Editing Phoenix (cancelled Bungie project)
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Concerns about the viability of ''Phoenix'' still remained among Bungie management, however. In early [[2002]], not long after the decision was made to produce ''[[Halo 2]]'', another internal Bungie project, ''[[Monster Hunter]]'', was cancelled and its project lead [[Hardy LeBel]] was assigned to the Phoenix project by [[Alex Seropian]] and [[Jason Jones]]. Seropian and Jones informed LeBel that they were unsure if the struggling project was going to work out at all, and so asked him to get the team back on rails, evaluate the state of the project and report back on whether it was worth continuing with.{{Ref/Reuse|HistoryOfHalo}} | Concerns about the viability of ''Phoenix'' still remained among Bungie management, however. In early [[2002]], not long after the decision was made to produce ''[[Halo 2]]'', another internal Bungie project, ''[[Monster Hunter]]'', was cancelled and its project lead [[Hardy LeBel]] was assigned to the Phoenix project by [[Alex Seropian]] and [[Jason Jones]]. Seropian and Jones informed LeBel that they were unsure if the struggling project was going to work out at all, and so asked him to get the team back on rails, evaluate the state of the project and report back on whether it was worth continuing with.{{Ref/Reuse|HistoryOfHalo}} | ||
After working on the project for nearly a year, LeBel and the ''Phoenix'' team were able to produce a playable build. LeBel felt that it was not up to scratch and had doubts about whether it could be turned into a full game, so advised that the project be discontinued. Jones heeded LeBel's advice, and the project was cancelled some time in late [[2002]] or early [[2003]]. However, Jones had promised the ''Phoenix'' team that they would get to develop their own game. Thus, rather than disband the team, he joined the team as creative director and project lead, and they began work on another project, ''[[Gypsum]]'', in early [[2003]].{{Ref/Reuse|HistoryOfHalo}}{{Ref/ | After working on the project for nearly a year, LeBel and the ''Phoenix'' team were able to produce a playable build. LeBel felt that it was not up to scratch and had doubts about whether it could be turned into a full game, so advised that the project be discontinued. Jones heeded LeBel's advice, and the project was cancelled some time in late [[2002]] or early [[2003]]. However, Jones had promised the ''Phoenix'' team that they would get to develop their own game. Thus, rather than disband the team, he joined the team as creative director and project lead, and they began work on another project, ''[[Gypsum]]'', in early [[2003]].{{Ref/Reuse|HistoryOfHalo}}{{Ref/Site|Id=CathedralHurricane|URL=https://medium.com/@Oozer3993/assembling-a-cathedral-out-of-a-hurricane-the-making-of-halo-2-24652d08d29a|Site=Medium|Page=Assembling A Cathedral Out Of A Hurricane — The Making of Halo 2|D=22|M=9|Y=2021}} | ||
A number of vector emblems were produced for ''Phoenix'' by [[:Category:Images by Christopher Barrett|Christopher Barrett]]. One such example was later reused in ''[[Halo 2]]'' as the "Runes" [[Emblems|emblem]].{{Ref/Twitter|Id=BarrettPhoenix|cgbarrett|1665022552270581761|Christopher Barrett|Quote=@cia391 @DC_moments @haruspis Made in Chicago in 2000 for a cancelled game.|Detail=Additional replies in this comment chain confirm the game in question as Phoenix|D=04|M=06|Y=2023}} | A number of vector emblems were produced for ''Phoenix'' by [[:Category:Images by Christopher Barrett|Christopher Barrett]]. One such example was later reused in ''[[Halo 2]]'' as the "Runes" [[Emblems|emblem]].{{Ref/Twitter|Id=BarrettPhoenix|cgbarrett|1665022552270581761|Christopher Barrett|Quote=@cia391 @DC_moments @haruspis Made in Chicago in 2000 for a cancelled game.|Detail=Additional replies in this comment chain confirm the game in question as Phoenix|D=04|M=06|Y=2023}} |