Editing Pod infector

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|subspecies=
|subspecies=
|diet=
|diet=
|height={{Convert|89.6|cm|ftin|sp=us}} to {{Convert|131.4|cm|ftin|sp=us}}{{Ref/Game|Id=Library|HCEA|Library (feature)|Library|Detail=Infection Form}}
|height=Varies; between {{Convert|89.6|cm|ftin|sp=us}} and {{Convert|131.4|cm|ftin|sp=us}}{{Ref/Game|Id=Library|HCEA|Library (feature)|Library|Detail=Infection Form}}
|weight={{Convert|16.8|kg|lb}} to {{Convert|28.6|kg|lb}}{{Ref/Reuse|Library}}
|weight=Varies; between {{Convert|16.8|kg|lb}} and {{Convert|28.6|kg|lb}}{{Ref/Reuse|Library}}
|distinctions=Small, sac-like creatures with many tentacles for probing with a frond-like array.
|distinctions=Small, sac-like creatures with many tentacles for probing with a frond-like array.
|lifespan=
|lifespan=
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==Trivia==
==Trivia==
*[[Robert McLees]]'s design of the pod infector was inspired by a scene in the children's book ''The Saggy Baggy Elephant'', in which a palm tree was launched into the air by dancing elephants; the illustration formed a shape that became the basis of the pod infector.{{Ref/Site|Id=rollingstone|URL=https://www.rollingstone.com/culture/rs-gaming/halo-2-bungie-development-1235157887/|Site=Rolling Stone|Page=‘Halo 2’ Is a Classic, But Its Development Was a Mess|D=10|M=11|Y=2024}}
*In ''[[Halo: Combat Evolved]]'', if a pod infector latches itself onto a Marine or one of the Covenant, instead of mutating the host, it will become irrevocably attached until the host is dead. If at least one pod infector manages to leap onto an unshielded player in this game, it will deal a noticeable amount of damage (this will increase depending on difficulty and number of pod infectors attached), fall off, and attempt to strike the player again. This effect on the player also appears in ''Halo 3''.
*In ''[[Halo: Combat Evolved]]'', if a pod infector latches itself onto a Marine or one of the Covenant, instead of mutating the host, it will become irrevocably attached until the host is dead. If at least one pod infector manages to leap onto an unshielded player in this game, it will deal a noticeable amount of damage (this will increase depending on difficulty and number of pod infectors attached), fall off, and attempt to strike the player again. This effect on the player also appears in ''Halo 3''.
*In ''Halo: Combat Evolved'', pod infectors are not affected by fall damage, most likely due to the script or slow speed during freefall.
*In ''Halo: Combat Evolved'', pod infectors are not affected by fall damage, most likely due to the script or slow speed during freefall.

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