGGDRASIL Mark I Armor Defense System]]''' - An advanced development of a pre-MJOLNIR exoskeleton system | **'''[[HRUNTING/YGGDRASIL Mark I ADS|HRUNTING/YGGDRASIL Mark I Armor Defense System]]''' - An advanced development of a pre-MJOLNIR exoskeleton system | ||
**'''[[HRUNTING/YGGDRASIL Mark II (D) Geyrion|HRUNTING/YGGDRASIL Mark II [D] Armor Defense System]]''' - Also known as the Geyrion, a very large armored fighting vehicle akin to the later Mark IX "Mantis" | **'''[[HRUNTING/YGGDRASIL Mark II (D) Geyrion|HRUNTING/YGGDRASIL Mark II [D] Armor Defense System]]''' - Also known as the Geyrion, a very large armored fighting vehicle akin to the later Mark IX "Mantis" | ||
**'''[[HRUNTING/YGGDRASIL Mark II (J) Colossus|HRUNTING/YGGDRASIL Mark II [J] Armor Defense System]]''' - Also known as the Colossus, a successor to an older exoskeleton in the same line, the HRUNTING/YGGDRASIL Mark II [D] | **'''[[HRUNTING/YGGDRASIL Mark II (J) Colossus|HRUNTING/YGGDRASIL Mark II [J] Armor Defense System]]''' - Also known as the Colossus, a successor to an older exoskeleton in the same line, the HRUNTING/YGGDRASIL Mark II [D] | ||
**'''[[HRUNTING/YGGDRASIL Mark IX Mantis|HRUNTING/YGGDRASIL Mark IX Armor Defense System]]''' - A powered exoskeleton/armored fighting vehicle used by the [[UNSC Marine Corps]] after the Human-Covenant War | **'''[[HRUNTING/YGGDRASIL Mark IX Mantis|HRUNTING/YGGDRASIL Mark IX Armor Defense System]]''' - A powered exoskeleton/armored fighting vehicle used by the [[UNSC Marine Corps]] after the [[Human-Covenant War]] | ||
*'''[[Mark I prototype exoskeleton]]''' - A powered exoskeleton prototype, which was worn by trainers during combat training with [[SPARTAN-II program|Spartan-II]] trainees. | *'''[[Mark I prototype exoskeleton]]''' - A powered exoskeleton prototype, which was worn by trainers during combat training with [[SPARTAN-II program|Spartan-II]] trainees. | ||
*'''[[Mark III exoskeleton]]''' - A powered exoskeleton which would later be adopted by Project: HRUNTING, producing the Cyclops. | *'''[[Mark III exoskeleton]]''' - A powered exoskeleton which would later be adopted by Project: HRUNTING, producing the Cyclops. |