Editing Phoenix engine
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The engine and its toolset were worked upon between 2005 and 2007 by a group of at least 6 engineers, among a development team of roughly 25 for the project overall. Angelo and his team focussed on producing a new RTS simulation engine optimised for the 360. Meanwhile, for the engine tools, an entirely new editor was created for the engine in [[Wikipedia:C Sharp (programming language)|C#]] by [[Andrew Foster]] and [[Colt McAnlis]], while [[David Bettner]] created audio-related tools and engine code.{{Ref/Reuse|RG}} | The engine and its toolset were worked upon between 2005 and 2007 by a group of at least 6 engineers, among a development team of roughly 25 for the project overall. Angelo and his team focussed on producing a new RTS simulation engine optimised for the 360. Meanwhile, for the engine tools, an entirely new editor was created for the engine in [[Wikipedia:C Sharp (programming language)|C#]] by [[Andrew Foster]] and [[Colt McAnlis]], while [[David Bettner]] created audio-related tools and engine code.{{Ref/Reuse|RG}} | ||
Some time in 2006, after it had been in development for between 12 and 18 months, Ensemble formally pitched the Phoenix project to Microsoft, who agreed to produce | Some time in 2006, after it had been in development for between 12 and 18 months, Ensemble formally pitched the Phoenix project to Microsoft, who agreed to produce is provided that it be reworked as a ''Halo'' title, due to concerns that an entirely new real-time strategy IP on a console would not be successful. This set the project down the path that led it to becoming ''[[Halo Wars]]''.{{Ref/Site|Id=Goodman|URL=https://www.gamesindustry.biz/articles/2012-09-26-tony-goodman-the-publisher-as-we-know-it-may-become-extinct|Site=gamesindustry.biz|Page=Tony Goodman: "The publisher as we know it may become extinct"|D=21|M=9|Y=2021}} | ||
===Development of ''Halo Wars''=== | ===Development of ''Halo Wars''=== |