Editing Plasma Pistol glitch

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{{Status|Gameplay}}
The '''Plasma Pistol Glitch''' can be done on [[Halo 2]].
The '''Plasma Pistol glitch''' can be done in ''[[Halo 2]]'' and ''[[Halo 3]]''.


==Walkthrough==
==Walkthrough==
===''Halo 2''===
#Get a [[Plasma Pistol]].
#Go to any map containing a Plasma Pistol and a Warthog.
#Go to any map, and start the game (you don't need two people for this).  
#Pick up a [[Plasma Pistol]] and begin overcharging it.
#Go to a [[Warthog]]. Now, everyone knows that a Plasma Pistol shakes when you charge it up? Well, get in the side seat of the Warthog, and charge up your Plasma Pistol.  
#Go to a [[Warthog]] and get in the side seat of the Warthog.
#Get out when it is done charging. '''DO NOT RELEASE THE BOLT!'''
#Get out when it is done charging. Do not release the bolt.


When you get out, your Plasma Pistol will still be shaking like it is overcharged, but there is no bolt on the end. This will not last forever. For example, if you [[dual wield]] it or fire it, it will return to its normal state, which means that you have to repeat the process.
When you get out, your Plasma Pistol will still be shaking like it is overcharged, but there is no bolt on the end. This won't last forever. For example, if you [[dual wield]] it or fire it, it will return to its normal state, which means that you have to repeat the Warthog process.  


===''Halo 3''===
If you wield a Plasma Pistol, enter a Warthog passenger seat, charge the Plasma Pistol and exit the Warthog, the Plasma Pistol shakes, but if you shoot, [[melee]], or in any other way interrupt the Plasma Pistol, it will return to it's ordinary status.
#Grab a plasma pistol
#Make sure you have some grenade
#Charge the plasma pistol
#Throw a grenade then let go of the button you have set for firing
#Watch the glitched combo


{{Glitches}}
[[Category:Glitches]]
[[Category:Glitches]]
[[Category:Halo 2 glitches]]
[[Category:Halo 3 glitches]]

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