Editing Pod infector/Gameplay
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*During the first encounter with the Flood in Halo War's Campaign (Ander's Signal), engage the different pockets of Flood forces using only your hero units; none of them can be infected, and Alice-130's chaingun is spectacularly effective at ripping through entire waves of Infection Forms | *During the first encounter with the Flood in Halo War's Campaign (Ander's Signal), engage the different pockets of Flood forces using only your hero units; none of them can be infected, and Alice-130's chaingun is spectacularly effective at ripping through entire waves of Infection Forms | ||
*Flame mortar-armed turrets are an excellent way to defend your base. Two medium turrets can hold off practically any infection form assault. | *Flame mortar-armed turrets are an excellent way to defend your base. Two medium turrets can hold off practically any infection form assault. | ||
*When it infects an infantry unit (except for Hero Units), one of the squad will immediately leave the squad with health capped to 1 during the process and become an individual Flood Combat Form Unit with full health, regardless of any infantry squad type. Infantry | *When it infects an infantry unit (except for Hero Units), one of the squad will immediately leave the squad with health capped to 1 during the process and become an individual Flood Combat Form Unit with full health, regardless of any infantry squad type. Infantry unit can be wiped out more quickly due to instant infection upon contact. | ||
*When it infects infantry units, the infected infantry will gain invulnerability until the process to become Individual Flood Combat Form is completed. | *When it infects infantry units, the infected infantry will gain invulnerability until the process to become Individual Flood Combat Form is completed. | ||
*A Hero Unit can be instantly downed regardless of remaining HP when their shield is down. | *A Hero Unit can be instantly downed regardless of remaining HP when their shield is down. | ||
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===''Halo Wars 2''=== | ===''Halo Wars 2''=== | ||
*Units that deal splash damage are highly effective against swarms of infection forms. They can be easily killed with one splash shot. Hunters, Kodiaks and other such units are recommended to deal with Infection forms. | *Units that deal splash damage are highly effective against swarms of infection forms. They can be easily killed with one splash shot. Hunters, Kodiaks and other such units are recommended to deal with Infection forms. | ||
*Infantry will not be infected immediately upon contact; instead, a unit on the squad must be dying to start the infection process. This gives infantry a chance at fighting back hordes of Pod | *Infantry will not be infected immediately upon contact; instead, a unit on the squad must be dying to start the infection process. This gives infantry a chance at fighting back hordes of Pod Infector or flee from it. | ||
**Garrisoned infantry will immediately leave the garrison upon | **Garrisoned infantry will immediately leave the garrison upon infected. | ||
*Turret defenses are no longer efficient at destroying packs of infection forms, even with anti-infantry upgrades and fully upgraded base fortifications | *Turret defenses are no longer efficient at destroying packs of infection forms, even with anti-infantry upgrades and fully upgraded base fortifications. | ||
**The exception is for Siege Turret, Mega Turret and any defenses that deals splash damage. | |||
*Similar to ''Halo Wars'', they cannot attack air units. | *Similar to ''Halo Wars'', they cannot attack air units. | ||
*Beware of the Flood Swarmer, it can produce pod infectors on the spot. | *Beware of the Flood Swarmer, it can produce pod infectors on the spot. |