Editing Power Node

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[[File:HW2 PowerNode.jpg|thumb|300px|A Power Node on Installation 00.]]
[[File:HW2 PowerNode.jpg|thumb|300px|A Power Node on Installation 00.]]
{{Quote|The Forerunner Tower up ahead is generating an incredible energy signature. If you can secure it, we might be able to tap into their power.|[[Ellen Anders]]{{Ref/Level|HW2|A New Enemy}}}}
{{Quote|The Forerunner Tower up ahead is generating an incredible energy signature. If you can secure it, we might be able to tap into their power.|[[Ellen Anders]]{{Ref/Level|HW2|A New Enemy}}}}
The '''Power Node''' is a [[Forerunner]] structure on their installations.{{Ref/Game|Id=PL|HW2|Phoenix Logs|Detail=Forerunner Power Node}}
The '''Power Node''' is a [[Forerunner]] structure present on [[Installation 00]]. They serve as part of the Ark's self-sufficiency measures, and act as surface access points to the installation's vast subterranean network of power infrastructure. When accessed, a Power Node can be used to provide auxiliary power for repairs and emergencies on the Ark, or can be tapped by other forces to exploit the installation for their own benefit.{{Ref/Game|Id=PL|HW2|Phoenix Logs|Detail=Forerunner Power Node}}
 
==Overview==
===Function===
On [[Installation 00]], Power Nodes serve as part of the Ark's self-sufficiency measures, and act as surface access points to the installation's vast subterranean network of power infrastructure. When accessed, a Power Node can be used to provide auxiliary power for repairs and emergencies on the Ark, or can be tapped by other forces to exploit the installation for their own benefit.{{Ref/Reuse|PL}}


During the [[Second Ark Conflict]], stranded light years from any support, the strategic importance of Forerunner power nodes was capitalised upon by both the [[United Nations Space Command]] detachment from {{UNSCShip|Spirit of Fire}} and the [[Banished]]. Banished [[Warmaster]] [[Atriox]] eschews the [[Covenant]]'s reverence for Forerunner artifacts and freely takes control of them for his own ends, and many a battle involves a desperate scramble to capture power nodes before the enemy can.{{Ref/Reuse|PL}}
During the [[Second Ark Conflict]], stranded light years from any support, the strategic importance of Forerunner power nodes was capitalised upon by both the [[United Nations Space Command]] detachment from {{UNSCShip|Spirit of Fire}} and the [[Banished]]. Banished [[Warmaster]] [[Atriox]] eschews the [[Covenant]]'s reverence for Forerunner artifacts and freely takes control of them for his own ends, and many a battle involves a desperate scramble to capture power nodes before the enemy can.{{Ref/Reuse|PL}}
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==In-game information==
==In-game information==
===''Halo Wars 2''===
===''Halo Wars 2''===
In gameplay, Forerunner Power Nodes serve as minor objectives scattered across the map. They are typically defended by three to five [[Aggressor Sentinel]]s, who remain neutral to players unless provoked by attempting to attack them or capture the Power Node. Once the Sentinels are dispatched, an infantry unit must be assigned to capture the point—once taken, the point will begin to generate {{HW2Power|[[power]]}} like a [[UNSC Generator]] or Banished [[Power Extractor]].
In gameplay, Forerunner Power Nodes serve as minor objectives scattered across the map. They are typically defended by 3-5 [[Aggressor Sentinel]]s, who remain neutral to players unless provoked by attempting to attack them or capture the Power Node. Once the Sentinels are dispatched, an infantry unit must be assigned to capture the point - once taken, the point will begin to generate {{HW2Power|[[power]]}} like a [[UNSC Generator]] or Banished [[Power Extractor]].


====Phoenix Log====
====Phoenix Log====
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|{{:Phoenix Logs/Forerunner/Forerunner Power Node}}
|{{:Phoenix Logs/Forerunner/Forerunner Power Node}}
|}
|}
===''Halo Infinite''===
In ''Halo Infinite'', power nodes can be found on the surface of [[Installation 07]]. As objects for set dressing, they serve no gameplay purposes.{{Ref/Site|Id=joshw|URL=https://www.artstation.com/artwork/yJArvQ|Site=ArtStation|Page=Halo Infinite - Overworld|Detail=the filename refers to the structure as power nodes.|D=16|M=7|Y=2024}} In campaign, one power node is located north of [[FOB Bravo]]; there is an underground chamber directly underneath the power node, where a [[Spartan core]] could be collected. A second power node is located at the lake where [[Myriad]] is fought. Another variation of the power node can be found either bases in the [[multiplayer]] map [[Fragmentation]].{{Ref/Map|Id=Fragmentation|HINF|Fragmentation|Detail=HUD callout refers to the large, triangular platform with three tall, angular columns as a "Power Node".}}


==Gallery==
==Gallery==
===''Halo Wars 2''===
<gallery>
<gallery>
File:HW2B Forerunner Energy Gen.png|A power node in the ''[[Halo Wars 2 Open Beta]]''.
File:HW2B Forerunner Energy Gen.png|A power node in the ''[[Halo Wars 2 Open Beta]]''.
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File:HW2 Rift PowerNode Active.png|A power node on Rift, captured by the red player.
File:HW2 Rift PowerNode Active.png|A power node on Rift, captured by the red player.
File:HW2_Rift_PowerNode_Sentinels.png|The power node and its Sentinel guard.
File:HW2_Rift_PowerNode_Sentinels.png|The power node and its Sentinel guard.
File:HW2 PlasmaMine 2.png|Three [[plasma mine]]s surrounding a Power Node.
</gallery>
===''Halo Infinite''===
<gallery>
File:HINF PowerNode 1.jpg|A power node near FOB Bravo.
File:HINF PowerNode 2.jpg|A power node at Myriad's location.
File:HINF PowerNode Core.jpg|An underground chamber underneath a power node.
File:HINF UniqueStructure.png|A power node on Installation 07.
File:HINF Fragmentation PowerNode.png|A smaller power node on Installation 07.{{Ref/Reuse|Fragmentation}}
</gallery>
</gallery>


==List of appearances==
==List of appearances==
*''[[Halo Wars 2]]'' {{1st}}
*''[[Halo Wars 2]]'' {{1st}}
*''[[Halo Infinite]]''


==Sources==
==Sources==

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